diff -r 000000000000 -r 6474c204b198 gfx/layers/ipc/ShadowLayerUtilsX11.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/gfx/layers/ipc/ShadowLayerUtilsX11.cpp Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,138 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * vim: sw=2 ts=8 et : + */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "ShadowLayerUtilsX11.h" +#include // for Drawable, XID +#include // for Display, Visual, etc +#include // for XRenderPictFormat, etc +#include // for PictFormat +#include "cairo-xlib.h" +#include // for uint32_t +#include "GLDefs.h" // for GLenum +#include "gfxPlatform.h" // for gfxPlatform +#include "gfxXlibSurface.h" // for gfxXlibSurface +#include "gfx2DGlue.h" // for Moz2D transistion helpers +#include "mozilla/X11Util.h" // for DefaultXDisplay, FinishX, etc +#include "mozilla/gfx/Point.h" // for IntSize +#include "mozilla/layers/CompositableForwarder.h" +#include "mozilla/layers/CompositorTypes.h" // for OpenMode +#include "mozilla/layers/ISurfaceAllocator.h" // for ISurfaceAllocator, etc +#include "mozilla/layers/LayerManagerComposite.h" +#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor, etc +#include "mozilla/layers/ShadowLayers.h" // for ShadowLayerForwarder, etc +#include "mozilla/mozalloc.h" // for operator new +#include "nsAutoPtr.h" // for nsRefPtr +#include "nsCOMPtr.h" // for already_AddRefed +#include "nsDebug.h" // for NS_ERROR +#include "prenv.h" // for PR_GetEnv + +using namespace mozilla::gl; + +namespace mozilla { +namespace gl { +class GLContext; +class TextureImage; +} + +namespace layers { + +// Return true if we're likely compositing using X and so should use +// Xlib surfaces in shadow layers. +static bool +UsingXCompositing() +{ + if (!PR_GetEnv("MOZ_LAYERS_ENABLE_XLIB_SURFACES")) { + return false; + } + return (gfxSurfaceType::Xlib == + gfxPlatform::GetPlatform()->ScreenReferenceSurface()->GetType()); +} + +// LookReturn a pointer to |aFormat| that lives in the Xrender library. +// All code using render formats assumes it doesn't need to copy. +static XRenderPictFormat* +GetXRenderPictFormatFromId(Display* aDisplay, PictFormat aFormatId) +{ + XRenderPictFormat tmplate; + tmplate.id = aFormatId; + return XRenderFindFormat(aDisplay, PictFormatID, &tmplate, 0); +} + +SurfaceDescriptorX11::SurfaceDescriptorX11(gfxXlibSurface* aSurf) + : mId(aSurf->XDrawable()) + , mSize(aSurf->GetSize().ToIntSize()) +{ + const XRenderPictFormat *pictFormat = aSurf->XRenderFormat(); + if (pictFormat) { + mFormat = pictFormat->id; + } else { + mFormat = cairo_xlib_surface_get_visual(aSurf->CairoSurface())->visualid; + } +} + +SurfaceDescriptorX11::SurfaceDescriptorX11(Drawable aDrawable, XID aFormatID, + const gfx::IntSize& aSize) + : mId(aDrawable) + , mFormat(aFormatID) + , mSize(aSize) +{ } + +already_AddRefed +SurfaceDescriptorX11::OpenForeign() const +{ + Display* display = DefaultXDisplay(); + Screen* screen = DefaultScreenOfDisplay(display); + + nsRefPtr surf; + XRenderPictFormat* pictFormat = GetXRenderPictFormatFromId(display, mFormat); + if (pictFormat) { + surf = new gfxXlibSurface(screen, mId, pictFormat, gfx::ThebesIntSize(mSize)); + } else { + Visual* visual; + int depth; + FindVisualAndDepth(display, mFormat, &visual, &depth); + if (!visual) + return nullptr; + + surf = new gfxXlibSurface(display, mId, visual, gfx::ThebesIntSize(mSize)); + } + return surf->CairoStatus() ? nullptr : surf.forget(); +} + +/*static*/ void +ShadowLayerForwarder::PlatformSyncBeforeUpdate() +{ + if (UsingXCompositing()) { + // If we're using X surfaces, then we need to finish all pending + // operations on the back buffers before handing them to the + // parent, otherwise the surface might be used by the parent's + // Display in between two operations queued by our Display. + FinishX(DefaultXDisplay()); + } +} + +/*static*/ void +LayerManagerComposite::PlatformSyncBeforeReplyUpdate() +{ + if (UsingXCompositing()) { + // If we're using X surfaces, we need to finish all pending + // operations on the *front buffers* before handing them back to + // the child, even though they will be read operations. + // Otherwise, the child might start scribbling on new back buffers + // that are still participating in requests as old front buffers. + FinishX(DefaultXDisplay()); + } +} + +/*static*/ bool +LayerManagerComposite::SupportsDirectTexturing() +{ + return false; +} + +} // namespace layers +} // namespace mozilla