diff -r 000000000000 -r 6474c204b198 gfx/skia/trunk/src/utils/SkCullPoints.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/gfx/skia/trunk/src/utils/SkCullPoints.cpp Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,211 @@ +/* + * Copyright 2006 The Android Open Source Project + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +#include "SkCullPoints.h" + +static bool cross_product_is_neg(const SkIPoint& v, int dx, int dy) { +#if 0 + return v.fX * dy - v.fY * dx < 0; +#else + return sk_64_mul(v.fX, dy) < sk_64_mul(dx, v.fY); +#endif +} + +bool SkCullPoints::sect_test(int x0, int y0, int x1, int y1) const { + const SkIRect& r = fR; + + if ((x0 < r.fLeft && x1 < r.fLeft) || + (x0 > r.fRight && x1 > r.fRight) || + (y0 < r.fTop && y1 < r.fTop) || + (y0 > r.fBottom && y1 > r.fBottom)) { + return false; + } + + // since the crossprod test is a little expensive, check for easy-in cases first + if (r.contains(x0, y0) || r.contains(x1, y1)) { + return true; + } + + // At this point we're not sure, so we do a crossprod test + SkIPoint vec; + const SkIPoint* rAsQuad = fAsQuad; + + vec.set(x1 - x0, y1 - y0); + bool isNeg = cross_product_is_neg(vec, x0 - rAsQuad[0].fX, y0 - rAsQuad[0].fY); + for (int i = 1; i < 4; i++) { + if (cross_product_is_neg(vec, x0 - rAsQuad[i].fX, y0 - rAsQuad[i].fY) != isNeg) { + return true; + } + } + return false; // we didn't intersect +} + +static void toQuad(const SkIRect& r, SkIPoint quad[4]) { + SkASSERT(quad); + + quad[0].set(r.fLeft, r.fTop); + quad[1].set(r.fRight, r.fTop); + quad[2].set(r.fRight, r.fBottom); + quad[3].set(r.fLeft, r.fBottom); +} + +SkCullPoints::SkCullPoints() { + SkIRect r; + r.setEmpty(); + this->reset(r); +} + +SkCullPoints::SkCullPoints(const SkIRect& r) { + this->reset(r); +} + +void SkCullPoints::reset(const SkIRect& r) { + fR = r; + toQuad(fR, fAsQuad); + fPrevPt.set(0, 0); + fPrevResult = kNo_Result; +} + +void SkCullPoints::moveTo(int x, int y) { + fPrevPt.set(x, y); + fPrevResult = kNo_Result; // so we trigger a movetolineto later +} + +SkCullPoints::LineToResult SkCullPoints::lineTo(int x, int y, SkIPoint line[]) { + SkASSERT(line != NULL); + + LineToResult result = kNo_Result; + int x0 = fPrevPt.fX; + int y0 = fPrevPt.fY; + + // need to upgrade sect_test to chop the result + // and to correctly return kLineTo_Result when the result is connected + // to the previous call-out + if (this->sect_test(x0, y0, x, y)) { + line[0].set(x0, y0); + line[1].set(x, y); + + if (fPrevResult != kNo_Result && fPrevPt.equals(x0, y0)) { + result = kLineTo_Result; + } else { + result = kMoveToLineTo_Result; + } + } + + fPrevPt.set(x, y); + fPrevResult = result; + + return result; +} + +///////////////////////////////////////////////////////////////////////////////////////////////// + +#include "SkPath.h" + +SkCullPointsPath::SkCullPointsPath() + : fCP(), fPath(NULL) { +} + +SkCullPointsPath::SkCullPointsPath(const SkIRect& r, SkPath* dst) + : fCP(r), fPath(dst) { +} + +void SkCullPointsPath::reset(const SkIRect& r, SkPath* dst) { + fCP.reset(r); + fPath = dst; +} + +void SkCullPointsPath::moveTo(int x, int y) { + fCP.moveTo(x, y); +} + +void SkCullPointsPath::lineTo(int x, int y) { + SkIPoint pts[2]; + + switch (fCP.lineTo(x, y, pts)) { + case SkCullPoints::kMoveToLineTo_Result: + fPath->moveTo(SkIntToScalar(pts[0].fX), SkIntToScalar(pts[0].fY)); + // fall through to the lineto case + case SkCullPoints::kLineTo_Result: + fPath->lineTo(SkIntToScalar(pts[1].fX), SkIntToScalar(pts[1].fY)); + break; + default: + break; + } +} + +/////////////////////////////////////////////////////////////////////////////// + +#include "SkMatrix.h" +#include "SkRegion.h" + +bool SkHitTestPath(const SkPath& path, SkRect& target, bool hires) { + if (target.isEmpty()) { + return false; + } + + bool isInverse = path.isInverseFillType(); + if (path.isEmpty()) { + return isInverse; + } + + SkRect bounds = path.getBounds(); + + bool sects = SkRect::Intersects(target, bounds); + if (isInverse) { + if (!sects) { + return true; + } + } else { + if (!sects) { + return false; + } + if (target.contains(bounds)) { + return true; + } + } + + SkPath devPath; + const SkPath* pathPtr; + SkRect devTarget; + + if (hires) { + const SkScalar coordLimit = SkIntToScalar(16384); + const SkRect limit = { 0, 0, coordLimit, coordLimit }; + + SkMatrix matrix; + matrix.setRectToRect(bounds, limit, SkMatrix::kFill_ScaleToFit); + + path.transform(matrix, &devPath); + matrix.mapRect(&devTarget, target); + + pathPtr = &devPath; + } else { + devTarget = target; + pathPtr = &path; + } + + SkIRect iTarget; + devTarget.round(&iTarget); + if (iTarget.isEmpty()) { + iTarget.fLeft = SkScalarFloorToInt(devTarget.fLeft); + iTarget.fTop = SkScalarFloorToInt(devTarget.fTop); + iTarget.fRight = iTarget.fLeft + 1; + iTarget.fBottom = iTarget.fTop + 1; + } + + SkRegion clip(iTarget); + SkRegion rgn; + return rgn.setPath(*pathPtr, clip) ^ isInverse; +} + +bool SkHitTestPath(const SkPath& path, SkScalar x, SkScalar y, bool hires) { + const SkScalar half = SK_ScalarHalf; + const SkScalar one = SK_Scalar1; + SkRect r = SkRect::MakeXYWH(x - half, y - half, one, one); + return SkHitTestPath(path, r, hires); +}