diff -r 000000000000 -r 6474c204b198 gfx/layers/d3d11/CompositorD3D11.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/gfx/layers/d3d11/CompositorD3D11.h Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,189 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef MOZILLA_GFX_COMPOSITORD3D11_H +#define MOZILLA_GFX_COMPOSITORD3D11_H + +#include "mozilla/gfx/2D.h" +#include "gfx2DGlue.h" +#include "mozilla/layers/Compositor.h" +#include "TextureD3D11.h" +#include + +class nsWidget; + +namespace mozilla { +namespace layers { + +#define LOGD3D11(param) + +struct VertexShaderConstants +{ + float layerTransform[4][4]; + float projection[4][4]; + float renderTargetOffset[4]; + gfx::Rect textureCoords; + gfx::Rect layerQuad; + gfx::Rect maskQuad; +}; + +struct PixelShaderConstants +{ + float layerColor[4]; + float layerOpacity[4]; +}; + +struct DeviceAttachmentsD3D11; + +class CompositorD3D11 : public Compositor +{ +public: + CompositorD3D11(nsIWidget* aWidget); + ~CompositorD3D11(); + + virtual bool Initialize() MOZ_OVERRIDE; + virtual void Destroy() MOZ_OVERRIDE {} + + virtual TextureFactoryIdentifier + GetTextureFactoryIdentifier() MOZ_OVERRIDE; + + virtual TemporaryRef + CreateDataTextureSource(TextureFlags aFlags = 0) MOZ_OVERRIDE; + + virtual bool CanUseCanvasLayerForSize(const gfx::IntSize& aSize) MOZ_OVERRIDE; + virtual int32_t GetMaxTextureSize() const MOZ_FINAL; + + virtual void SetTargetContext(gfx::DrawTarget* aTarget) MOZ_OVERRIDE + { + mTarget = aTarget; + } + + virtual void MakeCurrent(MakeCurrentFlags aFlags = 0) MOZ_OVERRIDE {} + + virtual TemporaryRef + CreateRenderTarget(const gfx::IntRect &aRect, + SurfaceInitMode aInit) MOZ_OVERRIDE; + + virtual TemporaryRef + CreateRenderTargetFromSource(const gfx::IntRect& aRect, + const CompositingRenderTarget* aSource, + const gfx::IntPoint& aSourcePoint) MOZ_OVERRIDE; + + virtual void SetRenderTarget(CompositingRenderTarget* aSurface) MOZ_OVERRIDE; + virtual CompositingRenderTarget* GetCurrentRenderTarget() const MOZ_OVERRIDE + { + return mCurrentRT; + } + + virtual void SetDestinationSurfaceSize(const gfx::IntSize& aSize) MOZ_OVERRIDE {} + + /** + * Declare an offset to use when rendering layers. This will be ignored when + * rendering to a target instead of the screen. + */ + virtual void SetScreenRenderOffset(const ScreenPoint& aOffset) MOZ_OVERRIDE + { + if (aOffset.x || aOffset.y) { + NS_RUNTIMEABORT("SetScreenRenderOffset not supported by CompositorD3D11."); + } + // If the offset is 0, 0 that's okay. + } + + virtual void ClearRect(const gfx::Rect& aRect) MOZ_OVERRIDE; + + virtual void DrawQuad(const gfx::Rect &aRect, + const gfx::Rect &aClipRect, + const EffectChain &aEffectChain, + gfx::Float aOpacity, + const gfx::Matrix4x4 &aTransform) MOZ_OVERRIDE; + + /** + * Start a new frame. If aClipRectIn is null, sets *aClipRectOut to the + * screen dimensions. + */ + virtual void BeginFrame(const nsIntRegion& aInvalidRegion, + const gfx::Rect *aClipRectIn, + const gfx::Matrix& aTransform, + const gfx::Rect& aRenderBounds, + gfx::Rect *aClipRectOut = nullptr, + gfx::Rect *aRenderBoundsOut = nullptr) MOZ_OVERRIDE; + + /** + * Flush the current frame to the screen. + */ + virtual void EndFrame() MOZ_OVERRIDE; + + /** + * Post rendering stuff if the rendering is outside of this Compositor + * e.g., by Composer2D + */ + virtual void EndFrameForExternalComposition(const gfx::Matrix& aTransform) MOZ_OVERRIDE {} + + /** + * Tidy up if BeginFrame has been called, but EndFrame won't be + */ + virtual void AbortFrame() MOZ_OVERRIDE {} + + /** + * Setup the viewport and projection matrix for rendering + * to a window of the given dimensions. + */ + virtual void PrepareViewport(const gfx::IntSize& aSize, + const gfx::Matrix& aWorldTransform) MOZ_OVERRIDE; + + virtual bool SupportsPartialTextureUpdate() MOZ_OVERRIDE { return true; } + +#ifdef MOZ_DUMP_PAINTING + virtual const char* Name() const MOZ_OVERRIDE { return "Direct3D 11"; } +#endif + + virtual LayersBackend GetBackendType() const MOZ_OVERRIDE { + return LayersBackend::LAYERS_D3D11; + } + + virtual nsIWidget* GetWidget() const MOZ_OVERRIDE { return mWidget; } + + ID3D11Device* GetDevice() { return mDevice; } + +private: + // ensure mSize is up to date with respect to mWidget + void EnsureSize(); + void VerifyBufferSize(); + void UpdateRenderTarget(); + bool CreateShaders(); + void UpdateConstantBuffers(); + void SetSamplerForFilter(gfx::Filter aFilter); + void SetPSForEffect(Effect *aEffect, MaskType aMaskType, gfx::SurfaceFormat aFormat); + void PaintToTarget(); + + virtual gfx::IntSize GetWidgetSize() const MOZ_OVERRIDE { return gfx::ToIntSize(mSize); } + + RefPtr mContext; + RefPtr mDevice; + RefPtr mSwapChain; + RefPtr mDefaultRT; + RefPtr mCurrentRT; + + DeviceAttachmentsD3D11* mAttachments; + + RefPtr mTarget; + + nsIWidget* mWidget; + + nsIntSize mSize; + + HWND mHwnd; + + D3D_FEATURE_LEVEL mFeatureLevel; + + VertexShaderConstants mVSConstants; + PixelShaderConstants mPSConstants; + bool mDisableSequenceForNextFrame; +}; + +} +} + +#endif