diff -r 000000000000 -r 6474c204b198 gfx/angle/src/libGLESv2/renderer/VertexDeclarationCache.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/gfx/angle/src/libGLESv2/renderer/VertexDeclarationCache.h Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,58 @@ +// +// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// VertexDeclarationCache.h: Defines a helper class to construct and cache vertex declarations. + +#ifndef LIBGLESV2_RENDERER_VERTEXDECLARATIONCACHE_H_ +#define LIBGLESV2_RENDERER_VERTEXDECLARATIONCACHE_H_ + +#include "libGLESv2/renderer/VertexDataManager.h" + +namespace gl +{ +class VertexDataManager; +} + +namespace rx +{ + +class VertexDeclarationCache +{ + public: + VertexDeclarationCache(); + ~VertexDeclarationCache(); + + GLenum applyDeclaration(IDirect3DDevice9 *device, TranslatedAttribute attributes[], gl::ProgramBinary *programBinary, GLsizei instances, GLsizei *repeatDraw); + + void markStateDirty(); + + private: + UINT mMaxLru; + + enum { NUM_VERTEX_DECL_CACHE_ENTRIES = 32 }; + + struct VBData + { + unsigned int serial; + unsigned int stride; + unsigned int offset; + }; + + VBData mAppliedVBs[gl::MAX_VERTEX_ATTRIBS]; + IDirect3DVertexDeclaration9 *mLastSetVDecl; + bool mInstancingEnabled; + + struct VertexDeclCacheEntry + { + D3DVERTEXELEMENT9 cachedElements[gl::MAX_VERTEX_ATTRIBS + 1]; + UINT lruCount; + IDirect3DVertexDeclaration9 *vertexDeclaration; + } mVertexDeclCache[NUM_VERTEX_DECL_CACHE_ENTRIES]; +}; + +} + +#endif // LIBGLESV2_RENDERER_VERTEXDECLARATIONCACHE_H_