diff -r 000000000000 -r 6474c204b198 gfx/skia/trunk/src/core/SkBitmapScaler.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/gfx/skia/trunk/src/core/SkBitmapScaler.h Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,108 @@ +/* + * Copyright 2013 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +#ifndef SkBitmapScaler_DEFINED +#define SkBitmapScaler_DEFINED + +#include "SkBitmap.h" +#include "SkConvolver.h" + +/** \class SkBitmapScaler + + Provides the interface for high quality image resampling. + */ + +class SK_API SkBitmapScaler { +public: + enum ResizeMethod { + // Quality Methods + // + // Those enumeration values express a desired quality/speed tradeoff. + // They are translated into an algorithm-specific method that depends + // on the capabilities (CPU, GPU) of the underlying platform. + // It is possible for all three methods to be mapped to the same + // algorithm on a given platform. + + // Good quality resizing. Fastest resizing with acceptable visual quality. + // This is typically intended for use during interactive layouts + // where slower platforms may want to trade image quality for large + // increase in resizing performance. + // + // For example the resizing implementation may devolve to linear + // filtering if this enables GPU acceleration to be used. + // + // Note that the underlying resizing method may be determined + // on the fly based on the parameters for a given resize call. + // For example an implementation using a GPU-based linear filter + // in the common case may still use a higher-quality software-based + // filter in cases where using the GPU would actually be slower - due + // to too much latency - or impossible - due to image format or size + // constraints. + RESIZE_GOOD, + + // Medium quality resizing. Close to high quality resizing (better + // than linear interpolation) with potentially some quality being + // traded-off for additional speed compared to RESIZE_BEST. + // + // This is intended, for example, for generation of large thumbnails + // (hundreds of pixels in each dimension) from large sources, where + // a linear filter would produce too many artifacts but where + // a RESIZE_HIGH might be too costly time-wise. + RESIZE_BETTER, + + // High quality resizing. The algorithm is picked to favor image quality. + RESIZE_BEST, + + // + // Algorithm-specific enumerations + // + + // Box filter. This is a weighted average of all of the pixels touching + // the destination pixel. For enlargement, this is nearest neighbor. + // + // You probably don't want this, it is here for testing since it is easy to + // compute. Use RESIZE_LANCZOS3 instead. + RESIZE_BOX, + RESIZE_TRIANGLE, + RESIZE_LANCZOS3, + RESIZE_HAMMING, + RESIZE_MITCHELL, + + // enum aliases for first and last methods by algorithm or by quality. + RESIZE_FIRST_QUALITY_METHOD = RESIZE_GOOD, + RESIZE_LAST_QUALITY_METHOD = RESIZE_BEST, + RESIZE_FIRST_ALGORITHM_METHOD = RESIZE_BOX, + RESIZE_LAST_ALGORITHM_METHOD = RESIZE_MITCHELL, + }; + + // Resizes the given source bitmap using the specified resize method, so that + // the entire image is (dest_size) big. The dest_subset is the rectangle in + // this destination image that should actually be returned. + // + // The output image will be (dest_subset.width(), dest_subset.height()). This + // will save work if you do not need the entire bitmap. + // + // The destination subset must be smaller than the destination image. + static bool Resize(SkBitmap* result, + const SkBitmap& source, + ResizeMethod method, + int dest_width, int dest_height, + const SkIRect& dest_subset, + const SkConvolutionProcs&, + SkBitmap::Allocator* allocator = NULL); + + // Alternate version for resizing and returning the entire bitmap rather than + // a subset. + static bool Resize(SkBitmap* result, + const SkBitmap& source, + ResizeMethod method, + int dest_width, int dest_height, + const SkConvolutionProcs&, + SkBitmap::Allocator* allocator = NULL); +}; + +#endif