diff -r 000000000000 -r 6474c204b198 gfx/layers/D3D9SurfaceImage.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/gfx/layers/D3D9SurfaceImage.cpp Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,204 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "D3D9SurfaceImage.h" +#include "gfx2DGlue.h" +#include "mozilla/layers/TextureD3D9.h" +#include "mozilla/gfx/Types.h" + +namespace mozilla { +namespace layers { + + +D3D9SurfaceImage::D3D9SurfaceImage() + : Image(nullptr, ImageFormat::D3D9_RGB32_TEXTURE) + , mSize(0, 0) +{} + +D3D9SurfaceImage::~D3D9SurfaceImage() {} + +HRESULT +D3D9SurfaceImage::SetData(const Data& aData) +{ + NS_ENSURE_TRUE(aData.mSurface, E_POINTER); + HRESULT hr; + RefPtr surface = aData.mSurface; + + RefPtr device; + hr = surface->GetDevice(byRef(device)); + NS_ENSURE_TRUE(SUCCEEDED(hr), E_FAIL); + + RefPtr d3d9; + hr = device->GetDirect3D(byRef(d3d9)); + NS_ENSURE_TRUE(SUCCEEDED(hr), E_FAIL); + + D3DSURFACE_DESC desc; + surface->GetDesc(&desc); + // Ensure we can convert the textures format to RGB conversion + // in StretchRect. Fail if we can't. + hr = d3d9->CheckDeviceFormatConversion(D3DADAPTER_DEFAULT, + D3DDEVTYPE_HAL, + desc.Format, + D3DFMT_X8R8G8B8); + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); + + // DXVA surfaces aren't created sharable, so we need to copy the surface + // to a sharable texture to that it's accessible to the layer manager's + // device. + const nsIntRect& region = aData.mRegion; + RefPtr texture; + HANDLE shareHandle = nullptr; + hr = device->CreateTexture(region.width, + region.height, + 1, + D3DUSAGE_RENDERTARGET, + D3DFMT_X8R8G8B8, + D3DPOOL_DEFAULT, + byRef(texture), + &shareHandle); + NS_ENSURE_TRUE(SUCCEEDED(hr) && shareHandle, hr); + + // Copy the image onto the texture, preforming YUV -> RGB conversion if necessary. + RefPtr textureSurface; + hr = texture->GetSurfaceLevel(0, byRef(textureSurface)); + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); + + // Stash the surface description for later use. + textureSurface->GetDesc(&mDesc); + + RECT src = { region.x, region.y, region.x+region.width, region.y+region.height }; + hr = device->StretchRect(surface, &src, textureSurface, nullptr, D3DTEXF_NONE); + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); + + // Flush the draw command now, so that by the time we come to draw this + // image, we're less likely to need to wait for the draw operation to + // complete. + RefPtr query; + hr = device->CreateQuery(D3DQUERYTYPE_EVENT, byRef(query)); + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); + hr = query->Issue(D3DISSUE_END); + NS_ENSURE_TRUE(SUCCEEDED(hr), hr); + + mTexture = texture; + mShareHandle = shareHandle; + mSize = gfx::IntSize(region.width, region.height); + mQuery = query; + + return S_OK; +} + +void +D3D9SurfaceImage::EnsureSynchronized() +{ + if (!mQuery) { + // Not setup, or already synchronized. + return; + } + int iterations = 0; + while (iterations < 10 && S_FALSE == mQuery->GetData(nullptr, 0, D3DGETDATA_FLUSH)) { + Sleep(1); + iterations++; + } + mQuery = nullptr; +} + +HANDLE +D3D9SurfaceImage::GetShareHandle() +{ + // Ensure the image has completed its synchronization, + // and safe to used by the caller on another device. + EnsureSynchronized(); + return mShareHandle; +} + +const D3DSURFACE_DESC& +D3D9SurfaceImage::GetDesc() const +{ + return mDesc; +} + +gfx::IntSize +D3D9SurfaceImage::GetSize() +{ + return mSize; +} + +TextureClient* +D3D9SurfaceImage::GetTextureClient(CompositableClient* aClient) +{ + EnsureSynchronized(); + if (!mTextureClient) { + RefPtr textureClient = + new SharedTextureClientD3D9(gfx::SurfaceFormat::B8G8R8X8, TEXTURE_FLAGS_DEFAULT); + textureClient->InitWith(mTexture, mShareHandle, mDesc); + mTextureClient = textureClient; + } + return mTextureClient; +} + +TemporaryRef +D3D9SurfaceImage::GetAsSourceSurface() +{ + NS_ENSURE_TRUE(mTexture, nullptr); + + HRESULT hr; + RefPtr surface = gfx::Factory::CreateDataSourceSurface(mSize, gfx::SurfaceFormat::B8G8R8X8); + + if (!surface) { + NS_WARNING("Failed to created SourceSurface for D3D9SurfaceImage."); + return nullptr; + } + + // Ensure that the texture is ready to be used. + EnsureSynchronized(); + + // Readback the texture from GPU memory into system memory, so that + // we can copy it into the Cairo image. This is expensive. + RefPtr textureSurface; + hr = mTexture->GetSurfaceLevel(0, byRef(textureSurface)); + NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr); + + RefPtr device; + hr = mTexture->GetDevice(byRef(device)); + NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr); + + RefPtr systemMemorySurface; + hr = device->CreateOffscreenPlainSurface(mDesc.Width, + mDesc.Height, + D3DFMT_X8R8G8B8, + D3DPOOL_SYSTEMMEM, + byRef(systemMemorySurface), + 0); + NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr); + + hr = device->GetRenderTargetData(textureSurface, systemMemorySurface); + NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr); + + D3DLOCKED_RECT rect; + hr = systemMemorySurface->LockRect(&rect, nullptr, 0); + NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr); + + gfx::DataSourceSurface::MappedSurface mappedSurface; + if (!surface->Map(gfx::DataSourceSurface::WRITE, &mappedSurface)) { + systemMemorySurface->UnlockRect(); + return nullptr; + } + + const unsigned char* src = (const unsigned char*)(rect.pBits); + const unsigned srcPitch = rect.Pitch; + for (int y = 0; y < mSize.height; y++) { + memcpy(mappedSurface.mData + mappedSurface.mStride * y, + (unsigned char*)(src) + srcPitch * y, + mSize.width * 4); + } + + systemMemorySurface->UnlockRect(); + surface->Unmap(); + + return surface; +} + +} /* layers */ +} /* mozilla */