diff -r 000000000000 -r 6474c204b198 gfx/skia/trunk/src/gpu/effects/GrDistanceFieldTextureEffect.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/gfx/skia/trunk/src/gpu/effects/GrDistanceFieldTextureEffect.cpp Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,155 @@ +/* + * Copyright 2013 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +#include "GrDistanceFieldTextureEffect.h" +#include "gl/GrGLEffect.h" +#include "gl/GrGLSL.h" +#include "gl/GrGLTexture.h" +#include "gl/GrGLVertexEffect.h" +#include "GrTBackendEffectFactory.h" +#include "GrTexture.h" + +// The distance field is constructed as unsigned char values, so that the zero value is at 128, +// and the range is [-4, 4 - 1/255). Hence our multiplier is 8 - 1/32 and zero threshold is 128/255. +#define MULTIPLIER "7.96875" +#define THRESHOLD "0.50196078431" + +class GrGLDistanceFieldTextureEffect : public GrGLVertexEffect { +public: + GrGLDistanceFieldTextureEffect(const GrBackendEffectFactory& factory, + const GrDrawEffect& drawEffect) + : INHERITED (factory) + , fTextureSize(SkSize::Make(-1.f,-1.f)) {} + + virtual void emitCode(GrGLFullShaderBuilder* builder, + const GrDrawEffect& drawEffect, + EffectKey key, + const char* outputColor, + const char* inputColor, + const TransformedCoordsArray&, + const TextureSamplerArray& samplers) SK_OVERRIDE { + SkASSERT(1 == drawEffect.castEffect().numVertexAttribs()); + + SkAssertResult(builder->enableFeature(GrGLShaderBuilder::kStandardDerivatives_GLSLFeature)); + + SkString fsCoordName; + const char* vsCoordName; + const char* fsCoordNamePtr; + builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsCoordName, &fsCoordNamePtr); + fsCoordName = fsCoordNamePtr; + + const char* attrName0 = + builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0])->c_str(); + builder->vsCodeAppendf("\t%s = %s;\n", vsCoordName, attrName0); + + const char* textureSizeUniName = NULL; + fTextureSizeUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, + kVec2f_GrSLType, "TextureSize", + &textureSizeUniName); + + builder->fsCodeAppend("\tvec4 texColor = "); + builder->fsAppendTextureLookup(samplers[0], + fsCoordName.c_str(), + kVec2f_GrSLType); + builder->fsCodeAppend(";\n"); + builder->fsCodeAppend("\tfloat distance = " MULTIPLIER "*(texColor.r - " THRESHOLD ");\n"); + + // we adjust for the effect of the transformation on the distance by using + // the length of the gradient of the texture coordinates. We use st coordinates + // to ensure we're mapping 1:1 from texel space to pixel space. + builder->fsCodeAppendf("\tvec2 st = %s*%s;\n", fsCoordName.c_str(), textureSizeUniName); + builder->fsCodeAppend("\tvec2 Jdx = dFdx(st);\n"); + builder->fsCodeAppend("\tvec2 Jdy = dFdy(st);\n"); + builder->fsCodeAppend("\tvec2 st_grad = normalize(st);\n"); + builder->fsCodeAppend("\tvec2 grad = vec2(st_grad.x*Jdx.x + st_grad.y*Jdy.x,\n"); + builder->fsCodeAppend("\t st_grad.x*Jdx.y + st_grad.y*Jdy.y);\n"); + + // this gives us a smooth step across approximately one fragment + // (assuming a radius of the diagonal of the fragment, hence a factor of sqrt(2)/2) + builder->fsCodeAppend("\tfloat afwidth = 0.7071*length(grad);\n"); + builder->fsCodeAppend("\tfloat val = smoothstep(-afwidth, afwidth, distance);\n"); + + builder->fsCodeAppendf("\t%s = %s;\n", outputColor, + (GrGLSLExpr4(inputColor) * GrGLSLExpr1("val")).c_str()); + } + + virtual void setData(const GrGLUniformManager& uman, + const GrDrawEffect& drawEffect) SK_OVERRIDE { + SkASSERT(fTextureSizeUni.isValid()); + const GrDistanceFieldTextureEffect& distanceFieldEffect = + drawEffect.castEffect(); + if (distanceFieldEffect.getSize().width() != fTextureSize.width() || + distanceFieldEffect.getSize().height() != fTextureSize.height()) { + fTextureSize = distanceFieldEffect.getSize(); + uman.set2f(fTextureSizeUni, + distanceFieldEffect.getSize().width(), + distanceFieldEffect.getSize().height()); + } + } + +private: + GrGLUniformManager::UniformHandle fTextureSizeUni; + SkSize fTextureSize; + + typedef GrGLVertexEffect INHERITED; +}; + +/////////////////////////////////////////////////////////////////////////////// + +GrDistanceFieldTextureEffect::GrDistanceFieldTextureEffect(GrTexture* texture, + const GrTextureParams& params, + const SkISize& size) + : fTextureAccess(texture, params) + , fSize(SkSize::Make(SkIntToScalar(size.width()), SkIntToScalar(size.height()))) { + this->addTextureAccess(&fTextureAccess); + this->addVertexAttrib(kVec2f_GrSLType); +} + +bool GrDistanceFieldTextureEffect::onIsEqual(const GrEffect& other) const { + const GrDistanceFieldTextureEffect& cte = CastEffect(other); + return fTextureAccess == cte.fTextureAccess; +} + +void GrDistanceFieldTextureEffect::getConstantColorComponents(GrColor* color, + uint32_t* validFlags) const { + if ((*validFlags & kA_GrColorComponentFlag) && 0xFF == GrColorUnpackA(*color) && + GrPixelConfigIsOpaque(this->texture(0)->config())) { + *validFlags = kA_GrColorComponentFlag; + } else { + *validFlags = 0; + } +} + +const GrBackendEffectFactory& GrDistanceFieldTextureEffect::getFactory() const { + return GrTBackendEffectFactory::getInstance(); +} + +/////////////////////////////////////////////////////////////////////////////// + +GR_DEFINE_EFFECT_TEST(GrDistanceFieldTextureEffect); + +GrEffectRef* GrDistanceFieldTextureEffect::TestCreate(SkRandom* random, + GrContext*, + const GrDrawTargetCaps&, + GrTexture* textures[]) { + int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : + GrEffectUnitTest::kAlphaTextureIdx; + static const SkShader::TileMode kTileModes[] = { + SkShader::kClamp_TileMode, + SkShader::kRepeat_TileMode, + SkShader::kMirror_TileMode, + }; + SkShader::TileMode tileModes[] = { + kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], + kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], + }; + GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBilerp_FilterMode : + GrTextureParams::kNone_FilterMode); + SkISize size = SkISize::Make(1024, 2048); + + return GrDistanceFieldTextureEffect::Create(textures[texIdx], params, size); +}