diff -r 000000000000 -r 6474c204b198 gfx/2d/BasePoint.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/gfx/2d/BasePoint.h Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,83 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef MOZILLA_GFX_BASEPOINT_H_ +#define MOZILLA_GFX_BASEPOINT_H_ + +#include +#include "mozilla/Attributes.h" + +namespace mozilla { +namespace gfx { + +/** + * Do not use this class directly. Subclass it, pass that subclass as the + * Sub parameter, and only use that subclass. This allows methods to safely + * cast 'this' to 'Sub*'. + */ +template +struct BasePoint { + T x, y; + + // Constructors + MOZ_CONSTEXPR BasePoint() : x(0), y(0) {} + MOZ_CONSTEXPR BasePoint(T aX, T aY) : x(aX), y(aY) {} + + void MoveTo(T aX, T aY) { x = aX; y = aY; } + void MoveBy(T aDx, T aDy) { x += aDx; y += aDy; } + + // Note that '=' isn't defined so we'll get the + // compiler generated default assignment operator + + bool operator==(const Sub& aPoint) const { + return x == aPoint.x && y == aPoint.y; + } + bool operator!=(const Sub& aPoint) const { + return x != aPoint.x || y != aPoint.y; + } + + Sub operator+(const Sub& aPoint) const { + return Sub(x + aPoint.x, y + aPoint.y); + } + Sub operator-(const Sub& aPoint) const { + return Sub(x - aPoint.x, y - aPoint.y); + } + Sub& operator+=(const Sub& aPoint) { + x += aPoint.x; + y += aPoint.y; + return *static_cast(this); + } + Sub& operator-=(const Sub& aPoint) { + x -= aPoint.x; + y -= aPoint.y; + return *static_cast(this); + } + + Sub operator*(T aScale) const { + return Sub(x * aScale, y * aScale); + } + Sub operator/(T aScale) const { + return Sub(x / aScale, y / aScale); + } + + Sub operator-() const { + return Sub(-x, -y); + } + + // Round() is *not* rounding to nearest integer if the values are negative. + // They are always rounding as floor(n + 0.5). + // See https://bugzilla.mozilla.org/show_bug.cgi?id=410748#c14 + Sub& Round() { + x = static_cast(floor(x + 0.5)); + y = static_cast(floor(y + 0.5)); + return *static_cast(this); + } + +}; + +} +} + +#endif /* MOZILLA_GFX_BASEPOINT_H_ */