diff -r 000000000000 -r 6474c204b198 gfx/skia/trunk/src/core/SkScalerContext.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/gfx/skia/trunk/src/core/SkScalerContext.cpp Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,990 @@ + +/* + * Copyright 2006 The Android Open Source Project + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + + +#include "SkScalerContext.h" +#include "SkColorPriv.h" +#include "SkDescriptor.h" +#include "SkDraw.h" +#include "SkFontHost.h" +#include "SkGlyph.h" +#include "SkMaskFilter.h" +#include "SkMaskGamma.h" +#include "SkReadBuffer.h" +#include "SkWriteBuffer.h" +#include "SkPathEffect.h" +#include "SkRasterizer.h" +#include "SkRasterClip.h" +#include "SkStroke.h" +#include "SkThread.h" + +#ifdef SK_BUILD_FOR_ANDROID + #include "SkTypeface_android.h" +#endif + +#define ComputeBWRowBytes(width) (((unsigned)(width) + 7) >> 3) + +void SkGlyph::toMask(SkMask* mask) const { + SkASSERT(mask); + + mask->fImage = (uint8_t*)fImage; + mask->fBounds.set(fLeft, fTop, fLeft + fWidth, fTop + fHeight); + mask->fRowBytes = this->rowBytes(); + mask->fFormat = static_cast(fMaskFormat); +} + +size_t SkGlyph::computeImageSize() const { + const size_t size = this->rowBytes() * fHeight; + + switch (fMaskFormat) { + case SkMask::k3D_Format: + return 3 * size; + default: + return size; + } +} + +void SkGlyph::zeroMetrics() { + fAdvanceX = 0; + fAdvanceY = 0; + fWidth = 0; + fHeight = 0; + fTop = 0; + fLeft = 0; + fRsbDelta = 0; + fLsbDelta = 0; +} + +/////////////////////////////////////////////////////////////////////////////// + +#ifdef SK_DEBUG + #define DUMP_RECx +#endif + +static SkFlattenable* load_flattenable(const SkDescriptor* desc, uint32_t tag, + SkFlattenable::Type ft) { + SkFlattenable* obj = NULL; + uint32_t len; + const void* data = desc->findEntry(tag, &len); + + if (data) { + SkReadBuffer buffer(data, len); + obj = buffer.readFlattenable(ft); + SkASSERT(buffer.offset() == buffer.size()); + } + return obj; +} + +SkScalerContext::SkScalerContext(SkTypeface* typeface, const SkDescriptor* desc) + : fRec(*static_cast(desc->findEntry(kRec_SkDescriptorTag, NULL))) + + , fBaseGlyphCount(0) + , fTypeface(SkRef(typeface)) + , fPathEffect(static_cast(load_flattenable(desc, kPathEffect_SkDescriptorTag, + SkFlattenable::kSkPathEffect_Type))) + , fMaskFilter(static_cast(load_flattenable(desc, kMaskFilter_SkDescriptorTag, + SkFlattenable::kSkMaskFilter_Type))) + , fRasterizer(static_cast(load_flattenable(desc, kRasterizer_SkDescriptorTag, + SkFlattenable::kSkRasterizer_Type))) + // Initialize based on our settings. Subclasses can also force this. + , fGenerateImageFromPath(fRec.fFrameWidth > 0 || fPathEffect != NULL || fRasterizer != NULL) + + , fNextContext(NULL) + + , fPreBlend(fMaskFilter ? SkMaskGamma::PreBlend() : SkScalerContext::GetMaskPreBlend(fRec)) + , fPreBlendForFilter(fMaskFilter ? SkScalerContext::GetMaskPreBlend(fRec) + : SkMaskGamma::PreBlend()) +{ +#ifdef DUMP_REC + desc->assertChecksum(); + SkDebugf("SkScalerContext checksum %x count %d length %d\n", + desc->getChecksum(), desc->getCount(), desc->getLength()); + SkDebugf(" textsize %g prescale %g preskew %g post [%g %g %g %g]\n", + rec->fTextSize, rec->fPreScaleX, rec->fPreSkewX, rec->fPost2x2[0][0], + rec->fPost2x2[0][1], rec->fPost2x2[1][0], rec->fPost2x2[1][1]); + SkDebugf(" frame %g miter %g hints %d framefill %d format %d join %d\n", + rec->fFrameWidth, rec->fMiterLimit, rec->fHints, rec->fFrameAndFill, + rec->fMaskFormat, rec->fStrokeJoin); + SkDebugf(" pathEffect %x maskFilter %x\n", + desc->findEntry(kPathEffect_SkDescriptorTag, NULL), + desc->findEntry(kMaskFilter_SkDescriptorTag, NULL)); +#endif +#ifdef SK_BUILD_FOR_ANDROID + uint32_t len; + const void* data = desc->findEntry(kAndroidOpts_SkDescriptorTag, &len); + if (data) { + SkReadBuffer buffer(data, len); + fPaintOptionsAndroid.unflatten(buffer); + SkASSERT(buffer.offset() == buffer.size()); + } +#endif +} + +SkScalerContext::~SkScalerContext() { + SkDELETE(fNextContext); + + SkSafeUnref(fPathEffect); + SkSafeUnref(fMaskFilter); + SkSafeUnref(fRasterizer); +} + +// Return the context associated with the next logical typeface, or NULL if +// there are no more entries in the fallback chain. +SkScalerContext* SkScalerContext::allocNextContext() const { +#ifdef SK_BUILD_FOR_ANDROID + SkTypeface* newFace = SkAndroidNextLogicalTypeface(fRec.fFontID, + fRec.fOrigFontID, + fPaintOptionsAndroid); + if (0 == newFace) { + return NULL; + } + + SkAutoTUnref aur(newFace); + uint32_t newFontID = newFace->uniqueID(); + + SkWriteBuffer androidBuffer; + fPaintOptionsAndroid.flatten(androidBuffer); + + SkAutoDescriptor ad(sizeof(fRec) + androidBuffer.bytesWritten() + + SkDescriptor::ComputeOverhead(2)); + SkDescriptor* desc = ad.getDesc(); + + desc->init(); + SkScalerContext::Rec* newRec = + (SkScalerContext::Rec*)desc->addEntry(kRec_SkDescriptorTag, + sizeof(fRec), &fRec); + androidBuffer.writeToMemory(desc->addEntry(kAndroidOpts_SkDescriptorTag, + androidBuffer.bytesWritten(), NULL)); + + newRec->fFontID = newFontID; + desc->computeChecksum(); + + return newFace->createScalerContext(desc); +#else + return NULL; +#endif +} + +/* Return the next context, creating it if its not already created, but return + NULL if the fonthost says there are no more fonts to fallback to. + */ +SkScalerContext* SkScalerContext::getNextContext() { + SkScalerContext* next = fNextContext; + // if next is null, then either it isn't cached yet, or we're at the + // end of our possible chain + if (NULL == next) { + next = this->allocNextContext(); + if (NULL == next) { + return NULL; + } + // next's base is our base + our local count + next->setBaseGlyphCount(fBaseGlyphCount + this->getGlyphCount()); + // cache the answer + fNextContext = next; + } + return next; +} + +SkScalerContext* SkScalerContext::getGlyphContext(const SkGlyph& glyph) { + unsigned glyphID = glyph.getGlyphID(); + SkScalerContext* ctx = this; + for (;;) { + unsigned count = ctx->getGlyphCount(); + if (glyphID < count) { + break; + } + glyphID -= count; + ctx = ctx->getNextContext(); + if (NULL == ctx) { +// SkDebugf("--- no context for glyph %x\n", glyph.getGlyphID()); + // just return the original context (this) + return this; + } + } + return ctx; +} + +SkScalerContext* SkScalerContext::getContextFromChar(SkUnichar uni, + uint16_t* glyphID) { + SkScalerContext* ctx = this; + for (;;) { + const uint16_t glyph = ctx->generateCharToGlyph(uni); + if (glyph) { + if (NULL != glyphID) { + *glyphID = glyph; + } + break; // found it + } + ctx = ctx->getNextContext(); + if (NULL == ctx) { + return NULL; + } + } + return ctx; +} + +#ifdef SK_BUILD_FOR_ANDROID +SkFontID SkScalerContext::findTypefaceIdForChar(SkUnichar uni) { + SkScalerContext* ctx = this->getContextFromChar(uni, NULL); + if (NULL != ctx) { + return ctx->fRec.fFontID; + } else { + return 0; + } +} + +/* This loops through all available fallback contexts (if needed) until it + finds some context that can handle the unichar and return it. + + As this is somewhat expensive operation, it should only be done on the first + char of a run. + */ +unsigned SkScalerContext::getBaseGlyphCount(SkUnichar uni) { + SkScalerContext* ctx = this->getContextFromChar(uni, NULL); + if (NULL != ctx) { + return ctx->fBaseGlyphCount; + } else { + SkDEBUGF(("--- no context for char %x\n", uni)); + return this->fBaseGlyphCount; + } +} +#endif + +/* This loops through all available fallback contexts (if needed) until it + finds some context that can handle the unichar. If all fail, returns 0 + */ +uint16_t SkScalerContext::charToGlyphID(SkUnichar uni) { + + uint16_t tempID; + SkScalerContext* ctx = this->getContextFromChar(uni, &tempID); + if (NULL == ctx) { + return 0; // no more contexts, return missing glyph + } + // add the ctx's base, making glyphID unique for chain of contexts + unsigned glyphID = tempID + ctx->fBaseGlyphCount; + // check for overflow of 16bits, since our glyphID cannot exceed that + if (glyphID > 0xFFFF) { + glyphID = 0; + } + return SkToU16(glyphID); +} + +SkUnichar SkScalerContext::glyphIDToChar(uint16_t glyphID) { + SkScalerContext* ctx = this; + unsigned rangeEnd = 0; + do { + unsigned rangeStart = rangeEnd; + + rangeEnd += ctx->getGlyphCount(); + if (rangeStart <= glyphID && glyphID < rangeEnd) { + return ctx->generateGlyphToChar(glyphID - rangeStart); + } + ctx = ctx->getNextContext(); + } while (NULL != ctx); + return 0; +} + +void SkScalerContext::getAdvance(SkGlyph* glyph) { + // mark us as just having a valid advance + glyph->fMaskFormat = MASK_FORMAT_JUST_ADVANCE; + // we mark the format before making the call, in case the impl + // internally ends up calling its generateMetrics, which is OK + // albeit slower than strictly necessary + this->getGlyphContext(*glyph)->generateAdvance(glyph); +} + +void SkScalerContext::getMetrics(SkGlyph* glyph) { + this->getGlyphContext(*glyph)->generateMetrics(glyph); + + // for now we have separate cache entries for devkerning on and off + // in the future we might share caches, but make our measure/draw + // code make the distinction. Thus we zap the values if the caller + // has not asked for them. + if ((fRec.fFlags & SkScalerContext::kDevKernText_Flag) == 0) { + // no devkern, so zap the fields + glyph->fLsbDelta = glyph->fRsbDelta = 0; + } + + // if either dimension is empty, zap the image bounds of the glyph + if (0 == glyph->fWidth || 0 == glyph->fHeight) { + glyph->fWidth = 0; + glyph->fHeight = 0; + glyph->fTop = 0; + glyph->fLeft = 0; + glyph->fMaskFormat = 0; + return; + } + + if (fGenerateImageFromPath) { + SkPath devPath, fillPath; + SkMatrix fillToDevMatrix; + + this->internalGetPath(*glyph, &fillPath, &devPath, &fillToDevMatrix); + + if (fRasterizer) { + SkMask mask; + + if (fRasterizer->rasterize(fillPath, fillToDevMatrix, NULL, + fMaskFilter, &mask, + SkMask::kJustComputeBounds_CreateMode)) { + glyph->fLeft = mask.fBounds.fLeft; + glyph->fTop = mask.fBounds.fTop; + glyph->fWidth = SkToU16(mask.fBounds.width()); + glyph->fHeight = SkToU16(mask.fBounds.height()); + } else { + goto SK_ERROR; + } + } else { + // just use devPath + SkIRect ir; + devPath.getBounds().roundOut(&ir); + + if (ir.isEmpty() || !ir.is16Bit()) { + goto SK_ERROR; + } + glyph->fLeft = ir.fLeft; + glyph->fTop = ir.fTop; + glyph->fWidth = SkToU16(ir.width()); + glyph->fHeight = SkToU16(ir.height()); + + if (glyph->fWidth > 0) { + switch (fRec.fMaskFormat) { + case SkMask::kLCD16_Format: + case SkMask::kLCD32_Format: + glyph->fWidth += 2; + glyph->fLeft -= 1; + break; + default: + break; + } + } + } + } + + if (SkMask::kARGB32_Format != glyph->fMaskFormat) { + glyph->fMaskFormat = fRec.fMaskFormat; + } + + // If we are going to create the mask, then we cannot keep the color + if ((fGenerateImageFromPath || fMaskFilter) && + SkMask::kARGB32_Format == glyph->fMaskFormat) { + glyph->fMaskFormat = SkMask::kA8_Format; + } + + if (fMaskFilter) { + SkMask src, dst; + SkMatrix matrix; + + glyph->toMask(&src); + fRec.getMatrixFrom2x2(&matrix); + + src.fImage = NULL; // only want the bounds from the filter + if (fMaskFilter->filterMask(&dst, src, matrix, NULL)) { + if (dst.fBounds.isEmpty() || !dst.fBounds.is16Bit()) { + goto SK_ERROR; + } + SkASSERT(dst.fImage == NULL); + glyph->fLeft = dst.fBounds.fLeft; + glyph->fTop = dst.fBounds.fTop; + glyph->fWidth = SkToU16(dst.fBounds.width()); + glyph->fHeight = SkToU16(dst.fBounds.height()); + glyph->fMaskFormat = dst.fFormat; + } + } + return; + +SK_ERROR: + // draw nothing 'cause we failed + glyph->fLeft = 0; + glyph->fTop = 0; + glyph->fWidth = 0; + glyph->fHeight = 0; + // put a valid value here, in case it was earlier set to + // MASK_FORMAT_JUST_ADVANCE + glyph->fMaskFormat = fRec.fMaskFormat; +} + +#define SK_SHOW_TEXT_BLIT_COVERAGE 0 + +static void applyLUTToA8Mask(const SkMask& mask, const uint8_t* lut) { + uint8_t* SK_RESTRICT dst = (uint8_t*)mask.fImage; + unsigned rowBytes = mask.fRowBytes; + + for (int y = mask.fBounds.height() - 1; y >= 0; --y) { + for (int x = mask.fBounds.width() - 1; x >= 0; --x) { + dst[x] = lut[dst[x]]; + } + dst += rowBytes; + } +} + +template +static void pack4xHToLCD16(const SkBitmap& src, const SkMask& dst, + const SkMaskGamma::PreBlend& maskPreBlend) { +#define SAMPLES_PER_PIXEL 4 +#define LCD_PER_PIXEL 3 + SkASSERT(kAlpha_8_SkColorType == src.colorType()); + SkASSERT(SkMask::kLCD16_Format == dst.fFormat); + + const int sample_width = src.width(); + const int height = src.height(); + + uint16_t* dstP = (uint16_t*)dst.fImage; + size_t dstRB = dst.fRowBytes; + // An N tap FIR is defined by + // out[n] = coeff[0]*x[n] + coeff[1]*x[n-1] + ... + coeff[N]*x[n-N] + // or + // out[n] = sum(i, 0, N, coeff[i]*x[n-i]) + + // The strategy is to use one FIR (different coefficients) for each of r, g, and b. + // This means using every 4th FIR output value of each FIR and discarding the rest. + // The FIRs are aligned, and the coefficients reach 5 samples to each side of their 'center'. + // (For r and b this is technically incorrect, but the coeffs outside round to zero anyway.) + + // These are in some fixed point repesentation. + // Adding up to more than one simulates ink spread. + // For implementation reasons, these should never add up to more than two. + + // Coefficients determined by a gausian where 5 samples = 3 std deviations (0x110 'contrast'). + // Calculated using tools/generate_fir_coeff.py + // With this one almost no fringing is ever seen, but it is imperceptibly blurry. + // The lcd smoothed text is almost imperceptibly different from gray, + // but is still sharper on small stems and small rounded corners than gray. + // This also seems to be about as wide as one can get and only have a three pixel kernel. + // TODO: caculate these at runtime so parameters can be adjusted (esp contrast). + static const unsigned int coefficients[LCD_PER_PIXEL][SAMPLES_PER_PIXEL*3] = { + //The red subpixel is centered inside the first sample (at 1/6 pixel), and is shifted. + { 0x03, 0x0b, 0x1c, 0x33, 0x40, 0x39, 0x24, 0x10, 0x05, 0x01, 0x00, 0x00, }, + //The green subpixel is centered between two samples (at 1/2 pixel), so is symetric + { 0x00, 0x02, 0x08, 0x16, 0x2b, 0x3d, 0x3d, 0x2b, 0x16, 0x08, 0x02, 0x00, }, + //The blue subpixel is centered inside the last sample (at 5/6 pixel), and is shifted. + { 0x00, 0x00, 0x01, 0x05, 0x10, 0x24, 0x39, 0x40, 0x33, 0x1c, 0x0b, 0x03, }, + }; + + for (int y = 0; y < height; ++y) { + const uint8_t* srcP = src.getAddr8(0, y); + + // TODO: this fir filter implementation is straight forward, but slow. + // It should be possible to make it much faster. + for (int sample_x = -4, pixel_x = 0; sample_x < sample_width + 4; sample_x += 4, ++pixel_x) { + int fir[LCD_PER_PIXEL] = { 0 }; + for (int sample_index = SkMax32(0, sample_x - 4), coeff_index = sample_index - (sample_x - 4) + ; sample_index < SkMin32(sample_x + 8, sample_width) + ; ++sample_index, ++coeff_index) + { + int sample_value = srcP[sample_index]; + for (int subpxl_index = 0; subpxl_index < LCD_PER_PIXEL; ++subpxl_index) { + fir[subpxl_index] += coefficients[subpxl_index][coeff_index] * sample_value; + } + } + for (int subpxl_index = 0; subpxl_index < LCD_PER_PIXEL; ++subpxl_index) { + fir[subpxl_index] /= 0x100; + fir[subpxl_index] = SkMin32(fir[subpxl_index], 255); + } + + U8CPU r = sk_apply_lut_if(fir[0], maskPreBlend.fR); + U8CPU g = sk_apply_lut_if(fir[1], maskPreBlend.fG); + U8CPU b = sk_apply_lut_if(fir[2], maskPreBlend.fB); +#if SK_SHOW_TEXT_BLIT_COVERAGE + r = SkMax32(r, 10); g = SkMax32(g, 10); b = SkMax32(b, 10); +#endif + dstP[pixel_x] = SkPack888ToRGB16(r, g, b); + } + dstP = (uint16_t*)((char*)dstP + dstRB); + } +} + +template +static void pack4xHToLCD32(const SkBitmap& src, const SkMask& dst, + const SkMaskGamma::PreBlend& maskPreBlend) { + SkASSERT(kAlpha_8_SkColorType == src.colorType()); + SkASSERT(SkMask::kLCD32_Format == dst.fFormat); + + const int width = dst.fBounds.width(); + const int height = dst.fBounds.height(); + SkPMColor* dstP = (SkPMColor*)dst.fImage; + size_t dstRB = dst.fRowBytes; + + for (int y = 0; y < height; ++y) { + const uint8_t* srcP = src.getAddr8(0, y); + + // TODO: need to use fir filter here as well. + for (int x = 0; x < width; ++x) { + U8CPU r = sk_apply_lut_if(*srcP++, maskPreBlend.fR); + U8CPU g = sk_apply_lut_if(*srcP++, maskPreBlend.fG); + U8CPU b = sk_apply_lut_if(*srcP++, maskPreBlend.fB); + dstP[x] = SkPackARGB32(0xFF, r, g, b); + } + dstP = (SkPMColor*)((char*)dstP + dstRB); + } +} + +static inline int convert_8_to_1(unsigned byte) { + SkASSERT(byte <= 0xFF); + return byte >> 7; +} + +static uint8_t pack_8_to_1(const uint8_t alpha[8]) { + unsigned bits = 0; + for (int i = 0; i < 8; ++i) { + bits <<= 1; + bits |= convert_8_to_1(alpha[i]); + } + return SkToU8(bits); +} + +static void packA8ToA1(const SkMask& mask, const uint8_t* src, size_t srcRB) { + const int height = mask.fBounds.height(); + const int width = mask.fBounds.width(); + const int octs = width >> 3; + const int leftOverBits = width & 7; + + uint8_t* dst = mask.fImage; + const int dstPad = mask.fRowBytes - SkAlign8(width)/8; + SkASSERT(dstPad >= 0); + + const int srcPad = srcRB - width; + SkASSERT(srcPad >= 0); + + for (int y = 0; y < height; ++y) { + for (int i = 0; i < octs; ++i) { + *dst++ = pack_8_to_1(src); + src += 8; + } + if (leftOverBits > 0) { + unsigned bits = 0; + int shift = 7; + for (int i = 0; i < leftOverBits; ++i, --shift) { + bits |= convert_8_to_1(*src++) << shift; + } + *dst++ = bits; + } + src += srcPad; + dst += dstPad; + } +} + +static void generateMask(const SkMask& mask, const SkPath& path, + const SkMaskGamma::PreBlend& maskPreBlend) { + SkPaint paint; + + int srcW = mask.fBounds.width(); + int srcH = mask.fBounds.height(); + int dstW = srcW; + int dstH = srcH; + int dstRB = mask.fRowBytes; + + SkMatrix matrix; + matrix.setTranslate(-SkIntToScalar(mask.fBounds.fLeft), + -SkIntToScalar(mask.fBounds.fTop)); + + SkBitmap::Config config = SkBitmap::kA8_Config; + paint.setAntiAlias(SkMask::kBW_Format != mask.fFormat); + switch (mask.fFormat) { + case SkMask::kBW_Format: + dstRB = 0; // signals we need a copy + break; + case SkMask::kA8_Format: + break; + case SkMask::kLCD16_Format: + case SkMask::kLCD32_Format: + // TODO: trigger off LCD orientation + dstW = 4*dstW - 8; + matrix.setTranslate(-SkIntToScalar(mask.fBounds.fLeft + 1), + -SkIntToScalar(mask.fBounds.fTop)); + matrix.postScale(SkIntToScalar(4), SK_Scalar1); + dstRB = 0; // signals we need a copy + break; + default: + SkDEBUGFAIL("unexpected mask format"); + } + + SkRasterClip clip; + clip.setRect(SkIRect::MakeWH(dstW, dstH)); + + SkBitmap bm; + bm.setConfig(config, dstW, dstH, dstRB); + + if (0 == dstRB) { + if (!bm.allocPixels()) { + // can't allocate offscreen, so empty the mask and return + sk_bzero(mask.fImage, mask.computeImageSize()); + return; + } + bm.lockPixels(); + } else { + bm.setPixels(mask.fImage); + } + sk_bzero(bm.getPixels(), bm.getSafeSize()); + + SkDraw draw; + draw.fRC = &clip; + draw.fClip = &clip.bwRgn(); + draw.fMatrix = &matrix; + draw.fBitmap = &bm; + draw.drawPath(path, paint); + + switch (mask.fFormat) { + case SkMask::kBW_Format: + packA8ToA1(mask, bm.getAddr8(0, 0), bm.rowBytes()); + break; + case SkMask::kA8_Format: + if (maskPreBlend.isApplicable()) { + applyLUTToA8Mask(mask, maskPreBlend.fG); + } + break; + case SkMask::kLCD16_Format: + if (maskPreBlend.isApplicable()) { + pack4xHToLCD16(bm, mask, maskPreBlend); + } else { + pack4xHToLCD16(bm, mask, maskPreBlend); + } + break; + case SkMask::kLCD32_Format: + if (maskPreBlend.isApplicable()) { + pack4xHToLCD32(bm, mask, maskPreBlend); + } else { + pack4xHToLCD32(bm, mask, maskPreBlend); + } + break; + default: + break; + } +} + +static void extract_alpha(const SkMask& dst, + const SkPMColor* srcRow, size_t srcRB) { + int width = dst.fBounds.width(); + int height = dst.fBounds.height(); + int dstRB = dst.fRowBytes; + uint8_t* dstRow = dst.fImage; + + for (int y = 0; y < height; ++y) { + for (int x = 0; x < width; ++x) { + dstRow[x] = SkGetPackedA32(srcRow[x]); + } + // zero any padding on each row + for (int x = width; x < dstRB; ++x) { + dstRow[x] = 0; + } + dstRow += dstRB; + srcRow = (const SkPMColor*)((const char*)srcRow + srcRB); + } +} + +void SkScalerContext::getImage(const SkGlyph& origGlyph) { + const SkGlyph* glyph = &origGlyph; + SkGlyph tmpGlyph; + + // in case we need to call generateImage on a mask-format that is different + // (i.e. larger) than what our caller allocated by looking at origGlyph. + SkAutoMalloc tmpGlyphImageStorage; + + // If we are going to draw-from-path, then we cannot generate color, since + // the path only makes a mask. This case should have been caught up in + // generateMetrics(). + SkASSERT(!fGenerateImageFromPath || + SkMask::kARGB32_Format != origGlyph.fMaskFormat); + + if (fMaskFilter) { // restore the prefilter bounds + tmpGlyph.init(origGlyph.fID); + + // need the original bounds, sans our maskfilter + SkMaskFilter* mf = fMaskFilter; + fMaskFilter = NULL; // temp disable + this->getMetrics(&tmpGlyph); + fMaskFilter = mf; // restore + + // we need the prefilter bounds to be <= filter bounds + SkASSERT(tmpGlyph.fWidth <= origGlyph.fWidth); + SkASSERT(tmpGlyph.fHeight <= origGlyph.fHeight); + + if (tmpGlyph.fMaskFormat == origGlyph.fMaskFormat) { + tmpGlyph.fImage = origGlyph.fImage; + } else { + tmpGlyphImageStorage.reset(tmpGlyph.computeImageSize()); + tmpGlyph.fImage = tmpGlyphImageStorage.get(); + } + glyph = &tmpGlyph; + } + + if (fGenerateImageFromPath) { + SkPath devPath, fillPath; + SkMatrix fillToDevMatrix; + SkMask mask; + + this->internalGetPath(*glyph, &fillPath, &devPath, &fillToDevMatrix); + glyph->toMask(&mask); + + if (fRasterizer) { + mask.fFormat = SkMask::kA8_Format; + sk_bzero(glyph->fImage, mask.computeImageSize()); + + if (!fRasterizer->rasterize(fillPath, fillToDevMatrix, NULL, + fMaskFilter, &mask, + SkMask::kJustRenderImage_CreateMode)) { + return; + } + if (fPreBlend.isApplicable()) { + applyLUTToA8Mask(mask, fPreBlend.fG); + } + } else { + SkASSERT(SkMask::kARGB32_Format != mask.fFormat); + generateMask(mask, devPath, fPreBlend); + } + } else { + this->getGlyphContext(*glyph)->generateImage(*glyph); + } + + if (fMaskFilter) { + SkMask srcM, dstM; + SkMatrix matrix; + + // the src glyph image shouldn't be 3D + SkASSERT(SkMask::k3D_Format != glyph->fMaskFormat); + + SkAutoSMalloc<32*32> a8storage; + glyph->toMask(&srcM); + if (SkMask::kARGB32_Format == srcM.fFormat) { + // now we need to extract the alpha-channel from the glyph's image + // and copy it into a temp buffer, and then point srcM at that temp. + srcM.fFormat = SkMask::kA8_Format; + srcM.fRowBytes = SkAlign4(srcM.fBounds.width()); + size_t size = srcM.computeImageSize(); + a8storage.reset(size); + srcM.fImage = (uint8_t*)a8storage.get(); + extract_alpha(srcM, + (const SkPMColor*)glyph->fImage, glyph->rowBytes()); + } + + fRec.getMatrixFrom2x2(&matrix); + + if (fMaskFilter->filterMask(&dstM, srcM, matrix, NULL)) { + int width = SkFastMin32(origGlyph.fWidth, dstM.fBounds.width()); + int height = SkFastMin32(origGlyph.fHeight, dstM.fBounds.height()); + int dstRB = origGlyph.rowBytes(); + int srcRB = dstM.fRowBytes; + + const uint8_t* src = (const uint8_t*)dstM.fImage; + uint8_t* dst = (uint8_t*)origGlyph.fImage; + + if (SkMask::k3D_Format == dstM.fFormat) { + // we have to copy 3 times as much + height *= 3; + } + + // clean out our glyph, since it may be larger than dstM + //sk_bzero(dst, height * dstRB); + + while (--height >= 0) { + memcpy(dst, src, width); + src += srcRB; + dst += dstRB; + } + SkMask::FreeImage(dstM.fImage); + + if (fPreBlendForFilter.isApplicable()) { + applyLUTToA8Mask(srcM, fPreBlendForFilter.fG); + } + } + } +} + +void SkScalerContext::getPath(const SkGlyph& glyph, SkPath* path) { + this->internalGetPath(glyph, NULL, path, NULL); +} + +void SkScalerContext::getFontMetrics(SkPaint::FontMetrics* fm) { + // All of this complexity should go away when we change generateFontMetrics + // to just take one parameter (since it knows if it is vertical or not) + SkPaint::FontMetrics* mx = NULL; + SkPaint::FontMetrics* my = NULL; + if (fRec.fFlags & kVertical_Flag) { + mx = fm; + } else { + my = fm; + } + this->generateFontMetrics(mx, my); +} + +SkUnichar SkScalerContext::generateGlyphToChar(uint16_t glyph) { + return 0; +} + +/////////////////////////////////////////////////////////////////////////////// + +void SkScalerContext::internalGetPath(const SkGlyph& glyph, SkPath* fillPath, + SkPath* devPath, SkMatrix* fillToDevMatrix) { + SkPath path; + + this->getGlyphContext(glyph)->generatePath(glyph, &path); + + if (fRec.fFlags & SkScalerContext::kSubpixelPositioning_Flag) { + SkFixed dx = glyph.getSubXFixed(); + SkFixed dy = glyph.getSubYFixed(); + if (dx | dy) { + path.offset(SkFixedToScalar(dx), SkFixedToScalar(dy)); + } + } + + if (fRec.fFrameWidth > 0 || fPathEffect != NULL) { + // need the path in user-space, with only the point-size applied + // so that our stroking and effects will operate the same way they + // would if the user had extracted the path themself, and then + // called drawPath + SkPath localPath; + SkMatrix matrix, inverse; + + fRec.getMatrixFrom2x2(&matrix); + if (!matrix.invert(&inverse)) { + // assume fillPath and devPath are already empty. + return; + } + path.transform(inverse, &localPath); + // now localPath is only affected by the paint settings, and not the canvas matrix + + SkStrokeRec rec(SkStrokeRec::kFill_InitStyle); + + if (fRec.fFrameWidth > 0) { + rec.setStrokeStyle(fRec.fFrameWidth, + SkToBool(fRec.fFlags & kFrameAndFill_Flag)); + // glyphs are always closed contours, so cap type is ignored, + // so we just pass something. + rec.setStrokeParams(SkPaint::kButt_Cap, + (SkPaint::Join)fRec.fStrokeJoin, + fRec.fMiterLimit); + } + + if (fPathEffect) { + SkPath effectPath; + if (fPathEffect->filterPath(&effectPath, localPath, &rec, NULL)) { + localPath.swap(effectPath); + } + } + + if (rec.needToApply()) { + SkPath strokePath; + if (rec.applyToPath(&strokePath, localPath)) { + localPath.swap(strokePath); + } + } + + // now return stuff to the caller + if (fillToDevMatrix) { + *fillToDevMatrix = matrix; + } + if (devPath) { + localPath.transform(matrix, devPath); + } + if (fillPath) { + fillPath->swap(localPath); + } + } else { // nothing tricky to do + if (fillToDevMatrix) { + fillToDevMatrix->reset(); + } + if (devPath) { + if (fillPath == NULL) { + devPath->swap(path); + } else { + *devPath = path; + } + } + + if (fillPath) { + fillPath->swap(path); + } + } + + if (devPath) { + devPath->updateBoundsCache(); + } + if (fillPath) { + fillPath->updateBoundsCache(); + } +} + + +void SkScalerContextRec::getMatrixFrom2x2(SkMatrix* dst) const { + dst->setAll(fPost2x2[0][0], fPost2x2[0][1], 0, + fPost2x2[1][0], fPost2x2[1][1], 0, + 0, 0, SkScalarToPersp(SK_Scalar1)); +} + +void SkScalerContextRec::getLocalMatrix(SkMatrix* m) const { + SkPaint::SetTextMatrix(m, fTextSize, fPreScaleX, fPreSkewX); +} + +void SkScalerContextRec::getSingleMatrix(SkMatrix* m) const { + this->getLocalMatrix(m); + + // now concat the device matrix + SkMatrix deviceMatrix; + this->getMatrixFrom2x2(&deviceMatrix); + m->postConcat(deviceMatrix); +} + +SkAxisAlignment SkComputeAxisAlignmentForHText(const SkMatrix& matrix) { + SkASSERT(!matrix.hasPerspective()); + + if (0 == matrix[SkMatrix::kMSkewY]) { + return kX_SkAxisAlignment; + } + if (0 == matrix[SkMatrix::kMScaleX]) { + return kY_SkAxisAlignment; + } + return kNone_SkAxisAlignment; +} + +/////////////////////////////////////////////////////////////////////////////// + +#include "SkFontHost.h" + +class SkScalerContext_Empty : public SkScalerContext { +public: + SkScalerContext_Empty(SkTypeface* face, const SkDescriptor* desc) + : SkScalerContext(face, desc) {} + +protected: + virtual unsigned generateGlyphCount() SK_OVERRIDE { + return 0; + } + virtual uint16_t generateCharToGlyph(SkUnichar uni) SK_OVERRIDE { + return 0; + } + virtual void generateAdvance(SkGlyph* glyph) SK_OVERRIDE { + glyph->zeroMetrics(); + } + virtual void generateMetrics(SkGlyph* glyph) SK_OVERRIDE { + glyph->zeroMetrics(); + } + virtual void generateImage(const SkGlyph& glyph) SK_OVERRIDE {} + virtual void generatePath(const SkGlyph& glyph, SkPath* path) SK_OVERRIDE {} + virtual void generateFontMetrics(SkPaint::FontMetrics* mx, + SkPaint::FontMetrics* my) SK_OVERRIDE { + if (mx) { + sk_bzero(mx, sizeof(*mx)); + } + if (my) { + sk_bzero(my, sizeof(*my)); + } + } +}; + +extern SkScalerContext* SkCreateColorScalerContext(const SkDescriptor* desc); + +SkScalerContext* SkTypeface::createScalerContext(const SkDescriptor* desc, + bool allowFailure) const { + SkScalerContext* c = this->onCreateScalerContext(desc); + + if (!c && !allowFailure) { + c = SkNEW_ARGS(SkScalerContext_Empty, + (const_cast(this), desc)); + } + return c; +}