diff -r 000000000000 -r 6474c204b198 layout/generic/nsFloatManager.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/layout/generic/nsFloatManager.cpp Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,557 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +/* class that manages rules for positioning floats */ + +#include "nsFloatManager.h" +#include "nsIPresShell.h" +#include "nsMemory.h" +#include "nsHTMLReflowState.h" +#include "nsBlockDebugFlags.h" +#include "nsError.h" +#include + +using namespace mozilla; + +int32_t nsFloatManager::sCachedFloatManagerCount = 0; +void* nsFloatManager::sCachedFloatManagers[NS_FLOAT_MANAGER_CACHE_SIZE]; + +///////////////////////////////////////////////////////////////////////////// + +// PresShell Arena allocate callback (for nsIntervalSet use below) +static void* +PSArenaAllocCB(size_t aSize, void* aClosure) +{ + return static_cast(aClosure)->AllocateMisc(aSize); +} + +// PresShell Arena free callback (for nsIntervalSet use below) +static void +PSArenaFreeCB(size_t aSize, void* aPtr, void* aClosure) +{ + static_cast(aClosure)->FreeMisc(aSize, aPtr); +} + +///////////////////////////////////////////////////////////////////////////// +// nsFloatManager + +nsFloatManager::nsFloatManager(nsIPresShell* aPresShell) + : mX(0), mY(0), + mFloatDamage(PSArenaAllocCB, PSArenaFreeCB, aPresShell), + mPushedLeftFloatPastBreak(false), + mPushedRightFloatPastBreak(false), + mSplitLeftFloatAcrossBreak(false), + mSplitRightFloatAcrossBreak(false) +{ + MOZ_COUNT_CTOR(nsFloatManager); +} + +nsFloatManager::~nsFloatManager() +{ + MOZ_COUNT_DTOR(nsFloatManager); +} + +// static +void* nsFloatManager::operator new(size_t aSize) CPP_THROW_NEW +{ + if (sCachedFloatManagerCount > 0) { + // We have cached unused instances of this class, return a cached + // instance in stead of always creating a new one. + return sCachedFloatManagers[--sCachedFloatManagerCount]; + } + + // The cache is empty, this means we haveto create a new instance using + // the global |operator new|. + return nsMemory::Alloc(aSize); +} + +void +nsFloatManager::operator delete(void* aPtr, size_t aSize) +{ + if (!aPtr) + return; + // This float manager is no longer used, if there's still room in + // the cache we'll cache this float manager, unless the layout + // module was already shut down. + + if (sCachedFloatManagerCount < NS_FLOAT_MANAGER_CACHE_SIZE && + sCachedFloatManagerCount >= 0) { + // There's still space in the cache for more instances, put this + // instance in the cache in stead of deleting it. + + sCachedFloatManagers[sCachedFloatManagerCount++] = aPtr; + return; + } + + // The cache is full, or the layout module has been shut down, + // delete this float manager. + nsMemory::Free(aPtr); +} + + +/* static */ +void nsFloatManager::Shutdown() +{ + // The layout module is being shut down, clean up the cache and + // disable further caching. + + int32_t i; + + for (i = 0; i < sCachedFloatManagerCount; i++) { + void* floatManager = sCachedFloatManagers[i]; + if (floatManager) + nsMemory::Free(floatManager); + } + + // Disable further caching. + sCachedFloatManagerCount = -1; +} + +nsFlowAreaRect +nsFloatManager::GetFlowArea(nscoord aYOffset, BandInfoType aInfoType, + nscoord aHeight, nsRect aContentArea, + SavedState* aState) const +{ + NS_ASSERTION(aHeight >= 0, "unexpected max height"); + NS_ASSERTION(aContentArea.width >= 0, "unexpected content area width"); + + nscoord top = aYOffset + mY; + if (top < nscoord_MIN) { + NS_WARNING("bad value"); + top = nscoord_MIN; + } + + // Determine the last float that we should consider. + uint32_t floatCount; + if (aState) { + // Use the provided state. + floatCount = aState->mFloatInfoCount; + NS_ABORT_IF_FALSE(floatCount <= mFloats.Length(), "bad state"); + } else { + // Use our current state. + floatCount = mFloats.Length(); + } + + // If there are no floats at all, or we're below the last one, return + // quickly. + if (floatCount == 0 || + (mFloats[floatCount-1].mLeftYMost <= top && + mFloats[floatCount-1].mRightYMost <= top)) { + return nsFlowAreaRect(aContentArea.x, aYOffset, aContentArea.width, + aHeight, false); + } + + nscoord bottom; + if (aHeight == nscoord_MAX) { + // This warning (and the two below) are possible to hit on pages + // with really large objects. + NS_WARN_IF_FALSE(aInfoType == BAND_FROM_POINT, + "bad height"); + bottom = nscoord_MAX; + } else { + bottom = top + aHeight; + if (bottom < top || bottom > nscoord_MAX) { + NS_WARNING("bad value"); + bottom = nscoord_MAX; + } + } + nscoord left = mX + aContentArea.x; + nscoord right = mX + aContentArea.XMost(); + if (right < left) { + NS_WARNING("bad value"); + right = left; + } + + // Walk backwards through the floats until we either hit the front of + // the list or we're above |top|. + bool haveFloats = false; + for (uint32_t i = floatCount; i > 0; --i) { + const FloatInfo &fi = mFloats[i-1]; + if (fi.mLeftYMost <= top && fi.mRightYMost <= top) { + // There aren't any more floats that could intersect this band. + break; + } + if (fi.mRect.IsEmpty()) { + // For compatibility, ignore floats with empty rects, even though it + // disagrees with the spec. (We might want to fix this in the + // future, though.) + continue; + } + nscoord floatTop = fi.mRect.y, floatBottom = fi.mRect.YMost(); + if (top < floatTop && aInfoType == BAND_FROM_POINT) { + // This float is below our band. Shrink our band's height if needed. + if (floatTop < bottom) { + bottom = floatTop; + } + } + // If top == bottom (which happens only with WIDTH_WITHIN_HEIGHT), + // we include floats that begin at our 0-height vertical area. We + // need to to this to satisfy the invariant that a + // WIDTH_WITHIN_HEIGHT call is at least as narrow on both sides as a + // BAND_WITHIN_POINT call beginning at its top. + else if (top < floatBottom && + (floatTop < bottom || (floatTop == bottom && top == bottom))) { + // This float is in our band. + + // Shrink our band's height if needed. + if (floatBottom < bottom && aInfoType == BAND_FROM_POINT) { + bottom = floatBottom; + } + + // Shrink our band's width if needed. + if (fi.mFrame->StyleDisplay()->mFloats == NS_STYLE_FLOAT_LEFT) { + // A left float. + nscoord rightEdge = fi.mRect.XMost(); + if (rightEdge > left) { + left = rightEdge; + // Only set haveFloats to true if the float is inside our + // containing block. This matches the spec for what some + // callers want and disagrees for other callers, so we should + // probably provide better information at some point. + haveFloats = true; + } + } else { + // A right float. + nscoord leftEdge = fi.mRect.x; + if (leftEdge < right) { + right = leftEdge; + // See above. + haveFloats = true; + } + } + } + } + + nscoord height = (bottom == nscoord_MAX) ? nscoord_MAX : (bottom - top); + return nsFlowAreaRect(left - mX, top - mY, right - left, height, haveFloats); +} + +nsresult +nsFloatManager::AddFloat(nsIFrame* aFloatFrame, const nsRect& aMarginRect) +{ + NS_ASSERTION(aMarginRect.width >= 0, "negative width!"); + NS_ASSERTION(aMarginRect.height >= 0, "negative height!"); + + FloatInfo info(aFloatFrame, aMarginRect + nsPoint(mX, mY)); + + // Set mLeftYMost and mRightYMost. + if (HasAnyFloats()) { + FloatInfo &tail = mFloats[mFloats.Length() - 1]; + info.mLeftYMost = tail.mLeftYMost; + info.mRightYMost = tail.mRightYMost; + } else { + info.mLeftYMost = nscoord_MIN; + info.mRightYMost = nscoord_MIN; + } + uint8_t floatStyle = aFloatFrame->StyleDisplay()->mFloats; + NS_ASSERTION(floatStyle == NS_STYLE_FLOAT_LEFT || + floatStyle == NS_STYLE_FLOAT_RIGHT, "unexpected float"); + nscoord& sideYMost = (floatStyle == NS_STYLE_FLOAT_LEFT) ? info.mLeftYMost + : info.mRightYMost; + nscoord thisYMost = info.mRect.YMost(); + if (thisYMost > sideYMost) + sideYMost = thisYMost; + + if (!mFloats.AppendElement(info)) + return NS_ERROR_OUT_OF_MEMORY; + + return NS_OK; +} + +nsRect +nsFloatManager::CalculateRegionFor(nsIFrame* aFloat, + const nsMargin& aMargin) +{ + // We consider relatively positioned frames at their original position. + nsRect region(aFloat->GetNormalPosition(), aFloat->GetSize()); + + // Float region includes its margin + region.Inflate(aMargin); + + // Don't store rectangles with negative margin-box width or height in + // the float manager; it can't deal with them. + if (region.width < 0) { + // Preserve the right margin-edge for left floats and the left + // margin-edge for right floats + const nsStyleDisplay* display = aFloat->StyleDisplay(); + if (NS_STYLE_FLOAT_LEFT == display->mFloats) { + region.x = region.XMost(); + } + region.width = 0; + } + if (region.height < 0) { + region.height = 0; + } + return region; +} + +NS_DECLARE_FRAME_PROPERTY(FloatRegionProperty, nsIFrame::DestroyMargin) + +nsRect +nsFloatManager::GetRegionFor(nsIFrame* aFloat) +{ + nsRect region = aFloat->GetRect(); + void* storedRegion = aFloat->Properties().Get(FloatRegionProperty()); + if (storedRegion) { + nsMargin margin = *static_cast(storedRegion); + region.Inflate(margin); + } + return region; +} + +void +nsFloatManager::StoreRegionFor(nsIFrame* aFloat, + nsRect& aRegion) +{ + nsRect rect = aFloat->GetRect(); + FrameProperties props = aFloat->Properties(); + if (aRegion.IsEqualEdges(rect)) { + props.Delete(FloatRegionProperty()); + } + else { + nsMargin* storedMargin = static_cast + (props.Get(FloatRegionProperty())); + if (!storedMargin) { + storedMargin = new nsMargin(); + props.Set(FloatRegionProperty(), storedMargin); + } + *storedMargin = aRegion - rect; + } +} + +nsresult +nsFloatManager::RemoveTrailingRegions(nsIFrame* aFrameList) +{ + if (!aFrameList) { + return NS_OK; + } + // This could be a good bit simpler if we could guarantee that the + // floats given were at the end of our list, so we could just search + // for the head of aFrameList. (But we can't; + // layout/reftests/bugs/421710-1.html crashes.) + nsTHashtable > frameSet(1); + + for (nsIFrame* f = aFrameList; f; f = f->GetNextSibling()) { + frameSet.PutEntry(f); + } + + uint32_t newLength = mFloats.Length(); + while (newLength > 0) { + if (!frameSet.Contains(mFloats[newLength - 1].mFrame)) { + break; + } + --newLength; + } + mFloats.TruncateLength(newLength); + +#ifdef DEBUG + for (uint32_t i = 0; i < mFloats.Length(); ++i) { + NS_ASSERTION(!frameSet.Contains(mFloats[i].mFrame), + "Frame region deletion was requested but we couldn't delete it"); + } +#endif + + return NS_OK; +} + +void +nsFloatManager::PushState(SavedState* aState) +{ + NS_PRECONDITION(aState, "Need a place to save state"); + + // This is a cheap push implementation, which + // only saves the (x,y) and last frame in the mFrameInfoMap + // which is enough info to get us back to where we should be + // when pop is called. + // + // This push/pop mechanism is used to undo any + // floats that were added during the unconstrained reflow + // in nsBlockReflowContext::DoReflowBlock(). (See bug 96736) + // + // It should also be noted that the state for mFloatDamage is + // intentionally not saved or restored in PushState() and PopState(), + // since that could lead to bugs where damage is missed/dropped when + // we move from position A to B (during the intermediate incremental + // reflow mentioned above) and then from B to C during the subsequent + // reflow. In the typical case A and C will be the same, but not always. + // Allowing mFloatDamage to accumulate the damage incurred during both + // reflows ensures that nothing gets missed. + aState->mX = mX; + aState->mY = mY; + aState->mPushedLeftFloatPastBreak = mPushedLeftFloatPastBreak; + aState->mPushedRightFloatPastBreak = mPushedRightFloatPastBreak; + aState->mSplitLeftFloatAcrossBreak = mSplitLeftFloatAcrossBreak; + aState->mSplitRightFloatAcrossBreak = mSplitRightFloatAcrossBreak; + aState->mFloatInfoCount = mFloats.Length(); +} + +void +nsFloatManager::PopState(SavedState* aState) +{ + NS_PRECONDITION(aState, "No state to restore?"); + + mX = aState->mX; + mY = aState->mY; + mPushedLeftFloatPastBreak = aState->mPushedLeftFloatPastBreak; + mPushedRightFloatPastBreak = aState->mPushedRightFloatPastBreak; + mSplitLeftFloatAcrossBreak = aState->mSplitLeftFloatAcrossBreak; + mSplitRightFloatAcrossBreak = aState->mSplitRightFloatAcrossBreak; + + NS_ASSERTION(aState->mFloatInfoCount <= mFloats.Length(), + "somebody misused PushState/PopState"); + mFloats.TruncateLength(aState->mFloatInfoCount); +} + +nscoord +nsFloatManager::GetLowestFloatTop() const +{ + if (mPushedLeftFloatPastBreak || mPushedRightFloatPastBreak) { + return nscoord_MAX; + } + if (!HasAnyFloats()) { + return nscoord_MIN; + } + return mFloats[mFloats.Length() - 1].mRect.y - mY; +} + +#ifdef DEBUG_FRAME_DUMP +void +DebugListFloatManager(const nsFloatManager *aFloatManager) +{ + aFloatManager->List(stdout); +} + +nsresult +nsFloatManager::List(FILE* out) const +{ + if (!HasAnyFloats()) + return NS_OK; + + for (uint32_t i = 0; i < mFloats.Length(); ++i) { + const FloatInfo &fi = mFloats[i]; + fprintf_stderr(out, "Float %u: frame=%p rect={%d,%d,%d,%d} ymost={l:%d, r:%d}\n", + i, static_cast(fi.mFrame), + fi.mRect.x, fi.mRect.y, fi.mRect.width, fi.mRect.height, + fi.mLeftYMost, fi.mRightYMost); + } + return NS_OK; +} +#endif + +nscoord +nsFloatManager::ClearFloats(nscoord aY, uint8_t aBreakType, + uint32_t aFlags) const +{ + if (!(aFlags & DONT_CLEAR_PUSHED_FLOATS) && ClearContinues(aBreakType)) { + return nscoord_MAX; + } + if (!HasAnyFloats()) { + return aY; + } + + nscoord bottom = aY + mY; + + const FloatInfo &tail = mFloats[mFloats.Length() - 1]; + switch (aBreakType) { + case NS_STYLE_CLEAR_BOTH: + bottom = std::max(bottom, tail.mLeftYMost); + bottom = std::max(bottom, tail.mRightYMost); + break; + case NS_STYLE_CLEAR_LEFT: + bottom = std::max(bottom, tail.mLeftYMost); + break; + case NS_STYLE_CLEAR_RIGHT: + bottom = std::max(bottom, tail.mRightYMost); + break; + default: + // Do nothing + break; + } + + bottom -= mY; + + return bottom; +} + +bool +nsFloatManager::ClearContinues(uint8_t aBreakType) const +{ + return ((mPushedLeftFloatPastBreak || mSplitLeftFloatAcrossBreak) && + (aBreakType == NS_STYLE_CLEAR_BOTH || + aBreakType == NS_STYLE_CLEAR_LEFT)) || + ((mPushedRightFloatPastBreak || mSplitRightFloatAcrossBreak) && + (aBreakType == NS_STYLE_CLEAR_BOTH || + aBreakType == NS_STYLE_CLEAR_RIGHT)); +} + +///////////////////////////////////////////////////////////////////////////// +// FloatInfo + +nsFloatManager::FloatInfo::FloatInfo(nsIFrame* aFrame, const nsRect& aRect) + : mFrame(aFrame), mRect(aRect) +{ + MOZ_COUNT_CTOR(nsFloatManager::FloatInfo); +} + +#ifdef NS_BUILD_REFCNT_LOGGING +nsFloatManager::FloatInfo::FloatInfo(const FloatInfo& aOther) + : mFrame(aOther.mFrame), + mRect(aOther.mRect), + mLeftYMost(aOther.mLeftYMost), + mRightYMost(aOther.mRightYMost) +{ + MOZ_COUNT_CTOR(nsFloatManager::FloatInfo); +} + +nsFloatManager::FloatInfo::~FloatInfo() +{ + MOZ_COUNT_DTOR(nsFloatManager::FloatInfo); +} +#endif + +//---------------------------------------------------------------------- + +nsAutoFloatManager::~nsAutoFloatManager() +{ + // Restore the old float manager in the reflow state if necessary. + if (mNew) { +#ifdef NOISY_FLOATMANAGER + printf("restoring old float manager %p\n", mOld); +#endif + + mReflowState.mFloatManager = mOld; + +#ifdef NOISY_FLOATMANAGER + if (mOld) { + static_cast(mReflowState.frame)->ListTag(stdout); + printf(": space-manager %p after reflow\n", mOld); + mOld->List(stdout); + } +#endif + + delete mNew; + } +} + +nsresult +nsAutoFloatManager::CreateFloatManager(nsPresContext *aPresContext) +{ + // Create a new float manager and install it in the reflow + // state. `Remember' the old float manager so we can restore it + // later. + mNew = new nsFloatManager(aPresContext->PresShell()); + if (! mNew) + return NS_ERROR_OUT_OF_MEMORY; + +#ifdef NOISY_FLOATMANAGER + printf("constructed new float manager %p (replacing %p)\n", + mNew, mReflowState.mFloatManager); +#endif + + // Set the float manager in the existing reflow state + mOld = mReflowState.mFloatManager; + mReflowState.mFloatManager = mNew; + return NS_OK; +}