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+ Layout High Level design Template
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+Gecko Layout High Level Design Document Template
+ [Use this template to start your high level design. Replace items in square
+ brackets with the appropriate text for your component, class or system. Keep
+ in mind that this is just a general template intended for most designs.
+Your specific design may require different organization or topics - the
+goal is to provide high-level information about the software to the reader.]
+
+
+[Component/Class/System Name] High Level Design
+
+
+Overview
+ [Provide a descriptive overview of the component, class, or system that
+ you are documenting. Describe what the system is supposed to do, where it
+ is in the overall system, who the clients are, how it is expected to perform,
+ and any other information that is important to convey to somebody interested
+ in understanding what the documented system is all about.]
+
+
+Data Model
+ [This section describes the classes or components that make up the data
+ model for the system being documented. It can include a graphical representation
+ of the classes and their relationships to each other (derivation, aggregation,
+ ownership, usership, etc.). No implementation details are to be included
+here, but general relationships and inter-relationships should be shown and
+briefly described. The reader should be able to understand the players in
+the system, and the extent to which those players interact with or are related
+to the other players.]
+
+Class/Component Diagram
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+ 
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+
+ - [Class/
+Component A
+ ]: This class is used to...
+ - [Class/
+Component B
+ ]: This class works with Class A to...
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+ Use Case
+ [Use Cases describe interactions between specific instances of the objects
+ or components described in the Data Model. There will generally be
+use cases for each interesting runtime interaction between the objects
+ in the system. An extremely simple system will have at least one use case
+ describing the behavior of the simple system in action, but most systems
+have many use cases corresponding to the any things that the system does.
+ The reader should be able to find the use case (or cases) that correspond
+to the situation they are interested in understanding, and they should be
+able to learn how data flows through the system, what objects are involved,
+how object and data life-cycles are managed (e.g. where allocations
+ad deallocations occur, and who maintains ownership). This section makes up
+the bulk of the document. It touches on implementations and algorithms, but
+rather than describing them in detail, it stays high-level and links to the
+detailed designs that correspond.]
+
+ [Use Case 1: Component is Created]
+ The component is created by a client with...
+ [Image could go here if it were interesting enough...]
+
+
+ [Use Case 2: Component is Destroyed]
+ When the client is finished with the instance they created (or were given
+ ownership of) the destroy it by calling...
+
+
+ [Use Case 3: Component is used to find all invalid links on the page]
+ Descriptive text of how the component is invoked goes here. The other
+components that it uses to carry out its task are shown, and the general
+flow of data is documented.
+ [Picture of the component instance with annotations showing data flow,
+ownership, etc. goes here]
+
+ State Transitions
+ [Where appropriate, the discrete states of a system should be enumerated
+ and the transitions between the states defined. Not all systems require
+ full state transition diagrams, but most systems have at least a handful
+of interesting states, and at least a small number of interesting stimuli
+that cause transitions from one state to another. Of course, classes
+or components that are not stateful have no need for this section.]
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