diff -r 000000000000 -r 6474c204b198 gfx/layers/opengl/Composer2D.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/gfx/layers/opengl/Composer2D.h Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,68 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * vim: sw=2 ts=8 et : + */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this file, + * You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef mozilla_layers_Composer2D_h +#define mozilla_layers_Composer2D_h + +#include "gfxTypes.h" +#include "nsISupportsImpl.h" + +/** + * Many platforms have dedicated hardware for simple composition. + * This hardware is usually faster or more power efficient than the + * GPU. However, in exchange for this better performance, generality + * has to be sacrificed: no 3d transforms, no intermediate surfaces, + * no special shader effects, loss of other goodies depending on the + * platform. + * + * Composer2D is a very simple interface to this class of hardware + * that allows an implementation to "try rendering" with the fast + * path. If the given layer tree requires more generality than the + * hardware provides, the implementation should bail and have the + * layer manager fall back on full GPU composition. + */ + +namespace mozilla { + +namespace gfx { +struct Matrix; +} + +namespace layers { + +class Layer; + +class Composer2D { + NS_INLINE_DECL_REFCOUNTING(Composer2D) + +protected: + // Protected destructor, to discourage deletion outside of Release(): + virtual ~Composer2D() {} + +public: + /** + * Return true if |aRoot| met the implementation's criteria for fast + * composition and the render was successful. Return false to fall + * back on the GPU. + * + * |aWorldTransform| must be applied to |aRoot|'s subtree when + * rendering to the framebuffer. This is a global transform on the + * entire scene, defined in GL space. If the Composer2D + * implementation is unable to honor the transform, it should return + * false. + * + * Currently, when TryRender() returns true, the entire framebuffer + * must have been rendered. + */ + virtual bool TryRender(Layer* aRoot, const gfx::Matrix& aWorldTransform, + bool aGeometryChanged) = 0; +}; + +} // namespace layers +} // namespace mozilla + +#endif // mozilla_layers_Composer2D_h