diff -r 000000000000 -r 6474c204b198 ipc/chromium/src/base/lock_impl_win.cc --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/ipc/chromium/src/base/lock_impl_win.cc Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,73 @@ +// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#include "base/lock_impl.h" +#include "base/logging.h" + +// NOTE: Although windows critical sections support recursive locks, we do not +// allow this, and we will commonly fire a DCHECK() if a thread attempts to +// acquire the lock a second time (while already holding it). + +LockImpl::LockImpl() { +#ifndef NDEBUG + recursion_count_shadow_ = 0; + recursion_used_ = false; + owning_thread_id_ = 0; +#endif // NDEBUG + // The second parameter is the spin count, for short-held locks it avoid the + // contending thread from going to sleep which helps performance greatly. + ::InitializeCriticalSectionAndSpinCount(&os_lock_, 2000); +} + +LockImpl::~LockImpl() { + ::DeleteCriticalSection(&os_lock_); +} + +bool LockImpl::Try() { + if (::TryEnterCriticalSection(&os_lock_) != FALSE) { +#ifndef NDEBUG + // ONLY access data after locking. + owning_thread_id_ = PlatformThread::CurrentId(); + DCHECK_NE(owning_thread_id_, 0); + recursion_count_shadow_++; + if (2 == recursion_count_shadow_ && !recursion_used_) { + recursion_used_ = true; + DCHECK(false); // Catch accidental redundant lock acquisition. + } +#endif + return true; + } + return false; +} + +void LockImpl::Lock() { + ::EnterCriticalSection(&os_lock_); +#ifndef NDEBUG + // ONLY access data after locking. + owning_thread_id_ = PlatformThread::CurrentId(); + DCHECK_NE(owning_thread_id_, 0); + recursion_count_shadow_++; + if (2 == recursion_count_shadow_ && !recursion_used_) { + recursion_used_ = true; + DCHECK(false); // Catch accidental redundant lock acquisition. + } +#endif // NDEBUG +} + +void LockImpl::Unlock() { +#ifndef NDEBUG + --recursion_count_shadow_; // ONLY access while lock is still held. + DCHECK(0 <= recursion_count_shadow_); + owning_thread_id_ = 0; +#endif // NDEBUG + ::LeaveCriticalSection(&os_lock_); +} + +// In non-debug builds, this method is declared as an empty inline method. +#ifndef NDEBUG +void LockImpl::AssertAcquired() const { + DCHECK(recursion_count_shadow_ > 0); + DCHECK_EQ(owning_thread_id_, PlatformThread::CurrentId()); +} +#endif