diff -r 000000000000 -r 6474c204b198 gfx/gl/GLContext.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/gfx/gl/GLContext.cpp Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,2038 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* vim: set ts=8 sts=4 et sw=4 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include +#include +#include +#include + +#include "GLContext.h" +#include "GLBlitHelper.h" +#include "GLBlitTextureImageHelper.h" +#include "GLReadTexImageHelper.h" + +#include "gfxCrashReporterUtils.h" +#include "gfxUtils.h" +#include "GLContextProvider.h" +#include "GLTextureImage.h" +#include "nsPrintfCString.h" +#include "nsThreadUtils.h" +#include "prenv.h" +#include "prlink.h" +#include "ScopedGLHelpers.h" +#include "SharedSurfaceGL.h" +#include "SurfaceStream.h" +#include "GfxTexturesReporter.h" +#include "TextureGarbageBin.h" +#include "gfx2DGlue.h" +#include "gfxPrefs.h" + +#include "OGLShaderProgram.h" // for ShaderProgramType + +#include "mozilla/DebugOnly.h" + +#ifdef XP_MACOSX +#include +#include "gfxColor.h" +#endif + +#if defined(MOZ_WIDGET_COCOA) +#include "nsCocoaFeatures.h" +#endif + +using namespace mozilla::gfx; +using namespace mozilla::layers; + +namespace mozilla { +namespace gl { + +#ifdef DEBUG +unsigned GLContext::sCurrentGLContextTLS = -1; +#endif + +uint32_t GLContext::sDebugMode = 0; + + +#define MAX_SYMBOL_LENGTH 128 +#define MAX_SYMBOL_NAMES 5 + +// should match the order of GLExtensions, and be null-terminated. +static const char *sExtensionNames[] = { + "GL_EXT_framebuffer_object", + "GL_ARB_framebuffer_object", + "GL_ARB_texture_rectangle", + "GL_EXT_bgra", + "GL_EXT_texture_format_BGRA8888", + "GL_OES_depth24", + "GL_OES_depth32", + "GL_OES_stencil8", + "GL_OES_texture_npot", + "GL_ARB_depth_texture", + "GL_OES_depth_texture", + "GL_OES_packed_depth_stencil", + "GL_IMG_read_format", + "GL_EXT_read_format_bgra", + "GL_APPLE_client_storage", + "GL_APPLE_texture_range", + "GL_ARB_texture_non_power_of_two", + "GL_ARB_pixel_buffer_object", + "GL_ARB_ES2_compatibility", + "GL_ARB_ES3_compatibility", + "GL_OES_texture_float", + "GL_OES_texture_float_linear", + "GL_ARB_texture_float", + "GL_OES_texture_half_float", + "GL_OES_texture_half_float_linear", + "GL_NV_half_float", + "GL_EXT_color_buffer_float", + "GL_EXT_color_buffer_half_float", + "GL_ARB_color_buffer_float", + "GL_EXT_unpack_subimage", + "GL_OES_standard_derivatives", + "GL_EXT_texture_filter_anisotropic", + "GL_EXT_texture_compression_s3tc", + "GL_EXT_texture_compression_dxt1", + "GL_ANGLE_texture_compression_dxt3", + "GL_ANGLE_texture_compression_dxt5", + "GL_AMD_compressed_ATC_texture", + "GL_IMG_texture_compression_pvrtc", + "GL_EXT_framebuffer_blit", + "GL_ANGLE_framebuffer_blit", + "GL_EXT_framebuffer_multisample", + "GL_ANGLE_framebuffer_multisample", + "GL_OES_rgb8_rgba8", + "GL_ARB_robustness", + "GL_EXT_robustness", + "GL_ARB_sync", + "GL_OES_EGL_image", + "GL_OES_EGL_sync", + "GL_OES_EGL_image_external", + "GL_EXT_packed_depth_stencil", + "GL_OES_element_index_uint", + "GL_OES_vertex_array_object", + "GL_ARB_vertex_array_object", + "GL_APPLE_vertex_array_object", + "GL_ARB_draw_buffers", + "GL_EXT_draw_buffers", + "GL_EXT_gpu_shader4", + "GL_EXT_blend_minmax", + "GL_ARB_draw_instanced", + "GL_EXT_draw_instanced", + "GL_NV_draw_instanced", + "GL_ARB_instanced_arrays", + "GL_NV_instanced_arrays", + "GL_ANGLE_instanced_arrays", + "GL_EXT_occlusion_query_boolean", + "GL_ARB_occlusion_query2", + "GL_EXT_transform_feedback", + "GL_NV_transform_feedback", + "GL_ANGLE_depth_texture", + "GL_EXT_sRGB", + "GL_EXT_texture_sRGB", + "GL_ARB_framebuffer_sRGB", + "GL_EXT_framebuffer_sRGB", + "GL_KHR_debug", + "GL_ARB_half_float_pixel", + "GL_EXT_frag_depth", + "GL_OES_compressed_ETC1_RGB8_texture", + "GL_EXT_draw_range_elements", + nullptr +}; + +static bool +ParseGLVersion(GLContext* gl, unsigned int* version) +{ + GLenum error = gl->fGetError(); + if (error != LOCAL_GL_NO_ERROR) { + MOZ_ASSERT(false, "An OpenGL error has been triggered before."); + return false; + } + + /** + * B2G emulator bug work around: The emulator implements OpenGL ES 2.0 on + * OpenGL 3.2. The bug is that GetIntegerv(LOCAL_GL_{MAJOR,MINOR}_VERSION) + * returns OpenGL 3.2 instead of generating an error. + */ + if (!gl->IsGLES()) + { + /** + * OpenGL 3.1 and OpenGL ES 3.0 both introduce GL_{MAJOR,MINOR}_VERSION + * with GetIntegerv. So we first try those constants even though we + * might not have an OpenGL context supporting them, has this is a + * better way than parsing GL_VERSION. + */ + GLint majorVersion = 0; + GLint minorVersion = 0; + + gl->fGetIntegerv(LOCAL_GL_MAJOR_VERSION, &majorVersion); + gl->fGetIntegerv(LOCAL_GL_MINOR_VERSION, &minorVersion); + + // If it's not an OpenGL (ES) 3.0 context, we will have an error + error = gl->fGetError(); + if (error == LOCAL_GL_NO_ERROR && + majorVersion > 0 && + minorVersion >= 0) + { + *version = majorVersion * 100 + minorVersion * 10; + return true; + } + } + + /** + * We were not able to use GL_{MAJOR,MINOR}_VERSION, so we parse + * GL_VERSION. + * + * + * OpenGL 2.x, 3.x, 4.x specifications: + * The VERSION and SHADING_LANGUAGE_VERSION strings are laid out as follows: + * + * + * + * The version number is either of the form major_number.minor_number or + * major_number.minor_number.release_number, where the numbers all have + * one or more digits. + * + * + * OpenGL ES 2.0, 3.0 specifications: + * The VERSION string is laid out as follows: + * + * "OpenGL ES N.M vendor-specific information" + * + * The version number is either of the form major_number.minor_number or + * major_number.minor_number.release_number, where the numbers all have + * one or more digits. + * + * + * Note: + * We don't care about release_number. + */ + const char* versionString = (const char*)gl->fGetString(LOCAL_GL_VERSION); + + error = gl->fGetError(); + if (error != LOCAL_GL_NO_ERROR) { + MOZ_ASSERT(false, "glGetString(GL_VERSION) has generated an error"); + return false; + } else if (!versionString) { + MOZ_ASSERT(false, "glGetString(GL_VERSION) has returned 0"); + return false; + } + + const char kGLESVersionPrefix[] = "OpenGL ES "; + if (strncmp(versionString, kGLESVersionPrefix, strlen(kGLESVersionPrefix)) == 0) { + versionString += strlen(kGLESVersionPrefix); + } + + const char* itr = versionString; + char* end = nullptr; + int majorVersion = (int)strtol(itr, &end, 10); + + if (!end) { + MOZ_ASSERT(false, "Failed to parse the GL major version number."); + return false; + } else if (*end != '.') { + MOZ_ASSERT(false, "Failed to parse GL's major-minor version number separator."); + return false; + } + + // we skip the '.' between the major and the minor version + itr = end + 1; + + end = nullptr; + + int minorVersion = (int)strtol(itr, &end, 10); + if (!end) { + MOZ_ASSERT(false, "Failed to parse GL's minor version number."); + return false; + } + + if (majorVersion <= 0 || majorVersion >= 100) { + MOZ_ASSERT(false, "Invalid major version."); + return false; + } else if (minorVersion < 0 || minorVersion >= 10) { + MOZ_ASSERT(false, "Invalid minor version."); + return false; + } + + *version = (unsigned int)(majorVersion * 100 + minorVersion * 10); + return true; +} + +GLContext::GLContext(const SurfaceCaps& caps, + GLContext* sharedContext, + bool isOffscreen) + : mInitialized(false), + mIsOffscreen(isOffscreen), + mContextLost(false), + mVersion(0), + mProfile(ContextProfile::Unknown), + mVendor(GLVendor::Other), + mRenderer(GLRenderer::Other), + mHasRobustness(false), +#ifdef DEBUG + mGLError(LOCAL_GL_NO_ERROR), +#endif + mSharedContext(sharedContext), + mCaps(caps), + mScreen(nullptr), + mLockedSurface(nullptr), + mMaxTextureSize(0), + mMaxCubeMapTextureSize(0), + mMaxTextureImageSize(0), + mMaxRenderbufferSize(0), + mNeedsTextureSizeChecks(false), + mWorkAroundDriverBugs(true) +{ + mOwningThread = NS_GetCurrentThread(); +} + +GLContext::~GLContext() { + NS_ASSERTION(IsDestroyed(), "GLContext implementation must call MarkDestroyed in destructor!"); +#ifdef DEBUG + if (mSharedContext) { + GLContext *tip = mSharedContext; + while (tip->mSharedContext) + tip = tip->mSharedContext; + tip->SharedContextDestroyed(this); + tip->ReportOutstandingNames(); + } else { + ReportOutstandingNames(); + } +#endif +} + +bool +GLContext::InitWithPrefix(const char *prefix, bool trygl) +{ + ScopedGfxFeatureReporter reporter("GL Context"); + + if (mInitialized) { + reporter.SetSuccessful(); + return true; + } + + mWorkAroundDriverBugs = gfxPrefs::WorkAroundDriverBugs(); + + SymLoadStruct symbols[] = { + { (PRFuncPtr*) &mSymbols.fActiveTexture, { "ActiveTexture", "ActiveTextureARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fAttachShader, { "AttachShader", "AttachShaderARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fBindAttribLocation, { "BindAttribLocation", "BindAttribLocationARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fBindBuffer, { "BindBuffer", "BindBufferARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fBindTexture, { "BindTexture", "BindTextureARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fBlendColor, { "BlendColor", nullptr } }, + { (PRFuncPtr*) &mSymbols.fBlendEquation, { "BlendEquation", nullptr } }, + { (PRFuncPtr*) &mSymbols.fBlendEquationSeparate, { "BlendEquationSeparate", "BlendEquationSeparateEXT", nullptr } }, + { (PRFuncPtr*) &mSymbols.fBlendFunc, { "BlendFunc", nullptr } }, + { (PRFuncPtr*) &mSymbols.fBlendFuncSeparate, { "BlendFuncSeparate", "BlendFuncSeparateEXT", nullptr } }, + { (PRFuncPtr*) &mSymbols.fBufferData, { "BufferData", nullptr } }, + { (PRFuncPtr*) &mSymbols.fBufferSubData, { "BufferSubData", nullptr } }, + { (PRFuncPtr*) &mSymbols.fClear, { "Clear", nullptr } }, + { (PRFuncPtr*) &mSymbols.fClearColor, { "ClearColor", nullptr } }, + { (PRFuncPtr*) &mSymbols.fClearStencil, { "ClearStencil", nullptr } }, + { (PRFuncPtr*) &mSymbols.fColorMask, { "ColorMask", nullptr } }, + { (PRFuncPtr*) &mSymbols.fCompressedTexImage2D, {"CompressedTexImage2D", nullptr} }, + { (PRFuncPtr*) &mSymbols.fCompressedTexSubImage2D, {"CompressedTexSubImage2D", nullptr} }, + { (PRFuncPtr*) &mSymbols.fCullFace, { "CullFace", nullptr } }, + { (PRFuncPtr*) &mSymbols.fDetachShader, { "DetachShader", "DetachShaderARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fDepthFunc, { "DepthFunc", nullptr } }, + { (PRFuncPtr*) &mSymbols.fDepthMask, { "DepthMask", nullptr } }, + { (PRFuncPtr*) &mSymbols.fDisable, { "Disable", nullptr } }, + { (PRFuncPtr*) &mSymbols.fDisableVertexAttribArray, { "DisableVertexAttribArray", "DisableVertexAttribArrayARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fDrawArrays, { "DrawArrays", nullptr } }, + { (PRFuncPtr*) &mSymbols.fDrawElements, { "DrawElements", nullptr } }, + { (PRFuncPtr*) &mSymbols.fEnable, { "Enable", nullptr } }, + { (PRFuncPtr*) &mSymbols.fEnableVertexAttribArray, { "EnableVertexAttribArray", "EnableVertexAttribArrayARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fFinish, { "Finish", nullptr } }, + { (PRFuncPtr*) &mSymbols.fFlush, { "Flush", nullptr } }, + { (PRFuncPtr*) &mSymbols.fFrontFace, { "FrontFace", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetActiveAttrib, { "GetActiveAttrib", "GetActiveAttribARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetActiveUniform, { "GetActiveUniform", "GetActiveUniformARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetAttachedShaders, { "GetAttachedShaders", "GetAttachedShadersARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetAttribLocation, { "GetAttribLocation", "GetAttribLocationARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetIntegerv, { "GetIntegerv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetFloatv, { "GetFloatv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetBooleanv, { "GetBooleanv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetBufferParameteriv, { "GetBufferParameteriv", "GetBufferParameterivARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetError, { "GetError", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetProgramiv, { "GetProgramiv", "GetProgramivARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetProgramInfoLog, { "GetProgramInfoLog", "GetProgramInfoLogARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fTexParameteri, { "TexParameteri", nullptr } }, + { (PRFuncPtr*) &mSymbols.fTexParameteriv, { "TexParameteriv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fTexParameterf, { "TexParameterf", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetString, { "GetString", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetTexParameterfv, { "GetTexParameterfv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetTexParameteriv, { "GetTexParameteriv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetUniformfv, { "GetUniformfv", "GetUniformfvARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetUniformiv, { "GetUniformiv", "GetUniformivARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetUniformLocation, { "GetUniformLocation", "GetUniformLocationARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetVertexAttribfv, { "GetVertexAttribfv", "GetVertexAttribfvARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetVertexAttribiv, { "GetVertexAttribiv", "GetVertexAttribivARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetVertexAttribPointerv, { "GetVertexAttribPointerv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fHint, { "Hint", nullptr } }, + { (PRFuncPtr*) &mSymbols.fIsBuffer, { "IsBuffer", "IsBufferARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fIsEnabled, { "IsEnabled", nullptr } }, + { (PRFuncPtr*) &mSymbols.fIsProgram, { "IsProgram", "IsProgramARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fIsShader, { "IsShader", "IsShaderARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fIsTexture, { "IsTexture", "IsTextureARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fLineWidth, { "LineWidth", nullptr } }, + { (PRFuncPtr*) &mSymbols.fLinkProgram, { "LinkProgram", "LinkProgramARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fPixelStorei, { "PixelStorei", nullptr } }, + { (PRFuncPtr*) &mSymbols.fPolygonOffset, { "PolygonOffset", nullptr } }, + { (PRFuncPtr*) &mSymbols.fReadPixels, { "ReadPixels", nullptr } }, + { (PRFuncPtr*) &mSymbols.fSampleCoverage, { "SampleCoverage", nullptr } }, + { (PRFuncPtr*) &mSymbols.fScissor, { "Scissor", nullptr } }, + { (PRFuncPtr*) &mSymbols.fStencilFunc, { "StencilFunc", nullptr } }, + { (PRFuncPtr*) &mSymbols.fStencilFuncSeparate, { "StencilFuncSeparate", "StencilFuncSeparateEXT", nullptr } }, + { (PRFuncPtr*) &mSymbols.fStencilMask, { "StencilMask", nullptr } }, + { (PRFuncPtr*) &mSymbols.fStencilMaskSeparate, { "StencilMaskSeparate", "StencilMaskSeparateEXT", nullptr } }, + { (PRFuncPtr*) &mSymbols.fStencilOp, { "StencilOp", nullptr } }, + { (PRFuncPtr*) &mSymbols.fStencilOpSeparate, { "StencilOpSeparate", "StencilOpSeparateEXT", nullptr } }, + { (PRFuncPtr*) &mSymbols.fTexImage2D, { "TexImage2D", nullptr } }, + { (PRFuncPtr*) &mSymbols.fTexSubImage2D, { "TexSubImage2D", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUniform1f, { "Uniform1f", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUniform1fv, { "Uniform1fv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUniform1i, { "Uniform1i", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUniform1iv, { "Uniform1iv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUniform2f, { "Uniform2f", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUniform2fv, { "Uniform2fv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUniform2i, { "Uniform2i", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUniform2iv, { "Uniform2iv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUniform3f, { "Uniform3f", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUniform3fv, { "Uniform3fv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUniform3i, { "Uniform3i", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUniform3iv, { "Uniform3iv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUniform4f, { "Uniform4f", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUniform4fv, { "Uniform4fv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUniform4i, { "Uniform4i", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUniform4iv, { "Uniform4iv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUniformMatrix2fv, { "UniformMatrix2fv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUniformMatrix3fv, { "UniformMatrix3fv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUniformMatrix4fv, { "UniformMatrix4fv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUseProgram, { "UseProgram", nullptr } }, + { (PRFuncPtr*) &mSymbols.fValidateProgram, { "ValidateProgram", nullptr } }, + { (PRFuncPtr*) &mSymbols.fVertexAttribPointer, { "VertexAttribPointer", nullptr } }, + { (PRFuncPtr*) &mSymbols.fVertexAttrib1f, { "VertexAttrib1f", nullptr } }, + { (PRFuncPtr*) &mSymbols.fVertexAttrib2f, { "VertexAttrib2f", nullptr } }, + { (PRFuncPtr*) &mSymbols.fVertexAttrib3f, { "VertexAttrib3f", nullptr } }, + { (PRFuncPtr*) &mSymbols.fVertexAttrib4f, { "VertexAttrib4f", nullptr } }, + { (PRFuncPtr*) &mSymbols.fVertexAttrib1fv, { "VertexAttrib1fv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fVertexAttrib2fv, { "VertexAttrib2fv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fVertexAttrib3fv, { "VertexAttrib3fv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fVertexAttrib4fv, { "VertexAttrib4fv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fViewport, { "Viewport", nullptr } }, + { (PRFuncPtr*) &mSymbols.fCompileShader, { "CompileShader", nullptr } }, + { (PRFuncPtr*) &mSymbols.fCopyTexImage2D, { "CopyTexImage2D", nullptr } }, + { (PRFuncPtr*) &mSymbols.fCopyTexSubImage2D, { "CopyTexSubImage2D", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetShaderiv, { "GetShaderiv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetShaderInfoLog, { "GetShaderInfoLog", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetShaderSource, { "GetShaderSource", nullptr } }, + { (PRFuncPtr*) &mSymbols.fShaderSource, { "ShaderSource", nullptr } }, + { (PRFuncPtr*) &mSymbols.fVertexAttribPointer, { "VertexAttribPointer", nullptr } }, + { (PRFuncPtr*) &mSymbols.fBindFramebuffer, { "BindFramebuffer", "BindFramebufferEXT", nullptr } }, + { (PRFuncPtr*) &mSymbols.fBindRenderbuffer, { "BindRenderbuffer", "BindRenderbufferEXT", nullptr } }, + { (PRFuncPtr*) &mSymbols.fCheckFramebufferStatus, { "CheckFramebufferStatus", "CheckFramebufferStatusEXT", nullptr } }, + { (PRFuncPtr*) &mSymbols.fFramebufferRenderbuffer, { "FramebufferRenderbuffer", "FramebufferRenderbufferEXT", nullptr } }, + { (PRFuncPtr*) &mSymbols.fFramebufferTexture2D, { "FramebufferTexture2D", "FramebufferTexture2DEXT", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGenerateMipmap, { "GenerateMipmap", "GenerateMipmapEXT", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetFramebufferAttachmentParameteriv, { "GetFramebufferAttachmentParameteriv", "GetFramebufferAttachmentParameterivEXT", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetRenderbufferParameteriv, { "GetRenderbufferParameteriv", "GetRenderbufferParameterivEXT", nullptr } }, + { (PRFuncPtr*) &mSymbols.fIsFramebuffer, { "IsFramebuffer", "IsFramebufferEXT", nullptr } }, + { (PRFuncPtr*) &mSymbols.fIsRenderbuffer, { "IsRenderbuffer", "IsRenderbufferEXT", nullptr } }, + { (PRFuncPtr*) &mSymbols.fRenderbufferStorage, { "RenderbufferStorage", "RenderbufferStorageEXT", nullptr } }, + + { (PRFuncPtr*) &mSymbols.fGenBuffers, { "GenBuffers", "GenBuffersARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGenTextures, { "GenTextures", nullptr } }, + { (PRFuncPtr*) &mSymbols.fCreateProgram, { "CreateProgram", "CreateProgramARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fCreateShader, { "CreateShader", "CreateShaderARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGenFramebuffers, { "GenFramebuffers", "GenFramebuffersEXT", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGenRenderbuffers, { "GenRenderbuffers", "GenRenderbuffersEXT", nullptr } }, + + { (PRFuncPtr*) &mSymbols.fDeleteBuffers, { "DeleteBuffers", "DeleteBuffersARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fDeleteTextures, { "DeleteTextures", "DeleteTexturesARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fDeleteProgram, { "DeleteProgram", "DeleteProgramARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fDeleteShader, { "DeleteShader", "DeleteShaderARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fDeleteFramebuffers, { "DeleteFramebuffers", "DeleteFramebuffersEXT", nullptr } }, + { (PRFuncPtr*) &mSymbols.fDeleteRenderbuffers, { "DeleteRenderbuffers", "DeleteRenderbuffersEXT", nullptr } }, + + { nullptr, { nullptr } }, + + }; + + mInitialized = LoadSymbols(&symbols[0], trygl, prefix); + MakeCurrent(); + if (mInitialized) { + unsigned int version = 0; + + ParseGLVersion(this, &version); + +#ifdef DEBUG + printf_stderr("OpenGL version detected: %u\n", version); + printf_stderr("OpenGL vendor: %s\n", fGetString(LOCAL_GL_VENDOR)); + printf_stderr("OpenGL renderer: %s\n", fGetString(LOCAL_GL_RENDERER)); +#endif + + if (version >= mVersion) { + mVersion = version; + } + // Don't fail if version < mVersion, see bug 999445, + // Mac OSX 10.6/10.7 machines with Intel GPUs claim only OpenGL 1.4 but + // have all the GL2+ extensions that we need. + } + + // Load OpenGL ES 2.0 symbols, or desktop if we aren't using ES 2. + if (mInitialized) { + if (IsGLES()) { + SymLoadStruct symbols_ES2[] = { + { (PRFuncPtr*) &mSymbols.fGetShaderPrecisionFormat, { "GetShaderPrecisionFormat", nullptr } }, + { (PRFuncPtr*) &mSymbols.fClearDepthf, { "ClearDepthf", nullptr } }, + { (PRFuncPtr*) &mSymbols.fDepthRangef, { "DepthRangef", nullptr } }, + { nullptr, { nullptr } }, + }; + + if (!LoadSymbols(&symbols_ES2[0], trygl, prefix)) { + NS_ERROR("OpenGL ES 2.0 supported, but symbols could not be loaded."); + mInitialized = false; + } + } else { + SymLoadStruct symbols_desktop[] = { + { (PRFuncPtr*) &mSymbols.fClearDepth, { "ClearDepth", nullptr } }, + { (PRFuncPtr*) &mSymbols.fDepthRange, { "DepthRange", nullptr } }, + { (PRFuncPtr*) &mSymbols.fReadBuffer, { "ReadBuffer", nullptr } }, + { (PRFuncPtr*) &mSymbols.fMapBuffer, { "MapBuffer", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUnmapBuffer, { "UnmapBuffer", nullptr } }, + { (PRFuncPtr*) &mSymbols.fPointParameterf, { "PointParameterf", nullptr } }, + { (PRFuncPtr*) &mSymbols.fDrawBuffer, { "DrawBuffer", nullptr } }, + // These functions are only used by Skia/GL in desktop mode. + // Other parts of Gecko should avoid using these + { (PRFuncPtr*) &mSymbols.fDrawBuffers, { "DrawBuffers", nullptr } }, + { (PRFuncPtr*) &mSymbols.fClientActiveTexture, { "ClientActiveTexture", nullptr } }, + { (PRFuncPtr*) &mSymbols.fDisableClientState, { "DisableClientState", nullptr } }, + { (PRFuncPtr*) &mSymbols.fEnableClientState, { "EnableClientState", nullptr } }, + { (PRFuncPtr*) &mSymbols.fLoadIdentity, { "LoadIdentity", nullptr } }, + { (PRFuncPtr*) &mSymbols.fLoadMatrixf, { "LoadMatrixf", nullptr } }, + { (PRFuncPtr*) &mSymbols.fMatrixMode, { "MatrixMode", nullptr } }, + { (PRFuncPtr*) &mSymbols.fTexGeni, { "TexGeni", nullptr } }, + { (PRFuncPtr*) &mSymbols.fTexGenf, { "TexGenf", nullptr } }, + { (PRFuncPtr*) &mSymbols.fTexGenfv, { "TexGenfv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fVertexPointer, { "VertexPointer", nullptr } }, + { nullptr, { nullptr } }, + }; + + if (!LoadSymbols(&symbols_desktop[0], trygl, prefix)) { + NS_ERROR("Desktop symbols failed to load."); + mInitialized = false; + } + } + } + + const char *glVendorString = nullptr; + const char *glRendererString = nullptr; + + if (mInitialized) { + // The order of these strings must match up with the order of the enum + // defined in GLContext.h for vendor IDs + glVendorString = (const char *)fGetString(LOCAL_GL_VENDOR); + if (!glVendorString) + mInitialized = false; + + const char *vendorMatchStrings[size_t(GLVendor::Other)] = { + "Intel", + "NVIDIA", + "ATI", + "Qualcomm", + "Imagination", + "nouveau", + "Vivante", + "VMware, Inc." + }; + + mVendor = GLVendor::Other; + for (size_t i = 0; i < size_t(GLVendor::Other); ++i) { + if (DoesStringMatch(glVendorString, vendorMatchStrings[i])) { + mVendor = GLVendor(i); + break; + } + } + + // The order of these strings must match up with the order of the enum + // defined in GLContext.h for renderer IDs + glRendererString = (const char *)fGetString(LOCAL_GL_RENDERER); + if (!glRendererString) + mInitialized = false; + + const char *rendererMatchStrings[size_t(GLRenderer::Other)] = { + "Adreno 200", + "Adreno 205", + "Adreno (TM) 205", + "Adreno (TM) 320", + "PowerVR SGX 530", + "PowerVR SGX 540", + "NVIDIA Tegra", + "Android Emulator", + "Gallium 0.4 on llvmpipe" + }; + + mRenderer = GLRenderer::Other; + for (size_t i = 0; i < size_t(GLRenderer::Other); ++i) { + if (DoesStringMatch(glRendererString, rendererMatchStrings[i])) { + mRenderer = GLRenderer(i); + break; + } + } + } + + +#ifdef DEBUG + if (PR_GetEnv("MOZ_GL_DEBUG")) + sDebugMode |= DebugEnabled; + + // enables extra verbose output, informing of the start and finish of every GL call. + // useful e.g. to record information to investigate graphics system crashes/lockups + if (PR_GetEnv("MOZ_GL_DEBUG_VERBOSE")) + sDebugMode |= DebugTrace; + + // aborts on GL error. Can be useful to debug quicker code that is known not to generate any GL error in principle. + if (PR_GetEnv("MOZ_GL_DEBUG_ABORT_ON_ERROR")) + sDebugMode |= DebugAbortOnError; +#endif + + if (mInitialized) { +#ifdef DEBUG + static bool firstRun = true; + if (firstRun && DebugMode()) { + const char *vendors[size_t(GLVendor::Other)] = { + "Intel", + "NVIDIA", + "ATI", + "Qualcomm" + }; + + MOZ_ASSERT(glVendorString); + if (mVendor < GLVendor::Other) { + printf_stderr("OpenGL vendor ('%s') recognized as: %s\n", + glVendorString, vendors[size_t(mVendor)]); + } else { + printf_stderr("OpenGL vendor ('%s') unrecognized\n", glVendorString); + } + } + firstRun = false; +#endif + + InitExtensions(); + InitFeatures(); + + // Disable extensions with partial or incorrect support. + if (WorkAroundDriverBugs()) { + if (Renderer() == GLRenderer::AdrenoTM320) { + MarkUnsupported(GLFeature::standard_derivatives); + } + + if (Vendor() == GLVendor::Vivante) { + // bug 958256 + MarkUnsupported(GLFeature::standard_derivatives); + } + + if (Vendor() == GLVendor::Imagination && + Renderer() == GLRenderer::SGX540) { + // Bug 980048 + MarkExtensionUnsupported(OES_EGL_sync); + } + +#ifdef XP_MACOSX + // The Mac Nvidia driver, for versions up to and including 10.8, don't seem + // to properly support this. See 814839 + // this has been fixed in Mac OS X 10.9. See 907946 + if (Vendor() == gl::GLVendor::NVIDIA && + !nsCocoaFeatures::OnMavericksOrLater()) + { + MarkUnsupported(GLFeature::depth_texture); + } +#endif + // ANGLE's divisor support is busted. (see bug 916816) + if (IsANGLE()) { + MarkUnsupported(GLFeature::instanced_arrays); + } + } + + NS_ASSERTION(!IsExtensionSupported(GLContext::ARB_pixel_buffer_object) || + (mSymbols.fMapBuffer && mSymbols.fUnmapBuffer), + "ARB_pixel_buffer_object supported without glMapBuffer/UnmapBuffer being available!"); + + if (SupportsRobustness()) { + mHasRobustness = false; + + if (IsExtensionSupported(ARB_robustness)) { + SymLoadStruct robustnessSymbols[] = { + { (PRFuncPtr*) &mSymbols.fGetGraphicsResetStatus, { "GetGraphicsResetStatusARB", nullptr } }, + { nullptr, { nullptr } }, + }; + + if (!LoadSymbols(&robustnessSymbols[0], trygl, prefix)) { + NS_ERROR("GL supports ARB_robustness without supplying GetGraphicsResetStatusARB."); + + mSymbols.fGetGraphicsResetStatus = nullptr; + } else { + mHasRobustness = true; + } + } + if (!IsExtensionSupported(ARB_robustness) && + IsExtensionSupported(EXT_robustness)) { + SymLoadStruct robustnessSymbols[] = { + { (PRFuncPtr*) &mSymbols.fGetGraphicsResetStatus, { "GetGraphicsResetStatusEXT", nullptr } }, + { nullptr, { nullptr } }, + }; + + if (!LoadSymbols(&robustnessSymbols[0], trygl, prefix)) { + NS_ERROR("GL supports EXT_robustness without supplying GetGraphicsResetStatusEXT."); + + mSymbols.fGetGraphicsResetStatus = nullptr; + } else { + mHasRobustness = true; + } + } + + if (!mHasRobustness) { + MarkUnsupported(GLFeature::robustness); + } + } + + // Check for aux symbols based on extensions + if (IsSupported(GLFeature::framebuffer_blit)) + { + SymLoadStruct auxSymbols[] = { + { + (PRFuncPtr*) &mSymbols.fBlitFramebuffer, + { + "BlitFramebuffer", + "BlitFramebufferEXT", + "BlitFramebufferANGLE", + nullptr + } + }, + { nullptr, { nullptr } }, + }; + if (!LoadSymbols(&auxSymbols[0], trygl, prefix)) { + NS_ERROR("GL supports framebuffer_blit without supplying glBlitFramebuffer"); + + MarkUnsupported(GLFeature::framebuffer_blit); + mSymbols.fBlitFramebuffer = nullptr; + } + } + + if (IsSupported(GLFeature::framebuffer_multisample)) + { + SymLoadStruct auxSymbols[] = { + { + (PRFuncPtr*) &mSymbols.fRenderbufferStorageMultisample, + { + "RenderbufferStorageMultisample", + "RenderbufferStorageMultisampleEXT", + "RenderbufferStorageMultisampleANGLE", + nullptr + } + }, + { nullptr, { nullptr } }, + }; + if (!LoadSymbols(&auxSymbols[0], trygl, prefix)) { + NS_ERROR("GL supports framebuffer_multisample without supplying glRenderbufferStorageMultisample"); + + MarkUnsupported(GLFeature::framebuffer_multisample); + mSymbols.fRenderbufferStorageMultisample = nullptr; + } + } + + if (IsExtensionSupported(ARB_sync)) { + SymLoadStruct syncSymbols[] = { + { (PRFuncPtr*) &mSymbols.fFenceSync, { "FenceSync", nullptr } }, + { (PRFuncPtr*) &mSymbols.fIsSync, { "IsSync", nullptr } }, + { (PRFuncPtr*) &mSymbols.fDeleteSync, { "DeleteSync", nullptr } }, + { (PRFuncPtr*) &mSymbols.fClientWaitSync, { "ClientWaitSync", nullptr } }, + { (PRFuncPtr*) &mSymbols.fWaitSync, { "WaitSync", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetInteger64v, { "GetInteger64v", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetSynciv, { "GetSynciv", nullptr } }, + { nullptr, { nullptr } }, + }; + + if (!LoadSymbols(&syncSymbols[0], trygl, prefix)) { + NS_ERROR("GL supports ARB_sync without supplying its functions."); + + MarkExtensionUnsupported(ARB_sync); + mSymbols.fFenceSync = nullptr; + mSymbols.fIsSync = nullptr; + mSymbols.fDeleteSync = nullptr; + mSymbols.fClientWaitSync = nullptr; + mSymbols.fWaitSync = nullptr; + mSymbols.fGetInteger64v = nullptr; + mSymbols.fGetSynciv = nullptr; + } + } + + if (IsExtensionSupported(OES_EGL_image)) { + SymLoadStruct imageSymbols[] = { + { (PRFuncPtr*) &mSymbols.fEGLImageTargetTexture2D, { "EGLImageTargetTexture2DOES", nullptr } }, + { (PRFuncPtr*) &mSymbols.fEGLImageTargetRenderbufferStorage, { "EGLImageTargetRenderbufferStorageOES", nullptr } }, + { nullptr, { nullptr } }, + }; + + if (!LoadSymbols(&imageSymbols[0], trygl, prefix)) { + NS_ERROR("GL supports OES_EGL_image without supplying its functions."); + + MarkExtensionUnsupported(OES_EGL_image); + mSymbols.fEGLImageTargetTexture2D = nullptr; + mSymbols.fEGLImageTargetRenderbufferStorage = nullptr; + } + } + + if (IsExtensionSupported(APPLE_texture_range)) { + SymLoadStruct vaoSymbols[] = { + { (PRFuncPtr*) &mSymbols.fTextureRangeAPPLE, { "TextureRangeAPPLE", nullptr } }, + { nullptr, { nullptr } }, + }; + + if (!LoadSymbols(&vaoSymbols[0], trygl, prefix)) { + mSymbols.fTextureRangeAPPLE = nullptr; + } + } + + if (IsExtensionSupported(ARB_vertex_array_object) || + IsExtensionSupported(OES_vertex_array_object)) { + SymLoadStruct vaoSymbols[] = { + { (PRFuncPtr*) &mSymbols.fIsVertexArray, { "IsVertexArray", "IsVertexArrayOES", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGenVertexArrays, { "GenVertexArrays", "GenVertexArraysOES", nullptr } }, + { (PRFuncPtr*) &mSymbols.fBindVertexArray, { "BindVertexArray", "BindVertexArrayOES", nullptr } }, + { (PRFuncPtr*) &mSymbols.fDeleteVertexArrays, { "DeleteVertexArrays", "DeleteVertexArraysOES", nullptr } }, + { nullptr, { nullptr } }, + }; + + if (!LoadSymbols(&vaoSymbols[0], trygl, prefix)) { + NS_ERROR("GL supports Vertex Array Object without supplying its functions."); + + MarkUnsupported(GLFeature::vertex_array_object); + mSymbols.fIsVertexArray = nullptr; + mSymbols.fGenVertexArrays = nullptr; + mSymbols.fBindVertexArray = nullptr; + mSymbols.fDeleteVertexArrays = nullptr; + } + } + else if (IsExtensionSupported(APPLE_vertex_array_object)) { + /* + * separate call to LoadSymbols with APPLE_vertex_array_object to work around + * a driver bug : the IsVertexArray symbol (without suffix) can be present but unusable. + */ + SymLoadStruct vaoSymbols[] = { + { (PRFuncPtr*) &mSymbols.fIsVertexArray, { "IsVertexArrayAPPLE", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGenVertexArrays, { "GenVertexArraysAPPLE", nullptr } }, + { (PRFuncPtr*) &mSymbols.fBindVertexArray, { "BindVertexArrayAPPLE", nullptr } }, + { (PRFuncPtr*) &mSymbols.fDeleteVertexArrays, { "DeleteVertexArraysAPPLE", nullptr } }, + { nullptr, { nullptr } }, + }; + + if (!LoadSymbols(&vaoSymbols[0], trygl, prefix)) { + NS_ERROR("GL supports Vertex Array Object without supplying its functions."); + + MarkUnsupported(GLFeature::vertex_array_object); + mSymbols.fIsVertexArray = nullptr; + mSymbols.fGenVertexArrays = nullptr; + mSymbols.fBindVertexArray = nullptr; + mSymbols.fDeleteVertexArrays = nullptr; + } + } + + if (IsSupported(GLFeature::draw_instanced)) { + SymLoadStruct drawInstancedSymbols[] = { + { (PRFuncPtr*) &mSymbols.fDrawArraysInstanced, + { "DrawArraysInstanced", + "DrawArraysInstancedARB", + "DrawArraysInstancedEXT", + "DrawArraysInstancedNV", + "DrawArraysInstancedANGLE", + nullptr + } + }, + { (PRFuncPtr*) &mSymbols.fDrawElementsInstanced, + { "DrawElementsInstanced", + "DrawElementsInstancedARB", + "DrawElementsInstancedEXT", + "DrawElementsInstancedNV", + "DrawElementsInstancedANGLE", + nullptr + } + }, + { nullptr, { nullptr } }, + }; + + if (!LoadSymbols(drawInstancedSymbols, trygl, prefix)) { + NS_ERROR("GL supports instanced draws without supplying its functions."); + + MarkUnsupported(GLFeature::draw_instanced); + mSymbols.fDrawArraysInstanced = nullptr; + mSymbols.fDrawElementsInstanced = nullptr; + } + } + + if (IsSupported(GLFeature::instanced_arrays)) { + SymLoadStruct instancedArraySymbols[] = { + { (PRFuncPtr*) &mSymbols.fVertexAttribDivisor, + { "VertexAttribDivisor", + "VertexAttribDivisorARB", + "VertexAttribDivisorNV", + "VertexAttribDivisorANGLE", + nullptr + } + }, + { nullptr, { nullptr } }, + }; + + if (!LoadSymbols(instancedArraySymbols, trygl, prefix)) { + NS_ERROR("GL supports array instanced without supplying it function."); + + MarkUnsupported(GLFeature::instanced_arrays); + mSymbols.fVertexAttribDivisor = nullptr; + } + } + + if (IsSupported(GLFeature::transform_feedback)) { + SymLoadStruct transformFeedbackSymbols[] = { + { (PRFuncPtr*) &mSymbols.fBindBufferBase, + { "BindBufferBase", + "BindBufferBaseEXT", + "BindBufferBaseNV", + nullptr + } + }, + { (PRFuncPtr*) &mSymbols.fBindBufferRange, + { "BindBufferRange", + "BindBufferRangeEXT", + "BindBufferRangeNV", + nullptr + } + }, + { (PRFuncPtr*) &mSymbols.fBeginTransformFeedback, + { "BeginTransformFeedback", + "BeginTransformFeedbackEXT", + "BeginTransformFeedbackNV", + nullptr + } + }, + { (PRFuncPtr*) &mSymbols.fEndTransformFeedback, + { "EndTransformFeedback", + "EndTransformFeedbackEXT", + "EndTransformFeedbackNV", + nullptr + } + }, + { (PRFuncPtr*) &mSymbols.fTransformFeedbackVaryings, + { "TransformFeedbackVaryings", + "TransformFeedbackVaryingsEXT", + "TransformFeedbackVaryingsNV", + nullptr + } + }, + { (PRFuncPtr*) &mSymbols.fGetTransformFeedbackVarying, + { "GetTransformFeedbackVarying", + "GetTransformFeedbackVaryingEXT", + "GetTransformFeedbackVaryingNV", + nullptr + } + }, + { (PRFuncPtr*) &mSymbols.fGetIntegeri_v, + { "GetIntegeri_v", + "GetIntegerIndexedvEXT", + "GetIntegerIndexedvNV", + nullptr + } + }, + { nullptr, { nullptr } }, + }; + + if (!LoadSymbols(transformFeedbackSymbols, trygl, prefix)) { + NS_ERROR("GL supports transform feedback without supplying its functions."); + + MarkUnsupported(GLFeature::transform_feedback); + MarkUnsupported(GLFeature::bind_buffer_offset); + mSymbols.fBindBufferBase = nullptr; + mSymbols.fBindBufferRange = nullptr; + mSymbols.fBeginTransformFeedback = nullptr; + mSymbols.fEndTransformFeedback = nullptr; + mSymbols.fTransformFeedbackVaryings = nullptr; + mSymbols.fGetTransformFeedbackVarying = nullptr; + mSymbols.fGetIntegeri_v = nullptr; + } + } + + if (IsSupported(GLFeature::bind_buffer_offset)) { + SymLoadStruct bindBufferOffsetSymbols[] = { + { (PRFuncPtr*) &mSymbols.fBindBufferOffset, + { "BindBufferOffset", + "BindBufferOffsetEXT", + "BindBufferOffsetNV", + nullptr + } + }, + { nullptr, { nullptr } }, + }; + + if (!LoadSymbols(bindBufferOffsetSymbols, trygl, prefix)) { + NS_ERROR("GL supports BindBufferOffset without supplying its function."); + + MarkUnsupported(GLFeature::bind_buffer_offset); + mSymbols.fBindBufferOffset = nullptr; + } + } + + if (IsSupported(GLFeature::query_objects)) { + SymLoadStruct queryObjectsSymbols[] = { + { (PRFuncPtr*) &mSymbols.fBeginQuery, { "BeginQuery", "BeginQueryEXT", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGenQueries, { "GenQueries", "GenQueriesEXT", nullptr } }, + { (PRFuncPtr*) &mSymbols.fDeleteQueries, { "DeleteQueries", "DeleteQueriesEXT", nullptr } }, + { (PRFuncPtr*) &mSymbols.fEndQuery, { "EndQuery", "EndQueryEXT", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetQueryiv, { "GetQueryiv", "GetQueryivEXT", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetQueryObjectuiv, { "GetQueryObjectuiv", "GetQueryObjectuivEXT", nullptr } }, + { (PRFuncPtr*) &mSymbols.fIsQuery, { "IsQuery", "IsQueryEXT", nullptr } }, + { nullptr, { nullptr } }, + }; + + if (!LoadSymbols(queryObjectsSymbols, trygl, prefix)) { + NS_ERROR("GL supports query objects without supplying its functions."); + + MarkUnsupported(GLFeature::query_objects); + MarkUnsupported(GLFeature::get_query_object_iv); + MarkUnsupported(GLFeature::occlusion_query); + MarkUnsupported(GLFeature::occlusion_query_boolean); + MarkUnsupported(GLFeature::occlusion_query2); + mSymbols.fBeginQuery = nullptr; + mSymbols.fGenQueries = nullptr; + mSymbols.fDeleteQueries = nullptr; + mSymbols.fEndQuery = nullptr; + mSymbols.fGetQueryiv = nullptr; + mSymbols.fGetQueryObjectuiv = nullptr; + mSymbols.fIsQuery = nullptr; + } + } + + if (IsSupported(GLFeature::get_query_object_iv)) { + SymLoadStruct queryObjectsSymbols[] = { + { (PRFuncPtr*) &mSymbols.fGetQueryObjectiv, { "GetQueryObjectiv", "GetQueryObjectivEXT", nullptr } }, + { nullptr, { nullptr } }, + }; + + if (!LoadSymbols(queryObjectsSymbols, trygl, prefix)) { + NS_ERROR("GL supports query objects iv getter without supplying its function."); + + MarkUnsupported(GLFeature::get_query_object_iv); + mSymbols.fGetQueryObjectiv = nullptr; + } + } + + if (IsSupported(GLFeature::draw_buffers)) { + SymLoadStruct drawBuffersSymbols[] = { + { (PRFuncPtr*) &mSymbols.fDrawBuffers, { "DrawBuffers", nullptr } }, + { nullptr, { nullptr } }, + }; + + if (!LoadSymbols(drawBuffersSymbols, trygl, prefix)) { + NS_ERROR("GL supports draw_buffers without supplying its functions."); + + MarkUnsupported(GLFeature::draw_buffers); + mSymbols.fDrawBuffers = nullptr; + } + } + + if (IsExtensionSupported(KHR_debug)) { + SymLoadStruct extSymbols[] = { + { (PRFuncPtr*) &mSymbols.fDebugMessageControl, { "DebugMessageControl", "DebugMessageControlKHR", nullptr } }, + { (PRFuncPtr*) &mSymbols.fDebugMessageInsert, { "DebugMessageInsert", "DebugMessageInsertKHR", nullptr } }, + { (PRFuncPtr*) &mSymbols.fDebugMessageCallback, { "DebugMessageCallback", "DebugMessageCallbackKHR", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetDebugMessageLog, { "GetDebugMessageLog", "GetDebugMessageLogKHR", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetPointerv, { "GetPointerv", "GetPointervKHR", nullptr } }, + { (PRFuncPtr*) &mSymbols.fPushDebugGroup, { "PushDebugGroup", "PushDebugGroupKHR", nullptr } }, + { (PRFuncPtr*) &mSymbols.fPopDebugGroup, { "PopDebugGroup", "PopDebugGroupKHR", nullptr } }, + { (PRFuncPtr*) &mSymbols.fObjectLabel, { "ObjectLabel", "ObjectLabelKHR", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetObjectLabel, { "GetObjectLabel", "GetObjectLabelKHR", nullptr } }, + { (PRFuncPtr*) &mSymbols.fObjectPtrLabel, { "ObjectPtrLabel", "ObjectPtrLabelKHR", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetObjectPtrLabel, { "GetObjectPtrLabel", "GetObjectPtrLabelKHR", nullptr } }, + { nullptr, { nullptr } }, + }; + + if (!LoadSymbols(&extSymbols[0], trygl, prefix)) { + NS_ERROR("GL supports KHR_debug without supplying its functions."); + + MarkExtensionUnsupported(KHR_debug); + mSymbols.fDebugMessageControl = nullptr; + mSymbols.fDebugMessageInsert = nullptr; + mSymbols.fDebugMessageCallback = nullptr; + mSymbols.fGetDebugMessageLog = nullptr; + mSymbols.fGetPointerv = nullptr; + mSymbols.fPushDebugGroup = nullptr; + mSymbols.fPopDebugGroup = nullptr; + mSymbols.fObjectLabel = nullptr; + mSymbols.fGetObjectLabel = nullptr; + mSymbols.fObjectPtrLabel = nullptr; + mSymbols.fGetObjectPtrLabel = nullptr; + } + } + + if (IsSupported(GLFeature::draw_range_elements)) { + SymLoadStruct imageSymbols[] = { + { (PRFuncPtr*) &mSymbols.fDrawRangeElements, { "DrawRangeElementsEXT", "DrawRangeElements", nullptr } }, + { nullptr, { nullptr } }, + }; + + if (!LoadSymbols(&imageSymbols[0], trygl, prefix)) { + NS_ERROR("GL supports draw_range_elements without supplying its functions."); + + MarkUnsupported(GLFeature::draw_range_elements); + mSymbols.fDrawRangeElements = nullptr; + } + } + + // Load developer symbols, don't fail if we can't find them. + SymLoadStruct auxSymbols[] = { + { (PRFuncPtr*) &mSymbols.fGetTexImage, { "GetTexImage", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetTexLevelParameteriv, { "GetTexLevelParameteriv", nullptr } }, + { nullptr, { nullptr } }, + }; + bool warnOnFailures = DebugMode(); + LoadSymbols(&auxSymbols[0], trygl, prefix, warnOnFailures); + } + + if (mInitialized) { + raw_fGetIntegerv(LOCAL_GL_VIEWPORT, mViewportRect); + raw_fGetIntegerv(LOCAL_GL_SCISSOR_BOX, mScissorRect); + raw_fGetIntegerv(LOCAL_GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); + raw_fGetIntegerv(LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE, &mMaxCubeMapTextureSize); + raw_fGetIntegerv(LOCAL_GL_MAX_RENDERBUFFER_SIZE, &mMaxRenderbufferSize); + +#ifdef XP_MACOSX + if (mWorkAroundDriverBugs) { + if (mVendor == GLVendor::Intel) { + // see bug 737182 for 2D textures, bug 684882 for cube map textures. + mMaxTextureSize = std::min(mMaxTextureSize, 4096); + mMaxCubeMapTextureSize = std::min(mMaxCubeMapTextureSize, 512); + // for good measure, we align renderbuffers on what we do for 2D textures + mMaxRenderbufferSize = std::min(mMaxRenderbufferSize, 4096); + mNeedsTextureSizeChecks = true; + } else if (mVendor == GLVendor::NVIDIA) { + if (nsCocoaFeatures::OnMountainLionOrLater()) { + // See bug 879656. 8192 fails, 8191 works. + mMaxTextureSize = std::min(mMaxTextureSize, 8191); + mMaxRenderbufferSize = std::min(mMaxRenderbufferSize, 8191); + } + else { + // See bug 877949. + mMaxTextureSize = std::min(mMaxTextureSize, 4096); + mMaxRenderbufferSize = std::min(mMaxRenderbufferSize, 4096); + } + + // Part of the bug 879656, but it also doesn't hurt the 877949 + mNeedsTextureSizeChecks = true; + } + } +#endif +#ifdef MOZ_X11 + if (mWorkAroundDriverBugs && + mVendor == GLVendor::Nouveau) { + // see bug 814716. Clamp MaxCubeMapTextureSize at 2K for Nouveau. + mMaxCubeMapTextureSize = std::min(mMaxCubeMapTextureSize, 2048); + mNeedsTextureSizeChecks = true; + } +#endif + + mMaxTextureImageSize = mMaxTextureSize; + + mMaxSamples = 0; + if (IsSupported(GLFeature::framebuffer_multisample)) { + fGetIntegerv(LOCAL_GL_MAX_SAMPLES, (GLint*)&mMaxSamples); + } + + // We're ready for final setup. + fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, 0); + + if (mCaps.any) + DetermineCaps(); + + UpdatePixelFormat(); + UpdateGLFormats(mCaps); + + mTexGarbageBin = new TextureGarbageBin(this); + + MOZ_ASSERT(IsCurrent()); + } + + if (mInitialized) + reporter.SetSuccessful(); + else { + // if initialization fails, ensure all symbols are zero, to avoid hard-to-understand bugs + mSymbols.Zero(); + NS_WARNING("InitWithPrefix failed!"); + } + + mVersionString = nsPrintfCString("%u.%u.%u", mVersion / 100, (mVersion / 10) % 10, mVersion % 10); + + return mInitialized; +} + +void +GLContext::InitExtensions() +{ + MakeCurrent(); + const char* extensions = (const char*)fGetString(LOCAL_GL_EXTENSIONS); + if (!extensions) + return; + +#ifdef DEBUG + static bool firstRun = true; +#else + // Non-DEBUG, so never spew. + const bool firstRun = false; +#endif + + InitializeExtensionsBitSet(mAvailableExtensions, extensions, sExtensionNames, firstRun && DebugMode()); + + if (WorkAroundDriverBugs() && + Vendor() == GLVendor::Qualcomm) { + + // Some Adreno drivers do not report GL_OES_EGL_sync, but they really do support it. + MarkExtensionSupported(OES_EGL_sync); + } + + if (WorkAroundDriverBugs() && + Renderer() == GLRenderer::AndroidEmulator) { + // the Android emulator, which we use to run B2G reftests on, + // doesn't expose the OES_rgb8_rgba8 extension, but it seems to + // support it (tautologically, as it only runs on desktop GL). + MarkExtensionSupported(OES_rgb8_rgba8); + } + + if (WorkAroundDriverBugs() && + Vendor() == GLVendor::VMware && + Renderer() == GLRenderer::GalliumLlvmpipe) + { + // The llvmpipe driver that is used on linux try servers appears to have + // buggy support for s3tc/dxt1 compressed textures. + // See Bug 975824. + MarkExtensionUnsupported(EXT_texture_compression_s3tc); + MarkExtensionUnsupported(EXT_texture_compression_dxt1); + MarkExtensionUnsupported(ANGLE_texture_compression_dxt3); + MarkExtensionUnsupported(ANGLE_texture_compression_dxt5); + } + +#ifdef DEBUG + firstRun = false; +#endif +} + +void +GLContext::PlatformStartup() +{ + RegisterStrongMemoryReporter(new GfxTexturesReporter()); +} + +// Common code for checking for both GL extensions and GLX extensions. +bool +GLContext::ListHasExtension(const GLubyte *extensions, const char *extension) +{ + // fix bug 612572 - we were crashing as we were calling this function with extensions==null + if (extensions == nullptr || extension == nullptr) + return false; + + const GLubyte *start; + GLubyte *where, *terminator; + + /* Extension names should not have spaces. */ + where = (GLubyte *) strchr(extension, ' '); + if (where || *extension == '\0') + return false; + + /* + * It takes a bit of care to be fool-proof about parsing the + * OpenGL extensions string. Don't be fooled by sub-strings, + * etc. + */ + start = extensions; + for (;;) { + where = (GLubyte *) strstr((const char *) start, extension); + if (!where) { + break; + } + terminator = where + strlen(extension); + if (where == start || *(where - 1) == ' ') { + if (*terminator == ' ' || *terminator == '\0') { + return true; + } + } + start = terminator; + } + return false; +} + +void +GLContext::DetermineCaps() +{ + PixelBufferFormat format = QueryPixelFormat(); + + SurfaceCaps caps; + caps.color = !!format.red && !!format.green && !!format.blue; + caps.bpp16 = caps.color && format.ColorBits() == 16; + caps.alpha = !!format.alpha; + caps.depth = !!format.depth; + caps.stencil = !!format.stencil; + caps.antialias = format.samples > 1; + caps.preserve = true; + + mCaps = caps; +} + +PixelBufferFormat +GLContext::QueryPixelFormat() +{ + PixelBufferFormat format; + + ScopedBindFramebuffer autoFB(this, 0); + + fGetIntegerv(LOCAL_GL_RED_BITS , &format.red ); + fGetIntegerv(LOCAL_GL_GREEN_BITS, &format.green); + fGetIntegerv(LOCAL_GL_BLUE_BITS , &format.blue ); + fGetIntegerv(LOCAL_GL_ALPHA_BITS, &format.alpha); + + fGetIntegerv(LOCAL_GL_DEPTH_BITS, &format.depth); + fGetIntegerv(LOCAL_GL_STENCIL_BITS, &format.stencil); + + fGetIntegerv(LOCAL_GL_SAMPLES, &format.samples); + + return format; +} + +void +GLContext::UpdatePixelFormat() +{ + PixelBufferFormat format = QueryPixelFormat(); +#ifdef DEBUG + const SurfaceCaps& caps = Caps(); + MOZ_ASSERT(!caps.any, "Did you forget to DetermineCaps()?"); + + MOZ_ASSERT(caps.color == !!format.red); + MOZ_ASSERT(caps.color == !!format.green); + MOZ_ASSERT(caps.color == !!format.blue); + + MOZ_ASSERT(caps.alpha == !!format.alpha); + + // These we either must have if they're requested, or + // we can have if they're not. + MOZ_ASSERT(caps.depth == !!format.depth || !caps.depth); + MOZ_ASSERT(caps.stencil == !!format.stencil || !caps.stencil); + + MOZ_ASSERT(caps.antialias == (format.samples > 1)); +#endif + mPixelFormat = new PixelBufferFormat(format); +} + +GLFormats +GLContext::ChooseGLFormats(const SurfaceCaps& caps) const +{ + GLFormats formats; + + // If we're on ES2 hardware and we have an explicit request for 16 bits of color or less + // OR we don't support full 8-bit color, return a 4444 or 565 format. + bool bpp16 = caps.bpp16; + if (IsGLES()) { + if (!IsExtensionSupported(OES_rgb8_rgba8)) + bpp16 = true; + } else { + // RGB565 is uncommon on desktop, requiring ARB_ES2_compatibility. + // Since it's also vanishingly useless there, let's not support it. + bpp16 = false; + } + + if (bpp16) { + MOZ_ASSERT(IsGLES()); + if (caps.alpha) { + formats.color_texInternalFormat = LOCAL_GL_RGBA; + formats.color_texFormat = LOCAL_GL_RGBA; + formats.color_texType = LOCAL_GL_UNSIGNED_SHORT_4_4_4_4; + formats.color_rbFormat = LOCAL_GL_RGBA4; + } else { + formats.color_texInternalFormat = LOCAL_GL_RGB; + formats.color_texFormat = LOCAL_GL_RGB; + formats.color_texType = LOCAL_GL_UNSIGNED_SHORT_5_6_5; + formats.color_rbFormat = LOCAL_GL_RGB565; + } + } else { + formats.color_texType = LOCAL_GL_UNSIGNED_BYTE; + + if (caps.alpha) { + formats.color_texInternalFormat = IsGLES() ? LOCAL_GL_RGBA : LOCAL_GL_RGBA8; + formats.color_texFormat = LOCAL_GL_RGBA; + formats.color_rbFormat = LOCAL_GL_RGBA8; + } else { + formats.color_texInternalFormat = IsGLES() ? LOCAL_GL_RGB : LOCAL_GL_RGB8; + formats.color_texFormat = LOCAL_GL_RGB; + formats.color_rbFormat = LOCAL_GL_RGB8; + } + } + + uint32_t msaaLevel = gfxPrefs::MSAALevel(); + GLsizei samples = msaaLevel * msaaLevel; + samples = std::min(samples, mMaxSamples); + + // Bug 778765. + if (WorkAroundDriverBugs() && samples == 1) { + samples = 0; + } + formats.samples = samples; + + + // Be clear that these are 0 if unavailable. + formats.depthStencil = 0; + if (!IsGLES() || IsExtensionSupported(OES_packed_depth_stencil)) { + formats.depthStencil = LOCAL_GL_DEPTH24_STENCIL8; + } + + formats.depth = 0; + if (IsGLES()) { + if (IsExtensionSupported(OES_depth24)) { + formats.depth = LOCAL_GL_DEPTH_COMPONENT24; + } else { + formats.depth = LOCAL_GL_DEPTH_COMPONENT16; + } + } else { + formats.depth = LOCAL_GL_DEPTH_COMPONENT24; + } + + formats.stencil = LOCAL_GL_STENCIL_INDEX8; + + return formats; +} + +bool +GLContext::IsFramebufferComplete(GLuint fb, GLenum* pStatus) +{ + MOZ_ASSERT(fb); + + ScopedBindFramebuffer autoFB(this, fb); + MOZ_ASSERT(fIsFramebuffer(fb)); + + GLenum status = fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER); + if (pStatus) + *pStatus = status; + + return status == LOCAL_GL_FRAMEBUFFER_COMPLETE; +} + +void +GLContext::AttachBuffersToFB(GLuint colorTex, GLuint colorRB, + GLuint depthRB, GLuint stencilRB, + GLuint fb, GLenum target) +{ + MOZ_ASSERT(fb); + MOZ_ASSERT( !(colorTex && colorRB) ); + + ScopedBindFramebuffer autoFB(this, fb); + MOZ_ASSERT(fIsFramebuffer(fb)); // It only counts after being bound. + + if (colorTex) { + MOZ_ASSERT(fIsTexture(colorTex)); + MOZ_ASSERT(target == LOCAL_GL_TEXTURE_2D || + target == LOCAL_GL_TEXTURE_RECTANGLE_ARB); + fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER, + LOCAL_GL_COLOR_ATTACHMENT0, + target, + colorTex, + 0); + } else if (colorRB) { + MOZ_ASSERT(fIsRenderbuffer(colorRB)); + fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, + LOCAL_GL_COLOR_ATTACHMENT0, + LOCAL_GL_RENDERBUFFER, + colorRB); + } + + if (depthRB) { + MOZ_ASSERT(fIsRenderbuffer(depthRB)); + fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, + LOCAL_GL_DEPTH_ATTACHMENT, + LOCAL_GL_RENDERBUFFER, + depthRB); + } + + if (stencilRB) { + MOZ_ASSERT(fIsRenderbuffer(stencilRB)); + fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, + LOCAL_GL_STENCIL_ATTACHMENT, + LOCAL_GL_RENDERBUFFER, + stencilRB); + } +} + +bool +GLContext::AssembleOffscreenFBs(const GLuint colorMSRB, + const GLuint depthRB, + const GLuint stencilRB, + const GLuint texture, + GLuint* drawFB_out, + GLuint* readFB_out) +{ + if (!colorMSRB && !texture) { + MOZ_ASSERT(!depthRB && !stencilRB); + + if (drawFB_out) + *drawFB_out = 0; + if (readFB_out) + *readFB_out = 0; + + return true; + } + + ScopedBindFramebuffer autoFB(this); + + GLuint drawFB = 0; + GLuint readFB = 0; + + if (texture) { + readFB = 0; + fGenFramebuffers(1, &readFB); + BindFB(readFB); + fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER, + LOCAL_GL_COLOR_ATTACHMENT0, + LOCAL_GL_TEXTURE_2D, + texture, + 0); + } + + if (colorMSRB) { + drawFB = 0; + fGenFramebuffers(1, &drawFB); + BindFB(drawFB); + fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, + LOCAL_GL_COLOR_ATTACHMENT0, + LOCAL_GL_RENDERBUFFER, + colorMSRB); + } else { + drawFB = readFB; + } + MOZ_ASSERT(GetFB() == drawFB); + + if (depthRB) { + fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, + LOCAL_GL_DEPTH_ATTACHMENT, + LOCAL_GL_RENDERBUFFER, + depthRB); + } + + if (stencilRB) { + fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, + LOCAL_GL_STENCIL_ATTACHMENT, + LOCAL_GL_RENDERBUFFER, + stencilRB); + } + + // We should be all resized. Check for framebuffer completeness. + GLenum status; + bool isComplete = true; + + if (!IsFramebufferComplete(drawFB, &status)) { + NS_WARNING("DrawFBO: Incomplete"); + #ifdef DEBUG + if (DebugMode()) { + printf_stderr("Framebuffer status: %X\n", status); + } + #endif + isComplete = false; + } + + if (!IsFramebufferComplete(readFB, &status)) { + NS_WARNING("ReadFBO: Incomplete"); + #ifdef DEBUG + if (DebugMode()) { + printf_stderr("Framebuffer status: %X\n", status); + } + #endif + isComplete = false; + } + + if (drawFB_out) { + *drawFB_out = drawFB; + } else if (drawFB) { + NS_RUNTIMEABORT("drawFB created when not requested!"); + } + + if (readFB_out) { + *readFB_out = readFB; + } else if (readFB) { + NS_RUNTIMEABORT("readFB created when not requested!"); + } + + return isComplete; +} + + + +bool +GLContext::PublishFrame() +{ + MOZ_ASSERT(mScreen); + + if (!mScreen->PublishFrame(OffscreenSize())) + return false; + + return true; +} + +SharedSurface_GL* +GLContext::RequestFrame() +{ + MOZ_ASSERT(mScreen); + + SharedSurface* ret = mScreen->Stream()->SwapConsumer(); + if (!ret) + return nullptr; + + return SharedSurface_GL::Cast(ret); +} + + + +void +GLContext::ClearSafely() +{ + // bug 659349 --- we must be very careful here: clearing a GL framebuffer is nontrivial, relies on a lot of state, + // and in the case of the backbuffer of a WebGL context, state is exposed to scripts. + // + // The code here is taken from WebGLContext::ForceClearFramebufferWithDefaultValues, but I didn't find a good way of + // sharing code with it. WebGL's code is somewhat performance-critical as it is typically called on every frame, so + // WebGL keeps track of GL state to avoid having to query it everytime, and also tries to only do work for actually + // present buffers (e.g. stencil buffer). Doing that here seems like premature optimization, + // as ClearSafely() is called only when e.g. a canvas is resized, not on every animation frame. + + realGLboolean scissorTestEnabled; + realGLboolean ditherEnabled; + realGLboolean colorWriteMask[4]; + realGLboolean depthWriteMask; + GLint stencilWriteMaskFront, stencilWriteMaskBack; + GLfloat colorClearValue[4]; + GLfloat depthClearValue; + GLint stencilClearValue; + + // save current GL state + fGetBooleanv(LOCAL_GL_SCISSOR_TEST, &scissorTestEnabled); + fGetBooleanv(LOCAL_GL_DITHER, &ditherEnabled); + fGetBooleanv(LOCAL_GL_COLOR_WRITEMASK, colorWriteMask); + fGetBooleanv(LOCAL_GL_DEPTH_WRITEMASK, &depthWriteMask); + fGetIntegerv(LOCAL_GL_STENCIL_WRITEMASK, &stencilWriteMaskFront); + fGetIntegerv(LOCAL_GL_STENCIL_BACK_WRITEMASK, &stencilWriteMaskBack); + fGetFloatv(LOCAL_GL_COLOR_CLEAR_VALUE, colorClearValue); + fGetFloatv(LOCAL_GL_DEPTH_CLEAR_VALUE, &depthClearValue); + fGetIntegerv(LOCAL_GL_STENCIL_CLEAR_VALUE, &stencilClearValue); + + // prepare GL state for clearing + fDisable(LOCAL_GL_SCISSOR_TEST); + fDisable(LOCAL_GL_DITHER); + + fColorMask(1, 1, 1, 1); + fClearColor(0.f, 0.f, 0.f, 0.f); + + fDepthMask(1); + fClearDepth(1.0f); + + fStencilMask(0xffffffff); + fClearStencil(0); + + // do clear + fClear(LOCAL_GL_COLOR_BUFFER_BIT | + LOCAL_GL_DEPTH_BUFFER_BIT | + LOCAL_GL_STENCIL_BUFFER_BIT); + + // restore GL state after clearing + fColorMask(colorWriteMask[0], + colorWriteMask[1], + colorWriteMask[2], + colorWriteMask[3]); + fClearColor(colorClearValue[0], + colorClearValue[1], + colorClearValue[2], + colorClearValue[3]); + + fDepthMask(depthWriteMask); + fClearDepth(depthClearValue); + + fStencilMaskSeparate(LOCAL_GL_FRONT, stencilWriteMaskFront); + fStencilMaskSeparate(LOCAL_GL_BACK, stencilWriteMaskBack); + fClearStencil(stencilClearValue); + + if (ditherEnabled) + fEnable(LOCAL_GL_DITHER); + else + fDisable(LOCAL_GL_DITHER); + + if (scissorTestEnabled) + fEnable(LOCAL_GL_SCISSOR_TEST); + else + fDisable(LOCAL_GL_SCISSOR_TEST); + +} + +void +GLContext::MarkDestroyed() +{ + if (IsDestroyed()) + return; + + if (MakeCurrent()) { + DestroyScreenBuffer(); + + mBlitHelper = nullptr; + mBlitTextureImageHelper = nullptr; + mReadTexImageHelper = nullptr; + + mTexGarbageBin->GLContextTeardown(); + } else { + NS_WARNING("MakeCurrent() failed during MarkDestroyed! Skipping GL object teardown."); + } + + mSymbols.Zero(); +} + +#ifdef MOZ_ENABLE_GL_TRACKING +void +GLContext::CreatedProgram(GLContext *aOrigin, GLuint aName) +{ + mTrackedPrograms.AppendElement(NamedResource(aOrigin, aName)); +} + +void +GLContext::CreatedShader(GLContext *aOrigin, GLuint aName) +{ + mTrackedShaders.AppendElement(NamedResource(aOrigin, aName)); +} + +void +GLContext::CreatedBuffers(GLContext *aOrigin, GLsizei aCount, GLuint *aNames) +{ + for (GLsizei i = 0; i < aCount; ++i) { + mTrackedBuffers.AppendElement(NamedResource(aOrigin, aNames[i])); + } +} + +void +GLContext::CreatedQueries(GLContext *aOrigin, GLsizei aCount, GLuint *aNames) +{ + for (GLsizei i = 0; i < aCount; ++i) { + mTrackedQueries.AppendElement(NamedResource(aOrigin, aNames[i])); + } +} + +void +GLContext::CreatedTextures(GLContext *aOrigin, GLsizei aCount, GLuint *aNames) +{ + for (GLsizei i = 0; i < aCount; ++i) { + mTrackedTextures.AppendElement(NamedResource(aOrigin, aNames[i])); + } +} + +void +GLContext::CreatedFramebuffers(GLContext *aOrigin, GLsizei aCount, GLuint *aNames) +{ + for (GLsizei i = 0; i < aCount; ++i) { + mTrackedFramebuffers.AppendElement(NamedResource(aOrigin, aNames[i])); + } +} + +void +GLContext::CreatedRenderbuffers(GLContext *aOrigin, GLsizei aCount, GLuint *aNames) +{ + for (GLsizei i = 0; i < aCount; ++i) { + mTrackedRenderbuffers.AppendElement(NamedResource(aOrigin, aNames[i])); + } +} + +static void +RemoveNamesFromArray(GLContext *aOrigin, GLsizei aCount, const GLuint *aNames, nsTArray& aArray) +{ + for (GLsizei j = 0; j < aCount; ++j) { + GLuint name = aNames[j]; + // name 0 can be ignored + if (name == 0) + continue; + + for (uint32_t i = 0; i < aArray.Length(); ++i) { + if (aArray[i].name == name) { + aArray.RemoveElementAt(i); + break; + } + } + } +} + +void +GLContext::DeletedProgram(GLContext *aOrigin, GLuint aName) +{ + RemoveNamesFromArray(aOrigin, 1, &aName, mTrackedPrograms); +} + +void +GLContext::DeletedShader(GLContext *aOrigin, GLuint aName) +{ + RemoveNamesFromArray(aOrigin, 1, &aName, mTrackedShaders); +} + +void +GLContext::DeletedBuffers(GLContext *aOrigin, GLsizei aCount, const GLuint *aNames) +{ + RemoveNamesFromArray(aOrigin, aCount, aNames, mTrackedBuffers); +} + +void +GLContext::DeletedQueries(GLContext *aOrigin, GLsizei aCount, const GLuint *aNames) +{ + RemoveNamesFromArray(aOrigin, aCount, aNames, mTrackedQueries); +} + +void +GLContext::DeletedTextures(GLContext *aOrigin, GLsizei aCount, const GLuint *aNames) +{ + RemoveNamesFromArray(aOrigin, aCount, aNames, mTrackedTextures); +} + +void +GLContext::DeletedFramebuffers(GLContext *aOrigin, GLsizei aCount, const GLuint *aNames) +{ + RemoveNamesFromArray(aOrigin, aCount, aNames, mTrackedFramebuffers); +} + +void +GLContext::DeletedRenderbuffers(GLContext *aOrigin, GLsizei aCount, const GLuint *aNames) +{ + RemoveNamesFromArray(aOrigin, aCount, aNames, mTrackedRenderbuffers); +} + +static void +MarkContextDestroyedInArray(GLContext *aContext, nsTArray& aArray) +{ + for (uint32_t i = 0; i < aArray.Length(); ++i) { + if (aArray[i].origin == aContext) + aArray[i].originDeleted = true; + } +} + +void +GLContext::SharedContextDestroyed(GLContext *aChild) +{ + MarkContextDestroyedInArray(aChild, mTrackedPrograms); + MarkContextDestroyedInArray(aChild, mTrackedShaders); + MarkContextDestroyedInArray(aChild, mTrackedTextures); + MarkContextDestroyedInArray(aChild, mTrackedFramebuffers); + MarkContextDestroyedInArray(aChild, mTrackedRenderbuffers); + MarkContextDestroyedInArray(aChild, mTrackedBuffers); + MarkContextDestroyedInArray(aChild, mTrackedQueries); +} + +static void +ReportArrayContents(const char *title, const nsTArray& aArray) +{ + if (aArray.Length() == 0) + return; + + printf_stderr("%s:\n", title); + + nsTArray copy(aArray); + copy.Sort(); + + GLContext *lastContext = nullptr; + for (uint32_t i = 0; i < copy.Length(); ++i) { + if (lastContext != copy[i].origin) { + if (lastContext) + printf_stderr("\n"); + printf_stderr(" [%p - %s] ", copy[i].origin, copy[i].originDeleted ? "deleted" : "live"); + lastContext = copy[i].origin; + } + printf_stderr("%d ", copy[i].name); + } + printf_stderr("\n"); +} + +void +GLContext::ReportOutstandingNames() +{ + if (!DebugMode()) + return; + + printf_stderr("== GLContext %p Outstanding ==\n", this); + + ReportArrayContents("Outstanding Textures", mTrackedTextures); + ReportArrayContents("Outstanding Buffers", mTrackedBuffers); + ReportArrayContents("Outstanding Queries", mTrackedQueries); + ReportArrayContents("Outstanding Programs", mTrackedPrograms); + ReportArrayContents("Outstanding Shaders", mTrackedShaders); + ReportArrayContents("Outstanding Framebuffers", mTrackedFramebuffers); + ReportArrayContents("Outstanding Renderbuffers", mTrackedRenderbuffers); +} + +#endif /* DEBUG */ + + +void +GLContext::GuaranteeResolve() +{ + if (mScreen) { + mScreen->AssureBlitted(); + } + fFinish(); +} + +const gfx::IntSize& +GLContext::OffscreenSize() const +{ + MOZ_ASSERT(IsOffscreen()); + return mScreen->Size(); +} + +bool +GLContext::CreateScreenBufferImpl(const IntSize& size, const SurfaceCaps& caps) +{ + GLScreenBuffer* newScreen = GLScreenBuffer::Create(this, size, caps); + if (!newScreen) + return false; + + if (!newScreen->Resize(size)) { + delete newScreen; + return false; + } + + DestroyScreenBuffer(); + + // This will rebind to 0 (Screen) if needed when + // it falls out of scope. + ScopedBindFramebuffer autoFB(this); + + mScreen = newScreen; + + return true; +} + +bool +GLContext::ResizeScreenBuffer(const IntSize& size) +{ + if (!IsOffscreenSizeAllowed(size)) + return false; + + return mScreen->Resize(size); +} + + +void +GLContext::DestroyScreenBuffer() +{ + delete mScreen; + mScreen = nullptr; +} + +void +GLContext::ForceDirtyScreen() +{ + ScopedBindFramebuffer autoFB(0); + + BeforeGLDrawCall(); + // no-op; just pretend we did something + AfterGLDrawCall(); +} + +void +GLContext::CleanDirtyScreen() +{ + ScopedBindFramebuffer autoFB(0); + + BeforeGLReadCall(); + // no-op; we just want to make sure the Read FBO is updated if it needs to be + AfterGLReadCall(); +} + +void +GLContext::EmptyTexGarbageBin() +{ + TexGarbageBin()->EmptyGarbage(); +} + +bool +GLContext::IsOffscreenSizeAllowed(const IntSize& aSize) const { + int32_t biggerDimension = std::max(aSize.width, aSize.height); + int32_t maxAllowed = std::min(mMaxRenderbufferSize, mMaxTextureSize); + return biggerDimension <= maxAllowed; +} + +bool +GLContext::IsOwningThreadCurrent() +{ + return NS_GetCurrentThread() == mOwningThread; +} + +void +GLContext::DispatchToOwningThread(nsIRunnable *event) +{ + // Before dispatching, we need to ensure we're not in the middle of + // shutting down. Dispatching runnables in the middle of shutdown + // (that is, when the main thread is no longer get-able) can cause them + // to leak. See Bug 741319, and Bug 744115. + nsCOMPtr mainThread; + if (NS_SUCCEEDED(NS_GetMainThread(getter_AddRefs(mainThread)))) { + mOwningThread->Dispatch(event, NS_DISPATCH_NORMAL); + } +} + +GLBlitHelper* +GLContext::BlitHelper() +{ + if (!mBlitHelper) { + mBlitHelper = new GLBlitHelper(this); + } + + return mBlitHelper; +} + +GLBlitTextureImageHelper* +GLContext::BlitTextureImageHelper() +{ + if (!mBlitTextureImageHelper) { + mBlitTextureImageHelper = new GLBlitTextureImageHelper(this); + } + + return mBlitTextureImageHelper; +} + +GLReadTexImageHelper* +GLContext::ReadTexImageHelper() +{ + if (!mReadTexImageHelper) { + mReadTexImageHelper = new GLReadTexImageHelper(this); + } + + return mReadTexImageHelper; +} + +bool +DoesStringMatch(const char* aString, const char *aWantedString) +{ + if (!aString || !aWantedString) + return false; + + const char *occurrence = strstr(aString, aWantedString); + + // aWanted not found + if (!occurrence) + return false; + + // aWantedString preceded by alpha character + if (occurrence != aString && isalpha(*(occurrence-1))) + return false; + + // aWantedVendor followed by alpha character + const char *afterOccurrence = occurrence + strlen(aWantedString); + if (isalpha(*afterOccurrence)) + return false; + + return true; +} + +} /* namespace gl */ +} /* namespace mozilla */