diff -r 000000000000 -r 6474c204b198 gfx/layers/d3d9/LayerManagerD3D9Shaders.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/gfx/layers/d3d9/LayerManagerD3D9Shaders.h Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,1970 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc LayerManagerD3D9Shaders.hlsl -ELayerQuadVS -nologo -FhtmpShaderHeader +// -VnLayerQuadVS +// +// +// Parameters: +// +// float4x4 mLayerTransform; +// float4x4 mProjection; +// float4 vLayerQuad; +// float4 vRenderTargetOffset; +// float4 vTextureCoords; +// +// +// Registers: +// +// Name Reg Size +// ------------------- ----- ---- +// mLayerTransform c0 4 +// mProjection c4 4 +// vRenderTargetOffset c8 1 +// vTextureCoords c9 1 +// vLayerQuad c10 1 +// + + vs_2_0 + def c11, -0.5, 0, 0, 0 + dcl_position v0 + mad r0.xy, v0, c10.zwzw, c10 + mul r1, r0.y, c1 + mad r0, c0, r0.x, r1 + mad r0, c2, v0.z, r0 + mad r0, c3, v0.w, r0 + rcp r1.x, r0.w + mul r0.xyz, r0, r1.x + add r0, r0, -c8 + mad r0.xy, r0, r0.w, c11.x + mul r1, r0.y, c5 + mad r1, c4, r0.x, r1 + mul r0.x, r0.w, r0.z + mad r1, c6, r0.x, r1 + mad oPos, c7, r0.w, r1 + mad oT0.xy, v0, c9.zwzw, c9 + +// approximately 15 instruction slots used +#endif + +const BYTE LayerQuadVS[] = +{ + 0, 2, 254, 255, 254, 255, + 78, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 2, 1, + 0, 0, 0, 2, 254, 255, + 5, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 251, 0, 0, 0, 128, 0, + 0, 0, 2, 0, 0, 0, + 4, 0, 0, 0, 144, 0, + 0, 0, 0, 0, 0, 0, + 160, 0, 0, 0, 2, 0, + 4, 0, 4, 0, 0, 0, + 144, 0, 0, 0, 0, 0, + 0, 0, 172, 0, 0, 0, + 2, 0, 10, 0, 1, 0, + 0, 0, 184, 0, 0, 0, + 0, 0, 0, 0, 200, 0, + 0, 0, 2, 0, 8, 0, + 1, 0, 0, 0, 220, 0, + 0, 0, 0, 0, 0, 0, + 236, 0, 0, 0, 2, 0, + 9, 0, 1, 0, 0, 0, + 184, 0, 0, 0, 0, 0, + 0, 0, 109, 76, 97, 121, + 101, 114, 84, 114, 97, 110, + 115, 102, 111, 114, 109, 0, + 3, 0, 3, 0, 4, 0, + 4, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 109, 80, + 114, 111, 106, 101, 99, 116, + 105, 111, 110, 0, 118, 76, + 97, 121, 101, 114, 81, 117, + 97, 100, 0, 171, 1, 0, + 3, 0, 1, 0, 4, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 118, 82, 101, 110, + 100, 101, 114, 84, 97, 114, + 103, 101, 116, 79, 102, 102, + 115, 101, 116, 0, 1, 0, + 3, 0, 1, 0, 4, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 118, 84, 101, 120, + 116, 117, 114, 101, 67, 111, + 111, 114, 100, 115, 0, 118, + 115, 95, 50, 95, 48, 0, + 77, 105, 99, 114, 111, 115, + 111, 102, 116, 32, 40, 82, + 41, 32, 72, 76, 83, 76, + 32, 83, 104, 97, 100, 101, + 114, 32, 67, 111, 109, 112, + 105, 108, 101, 114, 32, 57, + 46, 50, 57, 46, 57, 53, + 50, 46, 51, 49, 49, 49, + 0, 171, 81, 0, 0, 5, + 11, 0, 15, 160, 0, 0, + 0, 191, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 31, 0, 0, 2, + 0, 0, 0, 128, 0, 0, + 15, 144, 4, 0, 0, 4, + 0, 0, 3, 128, 0, 0, + 228, 144, 10, 0, 238, 160, + 10, 0, 228, 160, 5, 0, + 0, 3, 1, 0, 15, 128, + 0, 0, 85, 128, 1, 0, + 228, 160, 4, 0, 0, 4, + 0, 0, 15, 128, 0, 0, + 228, 160, 0, 0, 0, 128, + 1, 0, 228, 128, 4, 0, + 0, 4, 0, 0, 15, 128, + 2, 0, 228, 160, 0, 0, + 170, 144, 0, 0, 228, 128, + 4, 0, 0, 4, 0, 0, + 15, 128, 3, 0, 228, 160, + 0, 0, 255, 144, 0, 0, + 228, 128, 6, 0, 0, 2, + 1, 0, 1, 128, 0, 0, + 255, 128, 5, 0, 0, 3, + 0, 0, 7, 128, 0, 0, + 228, 128, 1, 0, 0, 128, + 2, 0, 0, 3, 0, 0, + 15, 128, 0, 0, 228, 128, + 8, 0, 228, 161, 4, 0, + 0, 4, 0, 0, 3, 128, + 0, 0, 228, 128, 0, 0, + 255, 128, 11, 0, 0, 160, + 5, 0, 0, 3, 1, 0, + 15, 128, 0, 0, 85, 128, + 5, 0, 228, 160, 4, 0, + 0, 4, 1, 0, 15, 128, + 4, 0, 228, 160, 0, 0, + 0, 128, 1, 0, 228, 128, + 5, 0, 0, 3, 0, 0, + 1, 128, 0, 0, 255, 128, + 0, 0, 170, 128, 4, 0, + 0, 4, 1, 0, 15, 128, + 6, 0, 228, 160, 0, 0, + 0, 128, 1, 0, 228, 128, + 4, 0, 0, 4, 0, 0, + 15, 192, 7, 0, 228, 160, + 0, 0, 255, 128, 1, 0, + 228, 128, 4, 0, 0, 4, + 0, 0, 3, 224, 0, 0, + 228, 144, 9, 0, 238, 160, + 9, 0, 228, 160, 255, 255, + 0, 0 +}; +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc LayerManagerD3D9Shaders.hlsl -ERGBAShader -nologo -Tps_2_0 +// -FhtmpShaderHeader -VnRGBAShaderPS +// +// +// Parameters: +// +// float fLayerOpacity; +// sampler2D s2D; +// +// +// Registers: +// +// Name Reg Size +// ------------- ----- ---- +// fLayerOpacity c0 1 +// s2D s0 1 +// + + ps_2_0 + dcl t0.xy + dcl_2d s0 + texld r0, t0, s0 + mul r0, r0, c0.x + mov oC0, r0 + +// approximately 3 instruction slots used (1 texture, 2 arithmetic) +#endif + +const BYTE RGBAShaderPS[] = +{ + 0, 2, 255, 255, 254, 255, + 45, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 127, 0, + 0, 0, 0, 2, 255, 255, + 2, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 120, 0, 0, 0, 68, 0, + 0, 0, 2, 0, 0, 0, + 1, 0, 0, 0, 84, 0, + 0, 0, 0, 0, 0, 0, + 100, 0, 0, 0, 3, 0, + 0, 0, 1, 0, 0, 0, + 104, 0, 0, 0, 0, 0, + 0, 0, 102, 76, 97, 121, + 101, 114, 79, 112, 97, 99, + 105, 116, 121, 0, 171, 171, + 0, 0, 3, 0, 1, 0, + 1, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 115, 50, + 68, 0, 4, 0, 12, 0, + 1, 0, 1, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 112, 115, 95, 50, 95, 48, + 0, 77, 105, 99, 114, 111, + 115, 111, 102, 116, 32, 40, + 82, 41, 32, 72, 76, 83, + 76, 32, 83, 104, 97, 100, + 101, 114, 32, 67, 111, 109, + 112, 105, 108, 101, 114, 32, + 57, 46, 50, 57, 46, 57, + 53, 50, 46, 51, 49, 49, + 49, 0, 31, 0, 0, 2, + 0, 0, 0, 128, 0, 0, + 3, 176, 31, 0, 0, 2, + 0, 0, 0, 144, 0, 8, + 15, 160, 66, 0, 0, 3, + 0, 0, 15, 128, 0, 0, + 228, 176, 0, 8, 228, 160, + 5, 0, 0, 3, 0, 0, + 15, 128, 0, 0, 228, 128, + 0, 0, 0, 160, 1, 0, + 0, 2, 0, 8, 15, 128, + 0, 0, 228, 128, 255, 255, + 0, 0 +}; +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc LayerManagerD3D9Shaders.hlsl -EComponentPass1Shader -nologo -Tps_2_0 +// -FhtmpShaderHeader -VnComponentPass1ShaderPS +// +// +// Parameters: +// +// float fLayerOpacity; +// sampler2D s2D; +// sampler2D s2DWhite; +// +// +// Registers: +// +// Name Reg Size +// ------------- ----- ---- +// fLayerOpacity c0 1 +// s2D s0 1 +// s2DWhite s1 1 +// + + ps_2_0 + def c1, 1, 0, 0, 0 + dcl t0.xy + dcl_2d s0 + dcl_2d s1 + texld r0, t0, s0 + texld r1, t0, s1 + add r0.xyz, r0, -r1 + add r0.xyz, r0, c1.x + mul r0.xyz, r0, c0.x + mov r1.xyz, r0 + mov r1.w, r0.y + mov oC0, r1 + +// approximately 8 instruction slots used (2 texture, 6 arithmetic) +#endif + +const BYTE ComponentPass1ShaderPS[] = +{ + 0, 2, 255, 255, 254, 255, + 57, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 175, 0, + 0, 0, 0, 2, 255, 255, + 3, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 168, 0, 0, 0, 88, 0, + 0, 0, 2, 0, 0, 0, + 1, 0, 0, 0, 104, 0, + 0, 0, 0, 0, 0, 0, + 120, 0, 0, 0, 3, 0, + 0, 0, 1, 0, 0, 0, + 124, 0, 0, 0, 0, 0, + 0, 0, 140, 0, 0, 0, + 3, 0, 1, 0, 1, 0, + 0, 0, 152, 0, 0, 0, + 0, 0, 0, 0, 102, 76, + 97, 121, 101, 114, 79, 112, + 97, 99, 105, 116, 121, 0, + 171, 171, 0, 0, 3, 0, + 1, 0, 1, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 115, 50, 68, 0, 4, 0, + 12, 0, 1, 0, 1, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 115, 50, 68, 87, + 104, 105, 116, 101, 0, 171, + 171, 171, 4, 0, 12, 0, + 1, 0, 1, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 112, 115, 95, 50, 95, 48, + 0, 77, 105, 99, 114, 111, + 115, 111, 102, 116, 32, 40, + 82, 41, 32, 72, 76, 83, + 76, 32, 83, 104, 97, 100, + 101, 114, 32, 67, 111, 109, + 112, 105, 108, 101, 114, 32, + 57, 46, 50, 57, 46, 57, + 53, 50, 46, 51, 49, 49, + 49, 0, 81, 0, 0, 5, + 1, 0, 15, 160, 0, 0, + 128, 63, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 31, 0, 0, 2, + 0, 0, 0, 128, 0, 0, + 3, 176, 31, 0, 0, 2, + 0, 0, 0, 144, 0, 8, + 15, 160, 31, 0, 0, 2, + 0, 0, 0, 144, 1, 8, + 15, 160, 66, 0, 0, 3, + 0, 0, 15, 128, 0, 0, + 228, 176, 0, 8, 228, 160, + 66, 0, 0, 3, 1, 0, + 15, 128, 0, 0, 228, 176, + 1, 8, 228, 160, 2, 0, + 0, 3, 0, 0, 7, 128, + 0, 0, 228, 128, 1, 0, + 228, 129, 2, 0, 0, 3, + 0, 0, 7, 128, 0, 0, + 228, 128, 1, 0, 0, 160, + 5, 0, 0, 3, 0, 0, + 7, 128, 0, 0, 228, 128, + 0, 0, 0, 160, 1, 0, + 0, 2, 1, 0, 7, 128, + 0, 0, 228, 128, 1, 0, + 0, 2, 1, 0, 8, 128, + 0, 0, 85, 128, 1, 0, + 0, 2, 0, 8, 15, 128, + 1, 0, 228, 128, 255, 255, + 0, 0 +}; +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc LayerManagerD3D9Shaders.hlsl -EComponentPass2Shader -nologo -Tps_2_0 +// -FhtmpShaderHeader -VnComponentPass2ShaderPS +// +// +// Parameters: +// +// float fLayerOpacity; +// sampler2D s2D; +// sampler2D s2DWhite; +// +// +// Registers: +// +// Name Reg Size +// ------------- ----- ---- +// fLayerOpacity c0 1 +// s2D s0 1 +// s2DWhite s1 1 +// + + ps_2_0 + def c1, 1, 0, 0, 0 + dcl t0.xy + dcl_2d s0 + dcl_2d s1 + texld r0, t0, s1 + texld r1, t0, s0 + add r0.x, -r0.y, r1.y + add r1.w, r0.x, c1.x + mul r0, r1, c0.x + mov oC0, r0 + +// approximately 6 instruction slots used (2 texture, 4 arithmetic) +#endif + +const BYTE ComponentPass2ShaderPS[] = +{ + 0, 2, 255, 255, 254, 255, + 57, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 175, 0, + 0, 0, 0, 2, 255, 255, + 3, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 168, 0, 0, 0, 88, 0, + 0, 0, 2, 0, 0, 0, + 1, 0, 0, 0, 104, 0, + 0, 0, 0, 0, 0, 0, + 120, 0, 0, 0, 3, 0, + 0, 0, 1, 0, 0, 0, + 124, 0, 0, 0, 0, 0, + 0, 0, 140, 0, 0, 0, + 3, 0, 1, 0, 1, 0, + 0, 0, 152, 0, 0, 0, + 0, 0, 0, 0, 102, 76, + 97, 121, 101, 114, 79, 112, + 97, 99, 105, 116, 121, 0, + 171, 171, 0, 0, 3, 0, + 1, 0, 1, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 115, 50, 68, 0, 4, 0, + 12, 0, 1, 0, 1, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 115, 50, 68, 87, + 104, 105, 116, 101, 0, 171, + 171, 171, 4, 0, 12, 0, + 1, 0, 1, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 112, 115, 95, 50, 95, 48, + 0, 77, 105, 99, 114, 111, + 115, 111, 102, 116, 32, 40, + 82, 41, 32, 72, 76, 83, + 76, 32, 83, 104, 97, 100, + 101, 114, 32, 67, 111, 109, + 112, 105, 108, 101, 114, 32, + 57, 46, 50, 57, 46, 57, + 53, 50, 46, 51, 49, 49, + 49, 0, 81, 0, 0, 5, + 1, 0, 15, 160, 0, 0, + 128, 63, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 31, 0, 0, 2, + 0, 0, 0, 128, 0, 0, + 3, 176, 31, 0, 0, 2, + 0, 0, 0, 144, 0, 8, + 15, 160, 31, 0, 0, 2, + 0, 0, 0, 144, 1, 8, + 15, 160, 66, 0, 0, 3, + 0, 0, 15, 128, 0, 0, + 228, 176, 1, 8, 228, 160, + 66, 0, 0, 3, 1, 0, + 15, 128, 0, 0, 228, 176, + 0, 8, 228, 160, 2, 0, + 0, 3, 0, 0, 1, 128, + 0, 0, 85, 129, 1, 0, + 85, 128, 2, 0, 0, 3, + 1, 0, 8, 128, 0, 0, + 0, 128, 1, 0, 0, 160, + 5, 0, 0, 3, 0, 0, + 15, 128, 1, 0, 228, 128, + 0, 0, 0, 160, 1, 0, + 0, 2, 0, 8, 15, 128, + 0, 0, 228, 128, 255, 255, + 0, 0 +}; +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc LayerManagerD3D9Shaders.hlsl -ERGBShader -nologo -Tps_2_0 +// -FhtmpShaderHeader -VnRGBShaderPS +// +// +// Parameters: +// +// float fLayerOpacity; +// sampler2D s2D; +// +// +// Registers: +// +// Name Reg Size +// ------------- ----- ---- +// fLayerOpacity c0 1 +// s2D s0 1 +// + + ps_2_0 + def c1, 1, 0, 0, 0 + dcl t0.xy + dcl_2d s0 + texld r0, t0, s0 + mov r0.w, c1.x + mul r0, r0, c0.x + mov oC0, r0 + +// approximately 4 instruction slots used (1 texture, 3 arithmetic) +#endif + +const BYTE RGBShaderPS[] = +{ + 0, 2, 255, 255, 254, 255, + 45, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 127, 0, + 0, 0, 0, 2, 255, 255, + 2, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 120, 0, 0, 0, 68, 0, + 0, 0, 2, 0, 0, 0, + 1, 0, 0, 0, 84, 0, + 0, 0, 0, 0, 0, 0, + 100, 0, 0, 0, 3, 0, + 0, 0, 1, 0, 0, 0, + 104, 0, 0, 0, 0, 0, + 0, 0, 102, 76, 97, 121, + 101, 114, 79, 112, 97, 99, + 105, 116, 121, 0, 171, 171, + 0, 0, 3, 0, 1, 0, + 1, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 115, 50, + 68, 0, 4, 0, 12, 0, + 1, 0, 1, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 112, 115, 95, 50, 95, 48, + 0, 77, 105, 99, 114, 111, + 115, 111, 102, 116, 32, 40, + 82, 41, 32, 72, 76, 83, + 76, 32, 83, 104, 97, 100, + 101, 114, 32, 67, 111, 109, + 112, 105, 108, 101, 114, 32, + 57, 46, 50, 57, 46, 57, + 53, 50, 46, 51, 49, 49, + 49, 0, 81, 0, 0, 5, + 1, 0, 15, 160, 0, 0, + 128, 63, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 31, 0, 0, 2, + 0, 0, 0, 128, 0, 0, + 3, 176, 31, 0, 0, 2, + 0, 0, 0, 144, 0, 8, + 15, 160, 66, 0, 0, 3, + 0, 0, 15, 128, 0, 0, + 228, 176, 0, 8, 228, 160, + 1, 0, 0, 2, 0, 0, + 8, 128, 1, 0, 0, 160, + 5, 0, 0, 3, 0, 0, + 15, 128, 0, 0, 228, 128, + 0, 0, 0, 160, 1, 0, + 0, 2, 0, 8, 15, 128, + 0, 0, 228, 128, 255, 255, + 0, 0 +}; +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc LayerManagerD3D9Shaders.hlsl -EYCbCrShader -nologo -Tps_2_0 +// -FhtmpShaderHeader -VnYCbCrShaderPS +// +// +// Parameters: +// +// float fLayerOpacity; +// sampler2D s2DCb; +// sampler2D s2DCr; +// sampler2D s2DY; +// +// +// Registers: +// +// Name Reg Size +// ------------- ----- ---- +// fLayerOpacity c0 1 +// s2DY s0 1 +// s2DCb s1 1 +// s2DCr s2 1 +// + + ps_2_0 + def c1, -0.5, -0.0625, 1.16400003, 1.59599996 + def c2, 0.813000023, 0.391000003, 2.01799989, 1 + dcl t0.xy + dcl_2d s0 + dcl_2d s1 + dcl_2d s2 + texld r0, t0, s2 + texld r1, t0, s0 + texld r2, t0, s1 + add r0.x, r0.w, c1.x + add r0.y, r1.w, c1.y + mul r0.y, r0.y, c1.z + mad r0.z, r0.x, -c2.x, r0.y + mad r1.x, r0.x, c1.w, r0.y + add r0.x, r2.w, c1.x + mad r1.y, r0.x, -c2.y, r0.z + mad r1.z, r0.x, c2.z, r0.y + mov r1.w, c2.w + mul r0, r1, c0.x + mov oC0, r0 + +// approximately 14 instruction slots used (3 texture, 11 arithmetic) +#endif + +const BYTE YCbCrShaderPS[] = +{ + 0, 2, 255, 255, 254, 255, + 68, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 219, 0, + 0, 0, 0, 2, 255, 255, + 4, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 212, 0, 0, 0, 108, 0, + 0, 0, 2, 0, 0, 0, + 1, 0, 0, 0, 124, 0, + 0, 0, 0, 0, 0, 0, + 140, 0, 0, 0, 3, 0, + 1, 0, 1, 0, 0, 0, + 148, 0, 0, 0, 0, 0, + 0, 0, 164, 0, 0, 0, + 3, 0, 2, 0, 1, 0, + 0, 0, 172, 0, 0, 0, + 0, 0, 0, 0, 188, 0, + 0, 0, 3, 0, 0, 0, + 1, 0, 0, 0, 196, 0, + 0, 0, 0, 0, 0, 0, + 102, 76, 97, 121, 101, 114, + 79, 112, 97, 99, 105, 116, + 121, 0, 171, 171, 0, 0, + 3, 0, 1, 0, 1, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 115, 50, 68, 67, + 98, 0, 171, 171, 4, 0, + 12, 0, 1, 0, 1, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 115, 50, 68, 67, + 114, 0, 171, 171, 4, 0, + 12, 0, 1, 0, 1, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 115, 50, 68, 89, + 0, 171, 171, 171, 4, 0, + 12, 0, 1, 0, 1, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 112, 115, 95, 50, + 95, 48, 0, 77, 105, 99, + 114, 111, 115, 111, 102, 116, + 32, 40, 82, 41, 32, 72, + 76, 83, 76, 32, 83, 104, + 97, 100, 101, 114, 32, 67, + 111, 109, 112, 105, 108, 101, + 114, 32, 57, 46, 50, 57, + 46, 57, 53, 50, 46, 51, + 49, 49, 49, 0, 81, 0, + 0, 5, 1, 0, 15, 160, + 0, 0, 0, 191, 0, 0, + 128, 189, 244, 253, 148, 63, + 186, 73, 204, 63, 81, 0, + 0, 5, 2, 0, 15, 160, + 197, 32, 80, 63, 39, 49, + 200, 62, 233, 38, 1, 64, + 0, 0, 128, 63, 31, 0, + 0, 2, 0, 0, 0, 128, + 0, 0, 3, 176, 31, 0, + 0, 2, 0, 0, 0, 144, + 0, 8, 15, 160, 31, 0, + 0, 2, 0, 0, 0, 144, + 1, 8, 15, 160, 31, 0, + 0, 2, 0, 0, 0, 144, + 2, 8, 15, 160, 66, 0, + 0, 3, 0, 0, 15, 128, + 0, 0, 228, 176, 2, 8, + 228, 160, 66, 0, 0, 3, + 1, 0, 15, 128, 0, 0, + 228, 176, 0, 8, 228, 160, + 66, 0, 0, 3, 2, 0, + 15, 128, 0, 0, 228, 176, + 1, 8, 228, 160, 2, 0, + 0, 3, 0, 0, 1, 128, + 0, 0, 255, 128, 1, 0, + 0, 160, 2, 0, 0, 3, + 0, 0, 2, 128, 1, 0, + 255, 128, 1, 0, 85, 160, + 5, 0, 0, 3, 0, 0, + 2, 128, 0, 0, 85, 128, + 1, 0, 170, 160, 4, 0, + 0, 4, 0, 0, 4, 128, + 0, 0, 0, 128, 2, 0, + 0, 161, 0, 0, 85, 128, + 4, 0, 0, 4, 1, 0, + 1, 128, 0, 0, 0, 128, + 1, 0, 255, 160, 0, 0, + 85, 128, 2, 0, 0, 3, + 0, 0, 1, 128, 2, 0, + 255, 128, 1, 0, 0, 160, + 4, 0, 0, 4, 1, 0, + 2, 128, 0, 0, 0, 128, + 2, 0, 85, 161, 0, 0, + 170, 128, 4, 0, 0, 4, + 1, 0, 4, 128, 0, 0, + 0, 128, 2, 0, 170, 160, + 0, 0, 85, 128, 1, 0, + 0, 2, 1, 0, 8, 128, + 2, 0, 255, 160, 5, 0, + 0, 3, 0, 0, 15, 128, + 1, 0, 228, 128, 0, 0, + 0, 160, 1, 0, 0, 2, + 0, 8, 15, 128, 0, 0, + 228, 128, 255, 255, 0, 0 +}; +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc LayerManagerD3D9Shaders.hlsl -ESolidColorShader -nologo -Tps_2_0 +// -FhtmpShaderHeader -VnSolidColorShaderPS +// +// +// Parameters: +// +// float4 fLayerColor; +// +// +// Registers: +// +// Name Reg Size +// ------------ ----- ---- +// fLayerColor c0 1 +// + + ps_2_0 + mov oC0, c0 + +// approximately 1 instruction slot used +#endif + +const BYTE SolidColorShaderPS[] = +{ + 0, 2, 255, 255, 254, 255, + 34, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 83, 0, + 0, 0, 0, 2, 255, 255, + 1, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 76, 0, 0, 0, 48, 0, + 0, 0, 2, 0, 0, 0, + 1, 0, 0, 0, 60, 0, + 0, 0, 0, 0, 0, 0, + 102, 76, 97, 121, 101, 114, + 67, 111, 108, 111, 114, 0, + 1, 0, 3, 0, 1, 0, + 4, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 112, 115, + 95, 50, 95, 48, 0, 77, + 105, 99, 114, 111, 115, 111, + 102, 116, 32, 40, 82, 41, + 32, 72, 76, 83, 76, 32, + 83, 104, 97, 100, 101, 114, + 32, 67, 111, 109, 112, 105, + 108, 101, 114, 32, 57, 46, + 50, 57, 46, 57, 53, 50, + 46, 51, 49, 49, 49, 0, + 1, 0, 0, 2, 0, 8, + 15, 128, 0, 0, 228, 160, + 255, 255, 0, 0 +}; +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc LayerManagerD3D9Shaders.hlsl -ELayerQuadVSMask -nologo +// -FhtmpShaderHeader -VnLayerQuadVSMask +// +// +// Parameters: +// +// float4x4 mLayerTransform; +// float4x4 mProjection; +// float4 vLayerQuad; +// float4 vMaskQuad; +// float4 vRenderTargetOffset; +// float4 vTextureCoords; +// +// +// Registers: +// +// Name Reg Size +// ------------------- ----- ---- +// mLayerTransform c0 4 +// mProjection c4 4 +// vRenderTargetOffset c8 1 +// vTextureCoords c9 1 +// vLayerQuad c10 1 +// vMaskQuad c11 1 +// + + vs_2_0 + def c12, -0.5, 0, 0, 0 + dcl_position v0 + mad r0.xy, v0, c10.zwzw, c10 + mul r1, r0.y, c1 + mad r0, c0, r0.x, r1 + add r0, r0, c3 + rcp r1.x, r0.w + mul r1.xyz, r0, r1.x + mov r1.w, r0.w + add r0.xy, r0, -c11 + add r1, r1, -c8 + mad r0.zw, r1.xyxy, r1.w, c12.x + mul r2, r0.w, c5 + mad r2, c4, r0.z, r2 + mul r0.z, r1.w, r1.z + mad r2, c6, r0.z, r2 + mad oPos, c7, r1.w, r2 + rcp r0.z, c11.z + mul oT1.x, r0.z, r0.x + rcp r0.x, c11.w + mul oT1.y, r0.x, r0.y + mad oT0.xy, v0, c9.zwzw, c9 + +// approximately 20 instruction slots used +#endif + +const BYTE LayerQuadVSMask[] = +{ + 0, 2, 254, 255, 254, 255, + 86, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 34, 1, + 0, 0, 0, 2, 254, 255, + 6, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 27, 1, 0, 0, 148, 0, + 0, 0, 2, 0, 0, 0, + 4, 0, 0, 0, 164, 0, + 0, 0, 0, 0, 0, 0, + 180, 0, 0, 0, 2, 0, + 4, 0, 4, 0, 0, 0, + 164, 0, 0, 0, 0, 0, + 0, 0, 192, 0, 0, 0, + 2, 0, 10, 0, 1, 0, + 0, 0, 204, 0, 0, 0, + 0, 0, 0, 0, 220, 0, + 0, 0, 2, 0, 11, 0, + 1, 0, 0, 0, 204, 0, + 0, 0, 0, 0, 0, 0, + 230, 0, 0, 0, 2, 0, + 8, 0, 1, 0, 0, 0, + 252, 0, 0, 0, 0, 0, + 0, 0, 12, 1, 0, 0, + 2, 0, 9, 0, 1, 0, + 0, 0, 204, 0, 0, 0, + 0, 0, 0, 0, 109, 76, + 97, 121, 101, 114, 84, 114, + 97, 110, 115, 102, 111, 114, + 109, 0, 3, 0, 3, 0, + 4, 0, 4, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 109, 80, 114, 111, 106, 101, + 99, 116, 105, 111, 110, 0, + 118, 76, 97, 121, 101, 114, + 81, 117, 97, 100, 0, 171, + 1, 0, 3, 0, 1, 0, + 4, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 118, 77, + 97, 115, 107, 81, 117, 97, + 100, 0, 118, 82, 101, 110, + 100, 101, 114, 84, 97, 114, + 103, 101, 116, 79, 102, 102, + 115, 101, 116, 0, 171, 171, + 1, 0, 3, 0, 1, 0, + 4, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 118, 84, + 101, 120, 116, 117, 114, 101, + 67, 111, 111, 114, 100, 115, + 0, 118, 115, 95, 50, 95, + 48, 0, 77, 105, 99, 114, + 111, 115, 111, 102, 116, 32, + 40, 82, 41, 32, 72, 76, + 83, 76, 32, 83, 104, 97, + 100, 101, 114, 32, 67, 111, + 109, 112, 105, 108, 101, 114, + 32, 57, 46, 50, 57, 46, + 57, 53, 50, 46, 51, 49, + 49, 49, 0, 171, 81, 0, + 0, 5, 12, 0, 15, 160, + 0, 0, 0, 191, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 31, 0, + 0, 2, 0, 0, 0, 128, + 0, 0, 15, 144, 4, 0, + 0, 4, 0, 0, 3, 128, + 0, 0, 228, 144, 10, 0, + 238, 160, 10, 0, 228, 160, + 5, 0, 0, 3, 1, 0, + 15, 128, 0, 0, 85, 128, + 1, 0, 228, 160, 4, 0, + 0, 4, 0, 0, 15, 128, + 0, 0, 228, 160, 0, 0, + 0, 128, 1, 0, 228, 128, + 2, 0, 0, 3, 0, 0, + 15, 128, 0, 0, 228, 128, + 3, 0, 228, 160, 6, 0, + 0, 2, 1, 0, 1, 128, + 0, 0, 255, 128, 5, 0, + 0, 3, 1, 0, 7, 128, + 0, 0, 228, 128, 1, 0, + 0, 128, 1, 0, 0, 2, + 1, 0, 8, 128, 0, 0, + 255, 128, 2, 0, 0, 3, + 0, 0, 3, 128, 0, 0, + 228, 128, 11, 0, 228, 161, + 2, 0, 0, 3, 1, 0, + 15, 128, 1, 0, 228, 128, + 8, 0, 228, 161, 4, 0, + 0, 4, 0, 0, 12, 128, + 1, 0, 68, 128, 1, 0, + 255, 128, 12, 0, 0, 160, + 5, 0, 0, 3, 2, 0, + 15, 128, 0, 0, 255, 128, + 5, 0, 228, 160, 4, 0, + 0, 4, 2, 0, 15, 128, + 4, 0, 228, 160, 0, 0, + 170, 128, 2, 0, 228, 128, + 5, 0, 0, 3, 0, 0, + 4, 128, 1, 0, 255, 128, + 1, 0, 170, 128, 4, 0, + 0, 4, 2, 0, 15, 128, + 6, 0, 228, 160, 0, 0, + 170, 128, 2, 0, 228, 128, + 4, 0, 0, 4, 0, 0, + 15, 192, 7, 0, 228, 160, + 1, 0, 255, 128, 2, 0, + 228, 128, 6, 0, 0, 2, + 0, 0, 4, 128, 11, 0, + 170, 160, 5, 0, 0, 3, + 1, 0, 1, 224, 0, 0, + 170, 128, 0, 0, 0, 128, + 6, 0, 0, 2, 0, 0, + 1, 128, 11, 0, 255, 160, + 5, 0, 0, 3, 1, 0, + 2, 224, 0, 0, 0, 128, + 0, 0, 85, 128, 4, 0, + 0, 4, 0, 0, 3, 224, + 0, 0, 228, 144, 9, 0, + 238, 160, 9, 0, 228, 160, + 255, 255, 0, 0 +}; +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc LayerManagerD3D9Shaders.hlsl -ELayerQuadVSMask3D -nologo +// -FhtmpShaderHeader -VnLayerQuadVSMask3D +// +// +// Parameters: +// +// float4x4 mLayerTransform; +// float4x4 mProjection; +// float4 vLayerQuad; +// float4 vMaskQuad; +// float4 vRenderTargetOffset; +// float4 vTextureCoords; +// +// +// Registers: +// +// Name Reg Size +// ------------------- ----- ---- +// mLayerTransform c0 4 +// mProjection c4 4 +// vRenderTargetOffset c8 1 +// vTextureCoords c9 1 +// vLayerQuad c10 1 +// vMaskQuad c11 1 +// + + vs_2_0 + def c12, -0.5, 1, 0, 0 + dcl_position v0 + mad r0.xy, v0, c10.zwzw, c10 + mul r1, r0.y, c1 + mad r0, c0, r0.x, r1 + add r0, r0, c3 + rcp r1.x, r0.w + mul r2.xyz, r0, r1.x + mad r0.xy, r0, r1.x, -c11 + mov r2.w, r0.w + add r1, r2, -c8 + mad r0.zw, r1.xyxy, r1.w, c12.x + mul r3, r0.w, c5 + mad r3, c4, r0.z, r3 + mul r0.z, r1.w, r1.z + mad r3, c6, r0.z, r3 + mad oPos, c7, r1.w, r3 + rcp r0.z, c11.z + mul r1.x, r0.z, r0.x + rcp r0.x, c11.w + mul r1.y, r0.x, r0.y + mov r1.z, c12.y + mul oT1.xyz, r2.w, r1 + mad oT0.xy, v0, c9.zwzw, c9 + +// approximately 22 instruction slots used +#endif + +const BYTE LayerQuadVSMask3D[] = +{ + 0, 2, 254, 255, 254, 255, + 86, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 34, 1, + 0, 0, 0, 2, 254, 255, + 6, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 27, 1, 0, 0, 148, 0, + 0, 0, 2, 0, 0, 0, + 4, 0, 0, 0, 164, 0, + 0, 0, 0, 0, 0, 0, + 180, 0, 0, 0, 2, 0, + 4, 0, 4, 0, 0, 0, + 164, 0, 0, 0, 0, 0, + 0, 0, 192, 0, 0, 0, + 2, 0, 10, 0, 1, 0, + 0, 0, 204, 0, 0, 0, + 0, 0, 0, 0, 220, 0, + 0, 0, 2, 0, 11, 0, + 1, 0, 0, 0, 204, 0, + 0, 0, 0, 0, 0, 0, + 230, 0, 0, 0, 2, 0, + 8, 0, 1, 0, 0, 0, + 252, 0, 0, 0, 0, 0, + 0, 0, 12, 1, 0, 0, + 2, 0, 9, 0, 1, 0, + 0, 0, 204, 0, 0, 0, + 0, 0, 0, 0, 109, 76, + 97, 121, 101, 114, 84, 114, + 97, 110, 115, 102, 111, 114, + 109, 0, 3, 0, 3, 0, + 4, 0, 4, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 109, 80, 114, 111, 106, 101, + 99, 116, 105, 111, 110, 0, + 118, 76, 97, 121, 101, 114, + 81, 117, 97, 100, 0, 171, + 1, 0, 3, 0, 1, 0, + 4, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 118, 77, + 97, 115, 107, 81, 117, 97, + 100, 0, 118, 82, 101, 110, + 100, 101, 114, 84, 97, 114, + 103, 101, 116, 79, 102, 102, + 115, 101, 116, 0, 171, 171, + 1, 0, 3, 0, 1, 0, + 4, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 118, 84, + 101, 120, 116, 117, 114, 101, + 67, 111, 111, 114, 100, 115, + 0, 118, 115, 95, 50, 95, + 48, 0, 77, 105, 99, 114, + 111, 115, 111, 102, 116, 32, + 40, 82, 41, 32, 72, 76, + 83, 76, 32, 83, 104, 97, + 100, 101, 114, 32, 67, 111, + 109, 112, 105, 108, 101, 114, + 32, 57, 46, 50, 57, 46, + 57, 53, 50, 46, 51, 49, + 49, 49, 0, 171, 81, 0, + 0, 5, 12, 0, 15, 160, + 0, 0, 0, 191, 0, 0, + 128, 63, 0, 0, 0, 0, + 0, 0, 0, 0, 31, 0, + 0, 2, 0, 0, 0, 128, + 0, 0, 15, 144, 4, 0, + 0, 4, 0, 0, 3, 128, + 0, 0, 228, 144, 10, 0, + 238, 160, 10, 0, 228, 160, + 5, 0, 0, 3, 1, 0, + 15, 128, 0, 0, 85, 128, + 1, 0, 228, 160, 4, 0, + 0, 4, 0, 0, 15, 128, + 0, 0, 228, 160, 0, 0, + 0, 128, 1, 0, 228, 128, + 2, 0, 0, 3, 0, 0, + 15, 128, 0, 0, 228, 128, + 3, 0, 228, 160, 6, 0, + 0, 2, 1, 0, 1, 128, + 0, 0, 255, 128, 5, 0, + 0, 3, 2, 0, 7, 128, + 0, 0, 228, 128, 1, 0, + 0, 128, 4, 0, 0, 4, + 0, 0, 3, 128, 0, 0, + 228, 128, 1, 0, 0, 128, + 11, 0, 228, 161, 1, 0, + 0, 2, 2, 0, 8, 128, + 0, 0, 255, 128, 2, 0, + 0, 3, 1, 0, 15, 128, + 2, 0, 228, 128, 8, 0, + 228, 161, 4, 0, 0, 4, + 0, 0, 12, 128, 1, 0, + 68, 128, 1, 0, 255, 128, + 12, 0, 0, 160, 5, 0, + 0, 3, 3, 0, 15, 128, + 0, 0, 255, 128, 5, 0, + 228, 160, 4, 0, 0, 4, + 3, 0, 15, 128, 4, 0, + 228, 160, 0, 0, 170, 128, + 3, 0, 228, 128, 5, 0, + 0, 3, 0, 0, 4, 128, + 1, 0, 255, 128, 1, 0, + 170, 128, 4, 0, 0, 4, + 3, 0, 15, 128, 6, 0, + 228, 160, 0, 0, 170, 128, + 3, 0, 228, 128, 4, 0, + 0, 4, 0, 0, 15, 192, + 7, 0, 228, 160, 1, 0, + 255, 128, 3, 0, 228, 128, + 6, 0, 0, 2, 0, 0, + 4, 128, 11, 0, 170, 160, + 5, 0, 0, 3, 1, 0, + 1, 128, 0, 0, 170, 128, + 0, 0, 0, 128, 6, 0, + 0, 2, 0, 0, 1, 128, + 11, 0, 255, 160, 5, 0, + 0, 3, 1, 0, 2, 128, + 0, 0, 0, 128, 0, 0, + 85, 128, 1, 0, 0, 2, + 1, 0, 4, 128, 12, 0, + 85, 160, 5, 0, 0, 3, + 1, 0, 7, 224, 2, 0, + 255, 128, 1, 0, 228, 128, + 4, 0, 0, 4, 0, 0, + 3, 224, 0, 0, 228, 144, + 9, 0, 238, 160, 9, 0, + 228, 160, 255, 255, 0, 0 +}; +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc LayerManagerD3D9Shaders.hlsl -ERGBAShaderMask -nologo -Tps_2_0 +// -FhtmpShaderHeader -VnRGBAShaderPSMask +// +// +// Parameters: +// +// float fLayerOpacity; +// sampler2D s2D; +// sampler2D s2DMask; +// +// +// Registers: +// +// Name Reg Size +// ------------- ----- ---- +// fLayerOpacity c0 1 +// s2D s0 1 +// s2DMask s1 1 +// + + ps_2_0 + dcl t0.xy + dcl t1.xy + dcl_2d s0 + dcl_2d s1 + texld r0, t0, s0 + texld r1, t1, s1 + mul r0, r0, c0.x + mul r0, r1.w, r0 + mov oC0, r0 + +// approximately 5 instruction slots used (2 texture, 3 arithmetic) +#endif + +const BYTE RGBAShaderPSMask[] = +{ + 0, 2, 255, 255, 254, 255, + 56, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 171, 0, + 0, 0, 0, 2, 255, 255, + 3, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 164, 0, 0, 0, 88, 0, + 0, 0, 2, 0, 0, 0, + 1, 0, 0, 0, 104, 0, + 0, 0, 0, 0, 0, 0, + 120, 0, 0, 0, 3, 0, + 0, 0, 1, 0, 0, 0, + 124, 0, 0, 0, 0, 0, + 0, 0, 140, 0, 0, 0, + 3, 0, 1, 0, 1, 0, + 0, 0, 148, 0, 0, 0, + 0, 0, 0, 0, 102, 76, + 97, 121, 101, 114, 79, 112, + 97, 99, 105, 116, 121, 0, + 171, 171, 0, 0, 3, 0, + 1, 0, 1, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 115, 50, 68, 0, 4, 0, + 12, 0, 1, 0, 1, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 115, 50, 68, 77, + 97, 115, 107, 0, 4, 0, + 12, 0, 1, 0, 1, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 112, 115, 95, 50, + 95, 48, 0, 77, 105, 99, + 114, 111, 115, 111, 102, 116, + 32, 40, 82, 41, 32, 72, + 76, 83, 76, 32, 83, 104, + 97, 100, 101, 114, 32, 67, + 111, 109, 112, 105, 108, 101, + 114, 32, 57, 46, 50, 57, + 46, 57, 53, 50, 46, 51, + 49, 49, 49, 0, 31, 0, + 0, 2, 0, 0, 0, 128, + 0, 0, 3, 176, 31, 0, + 0, 2, 0, 0, 0, 128, + 1, 0, 3, 176, 31, 0, + 0, 2, 0, 0, 0, 144, + 0, 8, 15, 160, 31, 0, + 0, 2, 0, 0, 0, 144, + 1, 8, 15, 160, 66, 0, + 0, 3, 0, 0, 15, 128, + 0, 0, 228, 176, 0, 8, + 228, 160, 66, 0, 0, 3, + 1, 0, 15, 128, 1, 0, + 228, 176, 1, 8, 228, 160, + 5, 0, 0, 3, 0, 0, + 15, 128, 0, 0, 228, 128, + 0, 0, 0, 160, 5, 0, + 0, 3, 0, 0, 15, 128, + 1, 0, 255, 128, 0, 0, + 228, 128, 1, 0, 0, 2, + 0, 8, 15, 128, 0, 0, + 228, 128, 255, 255, 0, 0 +}; +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc LayerManagerD3D9Shaders.hlsl -ERGBAShaderMask3D -nologo -Tps_2_0 +// -FhtmpShaderHeader -VnRGBAShaderPSMask3D +// +// +// Parameters: +// +// float fLayerOpacity; +// sampler2D s2D; +// sampler2D s2DMask; +// +// +// Registers: +// +// Name Reg Size +// ------------- ----- ---- +// fLayerOpacity c0 1 +// s2D s0 1 +// s2DMask s1 1 +// + + ps_2_0 + dcl t0.xy + dcl t1.xyz + dcl_2d s0 + dcl_2d s1 + texld r0, t0, s0 + rcp r1.w, t1.z + mul r1.xy, r1.w, t1 + texld r1, r1, s1 + mul r0, r0, c0.x + mul r0, r1.w, r0 + mov oC0, r0 + +// approximately 7 instruction slots used (2 texture, 5 arithmetic) +#endif + +const BYTE RGBAShaderPSMask3D[] = +{ + 0, 2, 255, 255, 254, 255, + 56, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 171, 0, + 0, 0, 0, 2, 255, 255, + 3, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 164, 0, 0, 0, 88, 0, + 0, 0, 2, 0, 0, 0, + 1, 0, 0, 0, 104, 0, + 0, 0, 0, 0, 0, 0, + 120, 0, 0, 0, 3, 0, + 0, 0, 1, 0, 0, 0, + 124, 0, 0, 0, 0, 0, + 0, 0, 140, 0, 0, 0, + 3, 0, 1, 0, 1, 0, + 0, 0, 148, 0, 0, 0, + 0, 0, 0, 0, 102, 76, + 97, 121, 101, 114, 79, 112, + 97, 99, 105, 116, 121, 0, + 171, 171, 0, 0, 3, 0, + 1, 0, 1, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 115, 50, 68, 0, 4, 0, + 12, 0, 1, 0, 1, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 115, 50, 68, 77, + 97, 115, 107, 0, 4, 0, + 12, 0, 1, 0, 1, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 112, 115, 95, 50, + 95, 48, 0, 77, 105, 99, + 114, 111, 115, 111, 102, 116, + 32, 40, 82, 41, 32, 72, + 76, 83, 76, 32, 83, 104, + 97, 100, 101, 114, 32, 67, + 111, 109, 112, 105, 108, 101, + 114, 32, 57, 46, 50, 57, + 46, 57, 53, 50, 46, 51, + 49, 49, 49, 0, 31, 0, + 0, 2, 0, 0, 0, 128, + 0, 0, 3, 176, 31, 0, + 0, 2, 0, 0, 0, 128, + 1, 0, 7, 176, 31, 0, + 0, 2, 0, 0, 0, 144, + 0, 8, 15, 160, 31, 0, + 0, 2, 0, 0, 0, 144, + 1, 8, 15, 160, 66, 0, + 0, 3, 0, 0, 15, 128, + 0, 0, 228, 176, 0, 8, + 228, 160, 6, 0, 0, 2, + 1, 0, 8, 128, 1, 0, + 170, 176, 5, 0, 0, 3, + 1, 0, 3, 128, 1, 0, + 255, 128, 1, 0, 228, 176, + 66, 0, 0, 3, 1, 0, + 15, 128, 1, 0, 228, 128, + 1, 8, 228, 160, 5, 0, + 0, 3, 0, 0, 15, 128, + 0, 0, 228, 128, 0, 0, + 0, 160, 5, 0, 0, 3, + 0, 0, 15, 128, 1, 0, + 255, 128, 0, 0, 228, 128, + 1, 0, 0, 2, 0, 8, + 15, 128, 0, 0, 228, 128, + 255, 255, 0, 0 +}; +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc LayerManagerD3D9Shaders.hlsl -EComponentPass1ShaderMask -nologo +// -Tps_2_0 -FhtmpShaderHeader -VnComponentPass1ShaderPSMask +// +// +// Parameters: +// +// float fLayerOpacity; +// sampler2D s2D; +// sampler2D s2DMask; +// sampler2D s2DWhite; +// +// +// Registers: +// +// Name Reg Size +// ------------- ----- ---- +// fLayerOpacity c0 1 +// s2D s0 1 +// s2DWhite s1 1 +// s2DMask s2 1 +// + + ps_2_0 + def c1, 1, 0, 0, 0 + dcl t0.xy + dcl t1.xy + dcl_2d s0 + dcl_2d s1 + dcl_2d s2 + texld r0, t0, s0 + texld r1, t0, s1 + texld r2, t1, s2 + add r0.xyz, r0, -r1 + add r0.xyz, r0, c1.x + mul r0.xyz, r0, c0.x + mul r0.xyz, r2.w, r0 + mov r1.xyz, r0 + mov r1.w, r0.y + mov oC0, r1 + +// approximately 10 instruction slots used (3 texture, 7 arithmetic) +#endif + +const BYTE ComponentPass1ShaderPSMask[] = +{ + 0, 2, 255, 255, 254, 255, + 68, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 219, 0, + 0, 0, 0, 2, 255, 255, + 4, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 212, 0, 0, 0, 108, 0, + 0, 0, 2, 0, 0, 0, + 1, 0, 0, 0, 124, 0, + 0, 0, 0, 0, 0, 0, + 140, 0, 0, 0, 3, 0, + 0, 0, 1, 0, 0, 0, + 144, 0, 0, 0, 0, 0, + 0, 0, 160, 0, 0, 0, + 3, 0, 2, 0, 1, 0, + 0, 0, 168, 0, 0, 0, + 0, 0, 0, 0, 184, 0, + 0, 0, 3, 0, 1, 0, + 1, 0, 0, 0, 196, 0, + 0, 0, 0, 0, 0, 0, + 102, 76, 97, 121, 101, 114, + 79, 112, 97, 99, 105, 116, + 121, 0, 171, 171, 0, 0, + 3, 0, 1, 0, 1, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 115, 50, 68, 0, + 4, 0, 12, 0, 1, 0, + 1, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 115, 50, + 68, 77, 97, 115, 107, 0, + 4, 0, 12, 0, 1, 0, + 1, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 115, 50, + 68, 87, 104, 105, 116, 101, + 0, 171, 171, 171, 4, 0, + 12, 0, 1, 0, 1, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 112, 115, 95, 50, + 95, 48, 0, 77, 105, 99, + 114, 111, 115, 111, 102, 116, + 32, 40, 82, 41, 32, 72, + 76, 83, 76, 32, 83, 104, + 97, 100, 101, 114, 32, 67, + 111, 109, 112, 105, 108, 101, + 114, 32, 57, 46, 50, 57, + 46, 57, 53, 50, 46, 51, + 49, 49, 49, 0, 81, 0, + 0, 5, 1, 0, 15, 160, + 0, 0, 128, 63, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 31, 0, + 0, 2, 0, 0, 0, 128, + 0, 0, 3, 176, 31, 0, + 0, 2, 0, 0, 0, 128, + 1, 0, 3, 176, 31, 0, + 0, 2, 0, 0, 0, 144, + 0, 8, 15, 160, 31, 0, + 0, 2, 0, 0, 0, 144, + 1, 8, 15, 160, 31, 0, + 0, 2, 0, 0, 0, 144, + 2, 8, 15, 160, 66, 0, + 0, 3, 0, 0, 15, 128, + 0, 0, 228, 176, 0, 8, + 228, 160, 66, 0, 0, 3, + 1, 0, 15, 128, 0, 0, + 228, 176, 1, 8, 228, 160, + 66, 0, 0, 3, 2, 0, + 15, 128, 1, 0, 228, 176, + 2, 8, 228, 160, 2, 0, + 0, 3, 0, 0, 7, 128, + 0, 0, 228, 128, 1, 0, + 228, 129, 2, 0, 0, 3, + 0, 0, 7, 128, 0, 0, + 228, 128, 1, 0, 0, 160, + 5, 0, 0, 3, 0, 0, + 7, 128, 0, 0, 228, 128, + 0, 0, 0, 160, 5, 0, + 0, 3, 0, 0, 7, 128, + 2, 0, 255, 128, 0, 0, + 228, 128, 1, 0, 0, 2, + 1, 0, 7, 128, 0, 0, + 228, 128, 1, 0, 0, 2, + 1, 0, 8, 128, 0, 0, + 85, 128, 1, 0, 0, 2, + 0, 8, 15, 128, 1, 0, + 228, 128, 255, 255, 0, 0 +}; +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc LayerManagerD3D9Shaders.hlsl -EComponentPass2ShaderMask -nologo +// -Tps_2_0 -FhtmpShaderHeader -VnComponentPass2ShaderPSMask +// +// +// Parameters: +// +// float fLayerOpacity; +// sampler2D s2D; +// sampler2D s2DMask; +// sampler2D s2DWhite; +// +// +// Registers: +// +// Name Reg Size +// ------------- ----- ---- +// fLayerOpacity c0 1 +// s2D s0 1 +// s2DWhite s1 1 +// s2DMask s2 1 +// + + ps_2_0 + def c1, 1, 0, 0, 0 + dcl t0.xy + dcl t1.xy + dcl_2d s0 + dcl_2d s1 + dcl_2d s2 + texld r0, t0, s1 + texld r1, t0, s0 + texld r2, t1, s2 + add r0.x, -r0.y, r1.y + add r1.w, r0.x, c1.x + mul r0, r1, c0.x + mul r0, r2.w, r0 + mov oC0, r0 + +// approximately 8 instruction slots used (3 texture, 5 arithmetic) +#endif + +const BYTE ComponentPass2ShaderPSMask[] = +{ + 0, 2, 255, 255, 254, 255, + 68, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 219, 0, + 0, 0, 0, 2, 255, 255, + 4, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 212, 0, 0, 0, 108, 0, + 0, 0, 2, 0, 0, 0, + 1, 0, 0, 0, 124, 0, + 0, 0, 0, 0, 0, 0, + 140, 0, 0, 0, 3, 0, + 0, 0, 1, 0, 0, 0, + 144, 0, 0, 0, 0, 0, + 0, 0, 160, 0, 0, 0, + 3, 0, 2, 0, 1, 0, + 0, 0, 168, 0, 0, 0, + 0, 0, 0, 0, 184, 0, + 0, 0, 3, 0, 1, 0, + 1, 0, 0, 0, 196, 0, + 0, 0, 0, 0, 0, 0, + 102, 76, 97, 121, 101, 114, + 79, 112, 97, 99, 105, 116, + 121, 0, 171, 171, 0, 0, + 3, 0, 1, 0, 1, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 115, 50, 68, 0, + 4, 0, 12, 0, 1, 0, + 1, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 115, 50, + 68, 77, 97, 115, 107, 0, + 4, 0, 12, 0, 1, 0, + 1, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 115, 50, + 68, 87, 104, 105, 116, 101, + 0, 171, 171, 171, 4, 0, + 12, 0, 1, 0, 1, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 112, 115, 95, 50, + 95, 48, 0, 77, 105, 99, + 114, 111, 115, 111, 102, 116, + 32, 40, 82, 41, 32, 72, + 76, 83, 76, 32, 83, 104, + 97, 100, 101, 114, 32, 67, + 111, 109, 112, 105, 108, 101, + 114, 32, 57, 46, 50, 57, + 46, 57, 53, 50, 46, 51, + 49, 49, 49, 0, 81, 0, + 0, 5, 1, 0, 15, 160, + 0, 0, 128, 63, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 31, 0, + 0, 2, 0, 0, 0, 128, + 0, 0, 3, 176, 31, 0, + 0, 2, 0, 0, 0, 128, + 1, 0, 3, 176, 31, 0, + 0, 2, 0, 0, 0, 144, + 0, 8, 15, 160, 31, 0, + 0, 2, 0, 0, 0, 144, + 1, 8, 15, 160, 31, 0, + 0, 2, 0, 0, 0, 144, + 2, 8, 15, 160, 66, 0, + 0, 3, 0, 0, 15, 128, + 0, 0, 228, 176, 1, 8, + 228, 160, 66, 0, 0, 3, + 1, 0, 15, 128, 0, 0, + 228, 176, 0, 8, 228, 160, + 66, 0, 0, 3, 2, 0, + 15, 128, 1, 0, 228, 176, + 2, 8, 228, 160, 2, 0, + 0, 3, 0, 0, 1, 128, + 0, 0, 85, 129, 1, 0, + 85, 128, 2, 0, 0, 3, + 1, 0, 8, 128, 0, 0, + 0, 128, 1, 0, 0, 160, + 5, 0, 0, 3, 0, 0, + 15, 128, 1, 0, 228, 128, + 0, 0, 0, 160, 5, 0, + 0, 3, 0, 0, 15, 128, + 2, 0, 255, 128, 0, 0, + 228, 128, 1, 0, 0, 2, + 0, 8, 15, 128, 0, 0, + 228, 128, 255, 255, 0, 0 +}; +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc LayerManagerD3D9Shaders.hlsl -ERGBShaderMask -nologo -Tps_2_0 +// -FhtmpShaderHeader -VnRGBShaderPSMask +// +// +// Parameters: +// +// float fLayerOpacity; +// sampler2D s2D; +// sampler2D s2DMask; +// +// +// Registers: +// +// Name Reg Size +// ------------- ----- ---- +// fLayerOpacity c0 1 +// s2D s0 1 +// s2DMask s1 1 +// + + ps_2_0 + def c1, 1, 0, 0, 0 + dcl t0.xy + dcl t1.xy + dcl_2d s0 + dcl_2d s1 + texld r0, t0, s0 + texld r1, t1, s1 + mov r0.w, c1.x + mul r0, r0, c0.x + mul r0, r1.w, r0 + mov oC0, r0 + +// approximately 6 instruction slots used (2 texture, 4 arithmetic) +#endif + +const BYTE RGBShaderPSMask[] = +{ + 0, 2, 255, 255, 254, 255, + 56, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 171, 0, + 0, 0, 0, 2, 255, 255, + 3, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 164, 0, 0, 0, 88, 0, + 0, 0, 2, 0, 0, 0, + 1, 0, 0, 0, 104, 0, + 0, 0, 0, 0, 0, 0, + 120, 0, 0, 0, 3, 0, + 0, 0, 1, 0, 0, 0, + 124, 0, 0, 0, 0, 0, + 0, 0, 140, 0, 0, 0, + 3, 0, 1, 0, 1, 0, + 0, 0, 148, 0, 0, 0, + 0, 0, 0, 0, 102, 76, + 97, 121, 101, 114, 79, 112, + 97, 99, 105, 116, 121, 0, + 171, 171, 0, 0, 3, 0, + 1, 0, 1, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 115, 50, 68, 0, 4, 0, + 12, 0, 1, 0, 1, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 115, 50, 68, 77, + 97, 115, 107, 0, 4, 0, + 12, 0, 1, 0, 1, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 112, 115, 95, 50, + 95, 48, 0, 77, 105, 99, + 114, 111, 115, 111, 102, 116, + 32, 40, 82, 41, 32, 72, + 76, 83, 76, 32, 83, 104, + 97, 100, 101, 114, 32, 67, + 111, 109, 112, 105, 108, 101, + 114, 32, 57, 46, 50, 57, + 46, 57, 53, 50, 46, 51, + 49, 49, 49, 0, 81, 0, + 0, 5, 1, 0, 15, 160, + 0, 0, 128, 63, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 31, 0, + 0, 2, 0, 0, 0, 128, + 0, 0, 3, 176, 31, 0, + 0, 2, 0, 0, 0, 128, + 1, 0, 3, 176, 31, 0, + 0, 2, 0, 0, 0, 144, + 0, 8, 15, 160, 31, 0, + 0, 2, 0, 0, 0, 144, + 1, 8, 15, 160, 66, 0, + 0, 3, 0, 0, 15, 128, + 0, 0, 228, 176, 0, 8, + 228, 160, 66, 0, 0, 3, + 1, 0, 15, 128, 1, 0, + 228, 176, 1, 8, 228, 160, + 1, 0, 0, 2, 0, 0, + 8, 128, 1, 0, 0, 160, + 5, 0, 0, 3, 0, 0, + 15, 128, 0, 0, 228, 128, + 0, 0, 0, 160, 5, 0, + 0, 3, 0, 0, 15, 128, + 1, 0, 255, 128, 0, 0, + 228, 128, 1, 0, 0, 2, + 0, 8, 15, 128, 0, 0, + 228, 128, 255, 255, 0, 0 +}; +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc LayerManagerD3D9Shaders.hlsl -EYCbCrShaderMask -nologo -Tps_2_0 +// -FhtmpShaderHeader -VnYCbCrShaderPSMask +// +// +// Parameters: +// +// float fLayerOpacity; +// sampler2D s2DCb; +// sampler2D s2DCr; +// sampler2D s2DMask; +// sampler2D s2DY; +// +// +// Registers: +// +// Name Reg Size +// ------------- ----- ---- +// fLayerOpacity c0 1 +// s2DY s0 1 +// s2DCb s1 1 +// s2DCr s2 1 +// s2DMask s3 1 +// + + ps_2_0 + def c1, -0.5, -0.0625, 1.16400003, 1.59599996 + def c2, 0.813000023, 0.391000003, 2.01799989, 1 + dcl t0.xy + dcl t1.xy + dcl_2d s0 + dcl_2d s1 + dcl_2d s2 + dcl_2d s3 + texld r0, t0, s2 + texld r1, t0, s0 + texld r2, t0, s1 + texld r3, t1, s3 + add r0.x, r0.w, c1.x + add r0.y, r1.w, c1.y + mul r0.y, r0.y, c1.z + mad r0.z, r0.x, -c2.x, r0.y + mad r1.x, r0.x, c1.w, r0.y + add r0.x, r2.w, c1.x + mad r1.y, r0.x, -c2.y, r0.z + mad r1.z, r0.x, c2.z, r0.y + mov r1.w, c2.w + mul r0, r1, c0.x + mul r0, r3.w, r0 + mov oC0, r0 + +// approximately 16 instruction slots used (4 texture, 12 arithmetic) +#endif + +const BYTE YCbCrShaderPSMask[] = +{ + 0, 2, 255, 255, 254, 255, + 79, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 7, 1, + 0, 0, 0, 2, 255, 255, + 5, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 0, 1, 0, 0, 128, 0, + 0, 0, 2, 0, 0, 0, + 1, 0, 0, 0, 144, 0, + 0, 0, 0, 0, 0, 0, + 160, 0, 0, 0, 3, 0, + 1, 0, 1, 0, 0, 0, + 168, 0, 0, 0, 0, 0, + 0, 0, 184, 0, 0, 0, + 3, 0, 2, 0, 1, 0, + 0, 0, 192, 0, 0, 0, + 0, 0, 0, 0, 208, 0, + 0, 0, 3, 0, 3, 0, + 1, 0, 0, 0, 216, 0, + 0, 0, 0, 0, 0, 0, + 232, 0, 0, 0, 3, 0, + 0, 0, 1, 0, 0, 0, + 240, 0, 0, 0, 0, 0, + 0, 0, 102, 76, 97, 121, + 101, 114, 79, 112, 97, 99, + 105, 116, 121, 0, 171, 171, + 0, 0, 3, 0, 1, 0, + 1, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 115, 50, + 68, 67, 98, 0, 171, 171, + 4, 0, 12, 0, 1, 0, + 1, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 115, 50, + 68, 67, 114, 0, 171, 171, + 4, 0, 12, 0, 1, 0, + 1, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 115, 50, + 68, 77, 97, 115, 107, 0, + 4, 0, 12, 0, 1, 0, + 1, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 115, 50, + 68, 89, 0, 171, 171, 171, + 4, 0, 12, 0, 1, 0, + 1, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 112, 115, + 95, 50, 95, 48, 0, 77, + 105, 99, 114, 111, 115, 111, + 102, 116, 32, 40, 82, 41, + 32, 72, 76, 83, 76, 32, + 83, 104, 97, 100, 101, 114, + 32, 67, 111, 109, 112, 105, + 108, 101, 114, 32, 57, 46, + 50, 57, 46, 57, 53, 50, + 46, 51, 49, 49, 49, 0, + 81, 0, 0, 5, 1, 0, + 15, 160, 0, 0, 0, 191, + 0, 0, 128, 189, 244, 253, + 148, 63, 186, 73, 204, 63, + 81, 0, 0, 5, 2, 0, + 15, 160, 197, 32, 80, 63, + 39, 49, 200, 62, 233, 38, + 1, 64, 0, 0, 128, 63, + 31, 0, 0, 2, 0, 0, + 0, 128, 0, 0, 3, 176, + 31, 0, 0, 2, 0, 0, + 0, 128, 1, 0, 3, 176, + 31, 0, 0, 2, 0, 0, + 0, 144, 0, 8, 15, 160, + 31, 0, 0, 2, 0, 0, + 0, 144, 1, 8, 15, 160, + 31, 0, 0, 2, 0, 0, + 0, 144, 2, 8, 15, 160, + 31, 0, 0, 2, 0, 0, + 0, 144, 3, 8, 15, 160, + 66, 0, 0, 3, 0, 0, + 15, 128, 0, 0, 228, 176, + 2, 8, 228, 160, 66, 0, + 0, 3, 1, 0, 15, 128, + 0, 0, 228, 176, 0, 8, + 228, 160, 66, 0, 0, 3, + 2, 0, 15, 128, 0, 0, + 228, 176, 1, 8, 228, 160, + 66, 0, 0, 3, 3, 0, + 15, 128, 1, 0, 228, 176, + 3, 8, 228, 160, 2, 0, + 0, 3, 0, 0, 1, 128, + 0, 0, 255, 128, 1, 0, + 0, 160, 2, 0, 0, 3, + 0, 0, 2, 128, 1, 0, + 255, 128, 1, 0, 85, 160, + 5, 0, 0, 3, 0, 0, + 2, 128, 0, 0, 85, 128, + 1, 0, 170, 160, 4, 0, + 0, 4, 0, 0, 4, 128, + 0, 0, 0, 128, 2, 0, + 0, 161, 0, 0, 85, 128, + 4, 0, 0, 4, 1, 0, + 1, 128, 0, 0, 0, 128, + 1, 0, 255, 160, 0, 0, + 85, 128, 2, 0, 0, 3, + 0, 0, 1, 128, 2, 0, + 255, 128, 1, 0, 0, 160, + 4, 0, 0, 4, 1, 0, + 2, 128, 0, 0, 0, 128, + 2, 0, 85, 161, 0, 0, + 170, 128, 4, 0, 0, 4, + 1, 0, 4, 128, 0, 0, + 0, 128, 2, 0, 170, 160, + 0, 0, 85, 128, 1, 0, + 0, 2, 1, 0, 8, 128, + 2, 0, 255, 160, 5, 0, + 0, 3, 0, 0, 15, 128, + 1, 0, 228, 128, 0, 0, + 0, 160, 5, 0, 0, 3, + 0, 0, 15, 128, 3, 0, + 255, 128, 0, 0, 228, 128, + 1, 0, 0, 2, 0, 8, + 15, 128, 0, 0, 228, 128, + 255, 255, 0, 0 +}; +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// fxc LayerManagerD3D9Shaders.hlsl -ESolidColorShaderMask -nologo -Tps_2_0 +// -FhtmpShaderHeader -VnSolidColorShaderPSMask +// +// +// Parameters: +// +// float4 fLayerColor; +// sampler2D s2DMask; +// +// +// Registers: +// +// Name Reg Size +// ------------ ----- ---- +// fLayerColor c0 1 +// s2DMask s0 1 +// + + ps_2_0 + dcl t1.xy + dcl_2d s0 + texld r0, t1, s0 + mul r0, r0.w, c0 + mov oC0, r0 + +// approximately 3 instruction slots used (1 texture, 2 arithmetic) +#endif + +const BYTE SolidColorShaderPSMask[] = +{ + 0, 2, 255, 255, 254, 255, + 45, 0, 67, 84, 65, 66, + 28, 0, 0, 0, 127, 0, + 0, 0, 0, 2, 255, 255, + 2, 0, 0, 0, 28, 0, + 0, 0, 0, 1, 0, 0, + 120, 0, 0, 0, 68, 0, + 0, 0, 2, 0, 0, 0, + 1, 0, 0, 0, 80, 0, + 0, 0, 0, 0, 0, 0, + 96, 0, 0, 0, 3, 0, + 0, 0, 1, 0, 0, 0, + 104, 0, 0, 0, 0, 0, + 0, 0, 102, 76, 97, 121, + 101, 114, 67, 111, 108, 111, + 114, 0, 1, 0, 3, 0, + 1, 0, 4, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 115, 50, 68, 77, 97, 115, + 107, 0, 4, 0, 12, 0, + 1, 0, 1, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 112, 115, 95, 50, 95, 48, + 0, 77, 105, 99, 114, 111, + 115, 111, 102, 116, 32, 40, + 82, 41, 32, 72, 76, 83, + 76, 32, 83, 104, 97, 100, + 101, 114, 32, 67, 111, 109, + 112, 105, 108, 101, 114, 32, + 57, 46, 50, 57, 46, 57, + 53, 50, 46, 51, 49, 49, + 49, 0, 31, 0, 0, 2, + 0, 0, 0, 128, 1, 0, + 3, 176, 31, 0, 0, 2, + 0, 0, 0, 144, 0, 8, + 15, 160, 66, 0, 0, 3, + 0, 0, 15, 128, 1, 0, + 228, 176, 0, 8, 228, 160, + 5, 0, 0, 3, 0, 0, + 15, 128, 0, 0, 255, 128, + 0, 0, 228, 160, 1, 0, + 0, 2, 0, 8, 15, 128, + 0, 0, 228, 128, 255, 255, + 0, 0 +};