
diff -r 000000000000 -r 6474c204b198 gfx/angle/src/libGLESv2/libGLESv2.def
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/gfx/angle/src/libGLESv2/libGLESv2.def	Wed Dec 31 06:09:35 2014 +0100
@@ -0,0 +1,190 @@
+LIBRARY libGLESv2
+EXPORTS
+    glActiveTexture                 @1
+    glAttachShader                  @2
+    glBindAttribLocation            @3
+    glBindBuffer                    @4
+    glBindFramebuffer               @5
+    glBindRenderbuffer              @6
+    glBindTexture                   @7
+    glBlendColor                    @8
+    glBlendEquation                 @9
+    glBlendEquationSeparate         @10
+    glBlendFunc                     @11
+    glBlendFuncSeparate             @12
+    glBufferData                    @13
+    glBufferSubData                 @14
+    glCheckFramebufferStatus        @15
+    glClear                         @16
+    glClearColor                    @17
+    glClearDepthf                   @18
+    glClearStencil                  @19
+    glColorMask                     @20
+    glCompileShader                 @21
+    glCompressedTexImage2D          @22
+    glCompressedTexSubImage2D       @23
+    glCopyTexImage2D                @24
+    glCopyTexSubImage2D             @25
+    glCreateProgram                 @26
+    glCreateShader                  @27
+    glCullFace                      @28
+    glDeleteBuffers                 @29
+    glDeleteFramebuffers            @30
+    glDeleteProgram                 @32
+    glDeleteRenderbuffers           @33
+    glDeleteShader                  @34
+    glDeleteTextures                @31
+    glDepthFunc                     @36
+    glDepthMask                     @37
+    glDepthRangef                   @38
+    glDetachShader                  @35
+    glDisable                       @39
+    glDisableVertexAttribArray      @40
+    glDrawArrays                    @41
+    glDrawElements                  @42
+    glEnable                        @43
+    glEnableVertexAttribArray       @44
+    glFinish                        @45
+    glFlush                         @46
+    glFramebufferRenderbuffer       @47
+    glFramebufferTexture2D          @48
+    glFrontFace                     @49
+    glGenBuffers                    @50
+    glGenFramebuffers               @52
+    glGenRenderbuffers              @53
+    glGenTextures                   @54
+    glGenerateMipmap                @51
+    glGetActiveAttrib               @55
+    glGetActiveUniform              @56
+    glGetAttachedShaders            @57
+    glGetAttribLocation             @58
+    glGetBooleanv                   @59
+    glGetBufferParameteriv          @60
+    glGetError                      @61
+    glGetFloatv                     @62
+    glGetFramebufferAttachmentParameteriv   @63
+    glGetIntegerv                   @64
+    glGetProgramInfoLog             @66
+    glGetProgramiv                  @65
+    glGetRenderbufferParameteriv    @67
+    glGetShaderInfoLog              @69
+    glGetShaderPrecisionFormat      @70
+    glGetShaderSource               @71
+    glGetShaderiv                   @68
+    glGetString                     @72
+    glGetTexParameterfv             @73
+    glGetTexParameteriv             @74
+    glGetUniformLocation            @77
+    glGetUniformfv                  @75
+    glGetUniformiv                  @76
+    glGetVertexAttribPointerv       @80
+    glGetVertexAttribfv             @78
+    glGetVertexAttribiv             @79
+    glHint                          @81
+    glIsBuffer                      @82
+    glIsEnabled                     @83
+    glIsFramebuffer                 @84
+    glIsProgram                     @85
+    glIsRenderbuffer                @86
+    glIsShader                      @87
+    glIsTexture                     @88
+    glLineWidth                     @89
+    glLinkProgram                   @90
+    glPixelStorei                   @91
+    glPolygonOffset                 @92
+    glReadPixels                    @93
+    glReleaseShaderCompiler         @94
+    glRenderbufferStorage           @95
+    glSampleCoverage                @96
+    glScissor                       @97
+    glShaderBinary                  @98
+    glShaderSource                  @99
+    glStencilFunc                   @100
+    glStencilFuncSeparate           @101
+    glStencilMask                   @102
+    glStencilMaskSeparate           @103
+    glStencilOp                     @104
+    glStencilOpSeparate             @105
+    glTexImage2D                    @106
+    glTexParameterf                 @107
+    glTexParameterfv                @108
+    glTexParameteri                 @109
+    glTexParameteriv                @110
+    glTexSubImage2D                 @111
+    glUniform1f                     @112
+    glUniform1fv                    @113
+    glUniform1i                     @114
+    glUniform1iv                    @115
+    glUniform2f                     @116
+    glUniform2fv                    @117
+    glUniform2i                     @118
+    glUniform2iv                    @119
+    glUniform3f                     @120
+    glUniform3fv                    @121
+    glUniform3i                     @122
+    glUniform3iv                    @123
+    glUniform4f                     @124
+    glUniform4fv                    @125
+    glUniform4i                     @126
+    glUniform4iv                    @127
+    glUniformMatrix2fv              @128
+    glUniformMatrix3fv              @129
+    glUniformMatrix4fv              @130
+    glUseProgram                    @131
+    glValidateProgram               @132
+    glVertexAttrib1f                @133
+    glVertexAttrib1fv               @134
+    glVertexAttrib2f                @135
+    glVertexAttrib2fv               @136
+    glVertexAttrib3f                @137
+    glVertexAttrib3fv               @138
+    glVertexAttrib4f                @139
+    glVertexAttrib4fv               @140
+    glVertexAttribPointer           @141
+    glViewport                      @142
+
+    ; Extensions
+    glTexImage3DOES                 @143
+    glBlitFramebufferANGLE          @149
+    glRenderbufferStorageMultisampleANGLE @150
+    glDeleteFencesNV                @151
+    glFinishFenceNV                 @152
+    glGenFencesNV                   @153
+    glGetFenceivNV                  @154
+    glIsFenceNV                     @155
+    glSetFenceNV                    @156
+    glTestFenceNV                   @157
+    glGetTranslatedShaderSourceANGLE @159
+    glTexStorage2DEXT               @160
+    glGetGraphicsResetStatusEXT     @161
+    glReadnPixelsEXT                @162
+    glGetnUniformfvEXT              @163
+    glGetnUniformivEXT              @164
+    glGenQueriesEXT                 @165
+    glDeleteQueriesEXT              @166
+    glIsQueryEXT                    @167
+    glBeginQueryEXT                 @168
+    glEndQueryEXT                   @169
+    glGetQueryivEXT                 @170
+    glGetQueryObjectuivEXT          @171
+    glVertexAttribDivisorANGLE      @172
+    glDrawArraysInstancedANGLE      @173
+    glDrawElementsInstancedANGLE    @174
+    glProgramBinaryOES              @175
+    glGetProgramBinaryOES           @176
+    glDrawBuffersEXT                @179
+
+    ; EGL dependencies
+    glCreateContext                 @144 NONAME
+    glDestroyContext                @145 NONAME
+    glMakeCurrent                   @146 NONAME
+    glGetCurrentContext             @147 NONAME
+    glGetProcAddress                @148 NONAME
+    glBindTexImage                  @158 NONAME
+
+    ; GCC has problems with linking to undecorated stdcall functions,
+    ; so we explicitly add aliases for APIs used by EGL.
+    glGetProcAddress@4=glGetProcAddress
+    glBindTexImage@4=glBindTexImage
+    glCreateRenderer                @177 NONAME
+    glDestroyRenderer               @178 NONAME
\ No newline at end of file




