diff -r 000000000000 -r 6474c204b198 gfx/layers/ipc/LayerTransactionChild.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/gfx/layers/ipc/LayerTransactionChild.cpp Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,113 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * vim: sw=2 ts=8 et : + */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "LayerTransactionChild.h" +#include "mozilla/layers/CompositableClient.h" // for CompositableChild +#include "mozilla/layers/LayersSurfaces.h" // for PGrallocBufferChild +#include "mozilla/layers/PCompositableChild.h" // for PCompositableChild +#include "mozilla/layers/PLayerChild.h" // for PLayerChild +#include "mozilla/mozalloc.h" // for operator delete, etc +#include "nsDebug.h" // for NS_RUNTIMEABORT, etc +#include "nsTArray.h" // for nsTArray +#include "mozilla/layers/TextureClient.h" + +namespace mozilla { +namespace layers { + +class PGrallocBufferChild; + +void +LayerTransactionChild::Destroy() +{ + NS_ABORT_IF_FALSE(0 == ManagedPLayerChild().Length(), + "layers should have been cleaned up by now"); + PLayerTransactionChild::Send__delete__(this); + // WARNING: |this| has gone to the great heap in the sky +} + +PGrallocBufferChild* +LayerTransactionChild::AllocPGrallocBufferChild(const IntSize&, + const uint32_t&, + const uint32_t&, + MaybeMagicGrallocBufferHandle*) +{ +#ifdef MOZ_HAVE_SURFACEDESCRIPTORGRALLOC + return GrallocBufferActor::Create(); +#else + NS_RUNTIMEABORT("No gralloc buffers for you"); + return nullptr; +#endif +} + +bool +LayerTransactionChild::DeallocPGrallocBufferChild(PGrallocBufferChild* actor) +{ +#ifdef MOZ_HAVE_SURFACEDESCRIPTORGRALLOC + delete actor; + return true; +#else + NS_RUNTIMEABORT("Um, how did we get here?"); + return false; +#endif +} + +PLayerChild* +LayerTransactionChild::AllocPLayerChild() +{ + // we always use the "power-user" ctor + NS_RUNTIMEABORT("not reached"); + return nullptr; +} + +bool +LayerTransactionChild::DeallocPLayerChild(PLayerChild* actor) +{ + delete actor; + return true; +} + +PCompositableChild* +LayerTransactionChild::AllocPCompositableChild(const TextureInfo& aInfo) +{ + return CompositableClient::CreateIPDLActor(); +} + +bool +LayerTransactionChild::DeallocPCompositableChild(PCompositableChild* actor) +{ + return CompositableClient::DestroyIPDLActor(actor); +} + +void +LayerTransactionChild::ActorDestroy(ActorDestroyReason why) +{ +#ifdef MOZ_B2G + // Due to poor lifetime management of gralloc (and possibly shmems) we will + // crash at some point in the future when we get destroyed due to abnormal + // shutdown. Its better just to crash here. On desktop though, we have a chance + // of recovering. + if (why == AbnormalShutdown) { + NS_RUNTIMEABORT("ActorDestroy by IPC channel failure at LayerTransactionChild"); + } +#endif +} + +PTextureChild* +LayerTransactionChild::AllocPTextureChild(const SurfaceDescriptor&, + const TextureFlags&) +{ + return TextureClient::CreateIPDLActor(); +} + +bool +LayerTransactionChild::DeallocPTextureChild(PTextureChild* actor) +{ + return TextureClient::DestroyIPDLActor(actor); +} + +} // namespace layers +} // namespace mozilla