diff -r 000000000000 -r 6474c204b198 gfx/skia/trunk/src/views/unix/SkOSWindow_Unix.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/gfx/skia/trunk/src/views/unix/SkOSWindow_Unix.cpp Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,430 @@ + +/* + * Copyright 2011 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ +#include +#include +#include +#include +#include +#include + +#include "SkWindow.h" + +#include "SkBitmap.h" +#include "SkCanvas.h" +#include "SkColor.h" +#include "SkEvent.h" +#include "SkKey.h" +#include "SkWindow.h" +#include "XkeysToSkKeys.h" +extern "C" { + #include "keysym2ucs.h" +} + +const int WIDTH = 500; +const int HEIGHT = 500; + +// Determine which events to listen for. +const long EVENT_MASK = StructureNotifyMask|ButtonPressMask|ButtonReleaseMask + |ExposureMask|PointerMotionMask|KeyPressMask|KeyReleaseMask; + +SkOSWindow::SkOSWindow(void*) + : fVi(NULL) + , fMSAASampleCount(0) { + fUnixWindow.fDisplay = NULL; + fUnixWindow.fGLContext = NULL; + this->initWindow(0, NULL); + this->resize(WIDTH, HEIGHT); +} + +SkOSWindow::~SkOSWindow() { + this->closeWindow(); +} + +void SkOSWindow::closeWindow() { + if (NULL != fUnixWindow.fDisplay) { + this->detach(); + SkASSERT(NULL != fUnixWindow.fGc); + XFreeGC(fUnixWindow.fDisplay, fUnixWindow.fGc); + fUnixWindow.fGc = NULL; + XDestroyWindow(fUnixWindow.fDisplay, fUnixWindow.fWin); + fVi = NULL; + XCloseDisplay(fUnixWindow.fDisplay); + fUnixWindow.fDisplay = NULL; + fMSAASampleCount = 0; + } +} + +void SkOSWindow::initWindow(int requestedMSAASampleCount, AttachmentInfo* info) { + if (fMSAASampleCount != requestedMSAASampleCount) { + this->closeWindow(); + } + // presence of fDisplay means we already have a window + if (NULL != fUnixWindow.fDisplay) { + if (NULL != info) { + if (NULL != fVi) { + glXGetConfig(fUnixWindow.fDisplay, fVi, GLX_SAMPLES_ARB, &info->fSampleCount); + glXGetConfig(fUnixWindow.fDisplay, fVi, GLX_STENCIL_SIZE, &info->fStencilBits); + } else { + info->fSampleCount = 0; + info->fStencilBits = 0; + } + } + return; + } + fUnixWindow.fDisplay = XOpenDisplay(NULL); + Display* dsp = fUnixWindow.fDisplay; + if (NULL == dsp) { + SkDebugf("Could not open an X Display"); + return; + } + // Attempt to create a window that supports GL + GLint att[] = { + GLX_RGBA, + GLX_DEPTH_SIZE, 24, + GLX_DOUBLEBUFFER, + GLX_STENCIL_SIZE, 8, + None + }; + SkASSERT(NULL == fVi); + if (requestedMSAASampleCount > 0) { + static const GLint kAttCount = SK_ARRAY_COUNT(att); + GLint msaaAtt[kAttCount + 4]; + memcpy(msaaAtt, att, sizeof(att)); + SkASSERT(None == msaaAtt[kAttCount - 1]); + msaaAtt[kAttCount - 1] = GLX_SAMPLE_BUFFERS_ARB; + msaaAtt[kAttCount + 0] = 1; + msaaAtt[kAttCount + 1] = GLX_SAMPLES_ARB; + msaaAtt[kAttCount + 2] = requestedMSAASampleCount; + msaaAtt[kAttCount + 3] = None; + fVi = glXChooseVisual(dsp, DefaultScreen(dsp), msaaAtt); + fMSAASampleCount = requestedMSAASampleCount; + } + if (NULL == fVi) { + fVi = glXChooseVisual(dsp, DefaultScreen(dsp), att); + fMSAASampleCount = 0; + } + + if (fVi) { + if (NULL != info) { + glXGetConfig(dsp, fVi, GLX_SAMPLES_ARB, &info->fSampleCount); + glXGetConfig(dsp, fVi, GLX_STENCIL_SIZE, &info->fStencilBits); + } + Colormap colorMap = XCreateColormap(dsp, + RootWindow(dsp, fVi->screen), + fVi->visual, + AllocNone); + XSetWindowAttributes swa; + swa.colormap = colorMap; + swa.event_mask = EVENT_MASK; + fUnixWindow.fWin = XCreateWindow(dsp, + RootWindow(dsp, fVi->screen), + 0, 0, // x, y + WIDTH, HEIGHT, + 0, // border width + fVi->depth, + InputOutput, + fVi->visual, + CWEventMask | CWColormap, + &swa); + } else { + if (NULL != info) { + info->fSampleCount = 0; + info->fStencilBits = 0; + } + // Create a simple window instead. We will not be able to show GL + fUnixWindow.fWin = XCreateSimpleWindow(dsp, + DefaultRootWindow(dsp), + 0, 0, // x, y + WIDTH, HEIGHT, + 0, // border width + 0, // border value + 0); // background value + } + this->mapWindowAndWait(); + fUnixWindow.fGc = XCreateGC(dsp, fUnixWindow.fWin, 0, NULL); +} + +static unsigned getModi(const XEvent& evt) { + static const struct { + unsigned fXMask; + unsigned fSkMask; + } gModi[] = { + // X values found by experiment. Is there a better way? + { 1, kShift_SkModifierKey }, + { 4, kControl_SkModifierKey }, + { 8, kOption_SkModifierKey }, + }; + + unsigned modi = 0; + for (size_t i = 0; i < SK_ARRAY_COUNT(gModi); ++i) { + if (evt.xkey.state & gModi[i].fXMask) { + modi |= gModi[i].fSkMask; + } + } + return modi; +} + +static SkMSec gTimerDelay; + +static bool MyXNextEventWithDelay(Display* dsp, XEvent* evt) { + // Check for pending events before entering the select loop. There might + // be events in the in-memory queue but not processed yet. + if (XPending(dsp)) { + XNextEvent(dsp, evt); + return true; + } + + SkMSec ms = gTimerDelay; + if (ms > 0) { + int x11_fd = ConnectionNumber(dsp); + fd_set input_fds; + FD_ZERO(&input_fds); + FD_SET(x11_fd, &input_fds); + + timeval tv; + tv.tv_sec = ms / 1000; // seconds + tv.tv_usec = (ms % 1000) * 1000; // microseconds + + if (!select(x11_fd + 1, &input_fds, NULL, NULL, &tv)) { + if (!XPending(dsp)) { + return false; + } + } + } + XNextEvent(dsp, evt); + return true; +} + +SkOSWindow::NextXEventResult SkOSWindow::nextXEvent() { + XEvent evt; + Display* dsp = fUnixWindow.fDisplay; + + if (!MyXNextEventWithDelay(fUnixWindow.fDisplay, &evt)) { + return kContinue_NextXEventResult; + } + + switch (evt.type) { + case Expose: + if (0 == evt.xexpose.count) { + return kPaintRequest_NextXEventResult; + } + break; + case ConfigureNotify: + this->resize(evt.xconfigure.width, evt.xconfigure.height); + break; + case ButtonPress: + if (evt.xbutton.button == Button1) + this->handleClick(evt.xbutton.x, evt.xbutton.y, + SkView::Click::kDown_State, NULL, getModi(evt)); + break; + case ButtonRelease: + if (evt.xbutton.button == Button1) + this->handleClick(evt.xbutton.x, evt.xbutton.y, + SkView::Click::kUp_State, NULL, getModi(evt)); + break; + case MotionNotify: + this->handleClick(evt.xmotion.x, evt.xmotion.y, + SkView::Click::kMoved_State, NULL, getModi(evt)); + break; + case KeyPress: { + int shiftLevel = (evt.xkey.state & ShiftMask) ? 1 : 0; + KeySym keysym = XkbKeycodeToKeysym(dsp, evt.xkey.keycode, + 0, shiftLevel); + if (keysym == XK_Escape) { + return kQuitRequest_NextXEventResult; + } + this->handleKey(XKeyToSkKey(keysym)); + long uni = keysym2ucs(keysym); + if (uni != -1) { + this->handleChar((SkUnichar) uni); + } + break; + } + case KeyRelease: + this->handleKeyUp(XKeyToSkKey(XkbKeycodeToKeysym(dsp, evt.xkey.keycode, 0, 0))); + break; + default: + // Do nothing for other events + break; + } + return kContinue_NextXEventResult; +} + +void SkOSWindow::loop() { + Display* dsp = fUnixWindow.fDisplay; + if (NULL == dsp) { + return; + } + Window win = fUnixWindow.fWin; + + XSelectInput(dsp, win, EVENT_MASK); + + bool sentExposeEvent = false; + + for (;;) { + SkEvent::ServiceQueueTimer(); + + bool moreToDo = SkEvent::ProcessEvent(); + + if (this->isDirty() && !sentExposeEvent) { + sentExposeEvent = true; + + XEvent evt; + sk_bzero(&evt, sizeof(evt)); + evt.type = Expose; + evt.xexpose.display = dsp; + XSendEvent(dsp, win, false, ExposureMask, &evt); + } + + if (XPending(dsp) || !moreToDo) { + switch (this->nextXEvent()) { + case kContinue_NextXEventResult: + break; + case kPaintRequest_NextXEventResult: + sentExposeEvent = false; + if (this->isDirty()) { + this->update(NULL); + } + this->doPaint(); + break; + case kQuitRequest_NextXEventResult: + return; + } + } + } +} + +void SkOSWindow::mapWindowAndWait() { + SkASSERT(NULL != fUnixWindow.fDisplay); + Display* dsp = fUnixWindow.fDisplay; + Window win = fUnixWindow.fWin; + XMapWindow(dsp, win); + + long eventMask = StructureNotifyMask; + XSelectInput(dsp, win, eventMask); + + // Wait until screen is ready. + XEvent evt; + do { + XNextEvent(dsp, &evt); + } while(evt.type != MapNotify); + +} + +bool SkOSWindow::attach(SkBackEndTypes, int msaaSampleCount, AttachmentInfo* info) { + this->initWindow(msaaSampleCount, info); + + if (NULL == fUnixWindow.fDisplay) { + return false; + } + if (NULL == fUnixWindow.fGLContext) { + SkASSERT(NULL != fVi); + + fUnixWindow.fGLContext = glXCreateContext(fUnixWindow.fDisplay, + fVi, + NULL, + GL_TRUE); + if (NULL == fUnixWindow.fGLContext) { + return false; + } + } + glXMakeCurrent(fUnixWindow.fDisplay, + fUnixWindow.fWin, + fUnixWindow.fGLContext); + glViewport(0, 0, + SkScalarRoundToInt(this->width()), + SkScalarRoundToInt(this->height())); + glClearColor(0, 0, 0, 0); + glClearStencil(0); + glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); + return true; +} + +void SkOSWindow::detach() { + if (NULL == fUnixWindow.fDisplay || NULL == fUnixWindow.fGLContext) { + return; + } + glXMakeCurrent(fUnixWindow.fDisplay, None, NULL); + glXDestroyContext(fUnixWindow.fDisplay, fUnixWindow.fGLContext); + fUnixWindow.fGLContext = NULL; +} + +void SkOSWindow::present() { + if (NULL != fUnixWindow.fDisplay && NULL != fUnixWindow.fGLContext) { + glXSwapBuffers(fUnixWindow.fDisplay, fUnixWindow.fWin); + } +} + +void SkOSWindow::onSetTitle(const char title[]) { + if (NULL == fUnixWindow.fDisplay) { + return; + } + XTextProperty textProp; + textProp.value = (unsigned char*)title; + textProp.format = 8; + textProp.nitems = strlen((char*)textProp.value); + textProp.encoding = XA_STRING; + XSetWMName(fUnixWindow.fDisplay, fUnixWindow.fWin, &textProp); +} + +static bool convertBitmapToXImage(XImage& image, const SkBitmap& bitmap) { + sk_bzero(&image, sizeof(image)); + + int bitsPerPixel = bitmap.bytesPerPixel() * 8; + image.width = bitmap.width(); + image.height = bitmap.height(); + image.format = ZPixmap; + image.data = (char*) bitmap.getPixels(); + image.byte_order = LSBFirst; + image.bitmap_unit = bitsPerPixel; + image.bitmap_bit_order = LSBFirst; + image.bitmap_pad = bitsPerPixel; + image.depth = 24; + image.bytes_per_line = bitmap.rowBytes() - bitmap.width() * 4; + image.bits_per_pixel = bitsPerPixel; + return XInitImage(&image); +} + +void SkOSWindow::doPaint() { + if (NULL == fUnixWindow.fDisplay) { + return; + } + // If we are drawing with GL, we don't need XPutImage. + if (NULL != fUnixWindow.fGLContext) { + return; + } + // Draw the bitmap to the screen. + const SkBitmap& bitmap = getBitmap(); + int width = bitmap.width(); + int height = bitmap.height(); + + XImage image; + if (!convertBitmapToXImage(image, bitmap)) { + return; + } + + XPutImage(fUnixWindow.fDisplay, + fUnixWindow.fWin, + fUnixWindow.fGc, + &image, + 0, 0, // src x,y + 0, 0, // dst x,y + width, height); +} + +/////////////////////////////////////////////////////////////////////////////// + +void SkEvent::SignalNonEmptyQueue() { + // nothing to do, since we spin on our event-queue, polling for XPending +} + +void SkEvent::SignalQueueTimer(SkMSec delay) { + // just need to record the delay time. We handle waking up for it in + // MyXNextEventWithDelay() + gTimerDelay = delay; +}