diff -r 000000000000 -r 6474c204b198 gfx/skia/trunk/include/utils/SkCamera.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/gfx/skia/trunk/include/utils/SkCamera.h Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,153 @@ +/* + * Copyright 2006 The Android Open Source Project + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +// Inspired by Rob Johnson's most excellent QuickDraw GX sample code + +#ifndef SkCamera_DEFINED +#define SkCamera_DEFINED + +#include "SkMatrix.h" + +class SkCanvas; + +struct SkUnit3D { + SkScalar fX, fY, fZ; + + void set(SkScalar x, SkScalar y, SkScalar z) { + fX = x; fY = y; fZ = z; + } + static SkScalar Dot(const SkUnit3D&, const SkUnit3D&); + static void Cross(const SkUnit3D&, const SkUnit3D&, SkUnit3D* cross); +}; + +struct SkPoint3D { + SkScalar fX, fY, fZ; + + void set(SkScalar x, SkScalar y, SkScalar z) { + fX = x; fY = y; fZ = z; + } + SkScalar normalize(SkUnit3D*) const; +}; +typedef SkPoint3D SkVector3D; + +struct SkMatrix3D { + SkScalar fMat[3][4]; + + void reset(); + + void setRow(int row, SkScalar a, SkScalar b, SkScalar c, SkScalar d = 0) { + SkASSERT((unsigned)row < 3); + fMat[row][0] = a; + fMat[row][1] = b; + fMat[row][2] = c; + fMat[row][3] = d; + } + + void setRotateX(SkScalar deg); + void setRotateY(SkScalar deg); + void setRotateZ(SkScalar deg); + void setTranslate(SkScalar x, SkScalar y, SkScalar z); + + void preRotateX(SkScalar deg); + void preRotateY(SkScalar deg); + void preRotateZ(SkScalar deg); + void preTranslate(SkScalar x, SkScalar y, SkScalar z); + + void setConcat(const SkMatrix3D& a, const SkMatrix3D& b); + void mapPoint(const SkPoint3D& src, SkPoint3D* dst) const; + void mapVector(const SkVector3D& src, SkVector3D* dst) const; + + void mapPoint(SkPoint3D* v) const { + this->mapPoint(*v, v); + } + + void mapVector(SkVector3D* v) const { + this->mapVector(*v, v); + } +}; + +class SkPatch3D { +public: + SkPatch3D(); + + void reset(); + void transform(const SkMatrix3D&, SkPatch3D* dst = NULL) const; + + // dot a unit vector with the patch's normal + SkScalar dotWith(SkScalar dx, SkScalar dy, SkScalar dz) const; + SkScalar dotWith(const SkVector3D& v) const { + return this->dotWith(v.fX, v.fY, v.fZ); + } + + // deprecated, but still here for animator (for now) + void rotate(SkScalar x, SkScalar y, SkScalar z) {} + void rotateDegrees(SkScalar x, SkScalar y, SkScalar z) {} + +private: +public: // make public for SkDraw3D for now + SkVector3D fU, fV; + SkPoint3D fOrigin; + + friend class SkCamera3D; +}; + +class SkCamera3D { +public: + SkCamera3D(); + + void reset(); + void update(); + void patchToMatrix(const SkPatch3D&, SkMatrix* matrix) const; + + SkPoint3D fLocation; + SkPoint3D fAxis; + SkPoint3D fZenith; + SkPoint3D fObserver; + +private: + mutable SkMatrix fOrientation; + mutable bool fNeedToUpdate; + + void doUpdate() const; +}; + +class Sk3DView : SkNoncopyable { +public: + Sk3DView(); + ~Sk3DView(); + + void save(); + void restore(); + + void translate(SkScalar x, SkScalar y, SkScalar z); + void rotateX(SkScalar deg); + void rotateY(SkScalar deg); + void rotateZ(SkScalar deg); + +#ifdef SK_BUILD_FOR_ANDROID + void setCameraLocation(SkScalar x, SkScalar y, SkScalar z); + SkScalar getCameraLocationX(); + SkScalar getCameraLocationY(); + SkScalar getCameraLocationZ(); +#endif + + void getMatrix(SkMatrix*) const; + void applyToCanvas(SkCanvas*) const; + + SkScalar dotWithNormal(SkScalar dx, SkScalar dy, SkScalar dz) const; + +private: + struct Rec { + Rec* fNext; + SkMatrix3D fMatrix; + }; + Rec* fRec; + Rec fInitialRec; + SkCamera3D fCamera; +}; + +#endif