diff -r 000000000000 -r 6474c204b198 gfx/skia/trunk/src/effects/SkLayerRasterizer.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/gfx/skia/trunk/src/effects/SkLayerRasterizer.cpp Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,213 @@ + +/* + * Copyright 2006 The Android Open Source Project + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + + +#include "SkLayerRasterizer.h" +#include "SkDraw.h" +#include "SkReadBuffer.h" +#include "SkWriteBuffer.h" +#include "SkMask.h" +#include "SkMaskFilter.h" +#include "SkPaint.h" +#include "SkPath.h" +#include "SkPathEffect.h" +#include "../core/SkRasterClip.h" +#include "SkXfermode.h" +#include + +struct SkLayerRasterizer_Rec { + SkPaint fPaint; + SkVector fOffset; +}; + +SkLayerRasterizer::SkLayerRasterizer() + : fLayers(SkNEW_ARGS(SkDeque, (sizeof(SkLayerRasterizer_Rec)))) +{ +} + +SkLayerRasterizer::SkLayerRasterizer(SkDeque* layers) : fLayers(layers) +{ +} + +SkLayerRasterizer::~SkLayerRasterizer() { + SkASSERT(fLayers); + SkDeque::F2BIter iter(*fLayers); + SkLayerRasterizer_Rec* rec; + + while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != NULL) + rec->fPaint.~SkPaint(); + + SkDELETE(fLayers); +} + +#ifdef SK_SUPPORT_LEGACY_LAYERRASTERIZER_API +void SkLayerRasterizer::addLayer(const SkPaint& paint, SkScalar dx, + SkScalar dy) { + SkASSERT(fLayers); + SkLayerRasterizer_Rec* rec = (SkLayerRasterizer_Rec*)fLayers->push_back(); + + SkNEW_PLACEMENT_ARGS(&rec->fPaint, SkPaint, (paint)); + rec->fOffset.set(dx, dy); +} +#endif + +static bool compute_bounds(const SkDeque& layers, const SkPath& path, + const SkMatrix& matrix, + const SkIRect* clipBounds, SkIRect* bounds) { + SkDeque::F2BIter iter(layers); + SkLayerRasterizer_Rec* rec; + + bounds->set(SK_MaxS32, SK_MaxS32, SK_MinS32, SK_MinS32); + + while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != NULL) { + const SkPaint& paint = rec->fPaint; + SkPath fillPath, devPath; + const SkPath* p = &path; + + if (paint.getPathEffect() || paint.getStyle() != SkPaint::kFill_Style) { + paint.getFillPath(path, &fillPath); + p = &fillPath; + } + if (p->isEmpty()) { + continue; + } + + // apply the matrix and offset + { + SkMatrix m = matrix; + m.preTranslate(rec->fOffset.fX, rec->fOffset.fY); + p->transform(m, &devPath); + } + + SkMask mask; + if (!SkDraw::DrawToMask(devPath, clipBounds, paint.getMaskFilter(), + &matrix, &mask, + SkMask::kJustComputeBounds_CreateMode, + SkPaint::kFill_Style)) { + return false; + } + + bounds->join(mask.fBounds); + } + return true; +} + +bool SkLayerRasterizer::onRasterize(const SkPath& path, const SkMatrix& matrix, + const SkIRect* clipBounds, + SkMask* mask, SkMask::CreateMode mode) const { + SkASSERT(fLayers); + if (fLayers->empty()) { + return false; + } + + if (SkMask::kJustRenderImage_CreateMode != mode) { + if (!compute_bounds(*fLayers, path, matrix, clipBounds, &mask->fBounds)) + return false; + } + + if (SkMask::kComputeBoundsAndRenderImage_CreateMode == mode) { + mask->fFormat = SkMask::kA8_Format; + mask->fRowBytes = mask->fBounds.width(); + size_t size = mask->computeImageSize(); + if (0 == size) { + return false; // too big to allocate, abort + } + mask->fImage = SkMask::AllocImage(size); + memset(mask->fImage, 0, size); + } + + if (SkMask::kJustComputeBounds_CreateMode != mode) { + SkBitmap device; + SkRasterClip rectClip; + SkDraw draw; + SkMatrix translatedMatrix; // this translates us to our local pixels + SkMatrix drawMatrix; // this translates the path by each layer's offset + + rectClip.setRect(SkIRect::MakeWH(mask->fBounds.width(), mask->fBounds.height())); + + translatedMatrix = matrix; + translatedMatrix.postTranslate(-SkIntToScalar(mask->fBounds.fLeft), + -SkIntToScalar(mask->fBounds.fTop)); + + device.installMaskPixels(*mask); + + draw.fBitmap = &device; + draw.fMatrix = &drawMatrix; + draw.fRC = &rectClip; + draw.fClip = &rectClip.bwRgn(); + // we set the matrixproc in the loop, as the matrix changes each time (potentially) + draw.fBounder = NULL; + + SkDeque::F2BIter iter(*fLayers); + SkLayerRasterizer_Rec* rec; + + while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != NULL) { + drawMatrix = translatedMatrix; + drawMatrix.preTranslate(rec->fOffset.fX, rec->fOffset.fY); + draw.drawPath(path, rec->fPaint); + } + } + return true; +} + +SkLayerRasterizer::SkLayerRasterizer(SkReadBuffer& buffer) + : SkRasterizer(buffer), fLayers(ReadLayers(buffer)) {} + +SkDeque* SkLayerRasterizer::ReadLayers(SkReadBuffer& buffer) { + int count = buffer.readInt(); + + SkDeque* layers = SkNEW_ARGS(SkDeque, (sizeof(SkLayerRasterizer_Rec))); + for (int i = 0; i < count; i++) { + SkLayerRasterizer_Rec* rec = (SkLayerRasterizer_Rec*)layers->push_back(); + + SkNEW_PLACEMENT(&rec->fPaint, SkPaint); + buffer.readPaint(&rec->fPaint); + buffer.readPoint(&rec->fOffset); + } + return layers; +} + +void SkLayerRasterizer::flatten(SkWriteBuffer& buffer) const { + this->INHERITED::flatten(buffer); + + SkASSERT(fLayers); + buffer.writeInt(fLayers->count()); + + SkDeque::F2BIter iter(*fLayers); + const SkLayerRasterizer_Rec* rec; + + while ((rec = (const SkLayerRasterizer_Rec*)iter.next()) != NULL) { + buffer.writePaint(rec->fPaint); + buffer.writePoint(rec->fOffset); + } +} + +SkLayerRasterizer::Builder::Builder() + : fLayers(SkNEW_ARGS(SkDeque, (sizeof(SkLayerRasterizer_Rec)))) +{ +} + +SkLayerRasterizer::Builder::~Builder() +{ + SkDELETE(fLayers); +} + +void SkLayerRasterizer::Builder::addLayer(const SkPaint& paint, SkScalar dx, + SkScalar dy) { + SkASSERT(fLayers); + SkLayerRasterizer_Rec* rec = (SkLayerRasterizer_Rec*)fLayers->push_back(); + + SkNEW_PLACEMENT_ARGS(&rec->fPaint, SkPaint, (paint)); + rec->fOffset.set(dx, dy); +} + +SkLayerRasterizer* SkLayerRasterizer::Builder::detachRasterizer() { + SkLayerRasterizer* rasterizer = SkNEW_ARGS(SkLayerRasterizer, (fLayers)); + fLayers = NULL; + return rasterizer; +}