diff -r 000000000000 -r 6474c204b198 gfx/gl/GLBlitTextureImageHelper.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/gfx/gl/GLBlitTextureImageHelper.h Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,69 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* vim: set ts=8 sts=4 et sw=4 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef GLBLITTEXTUREIMAGEHELPER_H_ +#define GLBLITTEXTUREIMAGEHELPER_H_ + +#include "mozilla/Attributes.h" +#include "GLContextTypes.h" +#include "GLConsts.h" + +struct nsIntRect; + +namespace mozilla { +namespace gl { + +class GLContext; +class TextureImage; + +class GLBlitTextureImageHelper MOZ_FINAL +{ + // The GLContext is the sole owner of the GLBlitTextureImageHelper. + GLContext* mGL; + + // lazy-initialized things + GLuint mBlitProgram, mBlitFramebuffer; + void UseBlitProgram(); + void SetBlitFramebufferForDestTexture(GLuint aTexture); + +public: + + GLBlitTextureImageHelper(GLContext *gl); + ~GLBlitTextureImageHelper(); + + /** + * Copy a rectangle from one TextureImage into another. The + * source and destination are given in integer coordinates, and + * will be converted to texture coordinates. + * + * For the source texture, the wrap modes DO apply -- it's valid + * to use REPEAT or PAD and expect appropriate behaviour if the source + * rectangle extends beyond its bounds. + * + * For the destination texture, the wrap modes DO NOT apply -- the + * destination will be clipped by the bounds of the texture. + * + * Note: calling this function will cause the following OpenGL state + * to be changed: + * + * - current program + * - framebuffer binding + * - viewport + * - blend state (will be enabled at end) + * - scissor state (will be enabled at end) + * - vertex attrib 0 and 1 (pointer and enable state [enable state will be disabled at exit]) + * - array buffer binding (will be 0) + * - active texture (will be 0) + * - texture 0 binding + */ + void BlitTextureImage(TextureImage *aSrc, const nsIntRect& aSrcRect, + TextureImage *aDst, const nsIntRect& aDstRect); +}; + +} +} + +#endif // GLBLITTEXTUREIMAGEHELPER_H_