diff -r 000000000000 -r 6474c204b198 gfx/gl/GLContextProviderCGL.mm --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/gfx/gl/GLContextProviderCGL.mm Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,296 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "GLContextProvider.h" +#include "GLContextCGL.h" +#include "TextureImageCGL.h" +#include "nsDebug.h" +#include "nsIWidget.h" +#include +#include "gfxPrefs.h" +#include "gfxFailure.h" +#include "prenv.h" +#include "mozilla/Preferences.h" +#include "GeckoProfiler.h" +#include "mozilla/gfx/MacIOSurface.h" + +using namespace mozilla::gfx; + +namespace mozilla { +namespace gl { + +static bool gUseDoubleBufferedWindows = true; + +class CGLLibrary +{ +public: + CGLLibrary() + : mInitialized(false), + mOGLLibrary(nullptr), + mPixelFormat(nullptr) + { } + + bool EnsureInitialized() + { + if (mInitialized) { + return true; + } + if (!mOGLLibrary) { + mOGLLibrary = PR_LoadLibrary("/System/Library/Frameworks/OpenGL.framework/OpenGL"); + if (!mOGLLibrary) { + NS_WARNING("Couldn't load OpenGL Framework."); + return false; + } + } + + const char* db = PR_GetEnv("MOZ_CGL_DB"); + gUseDoubleBufferedWindows = (!db || *db != '0'); + + mInitialized = true; + return true; + } + + NSOpenGLPixelFormat *PixelFormat() + { + if (mPixelFormat == nullptr) { + NSOpenGLPixelFormatAttribute attribs[] = { + NSOpenGLPFAAccelerated, + NSOpenGLPFAAllowOfflineRenderers, + NSOpenGLPFADoubleBuffer, + 0 + }; + + if (!gUseDoubleBufferedWindows) { + attribs[2] = 0; + } + + mPixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs]; + } + + return mPixelFormat; + } +private: + bool mInitialized; + PRLibrary *mOGLLibrary; + NSOpenGLPixelFormat *mPixelFormat; +}; + +CGLLibrary sCGLLibrary; + +GLContextCGL::GLContextCGL( + const SurfaceCaps& caps, + GLContext *shareContext, + NSOpenGLContext *context, + bool isOffscreen) + : GLContext(caps, shareContext, isOffscreen), + mContext(context) +{ + SetProfileVersion(ContextProfile::OpenGLCompatibility, 210); +} + +GLContextCGL::~GLContextCGL() +{ + MarkDestroyed(); + + if (mContext) { + if ([NSOpenGLContext currentContext] == mContext) { + // Clear the current context before releasing. If we don't do + // this, the next time we call [NSOpenGLContext currentContext], + // "invalid context" will be printed to the console. + [NSOpenGLContext clearCurrentContext]; + } + [mContext release]; + } + +} + +bool +GLContextCGL::Init() +{ + if (!InitWithPrefix("gl", true)) + return false; + + return true; +} + +CGLContextObj +GLContextCGL::GetCGLContext() const +{ + return static_cast([mContext CGLContextObj]); +} + +bool +GLContextCGL::MakeCurrentImpl(bool aForce) +{ + if (!aForce && [NSOpenGLContext currentContext] == mContext) { + return true; + } + + if (mContext) { + [mContext makeCurrentContext]; + // Use non-blocking swap in "ASAP mode". + // ASAP mode means that rendering is iterated as fast as possible. + // ASAP mode is entered when layout.frame_rate=0 (requires restart). + // If swapInt is 1, then glSwapBuffers will block and wait for a vblank signal. + // When we're iterating as fast as possible, however, we want a non-blocking + // glSwapBuffers, which will happen when swapInt==0. + GLint swapInt = gfxPrefs::LayoutFrameRate() == 0 ? 0 : 1; + [mContext setValues:&swapInt forParameter:NSOpenGLCPSwapInterval]; + } + return true; +} + +bool +GLContextCGL::IsCurrent() { + return [NSOpenGLContext currentContext] == mContext; +} + +GLenum +GLContextCGL::GetPreferredARGB32Format() const +{ + return LOCAL_GL_BGRA; +} + +bool +GLContextCGL::SetupLookupFunction() +{ + return false; +} + +bool +GLContextCGL::IsDoubleBuffered() const +{ + return gUseDoubleBufferedWindows; +} + +bool +GLContextCGL::SupportsRobustness() const +{ + return false; +} + +bool +GLContextCGL::SwapBuffers() +{ + PROFILER_LABEL("GLContext", "SwapBuffers"); + [mContext flushBuffer]; + return true; +} + + +static GLContextCGL * +GetGlobalContextCGL() +{ + return static_cast(GLContextProviderCGL::GetGlobalContext()); +} + +already_AddRefed +GLContextProviderCGL::CreateWrappingExisting(void*, void*) +{ + return nullptr; +} + +already_AddRefed +GLContextProviderCGL::CreateForWindow(nsIWidget *aWidget) +{ + GLContextCGL *shareContext = GetGlobalContextCGL(); + + NSOpenGLContext *context = [[NSOpenGLContext alloc] + initWithFormat:sCGLLibrary.PixelFormat() + shareContext:(shareContext ? shareContext->mContext : NULL)]; + if (!context) { + return nullptr; + } + + // make the context transparent + GLint opaque = 0; + [context setValues:&opaque forParameter:NSOpenGLCPSurfaceOpacity]; + + SurfaceCaps caps = SurfaceCaps::ForRGBA(); + nsRefPtr glContext = new GLContextCGL(caps, + shareContext, + context); + if (!glContext->Init()) { + return nullptr; + } + + return glContext.forget(); +} + +static already_AddRefed +CreateOffscreenFBOContext(bool aShare = true) +{ + if (!sCGLLibrary.EnsureInitialized()) { + return nullptr; + } + + GLContextCGL *shareContext = aShare ? GetGlobalContextCGL() : nullptr; + if (aShare && !shareContext) { + // if there is no share context, then we can't use FBOs. + return nullptr; + } + + NSOpenGLContext *context = [[NSOpenGLContext alloc] + initWithFormat:sCGLLibrary.PixelFormat() + shareContext:shareContext ? shareContext->GetNSOpenGLContext() : NULL]; + if (!context) { + return nullptr; + } + + SurfaceCaps dummyCaps = SurfaceCaps::Any(); + nsRefPtr glContext = new GLContextCGL(dummyCaps, shareContext, context, true); + + return glContext.forget(); +} + +already_AddRefed +GLContextProviderCGL::CreateOffscreen(const gfxIntSize& size, + const SurfaceCaps& caps) +{ + nsRefPtr glContext = CreateOffscreenFBOContext(); + if (glContext && + glContext->Init() && + glContext->InitOffscreen(ToIntSize(size), caps)) + { + return glContext.forget(); + } + + // everything failed + return nullptr; +} + +static nsRefPtr gGlobalContext; + +GLContext * +GLContextProviderCGL::GetGlobalContext() +{ + if (!sCGLLibrary.EnsureInitialized()) { + return nullptr; + } + + if (!gGlobalContext) { + // There are bugs in some older drivers with pbuffers less + // than 16x16 in size; also 16x16 is POT so that we can do + // a FBO with it on older video cards. A FBO context for + // sharing is preferred since it has no associated target. + gGlobalContext = CreateOffscreenFBOContext(false); + if (!gGlobalContext || !static_cast(gGlobalContext.get())->Init()) { + NS_WARNING("Couldn't init gGlobalContext."); + gGlobalContext = nullptr; + return nullptr; + } + } + + return gGlobalContext; +} + +void +GLContextProviderCGL::Shutdown() +{ + gGlobalContext = nullptr; +} + +} /* namespace gl */ +} /* namespace mozilla */