diff -r 000000000000 -r 6474c204b198 gfx/skia/trunk/include/effects/Sk2DPathEffect.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/gfx/skia/trunk/include/effects/Sk2DPathEffect.h Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,125 @@ +/* + * Copyright 2006 The Android Open Source Project + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +#ifndef Sk2DPathEffect_DEFINED +#define Sk2DPathEffect_DEFINED + +#include "SkPath.h" +#include "SkPathEffect.h" +#include "SkMatrix.h" + +class SK_API Sk2DPathEffect : public SkPathEffect { +public: + static Sk2DPathEffect* Create(const SkMatrix& mat) { + return SkNEW_ARGS(Sk2DPathEffect, (mat)); + } + + virtual bool filterPath(SkPath*, const SkPath&, + SkStrokeRec*, const SkRect*) const SK_OVERRIDE; + + SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(Sk2DPathEffect) + +protected: + /** New virtual, to be overridden by subclasses. + This is called once from filterPath, and provides the + uv parameter bounds for the path. Subsequent calls to + next() will receive u and v values within these bounds, + and then a call to end() will signal the end of processing. + */ + virtual void begin(const SkIRect& uvBounds, SkPath* dst) const; + virtual void next(const SkPoint& loc, int u, int v, SkPath* dst) const; + virtual void end(SkPath* dst) const; + + /** Low-level virtual called per span of locations in the u-direction. + The default implementation calls next() repeatedly with each + location. + */ + virtual void nextSpan(int u, int v, int ucount, SkPath* dst) const; + + const SkMatrix& getMatrix() const { return fMatrix; } + + // protected so that subclasses can call this during unflattening + Sk2DPathEffect(SkReadBuffer&); + virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; + +#ifdef SK_SUPPORT_LEGACY_PUBLICEFFECTCONSTRUCTORS +public: +#endif + Sk2DPathEffect(const SkMatrix& mat); + +private: + SkMatrix fMatrix, fInverse; + bool fMatrixIsInvertible; + + // illegal + Sk2DPathEffect(const Sk2DPathEffect&); + Sk2DPathEffect& operator=(const Sk2DPathEffect&); + + friend class Sk2DPathEffectBlitter; + typedef SkPathEffect INHERITED; +}; + +class SK_API SkLine2DPathEffect : public Sk2DPathEffect { +public: + static SkLine2DPathEffect* Create(SkScalar width, const SkMatrix& matrix) { + return SkNEW_ARGS(SkLine2DPathEffect, (width, matrix)); + } + + virtual bool filterPath(SkPath* dst, const SkPath& src, + SkStrokeRec*, const SkRect*) const SK_OVERRIDE; + + SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkLine2DPathEffect) + +protected: + virtual void nextSpan(int u, int v, int ucount, SkPath*) const SK_OVERRIDE; + + SkLine2DPathEffect(SkReadBuffer&); + + virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; + +#ifdef SK_SUPPORT_LEGACY_PUBLICEFFECTCONSTRUCTORS +public: +#endif + SkLine2DPathEffect(SkScalar width, const SkMatrix& matrix) + : Sk2DPathEffect(matrix), fWidth(width) {} + +private: + SkScalar fWidth; + + typedef Sk2DPathEffect INHERITED; +}; + +class SK_API SkPath2DPathEffect : public Sk2DPathEffect { +public: + /** + * Stamp the specified path to fill the shape, using the matrix to define + * the latice. + */ + static SkPath2DPathEffect* Create(const SkMatrix& matrix, const SkPath& path) { + return SkNEW_ARGS(SkPath2DPathEffect, (matrix, path)); + } + + SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPath2DPathEffect) + +protected: + SkPath2DPathEffect(SkReadBuffer& buffer); + virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; + + virtual void next(const SkPoint&, int u, int v, SkPath*) const SK_OVERRIDE; + +#ifdef SK_SUPPORT_LEGACY_PUBLICEFFECTCONSTRUCTORS +public: +#endif + SkPath2DPathEffect(const SkMatrix&, const SkPath&); + +private: + SkPath fPath; + + typedef Sk2DPathEffect INHERITED; +}; + +#endif