diff -r 000000000000 -r 6474c204b198 gfx/layers/composite/FPSCounter.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/gfx/layers/composite/FPSCounter.h Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,93 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef mozilla_layers_opengl_FPSCounter_h_ +#define mozilla_layers_opengl_FPSCounter_h_ + +#include // for size_t +#include // for min +#include "GLDefs.h" // for GLuint +#include "mozilla/TimeStamp.h" // for TimeStamp, TimeDuration +#include "nsTArray.h" // for nsAutoTArray, nsTArray_Impl, etc +#include "VBOArena.h" // for gl::VBOArena + +namespace mozilla { +namespace gl { +class GLContext; +} +namespace layers { + +class DataTextureSource; +class ShaderProgramOGL; + +const double kFpsWindowMs = 250.0; +const size_t kNumFrameTimeStamps = 16; +struct FPSCounter { + FPSCounter() : mCurrentFrameIndex(0) { + mFrames.SetLength(kNumFrameTimeStamps); + } + + // We keep a circular buffer of the time points at which the last K + // frames were drawn. To estimate FPS, we count the number of + // frames we've drawn within the last kFPSWindowMs milliseconds and + // divide by the amount time since the first of those frames. + nsAutoTArray mFrames; + size_t mCurrentFrameIndex; + + void AddFrame(TimeStamp aNewFrame) { + mFrames[mCurrentFrameIndex] = aNewFrame; + mCurrentFrameIndex = (mCurrentFrameIndex + 1) % kNumFrameTimeStamps; + } + + double AddFrameAndGetFps(TimeStamp aCurrentFrame) { + AddFrame(aCurrentFrame); + return EstimateFps(aCurrentFrame); + } + + double GetFpsAt(TimeStamp aNow) { + return EstimateFps(aNow); + } + +private: + double EstimateFps(TimeStamp aNow) { + TimeStamp beginningOfWindow = + (aNow - TimeDuration::FromMilliseconds(kFpsWindowMs)); + TimeStamp earliestFrameInWindow = aNow; + size_t numFramesDrawnInWindow = 0; + for (size_t i = 0; i < kNumFrameTimeStamps; ++i) { + const TimeStamp& frame = mFrames[i]; + if (!frame.IsNull() && frame > beginningOfWindow) { + ++numFramesDrawnInWindow; + earliestFrameInWindow = std::min(earliestFrameInWindow, frame); + } + } + double realWindowSecs = (aNow - earliestFrameInWindow).ToSeconds(); + if (realWindowSecs == 0.0 || numFramesDrawnInWindow == 1) { + return 0.0; + } + return double(numFramesDrawnInWindow - 1) / realWindowSecs; + } +}; + +struct FPSState { + FPSCounter mCompositionFps; + FPSCounter mTransactionFps; + + FPSState() {} + + void DrawFPS(TimeStamp, unsigned, Compositor* aCompositor); + + void NotifyShadowTreeTransaction() { + mTransactionFps.AddFrame(TimeStamp::Now()); + } + +private: + RefPtr mFPSTextureSource; +}; + +} +} + +#endif // mozilla_layers_opengl_FPSCounter_h_