diff -r 000000000000 -r 6474c204b198 gfx/layers/d3d9/CompositorD3D9.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/gfx/layers/d3d9/CompositorD3D9.h Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,187 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef MOZILLA_GFX_COMPOSITORD3D9_H +#define MOZILLA_GFX_COMPOSITORD3D9_H + +#include "mozilla/gfx/2D.h" +#include "gfx2DGlue.h" +#include "mozilla/layers/Compositor.h" +#include "mozilla/layers/TextureD3D9.h" +#include "DeviceManagerD3D9.h" + +class nsWidget; + +namespace mozilla { +namespace layers { + +class CompositorD3D9 : public Compositor +{ +public: + CompositorD3D9(PCompositorParent* aParent, nsIWidget *aWidget); + ~CompositorD3D9(); + + virtual bool Initialize() MOZ_OVERRIDE; + virtual void Destroy() MOZ_OVERRIDE {} + + virtual TextureFactoryIdentifier + GetTextureFactoryIdentifier() MOZ_OVERRIDE; + + virtual bool CanUseCanvasLayerForSize(const gfx::IntSize &aSize) MOZ_OVERRIDE; + virtual int32_t GetMaxTextureSize() const MOZ_FINAL; + + virtual void SetTargetContext(gfx::DrawTarget *aTarget) MOZ_OVERRIDE + { + mTarget = aTarget; + } + + virtual void MakeCurrent(MakeCurrentFlags aFlags = 0) MOZ_OVERRIDE {} + + virtual TemporaryRef + CreateRenderTarget(const gfx::IntRect &aRect, + SurfaceInitMode aInit) MOZ_OVERRIDE; + + virtual TemporaryRef + CreateRenderTargetFromSource(const gfx::IntRect &aRect, + const CompositingRenderTarget *aSource, + const gfx::IntPoint &aSourcePoint) MOZ_OVERRIDE; + + virtual void SetRenderTarget(CompositingRenderTarget *aSurface); + virtual CompositingRenderTarget* GetCurrentRenderTarget() const MOZ_OVERRIDE + { + return mCurrentRT; + } + + virtual void SetDestinationSurfaceSize(const gfx::IntSize& aSize) MOZ_OVERRIDE {} + + virtual void ClearRect(const gfx::Rect& aRect) MOZ_OVERRIDE; + + virtual void DrawQuad(const gfx::Rect &aRect, + const gfx::Rect &aClipRect, + const EffectChain &aEffectChain, + gfx::Float aOpacity, + const gfx::Matrix4x4 &aTransform) MOZ_OVERRIDE; + + virtual void BeginFrame(const nsIntRegion& aInvalidRegion, + const gfx::Rect *aClipRectIn, + const gfx::Matrix& aTransform, + const gfx::Rect& aRenderBounds, + gfx::Rect *aClipRectOut = nullptr, + gfx::Rect *aRenderBoundsOut = nullptr) MOZ_OVERRIDE; + + virtual void EndFrame() MOZ_OVERRIDE; + + virtual void EndFrameForExternalComposition(const gfx::Matrix& aTransform) MOZ_OVERRIDE {} + + virtual void AbortFrame() MOZ_OVERRIDE {} + + virtual void PrepareViewport(const gfx::IntSize& aSize, + const gfx::Matrix& aWorldTransform) MOZ_OVERRIDE; + + virtual bool SupportsPartialTextureUpdate() MOZ_OVERRIDE{ return true; } + +#ifdef MOZ_DUMP_PAINTING + virtual const char* Name() const MOZ_OVERRIDE { return "Direct3D9"; } +#endif + + virtual LayersBackend GetBackendType() const MOZ_OVERRIDE { + return LayersBackend::LAYERS_D3D9; + } + + virtual nsIWidget* GetWidget() const MOZ_OVERRIDE { return mWidget; } + + IDirect3DDevice9* device() const + { + return mDeviceManager + ? mDeviceManager->device() + : nullptr; + } + + /** + * Returns true if the Compositor is ready to go. + * D3D9 devices can be awkward and there is a bunch of logic around + * resetting/recreating devices and swap chains. That is handled by this method. + * If we don't have a device and swap chain ready for rendering, we will return + * false and if necessary destroy the device and/or swap chain. We will also + * schedule another composite so we get another go at rendering, thus we shouldn't + * miss a composite due to re-creating a device. + */ + virtual bool Ready() MOZ_OVERRIDE; + + /** + * Declare an offset to use when rendering layers. This will be ignored when + * rendering to a target instead of the screen. + */ + virtual void SetScreenRenderOffset(const ScreenPoint& aOffset) MOZ_OVERRIDE + { + if (aOffset.x || aOffset.y) { + NS_RUNTIMEABORT("SetScreenRenderOffset not supported by CompositorD3D9."); + } + // If the offset is 0, 0 that's okay. + } + + virtual TemporaryRef + CreateDataTextureSource(TextureFlags aFlags = 0) MOZ_OVERRIDE; +private: + // ensure mSize is up to date with respect to mWidget + void EnsureSize(); + void SetSamplerForFilter(gfx::Filter aFilter); + void PaintToTarget(); + void SetMask(const EffectChain &aEffectChain, uint32_t aMaskTexture); + /** + * Ensure we have a swap chain and it is ready for rendering. + * Requires mDeviceManger to be non-null. + * Returns true if we have a working swap chain; false otherwise. + * If we cannot create or validate the swap chain due to a bad device manager, + * then the device will be destroyed and set mDeviceManager to null. We will + * schedule another composite if it is a good idea to try again or we need to + * recreate the device. + */ + bool EnsureSwapChain(); + + /** + * DeviceManagerD3D9 keeps a count of the number of times its device is + * reset or recreated. We keep a parallel count (mDeviceResetCount). It + * is possible that we miss a reset if it is 'caused' by another + * compositor (for another window). In which case we need to invalidate + * everything and render it all. This method checks the reset counts + * match and if not invalidates everything (a long comment on that in + * the cpp file). + */ + void CheckResetCount(); + + void ReportFailure(const nsACString &aMsg, HRESULT aCode); + + virtual gfx::IntSize GetWidgetSize() const MOZ_OVERRIDE + { + return gfx::ToIntSize(mSize); + } + + /* Device manager instance for this compositor */ + nsRefPtr mDeviceManager; + + /* Swap chain associated with this compositor */ + nsRefPtr mSwapChain; + + /* Widget associated with this layer manager */ + nsIWidget *mWidget; + + /* + * Context target, nullptr when drawing directly to our swap chain. + */ + RefPtr mTarget; + + RefPtr mDefaultRT; + RefPtr mCurrentRT; + + nsIntSize mSize; + + uint32_t mDeviceResetCount; +}; + +} +} + +#endif