diff -r 000000000000 -r 6474c204b198 gfx/gl/GLContextProviderImpl.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/gfx/gl/GLContextProviderImpl.h Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,86 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef IN_GL_CONTEXT_PROVIDER_H +#error GLContextProviderImpl.h must only be included from GLContextProvider.h +#endif + +#ifndef GL_CONTEXT_PROVIDER_NAME +#error GL_CONTEXT_PROVIDER_NAME not defined +#endif + +class GL_CONTEXT_PROVIDER_NAME +{ +public: + typedef gfx::SurfaceCaps SurfaceCaps; + /** + * Create a context that renders to the surface of the widget that is + * passed in. The context is always created with an RGB pixel format, + * with no alpha, depth or stencil. If any of those features are needed, + * either use a framebuffer, or use CreateOffscreen. + * + * This context will attempt to share resources with all other window + * contexts. As such, it's critical that resources allocated that are not + * needed by other contexts be deleted before the context is destroyed. + * + * The GetSharedContext() method will return non-null if sharing + * was successful. + * + * Note: a context created for a widget /must not/ hold a strong + * reference to the widget; otherwise a cycle can be created through + * a GL layer manager. + * + * @param aWidget Widget whose surface to create a context for + * + * @return Context to use for the window + */ + static already_AddRefed + CreateForWindow(nsIWidget* widget); + + /** + * Create a context for offscreen rendering. The target of this + * context should be treated as opaque -- it might be a FBO, or a + * pbuffer, or some other construct. Users of this GLContext + * should bind framebuffer 0 directly to use this offscreen buffer. + * + * The offscreen context returned by this method will always have + * the ability to be rendered into a context created by a window. + * It might or might not share resources with the global context; + * query GetSharedContext() for a non-null result to check. If + * resource sharing can be avoided on the target platform, it will + * be, in order to isolate the offscreen context. + * + * @param aSize The initial size of this offscreen context. + * @param aFormat The ContextFormat for this offscreen context. + * + * @return Context to use for offscreen rendering + */ + static already_AddRefed + CreateOffscreen(const gfxIntSize& size, + const SurfaceCaps& caps); + + /** + * Create wrapping Gecko GLContext for external gl context. + * + * @param aContext External context which will be wrapped by Gecko GLContext. + * @param aSurface External surface which is used for external context. + * + * @return Wrapping Context to use for rendering + */ + static already_AddRefed + CreateWrappingExisting(void* aContext, void* aSurface); + + /** + * Get a pointer to the global context, creating it if it doesn't exist. + */ + static GLContext* + GetGlobalContext(); + + /** + * Free any resources held by this Context Provider. + */ + static void + Shutdown(); +};