diff -r 000000000000 -r 6474c204b198 gfx/layers/d3d9/TextureD3D9.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/gfx/layers/d3d9/TextureD3D9.h Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,477 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef MOZILLA_GFX_TEXTURED3D9_H +#define MOZILLA_GFX_TEXTURED3D9_H + +#include "mozilla/layers/Compositor.h" +#include "mozilla/layers/TextureClient.h" +#include "mozilla/layers/TextureHost.h" +#include "mozilla/GfxMessageUtils.h" +#include "gfxWindowsPlatform.h" +#include "d3d9.h" +#include +#include "DeviceManagerD3D9.h" + +namespace mozilla { +namespace gfxs { +class DrawTarget; +} +} + +namespace mozilla { +namespace layers { + +class CompositorD3D9; + +class TextureSourceD3D9 +{ + friend class DeviceManagerD3D9; + +public: + TextureSourceD3D9() + : mPreviousHost(nullptr) + , mNextHost(nullptr) + , mCreatingDeviceManager(nullptr) + {} + virtual ~TextureSourceD3D9(); + + virtual IDirect3DTexture9* GetD3D9Texture() { return mTexture; } + + StereoMode GetStereoMode() const { return mStereoMode; }; + + // Release all texture memory resources held by the texture host. + virtual void ReleaseTextureResources() + { + mTexture = nullptr; + } + +protected: + virtual gfx::IntSize GetSize() const { return mSize; } + void SetSize(const gfx::IntSize& aSize) { mSize = aSize; } + + // Helper methods for creating and copying textures. + TemporaryRef InitTextures( + DeviceManagerD3D9* aDeviceManager, + const gfx::IntSize &aSize, + _D3DFORMAT aFormat, + RefPtr& aSurface, + D3DLOCKED_RECT& aLockedRect); + + TemporaryRef DataToTexture( + DeviceManagerD3D9* aDeviceManager, + unsigned char *aData, + int aStride, + const gfx::IntSize &aSize, + _D3DFORMAT aFormat, + uint32_t aBPP); + + // aTexture should be in SYSTEMMEM, returns a texture in the default + // pool (that is, in video memory). + TemporaryRef TextureToTexture( + DeviceManagerD3D9* aDeviceManager, + IDirect3DTexture9* aTexture, + const gfx::IntSize& aSize, + _D3DFORMAT aFormat); + + TemporaryRef SurfaceToTexture( + DeviceManagerD3D9* aDeviceManager, + gfxWindowsSurface* aSurface, + const gfx::IntSize& aSize, + _D3DFORMAT aFormat); + + gfx::IntSize mSize; + + // Linked list of all objects holding d3d9 textures. + TextureSourceD3D9* mPreviousHost; + TextureSourceD3D9* mNextHost; + // The device manager that created our textures. + DeviceManagerD3D9* mCreatingDeviceManager; + + StereoMode mStereoMode; + RefPtr mTexture; +}; + +/** + * A TextureSource that implements the DataTextureSource interface. + * it can be used without a TextureHost and is able to upload texture data + * from a gfx::DataSourceSurface. + */ +class DataTextureSourceD3D9 : public DataTextureSource + , public TextureSourceD3D9 + , public TileIterator +{ +public: + DataTextureSourceD3D9(gfx::SurfaceFormat aFormat, + CompositorD3D9* aCompositor, + TextureFlags aFlags = TEXTURE_FLAGS_DEFAULT, + StereoMode aStereoMode = StereoMode::MONO); + + DataTextureSourceD3D9(gfx::SurfaceFormat aFormat, + gfx::IntSize aSize, + CompositorD3D9* aCompositor, + IDirect3DTexture9* aTexture, + TextureFlags aFlags = TEXTURE_FLAGS_DEFAULT); + + virtual ~DataTextureSourceD3D9(); + + // DataTextureSource + + virtual bool Update(gfx::DataSourceSurface* aSurface, + nsIntRegion* aDestRegion = nullptr, + gfx::IntPoint* aSrcOffset = nullptr) MOZ_OVERRIDE; + + // TextureSource + + virtual TextureSourceD3D9* AsSourceD3D9() MOZ_OVERRIDE { return this; } + + virtual IDirect3DTexture9* GetD3D9Texture() MOZ_OVERRIDE; + + virtual DataTextureSource* AsDataTextureSource() MOZ_OVERRIDE { return this; } + + virtual void DeallocateDeviceData() MOZ_OVERRIDE { mTexture = nullptr; } + + virtual gfx::IntSize GetSize() const MOZ_OVERRIDE { return mSize; } + + virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE { return mFormat; } + + virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE; + + // TileIterator + + virtual TileIterator* AsTileIterator() MOZ_OVERRIDE { return mIsTiled ? this : nullptr; } + + virtual size_t GetTileCount() MOZ_OVERRIDE { return mTileTextures.size(); } + + virtual bool NextTile() MOZ_OVERRIDE { return (++mCurrentTile < mTileTextures.size()); } + + virtual nsIntRect GetTileRect() MOZ_OVERRIDE; + + virtual void EndTileIteration() MOZ_OVERRIDE { mIterating = false; } + + virtual void BeginTileIteration() MOZ_OVERRIDE + { + mIterating = true; + mCurrentTile = 0; + } + + /** + * Copy the content of aTexture using the GPU. + */ + bool UpdateFromTexture(IDirect3DTexture9* aTexture, const nsIntRegion* aRegion); + + // To use with DIBTextureHostD3D9 + + bool Update(gfxWindowsSurface* aSurface); + +protected: + gfx::IntRect GetTileRect(uint32_t aTileIndex) const; + + void Reset(); + + std::vector< RefPtr > mTileTextures; + RefPtr mCompositor; + gfx::SurfaceFormat mFormat; + uint32_t mCurrentTile; + TextureFlags mFlags; + bool mIsTiled; + bool mIterating; +}; + +/** + * Can only be drawn into through Cairo and need a D3D9 context on the client side. + * The corresponding TextureHost is TextureHostD3D9. + */ +class CairoTextureClientD3D9 : public TextureClient +{ +public: + CairoTextureClientD3D9(gfx::SurfaceFormat aFormat, TextureFlags aFlags); + + virtual ~CairoTextureClientD3D9(); + + // TextureClient + + virtual bool IsAllocated() const MOZ_OVERRIDE { return !!mTexture; } + + virtual bool Lock(OpenMode aOpenMode) MOZ_OVERRIDE; + + virtual void Unlock() MOZ_OVERRIDE; + + virtual bool IsLocked() const MOZ_OVERRIDE { return mIsLocked; } + + virtual bool ToSurfaceDescriptor(SurfaceDescriptor& aOutDescriptor) MOZ_OVERRIDE; + + virtual gfx::IntSize GetSize() const { return mSize; } + + virtual gfx::SurfaceFormat GetFormat() const { return mFormat; } + + virtual TextureClientData* DropTextureData() MOZ_OVERRIDE; + + virtual bool CanExposeDrawTarget() const MOZ_OVERRIDE { return true; } + + virtual TemporaryRef GetAsDrawTarget() MOZ_OVERRIDE; + + virtual bool AllocateForSurface(gfx::IntSize aSize, + TextureAllocationFlags aFlags = ALLOC_DEFAULT) MOZ_OVERRIDE; + + virtual bool HasInternalBuffer() const MOZ_OVERRIDE { return true; } + +private: + RefPtr mTexture; + nsRefPtr mD3D9Surface; + RefPtr mDrawTarget; + nsRefPtr mSurface; + gfx::IntSize mSize; + gfx::SurfaceFormat mFormat; + bool mIsLocked; + bool mNeedsClear; + bool mLockRect; +}; + +/** + * Can only be drawn into through Cairo. + * Prefer CairoTextureClientD3D9 when possible. + * The coresponding TextureHost is DIBTextureHostD3D9. + */ +class DIBTextureClientD3D9 : public TextureClient +{ +public: + DIBTextureClientD3D9(gfx::SurfaceFormat aFormat, TextureFlags aFlags); + + virtual ~DIBTextureClientD3D9(); + + // TextureClient + + virtual bool IsAllocated() const MOZ_OVERRIDE { return !!mSurface; } + + virtual bool Lock(OpenMode aOpenMode) MOZ_OVERRIDE; + + virtual void Unlock() MOZ_OVERRIDE; + + virtual bool IsLocked() const MOZ_OVERRIDE { return mIsLocked; } + + virtual bool ToSurfaceDescriptor(SurfaceDescriptor& aOutDescriptor) MOZ_OVERRIDE; + + virtual gfx::IntSize GetSize() const { return mSize; } + + virtual gfx::SurfaceFormat GetFormat() const { return mFormat; } + + virtual TextureClientData* DropTextureData() MOZ_OVERRIDE; + + virtual bool CanExposeDrawTarget() const MOZ_OVERRIDE { return true; } + + virtual TemporaryRef GetAsDrawTarget() MOZ_OVERRIDE; + + virtual bool AllocateForSurface(gfx::IntSize aSize, + TextureAllocationFlags aFlags = ALLOC_DEFAULT) MOZ_OVERRIDE; + + virtual bool HasInternalBuffer() const MOZ_OVERRIDE { return true; } + +protected: + nsRefPtr mSurface; + RefPtr mDrawTarget; + gfx::IntSize mSize; + gfx::SurfaceFormat mFormat; + bool mIsLocked; +}; + +/** + * Wraps a D3D9 texture, shared with the compositor though DXGI. + * At the moment it is only used with D3D11 compositing, and the corresponding + * TextureHost is DXGITextureHostD3D11. + */ +class SharedTextureClientD3D9 : public TextureClient +{ +public: + SharedTextureClientD3D9(gfx::SurfaceFormat aFormat, TextureFlags aFlags); + + virtual ~SharedTextureClientD3D9(); + + // TextureClient + + virtual bool IsAllocated() const MOZ_OVERRIDE { return !!mTexture; } + + virtual bool Lock(OpenMode aOpenMode) MOZ_OVERRIDE; + + virtual void Unlock() MOZ_OVERRIDE; + + virtual bool IsLocked() const MOZ_OVERRIDE { return mIsLocked; } + + virtual bool ToSurfaceDescriptor(SurfaceDescriptor& aOutDescriptor) MOZ_OVERRIDE; + + void InitWith(IDirect3DTexture9* aTexture, HANDLE aSharedHandle, D3DSURFACE_DESC aDesc) + { + MOZ_ASSERT(!mTexture); + mTexture = aTexture; + mHandle = aSharedHandle; + mDesc = aDesc; + } + + virtual gfx::IntSize GetSize() const + { + return gfx::IntSize(mDesc.Width, mDesc.Height); + } + + virtual TextureClientData* DropTextureData() MOZ_OVERRIDE; + + virtual bool HasInternalBuffer() const MOZ_OVERRIDE { return true; } + +private: + RefPtr mTexture; + gfx::SurfaceFormat mFormat; + HANDLE mHandle; + D3DSURFACE_DESC mDesc; + bool mIsLocked; +}; + +class TextureHostD3D9 : public TextureHost +{ +public: + TextureHostD3D9(TextureFlags aFlags, + const SurfaceDescriptorD3D9& aDescriptor); + + virtual NewTextureSource* GetTextureSources() MOZ_OVERRIDE; + + virtual void DeallocateDeviceData() MOZ_OVERRIDE; + + virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE; + + virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE { return mFormat; } + + virtual bool Lock() MOZ_OVERRIDE; + + virtual void Unlock() MOZ_OVERRIDE; + + virtual void Updated(const nsIntRegion* aRegion) MOZ_OVERRIDE; + + virtual gfx::IntSize GetSize() const MOZ_OVERRIDE { return mSize; } + + virtual TemporaryRef GetAsSurface() MOZ_OVERRIDE + { + return nullptr; + } + + virtual bool HasInternalBuffer() const MOZ_OVERRIDE { return true; } + +protected: + TextureHostD3D9(TextureFlags aFlags); + IDirect3DDevice9* GetDevice(); + + RefPtr mTextureSource; + RefPtr mTexture; + RefPtr mCompositor; + gfx::IntSize mSize; + gfx::SurfaceFormat mFormat; + bool mIsLocked; +}; + +class DIBTextureHostD3D9 : public TextureHost +{ +public: + DIBTextureHostD3D9(TextureFlags aFlags, + const SurfaceDescriptorDIB& aDescriptor); + + virtual NewTextureSource* GetTextureSources() MOZ_OVERRIDE; + + virtual void DeallocateDeviceData() MOZ_OVERRIDE; + + virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE; + + virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE { return mFormat; } + + virtual gfx::IntSize GetSize() const MOZ_OVERRIDE { return mSize; } + + virtual bool Lock() MOZ_OVERRIDE; + + virtual void Unlock() MOZ_OVERRIDE; + + virtual void Updated(const nsIntRegion* aRegion = nullptr); + + virtual TemporaryRef GetAsSurface() MOZ_OVERRIDE + { + return nullptr; // TODO: cf bug 872568 + } + +protected: + nsRefPtr mSurface; + RefPtr mTextureSource; + RefPtr mCompositor; + gfx::SurfaceFormat mFormat; + gfx::IntSize mSize; + bool mIsLocked; +}; + +class DXGITextureHostD3D9 : public TextureHost +{ +public: + DXGITextureHostD3D9(TextureFlags aFlags, + const SurfaceDescriptorD3D10& aDescriptor); + + virtual NewTextureSource* GetTextureSources() MOZ_OVERRIDE; + + virtual void DeallocateDeviceData() MOZ_OVERRIDE; + + virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE; + + virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE { return mFormat; } + + virtual gfx::IntSize GetSize() const MOZ_OVERRIDE { return mSize; } + + virtual bool Lock() MOZ_OVERRIDE; + + virtual void Unlock() MOZ_OVERRIDE; + + virtual TemporaryRef GetAsSurface() MOZ_OVERRIDE + { + return nullptr; // TODO: cf bug 872568 + } + +protected: + RefPtr mTextureSource; + RefPtr mCompositor; + WindowsHandle mHandle; + gfx::SurfaceFormat mFormat; + gfx::IntSize mSize; + bool mIsLocked; +}; + +class CompositingRenderTargetD3D9 : public CompositingRenderTarget, + public TextureSourceD3D9 +{ +public: + CompositingRenderTargetD3D9(IDirect3DTexture9* aTexture, + SurfaceInitMode aInit, + const gfx::IntRect& aRect); + // use for rendering to the main window, cannot be rendered as a texture + CompositingRenderTargetD3D9(IDirect3DSurface9* aSurface, + SurfaceInitMode aInit, + const gfx::IntRect& aRect); + virtual ~CompositingRenderTargetD3D9(); + + virtual TextureSourceD3D9* AsSourceD3D9() MOZ_OVERRIDE + { + MOZ_ASSERT(mTexture, + "No texture, can't be indirectly rendered. Is this the screen backbuffer?"); + return this; + } + + virtual gfx::IntSize GetSize() const MOZ_OVERRIDE; + + void BindRenderTarget(IDirect3DDevice9* aDevice); + + IDirect3DSurface9* GetD3D9Surface() const { return mSurface; } + +private: + friend class CompositorD3D9; + + nsRefPtr mSurface; + SurfaceInitMode mInitMode; + bool mInitialized; +}; + +} +} + +#endif /* MOZILLA_GFX_TEXTURED3D9_H */