diff -r 000000000000 -r 6474c204b198 gfx/angle/src/third_party/compiler/ArrayBoundsClamper.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/gfx/angle/src/third_party/compiler/ArrayBoundsClamper.h Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,62 @@ +/* + * Copyright (C) 2012 Apple Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY APPLE, INC. ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE, INC. OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#ifndef THIRD_PARTY_COMPILER_ARRAY_BOUNDS_CLAMPER_H_ +#define THIRD_PARTY_COMPILER_ARRAY_BOUNDS_CLAMPER_H_ + +#include "GLSLANG/ShaderLang.h" + +#include "compiler/InfoSink.h" +#include "compiler/intermediate.h" + +class ArrayBoundsClamper { +public: + ArrayBoundsClamper(); + + // Must be set before compiling any shaders to ensure consistency + // between the translated shaders and any necessary prequel. + void SetClampingStrategy(ShArrayIndexClampingStrategy clampingStrategy); + + // Marks nodes in the tree that index arrays indirectly as + // requiring clamping. + void MarkIndirectArrayBoundsForClamping(TIntermNode* root); + + // If necessary, output array clamp function source into the shader source. + void OutputClampingFunctionDefinition(TInfoSinkBase& out) const; + + void Cleanup() + { + mArrayBoundsClampDefinitionNeeded = false; + } + +private: + bool GetArrayBoundsClampDefinitionNeeded() const { return mArrayBoundsClampDefinitionNeeded; } + void SetArrayBoundsClampDefinitionNeeded() { mArrayBoundsClampDefinitionNeeded = true; } + + ShArrayIndexClampingStrategy mClampingStrategy; + bool mArrayBoundsClampDefinitionNeeded; +}; + +#endif // THIRD_PARTY_COMPILER_ARRAY_BOUNDS_CLAMPER_H_