diff -r 000000000000 -r 6474c204b198 gfx/src/nsColor.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/gfx/src/nsColor.cpp Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,307 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "mozilla/ArrayUtils.h" // for ArrayLength +#include "mozilla/mozalloc.h" // for operator delete, etc + +#include "nsColor.h" +#include // for int32_t +#include "nsColorNames.h" // for nsColorNames +#include "nsDebug.h" // for NS_ASSERTION, etc +#include "nsStaticNameTable.h" +#include "nsString.h" // for nsAutoCString, nsString, etc +#include "nscore.h" // for nsAString, etc + +using namespace mozilla; + +// define an array of all color names +#define GFX_COLOR(_name, _value) #_name, +static const char* const kColorNames[] = { +#include "nsColorNameList.h" +}; +#undef GFX_COLOR + +// define an array of all color name values +#define GFX_COLOR(_name, _value) _value, +static const nscolor kColors[] = { +#include "nsColorNameList.h" +}; +#undef GFX_COLOR + +#define eColorName_COUNT (ArrayLength(kColorNames)) +#define eColorName_UNKNOWN (-1) + +static nsStaticCaseInsensitiveNameTable* gColorTable = nullptr; + +void nsColorNames::AddRefTable(void) +{ + NS_ASSERTION(!gColorTable, "pre existing array!"); + if (!gColorTable) { + gColorTable = new nsStaticCaseInsensitiveNameTable(); + if (gColorTable) { +#ifdef DEBUG + { + // let's verify the table... + for (uint32_t index = 0; index < eColorName_COUNT; ++index) { + nsAutoCString temp1(kColorNames[index]); + nsAutoCString temp2(kColorNames[index]); + ToLowerCase(temp1); + NS_ASSERTION(temp1.Equals(temp2), "upper case char in table"); + } + } +#endif + gColorTable->Init(kColorNames, eColorName_COUNT); + } + } +} + +void nsColorNames::ReleaseTable(void) +{ + if (gColorTable) { + delete gColorTable; + gColorTable = nullptr; + } +} + +static int ComponentValue(const char16_t* aColorSpec, int aLen, int color, int dpc) +{ + int component = 0; + int index = (color * dpc); + if (2 < dpc) { + dpc = 2; + } + while (--dpc >= 0) { + char16_t ch = ((index < aLen) ? aColorSpec[index++] : '0'); + if (('0' <= ch) && (ch <= '9')) { + component = (component * 16) + (ch - '0'); + } else if ((('a' <= ch) && (ch <= 'f')) || + (('A' <= ch) && (ch <= 'F'))) { + // "ch&7" handles lower and uppercase hex alphabetics + component = (component * 16) + (ch & 7) + 9; + } + else { // not a hex digit, treat it like 0 + component = (component * 16); + } + } + return component; +} + +NS_GFX_(bool) NS_HexToRGB(const nsAString& aColorSpec, + nscolor* aResult) +{ + const char16_t* buffer = aColorSpec.BeginReading(); + + int nameLen = aColorSpec.Length(); + if ((nameLen == 3) || (nameLen == 6)) { + // Make sure the digits are legal + for (int i = 0; i < nameLen; i++) { + char16_t ch = buffer[i]; + if (((ch >= '0') && (ch <= '9')) || + ((ch >= 'a') && (ch <= 'f')) || + ((ch >= 'A') && (ch <= 'F'))) { + // Legal character + continue; + } + // Whoops. Illegal character. + return false; + } + + // Convert the ascii to binary + int dpc = ((3 == nameLen) ? 1 : 2); + // Translate components from hex to binary + int r = ComponentValue(buffer, nameLen, 0, dpc); + int g = ComponentValue(buffer, nameLen, 1, dpc); + int b = ComponentValue(buffer, nameLen, 2, dpc); + if (dpc == 1) { + // Scale single digit component to an 8 bit value. Replicate the + // single digit to compute the new value. + r = (r << 4) | r; + g = (g << 4) | g; + b = (b << 4) | b; + } + NS_ASSERTION((r >= 0) && (r <= 255), "bad r"); + NS_ASSERTION((g >= 0) && (g <= 255), "bad g"); + NS_ASSERTION((b >= 0) && (b <= 255), "bad b"); + *aResult = NS_RGB(r, g, b); + return true; + } + + // Improperly formatted color value + return false; +} + +// This implements part of the algorithm for legacy behavior described in +// http://www.whatwg.org/specs/web-apps/current-work/complete/common-microsyntaxes.html#rules-for-parsing-a-legacy-color-value +NS_GFX_(bool) NS_LooseHexToRGB(const nsString& aColorSpec, nscolor* aResult) +{ + if (aColorSpec.EqualsLiteral("transparent")) { + return false; + } + + int nameLen = aColorSpec.Length(); + const char16_t* colorSpec = aColorSpec.get(); + if (nameLen > 128) { + nameLen = 128; + } + + if ('#' == colorSpec[0]) { + ++colorSpec; + --nameLen; + } + + // digits per component + int dpc = (nameLen + 2) / 3; + int newdpc = dpc; + + // Use only the rightmost 8 characters of each component. + if (newdpc > 8) { + nameLen -= newdpc - 8; + colorSpec += newdpc - 8; + newdpc = 8; + } + + // And then keep trimming characters at the left until we'd trim one + // that would leave a nonzero value, but not past 2 characters per + // component. + while (newdpc > 2) { + bool haveNonzero = false; + for (int c = 0; c < 3; ++c) { + NS_ABORT_IF_FALSE(c * dpc < nameLen, + "should not pass end of string while newdpc > 2"); + char16_t ch = colorSpec[c * dpc]; + if (('1' <= ch && ch <= '9') || + ('A' <= ch && ch <= 'F') || + ('a' <= ch && ch <= 'f')) { + haveNonzero = true; + break; + } + } + if (haveNonzero) { + break; + } + --newdpc; + --nameLen; + ++colorSpec; + } + + // Translate components from hex to binary + int r = ComponentValue(colorSpec, nameLen, 0, dpc); + int g = ComponentValue(colorSpec, nameLen, 1, dpc); + int b = ComponentValue(colorSpec, nameLen, 2, dpc); + NS_ASSERTION((r >= 0) && (r <= 255), "bad r"); + NS_ASSERTION((g >= 0) && (g <= 255), "bad g"); + NS_ASSERTION((b >= 0) && (b <= 255), "bad b"); + + *aResult = NS_RGB(r, g, b); + return true; +} + +NS_GFX_(bool) NS_ColorNameToRGB(const nsAString& aColorName, nscolor* aResult) +{ + if (!gColorTable) return false; + + int32_t id = gColorTable->Lookup(aColorName); + if (eColorName_UNKNOWN < id) { + NS_ASSERTION(uint32_t(id) < eColorName_COUNT, + "gColorTable->Lookup messed up"); + if (aResult) { + *aResult = kColors[id]; + } + return true; + } + return false; +} + +// Returns kColorNames, an array of all possible color names, and sets +// *aSizeArray to the size of that array. Do NOT call free() on this array. +NS_GFX_(const char * const *) NS_AllColorNames(size_t *aSizeArray) +{ + *aSizeArray = ArrayLength(kColorNames); + return kColorNames; +} + +// Macro to blend two colors +// +// equivalent to target = (bg*(255-fgalpha) + fg*fgalpha)/255 +#define MOZ_BLEND(target, bg, fg, fgalpha) \ + FAST_DIVIDE_BY_255(target, (bg)*(255-fgalpha) + (fg)*(fgalpha)) + +NS_GFX_(nscolor) +NS_ComposeColors(nscolor aBG, nscolor aFG) +{ + // This function uses colors that are non premultiplied alpha. + int r, g, b, a; + + int bgAlpha = NS_GET_A(aBG); + int fgAlpha = NS_GET_A(aFG); + + // Compute the final alpha of the blended color + // a = fgAlpha + bgAlpha*(255 - fgAlpha)/255; + FAST_DIVIDE_BY_255(a, bgAlpha*(255-fgAlpha)); + a = fgAlpha + a; + int blendAlpha; + if (a == 0) { + // In this case the blended color is totally trasparent, + // we preserve the color information of the foreground color. + blendAlpha = 255; + } else { + blendAlpha = (fgAlpha*255)/a; + } + MOZ_BLEND(r, NS_GET_R(aBG), NS_GET_R(aFG), blendAlpha); + MOZ_BLEND(g, NS_GET_G(aBG), NS_GET_G(aFG), blendAlpha); + MOZ_BLEND(b, NS_GET_B(aBG), NS_GET_B(aFG), blendAlpha); + + return NS_RGBA(r, g, b, a); +} + +// Functions to convert from HSL color space to RGB color space. +// This is the algorithm described in the CSS3 specification + +// helper +static float +HSL_HueToRGB(float m1, float m2, float h) +{ + if (h < 0.0f) + h += 1.0f; + if (h > 1.0f) + h -= 1.0f; + if (h < (float)(1.0/6.0)) + return m1 + (m2 - m1)*h*6.0f; + if (h < (float)(1.0/2.0)) + return m2; + if (h < (float)(2.0/3.0)) + return m1 + (m2 - m1)*((float)(2.0/3.0) - h)*6.0f; + return m1; +} + +// The float parameters are all expected to be in the range 0-1 +NS_GFX_(nscolor) +NS_HSL2RGB(float h, float s, float l) +{ + uint8_t r, g, b; + float m1, m2; + if (l <= 0.5f) { + m2 = l*(s+1); + } else { + m2 = l + s - l*s; + } + m1 = l*2 - m2; + r = uint8_t(255 * HSL_HueToRGB(m1, m2, h + 1.0f/3.0f)); + g = uint8_t(255 * HSL_HueToRGB(m1, m2, h)); + b = uint8_t(255 * HSL_HueToRGB(m1, m2, h - 1.0f/3.0f)); + return NS_RGB(r, g, b); +} + +NS_GFX_(const char*) +NS_RGBToColorName(nscolor aColor) +{ + for (size_t idx = 0; idx < ArrayLength(kColors); ++idx) { + if (kColors[idx] == aColor) { + return kColorNames[idx]; + } + } + + return nullptr; +}