diff -r 000000000000 -r 6474c204b198 gfx/2d/SourceSurfaceD2D.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/gfx/2d/SourceSurfaceD2D.h Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,90 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef MOZILLA_GFX_SOURCESURFACED2D_H_ +#define MOZILLA_GFX_SOURCESURFACED2D_H_ + +#include "2D.h" +#include "HelpersD2D.h" +#include + +namespace mozilla { +namespace gfx { + +class DataSourceSurfaceD2D; + +class SourceSurfaceD2D : public SourceSurface +{ +public: + MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(SourceSurfaceD2D) + SourceSurfaceD2D(); + ~SourceSurfaceD2D(); + + virtual SurfaceType GetType() const { return SurfaceType::D2D1_BITMAP; } + virtual IntSize GetSize() const; + virtual SurfaceFormat GetFormat() const; + virtual bool IsValid() const; + + virtual TemporaryRef GetDataSurface(); + + ID2D1Bitmap *GetBitmap() { return mBitmap; } + + bool InitFromData(unsigned char *aData, + const IntSize &aSize, + int32_t aStride, + SurfaceFormat aFormat, + ID2D1RenderTarget *aRT); + bool InitFromTexture(ID3D10Texture2D *aTexture, + SurfaceFormat aFormat, + ID2D1RenderTarget *aRT); +private: + friend class DrawTargetD2D; + friend class DataSourceSurfaceD2D; + + uint32_t GetByteSize() const; + + RefPtr mBitmap; + // We need to keep this pointer here to check surface validity. + RefPtr mDevice; + SurfaceFormat mFormat; + IntSize mSize; +}; + + +class DataSourceSurfaceD2D : public DataSourceSurface +{ +public: + MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(DataSourceSurfaceD2D) + DataSourceSurfaceD2D(SourceSurfaceD2D* aSourceSurface); + virtual ~DataSourceSurfaceD2D(); + + virtual unsigned char* GetData(); + virtual int32_t Stride(); + virtual IntSize GetSize() const; + virtual SurfaceFormat GetFormat() const; + virtual bool Map(MapType, MappedSurface *aMappedSurface); + virtual void Unmap(); + + bool IsValid() + { + return mTexture; + } + +private: + void EnsureMappedTexture(); + + RefPtr mTexture; + + D3D10_MAPPED_TEXTURE2D mData; + + SurfaceFormat mFormat; + IntSize mSize; + bool mMapped; +}; + +} +} + +#endif /* MOZILLA_GFX_SOURCESURFACED2D_H_ */