diff -r 000000000000 -r 6474c204b198 gfx/skia/trunk/src/core/SkFloatBits.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/gfx/skia/trunk/src/core/SkFloatBits.cpp Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,206 @@ +/* + * Copyright 2011 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +#include "SkFloatBits.h" +#include "SkMathPriv.h" + +/****************************************************************************** + SkFloatBits_toInt[Floor, Round, Ceil] are identical except for what they + do right before they return ... >> exp; + Floor - adds nothing + Round - adds 1 << (exp - 1) + Ceil - adds (1 << exp) - 1 + + Floor and Cast are very similar, but Cast applies its sign after all other + computations on value. Also, Cast does not need to check for negative zero, + as that value (0x80000000) "does the right thing" for Ceil. Note that it + doesn't for Floor/Round/Ceil, hence the explicit check. +******************************************************************************/ + +#define EXP_BIAS (127+23) +#define MATISSA_MAGIC_BIG (1 << 23) + +static inline int unpack_exp(uint32_t packed) { + return (packed << 1 >> 24); +} + +#if 0 +// the ARM compiler generates an extra BIC, so I use the dirty version instead +static inline int unpack_matissa(uint32_t packed) { + // we could mask with 0x7FFFFF, but that is harder for ARM to encode + return (packed & ~0xFF000000) | MATISSA_MAGIC_BIG; +} +#endif + +// returns the low 24-bits, so we need to OR in the magic_bit afterwards +static inline int unpack_matissa_dirty(uint32_t packed) { + return packed & ~0xFF000000; +} + +// same as (int)float +int32_t SkFloatBits_toIntCast(int32_t packed) { + int exp = unpack_exp(packed) - EXP_BIAS; + int value = unpack_matissa_dirty(packed) | MATISSA_MAGIC_BIG; + + if (exp >= 0) { + if (exp > 7) { // overflow + value = SK_MaxS32; + } else { + value <<= exp; + } + } else { + exp = -exp; + if (exp > 25) { // underflow + exp = 25; + } + value >>= exp; + } + return SkApplySign(value, SkExtractSign(packed)); +} + +// same as (int)floor(float) +int32_t SkFloatBits_toIntFloor(int32_t packed) { + // curse you negative 0 + if ((packed << 1) == 0) { + return 0; + } + + int exp = unpack_exp(packed) - EXP_BIAS; + int value = unpack_matissa_dirty(packed) | MATISSA_MAGIC_BIG; + + if (exp >= 0) { + if (exp > 7) { // overflow + value = SK_MaxS32; + } else { + value <<= exp; + } + // apply the sign after we check for overflow + return SkApplySign(value, SkExtractSign(packed)); + } else { + // apply the sign before we right-shift + value = SkApplySign(value, SkExtractSign(packed)); + exp = -exp; + if (exp > 25) { // underflow + exp = 25; + } + // int add = 0; + return value >> exp; + } +} + +// same as (int)floor(float + 0.5) +int32_t SkFloatBits_toIntRound(int32_t packed) { + // curse you negative 0 + if ((packed << 1) == 0) { + return 0; + } + + int exp = unpack_exp(packed) - EXP_BIAS; + int value = unpack_matissa_dirty(packed) | MATISSA_MAGIC_BIG; + + if (exp >= 0) { + if (exp > 7) { // overflow + value = SK_MaxS32; + } else { + value <<= exp; + } + // apply the sign after we check for overflow + return SkApplySign(value, SkExtractSign(packed)); + } else { + // apply the sign before we right-shift + value = SkApplySign(value, SkExtractSign(packed)); + exp = -exp; + if (exp > 25) { // underflow + exp = 25; + } + int add = 1 << (exp - 1); + return (value + add) >> exp; + } +} + +// same as (int)ceil(float) +int32_t SkFloatBits_toIntCeil(int32_t packed) { + // curse you negative 0 + if ((packed << 1) == 0) { + return 0; + } + + int exp = unpack_exp(packed) - EXP_BIAS; + int value = unpack_matissa_dirty(packed) | MATISSA_MAGIC_BIG; + + if (exp >= 0) { + if (exp > 7) { // overflow + value = SK_MaxS32; + } else { + value <<= exp; + } + // apply the sign after we check for overflow + return SkApplySign(value, SkExtractSign(packed)); + } else { + // apply the sign before we right-shift + value = SkApplySign(value, SkExtractSign(packed)); + exp = -exp; + if (exp > 25) { // underflow + exp = 25; + } + int add = (1 << exp) - 1; + return (value + add) >> exp; + } +} + +float SkIntToFloatCast(int32_t value) { + if (0 == value) { + return 0; + } + + int shift = EXP_BIAS; + + // record the sign and make value positive + int sign = SkExtractSign(value); + value = SkApplySign(value, sign); + + if (value >> 24) { // value is too big (has more than 24 bits set) + int bias = 8 - SkCLZ(value); + SkDebugf("value = %d, bias = %d\n", value, bias); + SkASSERT(bias > 0 && bias < 8); + value >>= bias; // need to round? + shift += bias; + } else { + int zeros = SkCLZ(value << 8); + SkASSERT(zeros >= 0 && zeros <= 23); + value <<= zeros; + shift -= zeros; + } + + // now value is left-aligned to 24 bits + SkASSERT((value >> 23) == 1); + SkASSERT(shift >= 0 && shift <= 255); + + SkFloatIntUnion data; + data.fSignBitInt = (sign << 31) | (shift << 23) | (value & ~MATISSA_MAGIC_BIG); + return data.fFloat; +} + +float SkIntToFloatCast_NoOverflowCheck(int32_t value) { + if (0 == value) { + return 0; + } + + int shift = EXP_BIAS; + + // record the sign and make value positive + int sign = SkExtractSign(value); + value = SkApplySign(value, sign); + + int zeros = SkCLZ(value << 8); + value <<= zeros; + shift -= zeros; + + SkFloatIntUnion data; + data.fSignBitInt = (sign << 31) | (shift << 23) | (value & ~MATISSA_MAGIC_BIG); + return data.fFloat; +}