diff -r 000000000000 -r 6474c204b198 dom/telephony/test/marionette/test_incoming_connecting_hangup.js --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/dom/telephony/test/marionette/test_incoming_connecting_hangup.js Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,97 @@ +/* Any copyright is dedicated to the Public Domain. + * http://creativecommons.org/publicdomain/zero/1.0/ */ + +MARIONETTE_TIMEOUT = 60000; +MARIONETTE_HEAD_JS = 'head.js'; + +let inNumber = "5555551111"; +let incomingCall; + +function simulateIncoming() { + log("Simulating an incoming call."); + + telephony.onincoming = function onincoming(event) { + log("Received 'incoming' call event."); + incomingCall = event.call; + ok(incomingCall); + is(incomingCall.number, inNumber); + is(incomingCall.state, "incoming"); + + is(telephony.calls.length, 1); + is(telephony.calls[0], incomingCall); + + emulator.run("gsm list", function(result) { + log("Call list is now: " + result); + is(result[0], "inbound from " + inNumber + " : incoming"); + is(result[1], "OK"); + answerIncoming(); + }); + }; + emulator.run("gsm call " + inNumber); +} + +function answerIncoming() { + log("Answering the incoming call."); + + incomingCall.onconnecting = function onconnecting(event) { + log("Received 'connecting' call event."); + is(incomingCall, event.call); + is(incomingCall.state, "connecting"); + // Now hang-up the call before it is fully connected + + // Bug 784429: Hang-up while connecting, call is not terminated + // If hang-up between 'connecting' and 'connected' states, receive the + // 'disconnecting' event but then a 'connected' event, and the call is + // never terminated; this test times out waiting for 'disconnected', and + // will leave the emulator in a bad state (with an active incoming call). + // For now, hangUp after the 'connected' event so this test doesn't + // timeout; once the bug is fixed then update and remove the setTimeout + + //hangUp(); + log("==> Waiting one second, remove wait once bug 784429 is fixed <=="); + setTimeout(hangUp, 1000); + }; + + incomingCall.onconnected = function onconnected(event) { + log("Received 'connected' call event."); + }; + incomingCall.answer(); +} + +function hangUp() { + log("Hanging up the incoming call before fully connected."); + + let gotDisconnecting = false; + incomingCall.ondisconnecting = function ondisconnecting(event) { + log("Received 'disconnecting' call event."); + is(incomingCall, event.call); + is(incomingCall.state, "disconnecting"); + gotDisconnecting = true; + }; + + incomingCall.ondisconnected = function ondisconnected(event) { + log("Received 'disconnected' call event."); + is(incomingCall, event.call); + is(incomingCall.state, "disconnected"); + ok(gotDisconnecting); + + is(telephony.active, null); + is(telephony.calls.length, 0); + + emulator.run("gsm list", function(result) { + log("Call list is now: " + result); + is(result[0], "OK"); + cleanUp(); + }); + }; + incomingCall.hangUp(); +} + +function cleanUp() { + telephony.onincoming = null; + finish(); +} + +startTest(function() { + simulateIncoming(); +});