diff -r 000000000000 -r 6474c204b198 gfx/angle/src/libGLESv2/renderer/RenderTarget11.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/gfx/angle/src/libGLESv2/renderer/RenderTarget11.h Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,51 @@ +// +// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// RenderTarget11.h: Defines a DX11-specific wrapper for ID3D11View pointers +// retained by Renderbuffers. + +#ifndef LIBGLESV2_RENDERER_RENDERTARGET11_H_ +#define LIBGLESV2_RENDERER_RENDERTARGET11_H_ + +#include "libGLESv2/renderer/RenderTarget.h" + +namespace rx +{ +class Renderer; +class Renderer11; + +class RenderTarget11 : public RenderTarget +{ + public: + RenderTarget11(Renderer *renderer, ID3D11RenderTargetView *rtv, ID3D11Texture2D *tex, ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height); + RenderTarget11(Renderer *renderer, ID3D11DepthStencilView *dsv, ID3D11Texture2D *tex, ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height); + RenderTarget11(Renderer *renderer, GLsizei width, GLsizei height, GLenum format, GLsizei samples, bool depth); + virtual ~RenderTarget11(); + + static RenderTarget11 *makeRenderTarget11(RenderTarget *renderTarget); + + ID3D11Texture2D *getTexture() const; + ID3D11RenderTargetView *getRenderTargetView() const; + ID3D11DepthStencilView *getDepthStencilView() const; + ID3D11ShaderResourceView *getShaderResourceView() const; + + unsigned int getSubresourceIndex() const; + + private: + DISALLOW_COPY_AND_ASSIGN(RenderTarget11); + + unsigned int mSubresourceIndex; + ID3D11Texture2D *mTexture; + ID3D11RenderTargetView *mRenderTarget; + ID3D11DepthStencilView *mDepthStencil; + ID3D11ShaderResourceView *mShaderResource; + + Renderer11 *mRenderer; +}; + +} + +#endif LIBGLESV2_RENDERER_RENDERTARGET11_H_ \ No newline at end of file