diff -r 000000000000 -r 6474c204b198 gfx/skia/trunk/src/gpu/effects/GrTextureStripAtlas.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/gfx/skia/trunk/src/gpu/effects/GrTextureStripAtlas.cpp Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,348 @@ + +/* + * Copyright 2012 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +#include "GrTextureStripAtlas.h" +#include "SkPixelRef.h" +#include "SkTSearch.h" +#include "GrTexture.h" + +#ifdef SK_DEBUG + #define VALIDATE this->validate() +#else + #define VALIDATE +#endif + +int32_t GrTextureStripAtlas::gCacheCount = 0; + +GrTHashTable* + GrTextureStripAtlas::gAtlasCache = NULL; + +GrTHashTable* +GrTextureStripAtlas::GetCache() { + + if (NULL == gAtlasCache) { + gAtlasCache = SkNEW((GrTHashTable)); + } + + return gAtlasCache; +} + +// Remove the specified atlas from the cache +void GrTextureStripAtlas::CleanUp(const GrContext*, void* info) { + SkASSERT(NULL != info); + + AtlasEntry* entry = static_cast(info); + + // remove the cache entry + GetCache()->remove(entry->fKey, entry); + + // remove the actual entry + SkDELETE(entry); + + if (0 == GetCache()->count()) { + SkDELETE(gAtlasCache); + gAtlasCache = NULL; + } +} + +GrTextureStripAtlas* GrTextureStripAtlas::GetAtlas(const GrTextureStripAtlas::Desc& desc) { + AtlasHashKey key; + key.setKeyData(desc.asKey()); + AtlasEntry* entry = GetCache()->find(key); + if (NULL == entry) { + entry = SkNEW(AtlasEntry); + + entry->fAtlas = SkNEW_ARGS(GrTextureStripAtlas, (desc)); + entry->fKey = key; + + desc.fContext->addCleanUp(CleanUp, entry); + + GetCache()->insert(key, entry); + } + + return entry->fAtlas; +} + +GrTextureStripAtlas::GrTextureStripAtlas(GrTextureStripAtlas::Desc desc) + : fCacheKey(sk_atomic_inc(&gCacheCount)) + , fLockedRows(0) + , fDesc(desc) + , fNumRows(desc.fHeight / desc.fRowHeight) + , fTexture(NULL) + , fRows(SkNEW_ARRAY(AtlasRow, fNumRows)) + , fLRUFront(NULL) + , fLRUBack(NULL) { + SkASSERT(fNumRows * fDesc.fRowHeight == fDesc.fHeight); + this->initLRU(); + VALIDATE; +} + +GrTextureStripAtlas::~GrTextureStripAtlas() { + SkDELETE_ARRAY(fRows); +} + +int GrTextureStripAtlas::lockRow(const SkBitmap& data) { + VALIDATE; + if (0 == fLockedRows) { + this->lockTexture(); + } + + int key = data.getGenerationID(); + int rowNumber = -1; + int index = this->searchByKey(key); + + if (index >= 0) { + // We already have the data in a row, so we can just return that row + AtlasRow* row = fKeyTable[index]; + if (0 == row->fLocks) { + this->removeFromLRU(row); + } + ++row->fLocks; + ++fLockedRows; + + // Since all the rows are always stored in a contiguous array, we can save the memory + // required for storing row numbers and just compute it with some pointer arithmetic + rowNumber = static_cast(row - fRows); + } else { + // ~index is the index where we will insert the new key to keep things sorted + index = ~index; + + // We don't have this data cached, so pick the least recently used row to copy into + AtlasRow* row = this->getLRU(); + + ++fLockedRows; + + if (NULL == row) { + // force a flush, which should unlock all the rows; then try again + fDesc.fContext->flush(); + row = this->getLRU(); + if (NULL == row) { + --fLockedRows; + return -1; + } + } + + this->removeFromLRU(row); + + uint32_t oldKey = row->fKey; + + // If we are writing into a row that already held bitmap data, we need to remove the + // reference to that genID which is stored in our sorted table of key values. + if (oldKey != kEmptyAtlasRowKey) { + + // Find the entry in the list; if it's before the index where we plan on adding the new + // entry, we decrement since it will shift elements ahead of it back by one. + int oldIndex = this->searchByKey(oldKey); + if (oldIndex < index) { + --index; + } + + fKeyTable.remove(oldIndex); + } + + row->fKey = key; + row->fLocks = 1; + fKeyTable.insert(index, 1, &row); + rowNumber = static_cast(row - fRows); + + SkAutoLockPixels lock(data); + + // Pass in the kDontFlush flag, since we know we're writing to a part of this texture + // that is not currently in use + fDesc.fContext->writeTexturePixels(fTexture, + 0, rowNumber * fDesc.fRowHeight, + fDesc.fWidth, fDesc.fRowHeight, + SkBitmapConfig2GrPixelConfig(data.config()), + data.getPixels(), + data.rowBytes(), + GrContext::kDontFlush_PixelOpsFlag); + } + + SkASSERT(rowNumber >= 0); + VALIDATE; + return rowNumber; +} + +void GrTextureStripAtlas::unlockRow(int row) { + VALIDATE; + --fRows[row].fLocks; + --fLockedRows; + SkASSERT(fRows[row].fLocks >= 0 && fLockedRows >= 0); + if (0 == fRows[row].fLocks) { + this->appendLRU(fRows + row); + } + if (0 == fLockedRows) { + this->unlockTexture(); + } + VALIDATE; +} + +GrTextureStripAtlas::AtlasRow* GrTextureStripAtlas::getLRU() { + // Front is least-recently-used + AtlasRow* row = fLRUFront; + return row; +} + +void GrTextureStripAtlas::lockTexture() { + GrTextureParams params; + GrTextureDesc texDesc; + texDesc.fWidth = fDesc.fWidth; + texDesc.fHeight = fDesc.fHeight; + texDesc.fConfig = fDesc.fConfig; + + static const GrCacheID::Domain gTextureStripAtlasDomain = GrCacheID::GenerateDomain(); + GrCacheID::Key key; + *key.fData32 = fCacheKey; + memset(key.fData32 + 1, 0, sizeof(key) - sizeof(uint32_t)); + GrCacheID cacheID(gTextureStripAtlasDomain, key); + + fTexture = fDesc.fContext->findAndRefTexture(texDesc, cacheID, ¶ms); + if (NULL == fTexture) { + fTexture = fDesc.fContext->createTexture(¶ms, texDesc, cacheID, NULL, 0); + // This is a new texture, so all of our cache info is now invalid + this->initLRU(); + fKeyTable.rewind(); + } + SkASSERT(NULL != fTexture); +} + +void GrTextureStripAtlas::unlockTexture() { + SkASSERT(NULL != fTexture && 0 == fLockedRows); + fTexture->unref(); + fTexture = NULL; + fDesc.fContext->purgeCache(); +} + +void GrTextureStripAtlas::initLRU() { + fLRUFront = NULL; + fLRUBack = NULL; + // Initially all the rows are in the LRU list + for (int i = 0; i < fNumRows; ++i) { + fRows[i].fKey = kEmptyAtlasRowKey; + fRows[i].fNext = NULL; + fRows[i].fPrev = NULL; + this->appendLRU(fRows + i); + } + SkASSERT(NULL == fLRUFront || NULL == fLRUFront->fPrev); + SkASSERT(NULL == fLRUBack || NULL == fLRUBack->fNext); +} + +void GrTextureStripAtlas::appendLRU(AtlasRow* row) { + SkASSERT(NULL == row->fPrev && NULL == row->fNext); + if (NULL == fLRUFront && NULL == fLRUBack) { + fLRUFront = row; + fLRUBack = row; + } else { + row->fPrev = fLRUBack; + fLRUBack->fNext = row; + fLRUBack = row; + } +} + +void GrTextureStripAtlas::removeFromLRU(AtlasRow* row) { + SkASSERT(NULL != row); + if (NULL != row->fNext && NULL != row->fPrev) { + row->fPrev->fNext = row->fNext; + row->fNext->fPrev = row->fPrev; + } else { + if (NULL == row->fNext) { + SkASSERT(row == fLRUBack); + fLRUBack = row->fPrev; + if (fLRUBack) { + fLRUBack->fNext = NULL; + } + } + if (NULL == row->fPrev) { + SkASSERT(row == fLRUFront); + fLRUFront = row->fNext; + if (fLRUFront) { + fLRUFront->fPrev = NULL; + } + } + } + row->fNext = NULL; + row->fPrev = NULL; +} + +int GrTextureStripAtlas::searchByKey(uint32_t key) { + AtlasRow target; + target.fKey = key; + return SkTSearch((const AtlasRow**)fKeyTable.begin(), + fKeyTable.count(), + &target, + sizeof(AtlasRow*)); +} + +#ifdef SK_DEBUG +void GrTextureStripAtlas::validate() { + + // Our key table should be sorted + uint32_t prev = 1 > fKeyTable.count() ? 0 : fKeyTable[0]->fKey; + for (int i = 1; i < fKeyTable.count(); ++i) { + SkASSERT(prev < fKeyTable[i]->fKey); + SkASSERT(fKeyTable[i]->fKey != kEmptyAtlasRowKey); + prev = fKeyTable[i]->fKey; + } + + int lruCount = 0; + // Validate LRU pointers, and count LRU entries + SkASSERT(NULL == fLRUFront || NULL == fLRUFront->fPrev); + SkASSERT(NULL == fLRUBack || NULL == fLRUBack->fNext); + for (AtlasRow* r = fLRUFront; r != NULL; r = r->fNext) { + if (NULL == r->fNext) { + SkASSERT(r == fLRUBack); + } else { + SkASSERT(r->fNext->fPrev == r); + } + ++lruCount; + } + + int rowLocks = 0; + int freeRows = 0; + + for (int i = 0; i < fNumRows; ++i) { + rowLocks += fRows[i].fLocks; + if (0 == fRows[i].fLocks) { + ++freeRows; + bool inLRU = false; + // Step through the LRU and make sure it's present + for (AtlasRow* r = fLRUFront; r != NULL; r = r->fNext) { + if (r == &fRows[i]) { + inLRU = true; + break; + } + } + SkASSERT(inLRU); + } else { + // If we are locked, we should have a key + SkASSERT(kEmptyAtlasRowKey != fRows[i].fKey); + } + + // If we have a key != kEmptyAtlasRowKey, it should be in the key table + SkASSERT(fRows[i].fKey == kEmptyAtlasRowKey || this->searchByKey(fRows[i].fKey) >= 0); + } + + // Our count of locks should equal the sum of row locks, unless we ran out of rows and flushed, + // in which case we'll have one more lock than recorded in the rows (to represent the pending + // lock of a row; which ensures we don't unlock the texture prematurely). + SkASSERT(rowLocks == fLockedRows || rowLocks + 1 == fLockedRows); + + // We should have one lru entry for each free row + SkASSERT(freeRows == lruCount); + + // If we have locked rows, we should have a locked texture, otherwise + // it should be unlocked + if (fLockedRows == 0) { + SkASSERT(NULL == fTexture); + } else { + SkASSERT(NULL != fTexture); + } +} +#endif