diff -r 000000000000 -r 6474c204b198 gfx/skia/trunk/include/gpu/gl/SkGLContextHelper.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/gfx/skia/trunk/include/gpu/gl/SkGLContextHelper.h Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,87 @@ + +/* + * Copyright 2013 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ +#ifndef SkGLContextHelper_DEFINED +#define SkGLContextHelper_DEFINED + +#include "GrGLInterface.h" + +/** + * Create an offscreen opengl context with an RGBA8 / 8bit stencil FBO. + * Provides a GrGLInterface struct of function pointers for the context. + */ + +class SK_API SkGLContextHelper : public SkRefCnt { +public: + SK_DECLARE_INST_COUNT(SkGLContextHelper) + + SkGLContextHelper(); + virtual ~SkGLContextHelper(); + + /** + * Initializes the context and makes it current. + */ + bool init(const int width, const int height); + + int getFBOID() const { return fFBO; } + + const GrGLInterface* gl() const { return fGL; } + + virtual void makeCurrent() const = 0; + + /** + * The primary purpose of this function it to provide a means of scheduling + * work on the GPU (since all of the subclasses create primary buffers for + * testing that are small and not meant to be rendered to the screen). + * + * If the drawing surface provided by the platform is double buffered this + * call will cause the platform to swap which buffer is currently being + * targeted. If the current surface does not include a back buffer, this + * call has no effect. + */ + virtual void swapBuffers() const = 0; + + bool hasExtension(const char* extensionName) const { + SkASSERT(NULL != fGL); + return fGL->hasExtension(extensionName); + } + +protected: + /** + * Subclass implements this to make a GL context. The returned GrGLInterface + * should be populated with functions compatible with the context. The + * format and size of backbuffers does not matter since an FBO will be + * created. + */ + virtual const GrGLInterface* createGLContext() = 0; + + /** + * Subclass should destroy the underlying GL context. + */ + virtual void destroyGLContext() = 0; + +private: + GrGLuint fFBO; + GrGLuint fColorBufferID; + GrGLuint fDepthStencilBufferID; + const GrGLInterface* fGL; + + typedef SkRefCnt INHERITED; +}; + +/** + * Helper macros for using the GL context through the GrGLInterface. Example: + * SK_GL(glCtx, GenTextures(1, &texID)); + */ +#define SK_GL(ctx, X) (ctx).gl()->fFunctions.f ## X; \ + SkASSERT(GR_GL_NO_ERROR == (ctx).gl()->fFunctions.fGetError()) +#define SK_GL_RET(ctx, RET, X) (RET) = (ctx).gl()->fFunctions.f ## X; \ + SkASSERT(GR_GL_NO_ERROR == (ctx).gl()->fFunctions.fGetError()) +#define SK_GL_NOERRCHECK(ctx, X) (ctx).gl()->fFunctions.f ## X +#define SK_GL_RET_NOERRCHECK(ctx, RET, X) (RET) = (ctx).gl()->fFunctions.f ## X + +#endif