diff -r 000000000000 -r 6474c204b198 gfx/skia/trunk/src/gpu/effects/GrBicubicEffect.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/gfx/skia/trunk/src/gpu/effects/GrBicubicEffect.cpp Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,179 @@ +#include "GrBicubicEffect.h" + +#define DS(x) SkDoubleToScalar(x) + +const SkScalar GrBicubicEffect::gMitchellCoefficients[16] = { + DS( 1.0 / 18.0), DS(-9.0 / 18.0), DS( 15.0 / 18.0), DS( -7.0 / 18.0), + DS(16.0 / 18.0), DS( 0.0 / 18.0), DS(-36.0 / 18.0), DS( 21.0 / 18.0), + DS( 1.0 / 18.0), DS( 9.0 / 18.0), DS( 27.0 / 18.0), DS(-21.0 / 18.0), + DS( 0.0 / 18.0), DS( 0.0 / 18.0), DS( -6.0 / 18.0), DS( 7.0 / 18.0), +}; + + +class GrGLBicubicEffect : public GrGLEffect { +public: + GrGLBicubicEffect(const GrBackendEffectFactory& factory, + const GrDrawEffect&); + + virtual void emitCode(GrGLShaderBuilder*, + const GrDrawEffect&, + EffectKey, + const char* outputColor, + const char* inputColor, + const TransformedCoordsArray&, + const TextureSamplerArray&) SK_OVERRIDE; + + virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE; + + static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) { + const GrTextureDomain& domain = drawEffect.castEffect().domain(); + return GrTextureDomain::GLDomain::DomainKey(domain); + } + +private: + typedef GrGLUniformManager::UniformHandle UniformHandle; + + UniformHandle fCoefficientsUni; + UniformHandle fImageIncrementUni; + GrTextureDomain::GLDomain fDomain; + + typedef GrGLEffect INHERITED; +}; + +GrGLBicubicEffect::GrGLBicubicEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) + : INHERITED(factory) { +} + +void GrGLBicubicEffect::emitCode(GrGLShaderBuilder* builder, + const GrDrawEffect& drawEffect, + EffectKey key, + const char* outputColor, + const char* inputColor, + const TransformedCoordsArray& coords, + const TextureSamplerArray& samplers) { + const GrTextureDomain& domain = drawEffect.castEffect().domain(); + + SkString coords2D = builder->ensureFSCoords2D(coords, 0); + fCoefficientsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, + kMat44f_GrSLType, "Coefficients"); + fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, + kVec2f_GrSLType, "ImageIncrement"); + + const char* imgInc = builder->getUniformCStr(fImageIncrementUni); + const char* coeff = builder->getUniformCStr(fCoefficientsUni); + + SkString cubicBlendName; + + static const GrGLShaderVar gCubicBlendArgs[] = { + GrGLShaderVar("coefficients", kMat44f_GrSLType), + GrGLShaderVar("t", kFloat_GrSLType), + GrGLShaderVar("c0", kVec4f_GrSLType), + GrGLShaderVar("c1", kVec4f_GrSLType), + GrGLShaderVar("c2", kVec4f_GrSLType), + GrGLShaderVar("c3", kVec4f_GrSLType), + }; + builder->fsEmitFunction(kVec4f_GrSLType, + "cubicBlend", + SK_ARRAY_COUNT(gCubicBlendArgs), + gCubicBlendArgs, + "\tvec4 ts = vec4(1.0, t, t * t, t * t * t);\n" + "\tvec4 c = coefficients * ts;\n" + "\treturn c.x * c0 + c.y * c1 + c.z * c2 + c.w * c3;\n", + &cubicBlendName); + builder->fsCodeAppendf("\tvec2 coord = %s - %s * vec2(0.5);\n", coords2D.c_str(), imgInc); + // We unnormalize the coord in order to determine our fractional offset (f) within the texel + // We then snap coord to a texel center and renormalize. The snap prevents cases where the + // starting coords are near a texel boundary and accumulations of imgInc would cause us to skip/ + // double hit a texel. + builder->fsCodeAppendf("\tcoord /= %s;\n", imgInc); + builder->fsCodeAppend("\tvec2 f = fract(coord);\n"); + builder->fsCodeAppendf("\tcoord = (coord - f + vec2(0.5)) * %s;\n", imgInc); + builder->fsCodeAppend("\tvec4 rowColors[4];\n"); + for (int y = 0; y < 4; ++y) { + for (int x = 0; x < 4; ++x) { + SkString coord; + coord.printf("coord + %s * vec2(%d, %d)", imgInc, x - 1, y - 1); + SkString sampleVar; + sampleVar.printf("rowColors[%d]", x); + fDomain.sampleTexture(builder, domain, sampleVar.c_str(), coord, samplers[0]); + } + builder->fsCodeAppendf("\tvec4 s%d = %s(%s, f.x, rowColors[0], rowColors[1], rowColors[2], rowColors[3]);\n", y, cubicBlendName.c_str(), coeff); + } + SkString bicubicColor; + bicubicColor.printf("%s(%s, f.y, s0, s1, s2, s3)", cubicBlendName.c_str(), coeff); + builder->fsCodeAppendf("\t%s = %s;\n", outputColor, (GrGLSLExpr4(bicubicColor.c_str()) * GrGLSLExpr4(inputColor)).c_str()); +} + +void GrGLBicubicEffect::setData(const GrGLUniformManager& uman, + const GrDrawEffect& drawEffect) { + const GrBicubicEffect& effect = drawEffect.castEffect(); + const GrTexture& texture = *effect.texture(0); + float imageIncrement[2]; + imageIncrement[0] = 1.0f / texture.width(); + imageIncrement[1] = 1.0f / texture.height(); + uman.set2fv(fImageIncrementUni, 1, imageIncrement); + uman.setMatrix4f(fCoefficientsUni, effect.coefficients()); + fDomain.setData(uman, effect.domain(), texture.origin()); +} + +static inline void convert_row_major_scalar_coeffs_to_column_major_floats(float dst[16], + const SkScalar src[16]) { + for (int y = 0; y < 4; y++) { + for (int x = 0; x < 4; x++) { + dst[x * 4 + y] = SkScalarToFloat(src[y * 4 + x]); + } + } +} + +GrBicubicEffect::GrBicubicEffect(GrTexture* texture, + const SkScalar coefficients[16], + const SkMatrix &matrix, + const SkShader::TileMode tileModes[2]) + : INHERITED(texture, matrix, GrTextureParams(tileModes, GrTextureParams::kNone_FilterMode)) + , fDomain(GrTextureDomain::IgnoredDomain()) { + convert_row_major_scalar_coeffs_to_column_major_floats(fCoefficients, coefficients); +} + +GrBicubicEffect::GrBicubicEffect(GrTexture* texture, + const SkScalar coefficients[16], + const SkMatrix &matrix, + const SkRect& domain) + : INHERITED(texture, matrix, GrTextureParams(SkShader::kClamp_TileMode, + GrTextureParams::kNone_FilterMode)) + , fDomain(domain, GrTextureDomain::kClamp_Mode) { + convert_row_major_scalar_coeffs_to_column_major_floats(fCoefficients, coefficients); +} + +GrBicubicEffect::~GrBicubicEffect() { +} + +const GrBackendEffectFactory& GrBicubicEffect::getFactory() const { + return GrTBackendEffectFactory::getInstance(); +} + +bool GrBicubicEffect::onIsEqual(const GrEffect& sBase) const { + const GrBicubicEffect& s = CastEffect(sBase); + return this->textureAccess(0) == s.textureAccess(0) && + !memcmp(fCoefficients, s.coefficients(), 16); +} + +void GrBicubicEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const { + // FIXME: Perhaps we can do better. + *validFlags = 0; + return; +} + +GR_DEFINE_EFFECT_TEST(GrBicubicEffect); + +GrEffectRef* GrBicubicEffect::TestCreate(SkRandom* random, + GrContext* context, + const GrDrawTargetCaps&, + GrTexture* textures[]) { + int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : + GrEffectUnitTest::kAlphaTextureIdx; + SkScalar coefficients[16]; + for (int i = 0; i < 16; i++) { + coefficients[i] = random->nextSScalar1(); + } + return GrBicubicEffect::Create(textures[texIdx], coefficients); +}