diff -r 000000000000 -r 6474c204b198 gfx/skia/trunk/src/core/SkCoreBlitters.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/gfx/skia/trunk/src/core/SkCoreBlitters.h Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,184 @@ +/* + * Copyright 2006 The Android Open Source Project + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +#ifndef SkCoreBlitters_DEFINED +#define SkCoreBlitters_DEFINED + +#include "SkBitmapProcShader.h" +#include "SkBlitter.h" +#include "SkBlitRow.h" +#include "SkShader.h" +#include "SkSmallAllocator.h" + +class SkRasterBlitter : public SkBlitter { +public: + SkRasterBlitter(const SkBitmap& device) : fDevice(device) {} + +protected: + const SkBitmap& fDevice; + +private: + typedef SkBlitter INHERITED; +}; + +class SkShaderBlitter : public SkRasterBlitter { +public: + SkShaderBlitter(const SkBitmap& device, const SkPaint& paint); + virtual ~SkShaderBlitter(); + +protected: + uint32_t fShaderFlags; + SkShader* fShader; + +private: + // illegal + SkShaderBlitter& operator=(const SkShaderBlitter&); + + typedef SkRasterBlitter INHERITED; +}; + +/////////////////////////////////////////////////////////////////////////////// + +class SkA8_Coverage_Blitter : public SkRasterBlitter { +public: + SkA8_Coverage_Blitter(const SkBitmap& device, const SkPaint& paint); + virtual void blitH(int x, int y, int width) SK_OVERRIDE; + virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]) SK_OVERRIDE; + virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE; + virtual void blitRect(int x, int y, int width, int height) SK_OVERRIDE; + virtual void blitMask(const SkMask&, const SkIRect&) SK_OVERRIDE; + virtual const SkBitmap* justAnOpaqueColor(uint32_t*) SK_OVERRIDE; +}; + +class SkA8_Blitter : public SkRasterBlitter { +public: + SkA8_Blitter(const SkBitmap& device, const SkPaint& paint); + virtual void blitH(int x, int y, int width); + virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]); + virtual void blitV(int x, int y, int height, SkAlpha alpha); + virtual void blitRect(int x, int y, int width, int height); + virtual void blitMask(const SkMask&, const SkIRect&); + virtual const SkBitmap* justAnOpaqueColor(uint32_t*); + +private: + unsigned fSrcA; + + // illegal + SkA8_Blitter& operator=(const SkA8_Blitter&); + + typedef SkRasterBlitter INHERITED; +}; + +class SkA8_Shader_Blitter : public SkShaderBlitter { +public: + SkA8_Shader_Blitter(const SkBitmap& device, const SkPaint& paint); + virtual ~SkA8_Shader_Blitter(); + virtual void blitH(int x, int y, int width); + virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]); + virtual void blitMask(const SkMask&, const SkIRect&); + +private: + SkXfermode* fXfermode; + SkPMColor* fBuffer; + uint8_t* fAAExpand; + + // illegal + SkA8_Shader_Blitter& operator=(const SkA8_Shader_Blitter&); + + typedef SkShaderBlitter INHERITED; +}; + +//////////////////////////////////////////////////////////////// + +class SkARGB32_Blitter : public SkRasterBlitter { +public: + SkARGB32_Blitter(const SkBitmap& device, const SkPaint& paint); + virtual void blitH(int x, int y, int width); + virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]); + virtual void blitV(int x, int y, int height, SkAlpha alpha); + virtual void blitRect(int x, int y, int width, int height); + virtual void blitMask(const SkMask&, const SkIRect&); + virtual const SkBitmap* justAnOpaqueColor(uint32_t*); + +protected: + SkColor fColor; + SkPMColor fPMColor; + SkBlitRow::ColorProc fColor32Proc; + SkBlitRow::ColorRectProc fColorRect32Proc; + +private: + unsigned fSrcA, fSrcR, fSrcG, fSrcB; + + // illegal + SkARGB32_Blitter& operator=(const SkARGB32_Blitter&); + + typedef SkRasterBlitter INHERITED; +}; + +class SkARGB32_Opaque_Blitter : public SkARGB32_Blitter { +public: + SkARGB32_Opaque_Blitter(const SkBitmap& device, const SkPaint& paint) + : INHERITED(device, paint) { SkASSERT(paint.getAlpha() == 0xFF); } + virtual void blitMask(const SkMask&, const SkIRect&); + +private: + typedef SkARGB32_Blitter INHERITED; +}; + +class SkARGB32_Black_Blitter : public SkARGB32_Opaque_Blitter { +public: + SkARGB32_Black_Blitter(const SkBitmap& device, const SkPaint& paint) + : INHERITED(device, paint) {} + virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]); + +private: + typedef SkARGB32_Opaque_Blitter INHERITED; +}; + +class SkARGB32_Shader_Blitter : public SkShaderBlitter { +public: + SkARGB32_Shader_Blitter(const SkBitmap& device, const SkPaint& paint); + virtual ~SkARGB32_Shader_Blitter(); + virtual void blitH(int x, int y, int width) SK_OVERRIDE; + virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE; + virtual void blitRect(int x, int y, int width, int height) SK_OVERRIDE; + virtual void blitAntiH(int x, int y, const SkAlpha[], const int16_t[]) SK_OVERRIDE; + virtual void blitMask(const SkMask&, const SkIRect&) SK_OVERRIDE; + +private: + SkXfermode* fXfermode; + SkPMColor* fBuffer; + SkBlitRow::Proc32 fProc32; + SkBlitRow::Proc32 fProc32Blend; + bool fShadeDirectlyIntoDevice; + bool fConstInY; + + // illegal + SkARGB32_Shader_Blitter& operator=(const SkARGB32_Shader_Blitter&); + + typedef SkShaderBlitter INHERITED; +}; + +/////////////////////////////////////////////////////////////////////////////// + +/* These return the correct subclass of blitter for their device config. + + Currently, they make the following assumptions about the state of the + paint: + + 1. If there is an xfermode, there will also be a shader + 2. If there is a colorfilter, there will be a shader that itself handles + calling the filter, so the blitter can always ignore the colorfilter obj + + These pre-conditions must be handled by the caller, in our case + SkBlitter::Choose(...) + */ + +SkBlitter* SkBlitter_ChooseD565(const SkBitmap& device, const SkPaint& paint, + SkTBlitterAllocator* allocator); + +#endif