diff -r 000000000000 -r 6474c204b198 gfx/skia/trunk/src/core/SkBlitter_ARGB32.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/gfx/skia/trunk/src/core/SkBlitter_ARGB32.cpp Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,638 @@ +/* + * Copyright 2006 The Android Open Source Project + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +#include "SkCoreBlitters.h" +#include "SkColorPriv.h" +#include "SkShader.h" +#include "SkUtils.h" +#include "SkXfermode.h" +#include "SkBlitMask.h" + +/////////////////////////////////////////////////////////////////////////////// + +static void SkARGB32_Blit32(const SkBitmap& device, const SkMask& mask, + const SkIRect& clip, SkPMColor srcColor) { + U8CPU alpha = SkGetPackedA32(srcColor); + unsigned flags = SkBlitRow::kSrcPixelAlpha_Flag32; + if (alpha != 255) { + flags |= SkBlitRow::kGlobalAlpha_Flag32; + } + SkBlitRow::Proc32 proc = SkBlitRow::Factory32(flags); + + int x = clip.fLeft; + int y = clip.fTop; + int width = clip.width(); + int height = clip.height(); + + SkPMColor* dstRow = device.getAddr32(x, y); + const SkPMColor* srcRow = reinterpret_cast(mask.getAddr8(x, y)); + + do { + proc(dstRow, srcRow, width, alpha); + dstRow = (SkPMColor*)((char*)dstRow + device.rowBytes()); + srcRow = (const SkPMColor*)((const char*)srcRow + mask.fRowBytes); + } while (--height != 0); +} + +////////////////////////////////////////////////////////////////////////////////////// + +SkARGB32_Blitter::SkARGB32_Blitter(const SkBitmap& device, const SkPaint& paint) + : INHERITED(device) { + SkColor color = paint.getColor(); + fColor = color; + + fSrcA = SkColorGetA(color); + unsigned scale = SkAlpha255To256(fSrcA); + fSrcR = SkAlphaMul(SkColorGetR(color), scale); + fSrcG = SkAlphaMul(SkColorGetG(color), scale); + fSrcB = SkAlphaMul(SkColorGetB(color), scale); + + fPMColor = SkPackARGB32(fSrcA, fSrcR, fSrcG, fSrcB); + fColor32Proc = SkBlitRow::ColorProcFactory(); + fColorRect32Proc = SkBlitRow::ColorRectProcFactory(); +} + +const SkBitmap* SkARGB32_Blitter::justAnOpaqueColor(uint32_t* value) { + if (255 == fSrcA) { + *value = fPMColor; + return &fDevice; + } + return NULL; +} + +#if defined _WIN32 && _MSC_VER >= 1300 // disable warning : local variable used without having been initialized +#pragma warning ( push ) +#pragma warning ( disable : 4701 ) +#endif + +void SkARGB32_Blitter::blitH(int x, int y, int width) { + SkASSERT(x >= 0 && y >= 0 && x + width <= fDevice.width()); + + uint32_t* device = fDevice.getAddr32(x, y); + fColor32Proc(device, device, width, fPMColor); +} + +void SkARGB32_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[], + const int16_t runs[]) { + if (fSrcA == 0) { + return; + } + + uint32_t color = fPMColor; + uint32_t* device = fDevice.getAddr32(x, y); + unsigned opaqueMask = fSrcA; // if fSrcA is 0xFF, then we will catch the fast opaque case + + for (;;) { + int count = runs[0]; + SkASSERT(count >= 0); + if (count <= 0) { + return; + } + unsigned aa = antialias[0]; + if (aa) { + if ((opaqueMask & aa) == 255) { + sk_memset32(device, color, count); + } else { + uint32_t sc = SkAlphaMulQ(color, SkAlpha255To256(aa)); + fColor32Proc(device, device, count, sc); + } + } + runs += count; + antialias += count; + device += count; + } +} + +////////////////////////////////////////////////////////////////////////////////////// + +#define solid_8_pixels(mask, dst, color) \ + do { \ + if (mask & 0x80) dst[0] = color; \ + if (mask & 0x40) dst[1] = color; \ + if (mask & 0x20) dst[2] = color; \ + if (mask & 0x10) dst[3] = color; \ + if (mask & 0x08) dst[4] = color; \ + if (mask & 0x04) dst[5] = color; \ + if (mask & 0x02) dst[6] = color; \ + if (mask & 0x01) dst[7] = color; \ + } while (0) + +#define SK_BLITBWMASK_NAME SkARGB32_BlitBW +#define SK_BLITBWMASK_ARGS , SkPMColor color +#define SK_BLITBWMASK_BLIT8(mask, dst) solid_8_pixels(mask, dst, color) +#define SK_BLITBWMASK_GETADDR getAddr32 +#define SK_BLITBWMASK_DEVTYPE uint32_t +#include "SkBlitBWMaskTemplate.h" + +#define blend_8_pixels(mask, dst, sc, dst_scale) \ + do { \ + if (mask & 0x80) { dst[0] = sc + SkAlphaMulQ(dst[0], dst_scale); } \ + if (mask & 0x40) { dst[1] = sc + SkAlphaMulQ(dst[1], dst_scale); } \ + if (mask & 0x20) { dst[2] = sc + SkAlphaMulQ(dst[2], dst_scale); } \ + if (mask & 0x10) { dst[3] = sc + SkAlphaMulQ(dst[3], dst_scale); } \ + if (mask & 0x08) { dst[4] = sc + SkAlphaMulQ(dst[4], dst_scale); } \ + if (mask & 0x04) { dst[5] = sc + SkAlphaMulQ(dst[5], dst_scale); } \ + if (mask & 0x02) { dst[6] = sc + SkAlphaMulQ(dst[6], dst_scale); } \ + if (mask & 0x01) { dst[7] = sc + SkAlphaMulQ(dst[7], dst_scale); } \ + } while (0) + +#define SK_BLITBWMASK_NAME SkARGB32_BlendBW +#define SK_BLITBWMASK_ARGS , uint32_t sc, unsigned dst_scale +#define SK_BLITBWMASK_BLIT8(mask, dst) blend_8_pixels(mask, dst, sc, dst_scale) +#define SK_BLITBWMASK_GETADDR getAddr32 +#define SK_BLITBWMASK_DEVTYPE uint32_t +#include "SkBlitBWMaskTemplate.h" + +void SkARGB32_Blitter::blitMask(const SkMask& mask, const SkIRect& clip) { + SkASSERT(mask.fBounds.contains(clip)); + SkASSERT(fSrcA != 0xFF); + + if (fSrcA == 0) { + return; + } + + if (SkBlitMask::BlitColor(fDevice, mask, clip, fColor)) { + return; + } + + if (mask.fFormat == SkMask::kBW_Format) { + SkARGB32_BlendBW(fDevice, mask, clip, fPMColor, SkAlpha255To256(255 - fSrcA)); + } else if (SkMask::kARGB32_Format == mask.fFormat) { + SkARGB32_Blit32(fDevice, mask, clip, fPMColor); + } +} + +void SkARGB32_Opaque_Blitter::blitMask(const SkMask& mask, + const SkIRect& clip) { + SkASSERT(mask.fBounds.contains(clip)); + + if (SkBlitMask::BlitColor(fDevice, mask, clip, fColor)) { + return; + } + + if (mask.fFormat == SkMask::kBW_Format) { + SkARGB32_BlitBW(fDevice, mask, clip, fPMColor); + } else if (SkMask::kARGB32_Format == mask.fFormat) { + SkARGB32_Blit32(fDevice, mask, clip, fPMColor); + } +} + +/////////////////////////////////////////////////////////////////////////////// + +void SkARGB32_Blitter::blitV(int x, int y, int height, SkAlpha alpha) { + if (alpha == 0 || fSrcA == 0) { + return; + } + + uint32_t* device = fDevice.getAddr32(x, y); + uint32_t color = fPMColor; + + if (alpha != 255) { + color = SkAlphaMulQ(color, SkAlpha255To256(alpha)); + } + + unsigned dst_scale = 255 - SkGetPackedA32(color); + size_t rowBytes = fDevice.rowBytes(); + while (--height >= 0) { + device[0] = color + SkAlphaMulQ(device[0], dst_scale); + device = (uint32_t*)((char*)device + rowBytes); + } +} + +void SkARGB32_Blitter::blitRect(int x, int y, int width, int height) { + SkASSERT(x >= 0 && y >= 0 && x + width <= fDevice.width() && y + height <= fDevice.height()); + + if (fSrcA == 0) { + return; + } + + uint32_t* device = fDevice.getAddr32(x, y); + uint32_t color = fPMColor; + size_t rowBytes = fDevice.rowBytes(); + + if (255 == SkGetPackedA32(color)) { + fColorRect32Proc(device, width, height, rowBytes, color); + } else { + while (--height >= 0) { + fColor32Proc(device, device, width, color); + device = (uint32_t*)((char*)device + rowBytes); + } + } +} + +#if defined _WIN32 && _MSC_VER >= 1300 +#pragma warning ( pop ) +#endif + +/////////////////////////////////////////////////////////////////////// + +void SkARGB32_Black_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[], + const int16_t runs[]) { + uint32_t* device = fDevice.getAddr32(x, y); + SkPMColor black = (SkPMColor)(SK_A32_MASK << SK_A32_SHIFT); + + for (;;) { + int count = runs[0]; + SkASSERT(count >= 0); + if (count <= 0) { + return; + } + unsigned aa = antialias[0]; + if (aa) { + if (aa == 255) { + sk_memset32(device, black, count); + } else { + SkPMColor src = aa << SK_A32_SHIFT; + unsigned dst_scale = 256 - aa; + int n = count; + do { + --n; + device[n] = src + SkAlphaMulQ(device[n], dst_scale); + } while (n > 0); + } + } + runs += count; + antialias += count; + device += count; + } +} + +/////////////////////////////////////////////////////////////////////////////// + +// Special version of SkBlitRow::Factory32 that knows we're in kSrc_Mode, +// instead of kSrcOver_Mode +static void blend_srcmode(SkPMColor* SK_RESTRICT device, + const SkPMColor* SK_RESTRICT span, + int count, U8CPU aa) { + int aa256 = SkAlpha255To256(aa); + for (int i = 0; i < count; ++i) { + device[i] = SkFourByteInterp256(span[i], device[i], aa256); + } +} + +SkARGB32_Shader_Blitter::SkARGB32_Shader_Blitter(const SkBitmap& device, + const SkPaint& paint) : INHERITED(device, paint) { + fBuffer = (SkPMColor*)sk_malloc_throw(device.width() * (sizeof(SkPMColor))); + + fXfermode = paint.getXfermode(); + SkSafeRef(fXfermode); + + int flags = 0; + if (!(fShader->getFlags() & SkShader::kOpaqueAlpha_Flag)) { + flags |= SkBlitRow::kSrcPixelAlpha_Flag32; + } + // we call this on the output from the shader + fProc32 = SkBlitRow::Factory32(flags); + // we call this on the output from the shader + alpha from the aa buffer + fProc32Blend = SkBlitRow::Factory32(flags | SkBlitRow::kGlobalAlpha_Flag32); + + fShadeDirectlyIntoDevice = false; + if (fXfermode == NULL) { + if (fShader->getFlags() & SkShader::kOpaqueAlpha_Flag) { + fShadeDirectlyIntoDevice = true; + } + } else { + SkXfermode::Mode mode; + if (fXfermode->asMode(&mode)) { + if (SkXfermode::kSrc_Mode == mode) { + fShadeDirectlyIntoDevice = true; + fProc32Blend = blend_srcmode; + } + } + } + + fConstInY = SkToBool(fShader->getFlags() & SkShader::kConstInY32_Flag); +} + +SkARGB32_Shader_Blitter::~SkARGB32_Shader_Blitter() { + SkSafeUnref(fXfermode); + sk_free(fBuffer); +} + +void SkARGB32_Shader_Blitter::blitH(int x, int y, int width) { + SkASSERT(x >= 0 && y >= 0 && x + width <= fDevice.width()); + + uint32_t* device = fDevice.getAddr32(x, y); + + if (fShadeDirectlyIntoDevice) { + fShader->shadeSpan(x, y, device, width); + } else { + SkPMColor* span = fBuffer; + fShader->shadeSpan(x, y, span, width); + if (fXfermode) { + fXfermode->xfer32(device, span, width, NULL); + } else { + fProc32(device, span, width, 255); + } + } +} + +void SkARGB32_Shader_Blitter::blitRect(int x, int y, int width, int height) { + SkASSERT(x >= 0 && y >= 0 && + x + width <= fDevice.width() && y + height <= fDevice.height()); + + uint32_t* device = fDevice.getAddr32(x, y); + size_t deviceRB = fDevice.rowBytes(); + SkShader* shader = fShader; + SkPMColor* span = fBuffer; + + if (fConstInY) { + if (fShadeDirectlyIntoDevice) { + // shade the first row directly into the device + fShader->shadeSpan(x, y, device, width); + span = device; + while (--height > 0) { + device = (uint32_t*)((char*)device + deviceRB); + memcpy(device, span, width << 2); + } + } else { + fShader->shadeSpan(x, y, span, width); + SkXfermode* xfer = fXfermode; + if (xfer) { + do { + xfer->xfer32(device, span, width, NULL); + y += 1; + device = (uint32_t*)((char*)device + deviceRB); + } while (--height > 0); + } else { + SkBlitRow::Proc32 proc = fProc32; + do { + proc(device, span, width, 255); + y += 1; + device = (uint32_t*)((char*)device + deviceRB); + } while (--height > 0); + } + } + return; + } + + if (fShadeDirectlyIntoDevice) { + void* ctx; + SkShader::ShadeProc shadeProc = fShader->asAShadeProc(&ctx); + if (shadeProc) { + do { + shadeProc(ctx, x, y, device, width); + y += 1; + device = (uint32_t*)((char*)device + deviceRB); + } while (--height > 0); + } else { + do { + shader->shadeSpan(x, y, device, width); + y += 1; + device = (uint32_t*)((char*)device + deviceRB); + } while (--height > 0); + } + } else { + SkXfermode* xfer = fXfermode; + if (xfer) { + do { + shader->shadeSpan(x, y, span, width); + xfer->xfer32(device, span, width, NULL); + y += 1; + device = (uint32_t*)((char*)device + deviceRB); + } while (--height > 0); + } else { + SkBlitRow::Proc32 proc = fProc32; + do { + shader->shadeSpan(x, y, span, width); + proc(device, span, width, 255); + y += 1; + device = (uint32_t*)((char*)device + deviceRB); + } while (--height > 0); + } + } +} + +void SkARGB32_Shader_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[], + const int16_t runs[]) { + SkPMColor* span = fBuffer; + uint32_t* device = fDevice.getAddr32(x, y); + SkShader* shader = fShader; + + if (fXfermode && !fShadeDirectlyIntoDevice) { + for (;;) { + SkXfermode* xfer = fXfermode; + + int count = *runs; + if (count <= 0) + break; + int aa = *antialias; + if (aa) { + shader->shadeSpan(x, y, span, count); + if (aa == 255) { + xfer->xfer32(device, span, count, NULL); + } else { + // count is almost always 1 + for (int i = count - 1; i >= 0; --i) { + xfer->xfer32(&device[i], &span[i], 1, antialias); + } + } + } + device += count; + runs += count; + antialias += count; + x += count; + } + } else if (fShadeDirectlyIntoDevice || + (fShader->getFlags() & SkShader::kOpaqueAlpha_Flag)) { + for (;;) { + int count = *runs; + if (count <= 0) { + break; + } + int aa = *antialias; + if (aa) { + if (aa == 255) { + // cool, have the shader draw right into the device + shader->shadeSpan(x, y, device, count); + } else { + shader->shadeSpan(x, y, span, count); + fProc32Blend(device, span, count, aa); + } + } + device += count; + runs += count; + antialias += count; + x += count; + } + } else { + for (;;) { + int count = *runs; + if (count <= 0) { + break; + } + int aa = *antialias; + if (aa) { + fShader->shadeSpan(x, y, span, count); + if (aa == 255) { + fProc32(device, span, count, 255); + } else { + fProc32Blend(device, span, count, aa); + } + } + device += count; + runs += count; + antialias += count; + x += count; + } + } +} + +void SkARGB32_Shader_Blitter::blitMask(const SkMask& mask, const SkIRect& clip) { + // we only handle kA8 with an xfermode + if (fXfermode && (SkMask::kA8_Format != mask.fFormat)) { + this->INHERITED::blitMask(mask, clip); + return; + } + + SkASSERT(mask.fBounds.contains(clip)); + + SkBlitMask::RowProc proc = NULL; + if (!fXfermode) { + unsigned flags = 0; + if (fShader->getFlags() & SkShader::kOpaqueAlpha_Flag) { + flags |= SkBlitMask::kSrcIsOpaque_RowFlag; + } + proc = SkBlitMask::RowFactory(SkBitmap::kARGB_8888_Config, mask.fFormat, + (SkBlitMask::RowFlags)flags); + if (NULL == proc) { + this->INHERITED::blitMask(mask, clip); + return; + } + } + + const int x = clip.fLeft; + const int width = clip.width(); + int y = clip.fTop; + int height = clip.height(); + + char* dstRow = (char*)fDevice.getAddr32(x, y); + const size_t dstRB = fDevice.rowBytes(); + const uint8_t* maskRow = (const uint8_t*)mask.getAddr(x, y); + const size_t maskRB = mask.fRowBytes; + + SkShader* shader = fShader; + SkPMColor* span = fBuffer; + + if (fXfermode) { + SkASSERT(SkMask::kA8_Format == mask.fFormat); + SkXfermode* xfer = fXfermode; + do { + shader->shadeSpan(x, y, span, width); + xfer->xfer32((SkPMColor*)dstRow, span, width, maskRow); + dstRow += dstRB; + maskRow += maskRB; + y += 1; + } while (--height > 0); + } else { + do { + shader->shadeSpan(x, y, span, width); + proc(dstRow, maskRow, span, width); + dstRow += dstRB; + maskRow += maskRB; + y += 1; + } while (--height > 0); + } +} + +void SkARGB32_Shader_Blitter::blitV(int x, int y, int height, SkAlpha alpha) { + SkASSERT(x >= 0 && y >= 0 && y + height <= fDevice.height()); + + uint32_t* device = fDevice.getAddr32(x, y); + size_t deviceRB = fDevice.rowBytes(); + SkShader* shader = fShader; + + if (fConstInY) { + SkPMColor c; + fShader->shadeSpan(x, y, &c, 1); + + if (fShadeDirectlyIntoDevice) { + if (255 == alpha) { + do { + *device = c; + device = (uint32_t*)((char*)device + deviceRB); + } while (--height > 0); + } else { + do { + *device = SkFourByteInterp(c, *device, alpha); + device = (uint32_t*)((char*)device + deviceRB); + } while (--height > 0); + } + } else { + SkXfermode* xfer = fXfermode; + if (xfer) { + do { + xfer->xfer32(device, &c, 1, &alpha); + device = (uint32_t*)((char*)device + deviceRB); + } while (--height > 0); + } else { + SkBlitRow::Proc32 proc = (255 == alpha) ? fProc32 : fProc32Blend; + do { + proc(device, &c, 1, alpha); + device = (uint32_t*)((char*)device + deviceRB); + } while (--height > 0); + } + } + return; + } + + if (fShadeDirectlyIntoDevice) { + void* ctx; + SkShader::ShadeProc shadeProc = fShader->asAShadeProc(&ctx); + if (255 == alpha) { + if (shadeProc) { + do { + shadeProc(ctx, x, y, device, 1); + y += 1; + device = (uint32_t*)((char*)device + deviceRB); + } while (--height > 0); + } else { + do { + shader->shadeSpan(x, y, device, 1); + y += 1; + device = (uint32_t*)((char*)device + deviceRB); + } while (--height > 0); + } + } else { // alpha < 255 + SkPMColor c; + if (shadeProc) { + do { + shadeProc(ctx, x, y, &c, 1); + *device = SkFourByteInterp(c, *device, alpha); + y += 1; + device = (uint32_t*)((char*)device + deviceRB); + } while (--height > 0); + } else { + do { + shader->shadeSpan(x, y, &c, 1); + *device = SkFourByteInterp(c, *device, alpha); + y += 1; + device = (uint32_t*)((char*)device + deviceRB); + } while (--height > 0); + } + } + } else { + SkPMColor* span = fBuffer; + SkXfermode* xfer = fXfermode; + if (xfer) { + do { + shader->shadeSpan(x, y, span, 1); + xfer->xfer32(device, span, 1, &alpha); + y += 1; + device = (uint32_t*)((char*)device + deviceRB); + } while (--height > 0); + } else { + SkBlitRow::Proc32 proc = (255 == alpha) ? fProc32 : fProc32Blend; + do { + shader->shadeSpan(x, y, span, 1); + proc(device, span, 1, alpha); + y += 1; + device = (uint32_t*)((char*)device + deviceRB); + } while (--height > 0); + } + } +}