diff -r 000000000000 -r 6474c204b198 gfx/skia/trunk/src/utils/SkMeshUtils.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/gfx/skia/trunk/src/utils/SkMeshUtils.cpp Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,102 @@ + +/* + * Copyright 2011 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ +#include "SkMeshUtils.h" +#include "SkCanvas.h" +#include "SkPaint.h" + +SkMeshIndices::SkMeshIndices() { + sk_bzero(this, sizeof(*this)); +} + +SkMeshIndices::~SkMeshIndices() { + sk_free(fStorage); +} + +bool SkMeshIndices::init(SkPoint tex[], uint16_t indices[], + int texW, int texH, int rows, int cols) { + if (rows < 2 || cols < 2) { + sk_free(fStorage); + fStorage = NULL; + fTex = NULL; + fIndices = NULL; + fTexCount = fIndexCount = 0; + return false; + } + + sk_free(fStorage); + fStorage = NULL; + + fTexCount = rows * cols; + rows -= 1; + cols -= 1; + fIndexCount = rows * cols * 6; + + if (tex) { + fTex = tex; + fIndices = indices; + } else { + fStorage = sk_malloc_throw(fTexCount * sizeof(SkPoint) + + fIndexCount * sizeof(uint16_t)); + fTex = (SkPoint*)fStorage; + fIndices = (uint16_t*)(fTex + fTexCount); + } + + // compute the indices + { + uint16_t* idx = fIndices; + int index = 0; + for (int y = 0; y < cols; y++) { + for (int x = 0; x < rows; x++) { + *idx++ = index; + *idx++ = index + rows + 1; + *idx++ = index + 1; + + *idx++ = index + 1; + *idx++ = index + rows + 1; + *idx++ = index + rows + 2; + + index += 1; + } + index += 1; + } + } + + // compute texture coordinates + { + SkPoint* tex = fTex; + const SkScalar dx = SkIntToScalar(texW) / rows; + const SkScalar dy = SkIntToScalar(texH) / cols; + for (int y = 0; y <= cols; y++) { + for (int x = 0; x <= rows; x++) { + tex->set(x*dx, y*dy); + tex += 1; + } + } + } + return true; +} + +/////////////////////////////////////////////////////////////////////////////// + +#include "SkShader.h" + +void SkMeshUtils::Draw(SkCanvas* canvas, const SkBitmap& bitmap, + int rows, int cols, const SkPoint verts[], + const SkColor colors[], const SkPaint& paint) { + SkMeshIndices idx; + + if (idx.init(bitmap.width(), bitmap.height(), rows, cols)) { + SkPaint p(paint); + p.setShader(SkShader::CreateBitmapShader(bitmap, + SkShader::kClamp_TileMode, + SkShader::kClamp_TileMode))->unref(); + canvas->drawVertices(SkCanvas::kTriangles_VertexMode, + rows * cols, verts, idx.tex(), colors, NULL, + idx.indices(), idx.indexCount(), p); + } +}