diff -r 000000000000 -r 6474c204b198 gfx/skia/trunk/include/utils/SkWGL.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/gfx/skia/trunk/include/utils/SkWGL.h Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,115 @@ + +/* + * Copyright 2011 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +#include "SkRefCnt.h" + +#ifndef SkWGL_DEFINED +#define SkWGL_DEFINED + +/** + * Working with WGL extensions can be a pain. Among the reasons is that You must + * have a GL context to get the proc addresses, but you want to use the procs to + * create a context in the first place. So you have to create a dummy GL ctx to + * get the proc addresses. + * + * This file helps by providing SkCreateWGLInterface(). It returns a struct of + * function pointers that it initializes. It also has a helper function to query + * for WGL extensions. It handles the fact that wglGetExtensionsString is itself + * an extension. + */ + +#if !defined(WIN32_LEAN_AND_MEAN) + #define WIN32_LEAN_AND_MEAN + #define SK_LOCAL_LEAN_AND_MEAN +#endif +#include +#if defined(SK_LOCAL_LEAN_AND_MEAN) + #undef WIN32_LEAN_AND_MEAN + #undef SK_LOCAL_LEAN_AND_MEAN +#endif + +#define SK_WGL_DRAW_TO_WINDOW 0x2001 +#define SK_WGL_ACCELERATION 0x2003 +#define SK_WGL_SUPPORT_OPENGL 0x2010 +#define SK_WGL_DOUBLE_BUFFER 0x2011 +#define SK_WGL_COLOR_BITS 0x2014 +#define SK_WGL_ALPHA_BITS 0x201B +#define SK_WGL_STENCIL_BITS 0x2023 +#define SK_WGL_FULL_ACCELERATION 0x2027 +#define SK_WGL_SAMPLE_BUFFERS 0x2041 +#define SK_WGL_SAMPLES 0x2042 +#define SK_WGL_CONTEXT_MAJOR_VERSION 0x2091 +#define SK_WGL_CONTEXT_MINOR_VERSION 0x2092 +#define SK_WGL_CONTEXT_LAYER_PLANE 0x2093 +#define SK_WGL_CONTEXT_FLAGS 0x2094 +#define SK_WGL_CONTEXT_PROFILE_MASK 0x9126 +#define SK_WGL_CONTEXT_DEBUG_BIT 0x0001 +#define SK_WGL_CONTEXT_FORWARD_COMPATIBLE_BIT 0x0002 +#define SK_WGL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define SK_WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define SK_WGL_CONTEXT_ES2_PROFILE_BIT 0x00000004 +#define SK_ERROR_INVALID_VERSION 0x2095 +#define SK_ERROR_INVALID_PROFILE 0x2096 + +class SkWGLExtensions { +public: + SkWGLExtensions(); + /** + * Determines if an extensions is available for a given DC. + * WGL_extensions_string is considered a prerequisite for all other + * extensions. It is necessary to check this before calling other class + * functions. + */ + bool hasExtension(HDC dc, const char* ext) const; + + const char* getExtensionsString(HDC hdc) const; + BOOL choosePixelFormat(HDC hdc, const int*, const FLOAT*, UINT, int*, UINT*) const; + BOOL getPixelFormatAttribiv(HDC, int, int, UINT, const int*, int*) const; + BOOL getPixelFormatAttribfv(HDC hdc, int, int, UINT, const int*, FLOAT*) const; + HGLRC createContextAttribs(HDC, HGLRC, const int *) const; + + /** + * WGL doesn't have precise rules for the ordering of formats returned + * by wglChoosePixelFormat. This function helps choose among the set of + * formats returned by wglChoosePixelFormat. The rules in decreasing + * priority are: + * * Choose formats with the smallest sample count that is >= + * desiredSampleCount (or the largest sample count if all formats have + * fewer samples than desiredSampleCount.) + * * Choose formats with the fewest color samples when coverage sampling + * is available. + * * If the above rules leave multiple formats, choose the one that + * appears first in the formats array parameter. + */ + int selectFormat(const int formats[], + int formatCount, + HDC dc, + int desiredSampleCount); +private: + typedef const char* (WINAPI *GetExtensionsStringProc)(HDC hdc); + typedef BOOL (WINAPI *ChoosePixelFormatProc)(HDC hdc, const int *, const FLOAT *, UINT, int *, UINT *); + typedef BOOL (WINAPI *GetPixelFormatAttribivProc)(HDC, int, int, UINT, const int*, int*); + typedef BOOL (WINAPI *GetPixelFormatAttribfvProc)(HDC hdc, int, int, UINT, const int*, FLOAT*); + typedef HGLRC (WINAPI *CreateContextAttribsProc)(HDC hDC, HGLRC, const int *); + + GetExtensionsStringProc fGetExtensionsString; + ChoosePixelFormatProc fChoosePixelFormat; + GetPixelFormatAttribfvProc fGetPixelFormatAttribfv; + GetPixelFormatAttribivProc fGetPixelFormatAttribiv; + CreateContextAttribsProc fCreateContextAttribs; +}; + +/** + * Helper to create an OpenGL context for a DC using WGL. Configs with a sample count >= to + * msaaSampleCount are preferred but if none is available then a context with a lower sample count + * (including non-MSAA) will be created. If preferCoreProfile is true but a core profile cannot be + * created then a compatible profile context will be created. + */ +HGLRC SkCreateWGLContext(HDC dc, int msaaSampleCount, bool preferCoreProfile); + +#endif