diff -r 000000000000 -r 6474c204b198 gfx/angle/src/libGLESv2/Uniform.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/gfx/angle/src/libGLESv2/Uniform.h Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,48 @@ +// +// Copyright (c) 2010-2013 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +#ifndef LIBGLESV2_UNIFORM_H_ +#define LIBGLESV2_UNIFORM_H_ + +#include +#include + +#define GL_APICALL +#include + +#include "common/debug.h" + +namespace gl +{ + +// Helper struct representing a single shader uniform +struct Uniform +{ + Uniform(GLenum type, GLenum precision, const std::string &name, unsigned int arraySize); + + ~Uniform(); + + bool isArray() const; + unsigned int elementCount() const; + + const GLenum type; + const GLenum precision; + const std::string name; + const unsigned int arraySize; + + unsigned char *data; + bool dirty; + + int psRegisterIndex; + int vsRegisterIndex; + unsigned int registerCount; +}; + +typedef std::vector UniformArray; + +} + +#endif // LIBGLESV2_UNIFORM_H_