diff -r 000000000000 -r 6474c204b198 ipc/chromium/src/base/idle_timer.cc --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/ipc/chromium/src/base/idle_timer.cc Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,161 @@ +// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#include "base/idle_timer.h" + +// We may not want to port idle_timer to Linux, but we have implemented it +// anyway. Define this to 1 to enable the Linux idle timer and then add the +// libs that need to be linked (Xss). +#define ENABLE_XSS_SUPPORT 0 + +#if defined(OS_MACOSX) +#include +#endif + +#if defined(OS_LINUX) && ENABLE_XSS_SUPPORT +// We may not want to port idle_timer to Linux, but we have implemented it +// anyway. Remove the 0 above if we want it. +#include +#include +#include "base/lazy_instance.h" +#include "base/thread_local.h" +#endif + +#include "base/message_loop.h" +#include "base/time.h" + +namespace base { + +#if defined(OS_WIN) +bool OSIdleTimeSource(int32_t *milliseconds_interval_since_last_event) { + LASTINPUTINFO lastInputInfo; + lastInputInfo.cbSize = sizeof(lastInputInfo); + if (GetLastInputInfo(&lastInputInfo) == 0) { + return false; + } + int32_t last_input_time = lastInputInfo.dwTime; + + // Note: On Windows GetLastInputInfo returns a 32bit value which rolls over + // ~49days. + int32_t current_time = GetTickCount(); + int32_t delta = current_time - last_input_time; + // delta will go negative if we've been idle for 2GB of ticks. + if (delta < 0) + delta = -delta; + *milliseconds_interval_since_last_event = delta; + return true; +} +#elif defined(OS_MACOSX) +bool OSIdleTimeSource(int32_t *milliseconds_interval_since_last_event) { + *milliseconds_interval_since_last_event = + CGEventSourceSecondsSinceLastEventType( + kCGEventSourceStateCombinedSessionState, + kCGAnyInputEventType) * 1000.0; + return true; +} +#elif defined(OS_LINUX) && ENABLE_XSS_SUPPORT +class IdleState { + public: + IdleState() { + int event_base, error_base; + have_idle_info_ = XScreenSaverQueryExtension(GDK_DISPLAY(), &event_base, + &error_base); + if (have_idle_info_) + idle_info_.Set(XScreenSaverAllocInfo()); + } + + ~IdleState() { + if (idle_info_.Get()) { + XFree(idle_info_.Get()); + idle_info_.~ThreadLocalPointer(); + } + } + + int32_t IdleTime() { + if (have_idle_info_ && idle_info_.Get()) { + XScreenSaverQueryInfo(GDK_DISPLAY(), GDK_ROOT_WINDOW(), + idle_info_.Get()); + return idle_info_.Get()->idle; + } + return -1; + } + + private: + bool have_idle_info_; + ThreadLocalPointer idle_info_; + + DISALLOW_COPY_AND_ASSIGN(IdleState); +}; + +bool OSIdleTimeSource(int32_t* milliseconds_interval_since_last_event) { + static LazyInstance state_instance(base::LINKER_INITIALIZED); + IdleState* state = state_instance.Pointer(); + int32_t idle_time = state->IdleTime(); + if (0 < idle_time) { + *milliseconds_interval_since_last_event = idle_time; + return true; + } + return false; +} +#endif + +IdleTimer::IdleTimer(TimeDelta idle_time, bool repeat) + : idle_interval_(idle_time), + repeat_(repeat), + idle_time_source_(OSIdleTimeSource) { + DCHECK_EQ(MessageLoop::TYPE_UI, MessageLoop::current()->type()) << + "Requires a thread that processes Windows UI events"; +} + +IdleTimer::~IdleTimer() { + Stop(); +} + +void IdleTimer::Start() { + StartTimer(); +} + +void IdleTimer::Stop() { + timer_.Stop(); +} + +void IdleTimer::Run() { + // Verify we can fire the idle timer. + if (TimeUntilIdle().InMilliseconds() <= 0) { + OnIdle(); + last_time_fired_ = Time::Now(); + } + Stop(); + StartTimer(); // Restart the timer for next run. +} + +void IdleTimer::StartTimer() { + DCHECK(!timer_.IsRunning()); + TimeDelta delay = TimeUntilIdle(); + if (delay.InMilliseconds() < 0) + delay = TimeDelta(); + timer_.Start(delay, this, &IdleTimer::Run); +} + +TimeDelta IdleTimer::CurrentIdleTime() { + int32_t interval = 0; + if (idle_time_source_(&interval)) { + return TimeDelta::FromMilliseconds(interval); + } + NOTREACHED(); + return TimeDelta::FromMilliseconds(0); +} + +TimeDelta IdleTimer::TimeUntilIdle() { + TimeDelta time_since_last_fire = Time::Now() - last_time_fired_; + TimeDelta current_idle_time = CurrentIdleTime(); + if (current_idle_time > time_since_last_fire) { + if (repeat_) + return idle_interval_ - time_since_last_fire; + return idle_interval_; + } + return idle_interval_ - current_idle_time; +} + +} // namespace base