diff -r 000000000000 -r 6474c204b198 gfx/skia/trunk/src/utils/SkLuaCanvas.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/gfx/skia/trunk/src/utils/SkLuaCanvas.cpp Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,295 @@ +/* + * Copyright 2013 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +#include "SkLuaCanvas.h" +#include "SkLua.h" + +extern "C" { + #include "lua.h" + #include "lauxlib.h" +} + +class AutoCallLua : public SkLua { +public: + AutoCallLua(lua_State* L, const char func[], const char verb[]) : INHERITED(L) { + lua_getglobal(L, func); + if (!lua_isfunction(L, -1)) { + int t = lua_type(L, -1); + SkDebugf("--- expected function %d\n", t); + } + + lua_newtable(L); + this->pushString(verb, "verb"); + } + + ~AutoCallLua() { + lua_State* L = this->get(); + if (lua_pcall(L, 1, 0, 0) != LUA_OK) { + SkDebugf("lua err: %s\n", lua_tostring(L, -1)); + } + lua_settop(L, -1); + } + + void pushEncodedText(SkPaint::TextEncoding, const void*, size_t); + +private: + typedef SkLua INHERITED; +}; + +#define AUTO_LUA(verb) AutoCallLua lua(fL, fFunc.c_str(), verb) + + +/////////////////////////////////////////////////////////////////////////////// + +void AutoCallLua::pushEncodedText(SkPaint::TextEncoding enc, const void* text, + size_t length) { + switch (enc) { + case SkPaint::kUTF8_TextEncoding: + this->pushString((const char*)text, length, "text"); + break; + case SkPaint::kUTF16_TextEncoding: { + SkString str; + str.setUTF16((const uint16_t*)text, length); + this->pushString(str, "text"); + } break; + case SkPaint::kGlyphID_TextEncoding: + this->pushArrayU16((const uint16_t*)text, SkToInt(length >> 1), + "glyphs"); + break; + case SkPaint::kUTF32_TextEncoding: + break; + } +} + +/////////////////////////////////////////////////////////////////////////////// + +void SkLuaCanvas::pushThis() { + SkLua(fL).pushCanvas(this); +} + +/////////////////////////////////////////////////////////////////////////////// + +SkLuaCanvas::SkLuaCanvas(int width, int height, lua_State* L, const char func[]) + : INHERITED(width, height) + , fL(L) + , fFunc(func) { +} + +SkLuaCanvas::~SkLuaCanvas() {} + +void SkLuaCanvas::willSave(SaveFlags flags) { + AUTO_LUA("save"); + this->INHERITED::willSave(flags); +} + +SkCanvas::SaveLayerStrategy SkLuaCanvas::willSaveLayer(const SkRect* bounds, const SkPaint* paint, + SaveFlags flags) { + AUTO_LUA("saveLayer"); + if (bounds) { + lua.pushRect(*bounds, "bounds"); + } + if (paint) { + lua.pushPaint(*paint, "paint"); + } + + this->INHERITED::willSaveLayer(bounds, paint, flags); + // No need for a layer. + return kNoLayer_SaveLayerStrategy; +} + +void SkLuaCanvas::willRestore() { + AUTO_LUA("restore"); + this->INHERITED::willRestore(); +} + +void SkLuaCanvas::didTranslate(SkScalar dx, SkScalar dy) { + AUTO_LUA("translate"); + lua.pushScalar(dx, "dx"); + lua.pushScalar(dy, "dy"); + this->INHERITED::didTranslate(dx, dy); +} + +void SkLuaCanvas::didScale(SkScalar sx, SkScalar sy) { + AUTO_LUA("scale"); + lua.pushScalar(sx, "sx"); + lua.pushScalar(sy, "sy"); + this->INHERITED::didScale(sx, sy); +} + +void SkLuaCanvas::didRotate(SkScalar degrees) { + AUTO_LUA("rotate"); + lua.pushScalar(degrees, "degrees"); + this->INHERITED::didRotate(degrees); +} + +void SkLuaCanvas::didSkew(SkScalar kx, SkScalar ky) { + AUTO_LUA("skew"); + lua.pushScalar(kx, "kx"); + lua.pushScalar(ky, "ky"); + this->INHERITED::didSkew(kx, ky); +} + +void SkLuaCanvas::didConcat(const SkMatrix& matrix) { + AUTO_LUA("concat"); + this->INHERITED::didConcat(matrix); +} + +void SkLuaCanvas::didSetMatrix(const SkMatrix& matrix) { + this->INHERITED::didSetMatrix(matrix); +} + +void SkLuaCanvas::onClipRect(const SkRect& r, SkRegion::Op op, ClipEdgeStyle edgeStyle) { + AUTO_LUA("clipRect"); + lua.pushRect(r, "rect"); + lua.pushBool(kSoft_ClipEdgeStyle == edgeStyle, "aa"); + this->INHERITED::onClipRect(r, op, edgeStyle); +} + +void SkLuaCanvas::onClipRRect(const SkRRect& rrect, SkRegion::Op op, ClipEdgeStyle edgeStyle) { + AUTO_LUA("clipRRect"); + lua.pushRRect(rrect, "rrect"); + lua.pushBool(kSoft_ClipEdgeStyle == edgeStyle, "aa"); + this->INHERITED::onClipRRect(rrect, op, edgeStyle); +} + +void SkLuaCanvas::onClipPath(const SkPath& path, SkRegion::Op op, ClipEdgeStyle edgeStyle) { + AUTO_LUA("clipPath"); + lua.pushPath(path, "path"); + lua.pushBool(kSoft_ClipEdgeStyle == edgeStyle, "aa"); + this->INHERITED::onClipPath(path, op, edgeStyle); +} + +void SkLuaCanvas::onClipRegion(const SkRegion& deviceRgn, SkRegion::Op op) { + AUTO_LUA("clipRegion"); + this->INHERITED::onClipRegion(deviceRgn, op); +} + +void SkLuaCanvas::drawPaint(const SkPaint& paint) { + AUTO_LUA("drawPaint"); + lua.pushPaint(paint, "paint"); +} + +void SkLuaCanvas::drawPoints(PointMode mode, size_t count, + const SkPoint pts[], const SkPaint& paint) { + AUTO_LUA("drawPoints"); + lua.pushPaint(paint, "paint"); +} + +void SkLuaCanvas::drawOval(const SkRect& rect, const SkPaint& paint) { + AUTO_LUA("drawOval"); + lua.pushRect(rect, "rect"); + lua.pushPaint(paint, "paint"); +} + +void SkLuaCanvas::drawRect(const SkRect& rect, const SkPaint& paint) { + AUTO_LUA("drawRect"); + lua.pushRect(rect, "rect"); + lua.pushPaint(paint, "paint"); +} + +void SkLuaCanvas::drawRRect(const SkRRect& rrect, const SkPaint& paint) { + AUTO_LUA("drawRRect"); + lua.pushRRect(rrect, "rrect"); + lua.pushPaint(paint, "paint"); +} + +void SkLuaCanvas::onDrawDRRect(const SkRRect& outer, const SkRRect& inner, + const SkPaint& paint) { + AUTO_LUA("drawDRRect"); + lua.pushRRect(outer, "outer"); + lua.pushRRect(inner, "inner"); + lua.pushPaint(paint, "paint"); +} + +void SkLuaCanvas::drawPath(const SkPath& path, const SkPaint& paint) { + AUTO_LUA("drawPath"); + lua.pushPath(path, "path"); + lua.pushPaint(paint, "paint"); +} + +void SkLuaCanvas::drawBitmap(const SkBitmap& bitmap, SkScalar x, SkScalar y, + const SkPaint* paint) { + AUTO_LUA("drawBitmap"); + if (paint) { + lua.pushPaint(*paint, "paint"); + } +} + +void SkLuaCanvas::drawBitmapRectToRect(const SkBitmap& bitmap, const SkRect* src, + const SkRect& dst, const SkPaint* paint, + DrawBitmapRectFlags flags) { + AUTO_LUA("drawBitmapRectToRect"); + if (paint) { + lua.pushPaint(*paint, "paint"); + } +} + +void SkLuaCanvas::drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& m, + const SkPaint* paint) { + AUTO_LUA("drawBitmapMatrix"); + if (paint) { + lua.pushPaint(*paint, "paint"); + } +} + +void SkLuaCanvas::drawSprite(const SkBitmap& bitmap, int x, int y, + const SkPaint* paint) { + AUTO_LUA("drawSprite"); + if (paint) { + lua.pushPaint(*paint, "paint"); + } +} + +void SkLuaCanvas::drawText(const void* text, size_t byteLength, SkScalar x, + SkScalar y, const SkPaint& paint) { + AUTO_LUA("drawText"); + lua.pushEncodedText(paint.getTextEncoding(), text, byteLength); + lua.pushPaint(paint, "paint"); +} + +void SkLuaCanvas::drawPosText(const void* text, size_t byteLength, + const SkPoint pos[], const SkPaint& paint) { + AUTO_LUA("drawPosText"); + lua.pushEncodedText(paint.getTextEncoding(), text, byteLength); + lua.pushPaint(paint, "paint"); +} + +void SkLuaCanvas::drawPosTextH(const void* text, size_t byteLength, + const SkScalar xpos[], SkScalar constY, + const SkPaint& paint) { + AUTO_LUA("drawPosTextH"); + lua.pushEncodedText(paint.getTextEncoding(), text, byteLength); + lua.pushPaint(paint, "paint"); +} + +void SkLuaCanvas::drawTextOnPath(const void* text, size_t byteLength, + const SkPath& path, const SkMatrix* matrix, + const SkPaint& paint) { + AUTO_LUA("drawTextOnPath"); + lua.pushPath(path, "path"); + lua.pushEncodedText(paint.getTextEncoding(), text, byteLength); + lua.pushPaint(paint, "paint"); +} + +void SkLuaCanvas::drawPicture(SkPicture& picture) { + AUTO_LUA("drawPicture"); + // call through so we can see the nested picture ops + this->INHERITED::drawPicture(picture); +} + +void SkLuaCanvas::drawVertices(VertexMode vmode, int vertexCount, + const SkPoint vertices[], const SkPoint texs[], + const SkColor colors[], SkXfermode* xmode, + const uint16_t indices[], int indexCount, + const SkPaint& paint) { + AUTO_LUA("drawVertices"); + lua.pushPaint(paint, "paint"); +} + +void SkLuaCanvas::drawData(const void* data, size_t length) { + AUTO_LUA("drawData"); +}