diff -r 000000000000 -r 6474c204b198 layout/generic/nsFrameList.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/layout/generic/nsFrameList.h Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,507 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef nsFrameList_h___ +#define nsFrameList_h___ + +#include /* for FILE* */ +#include "nsDebug.h" +#include "nsTArrayForwardDeclare.h" + +#if defined(DEBUG) || defined(MOZ_DUMP_PAINTING) +// DEBUG_FRAME_DUMP enables nsIFrame::List and related methods. +// You can also define this in a non-DEBUG build if you need frame dumps. +#define DEBUG_FRAME_DUMP 1 +#endif + +class nsIFrame; +class nsIPresShell; +class nsPresContext; + +namespace mozilla { +namespace layout { + class FrameChildList; + enum FrameChildListID { + // The individual concrete child lists. + kPrincipalList = 0x1, + kPopupList = 0x2, + kCaptionList = 0x4, + kColGroupList = 0x8, + kSelectPopupList = 0x10, + kAbsoluteList = 0x20, + kFixedList = 0x40, + kOverflowList = 0x80, + kOverflowContainersList = 0x100, + kExcessOverflowContainersList = 0x200, + kOverflowOutOfFlowList = 0x400, + kFloatList = 0x800, + kBulletList = 0x1000, + kPushedFloatsList = 0x2000, + // A special alias for kPrincipalList that suppress the reflow request that + // is normally done when manipulating child lists. + kNoReflowPrincipalList = 0x4000 + }; +} +} + +// Uncomment this to enable expensive frame-list integrity checking +// #define DEBUG_FRAME_LIST + +/** + * A class for managing a list of frames. + */ +class nsFrameList { +public: + nsFrameList() : + mFirstChild(nullptr), mLastChild(nullptr) + { + } + + nsFrameList(nsIFrame* aFirstFrame, nsIFrame* aLastFrame) : + mFirstChild(aFirstFrame), mLastChild(aLastFrame) + { + VerifyList(); + } + + nsFrameList(const nsFrameList& aOther) : + mFirstChild(aOther.mFirstChild), mLastChild(aOther.mLastChild) + { + } + + /** + * Allocate a nsFrameList from the shell arena. + */ + void* operator new(size_t sz, nsIPresShell* aPresShell) CPP_THROW_NEW; + + /** + * Deallocate this list that was allocated from the shell arena. + * The list is required to be empty. + */ + void Delete(nsIPresShell* aPresShell); + + /** + * For each frame in this list: remove it from the list then call + * Destroy() on it. + */ + void DestroyFrames(); + + /** + * For each frame in this list: remove it from the list then call + * DestroyFrom(aDestructRoot) on it. + */ + void DestroyFramesFrom(nsIFrame* aDestructRoot); + + void Clear() { mFirstChild = mLastChild = nullptr; } + + void SetFrames(nsIFrame* aFrameList); + + void SetFrames(nsFrameList& aFrameList) { + NS_PRECONDITION(!mFirstChild, "Losing frames"); + + mFirstChild = aFrameList.FirstChild(); + mLastChild = aFrameList.LastChild(); + aFrameList.Clear(); + } + + class Slice; + + /** + * Append aFrameList to this list. If aParent is not null, + * reparents the newly added frames. Clears out aFrameList and + * returns a list slice represening the newly-appended frames. + */ + Slice AppendFrames(nsIFrame* aParent, nsFrameList& aFrameList) { + return InsertFrames(aParent, LastChild(), aFrameList); + } + + + /** + * Append aFrame to this list. If aParent is not null, + * reparents the newly added frame. + */ + void AppendFrame(nsIFrame* aParent, nsIFrame* aFrame) { + nsFrameList temp(aFrame, aFrame); + AppendFrames(aParent, temp); + } + + /** + * Take aFrame out of the frame list. This also disconnects aFrame + * from the sibling list. The frame must be non-null and present on + * this list. + */ + void RemoveFrame(nsIFrame* aFrame); + + /** + * Take the frames after aAfterFrame out of the frame list. If + * aAfterFrame is null, removes the entire list. + * @param aAfterFrame a frame in this list, or null + * @return the removed frames, if any + */ + nsFrameList RemoveFramesAfter(nsIFrame* aAfterFrame); + + /** + * Take the first frame (if any) out of the frame list. + * @return the first child, or nullptr if the list is empty + */ + nsIFrame* RemoveFirstChild(); + + /** + * The following two functions are intended to be used in concert for + * removing a frame from its frame list when the set of possible frame + * lists is known in advance, but the exact frame list is unknown. + * aFrame must be non-null. + * Example use: + * bool removed = frameList1.StartRemoveFrame(aFrame) || + * frameList2.ContinueRemoveFrame(aFrame) || + * frameList3.ContinueRemoveFrame(aFrame); + * MOZ_ASSERT(removed); + * + * @note One of the frame lists MUST contain aFrame, if it's on some other + * frame list then the example above will likely lead to crashes. + * This function is O(1). + * @return true iff aFrame was removed from /some/ list, not necessarily + * this one. If it was removed from a different list then it is + * guaranteed that that list is still non-empty. + * (this method is implemented in nsIFrame.h to be able to inline) + */ + inline bool StartRemoveFrame(nsIFrame* aFrame); + + /** + * Precondition: StartRemoveFrame MUST be called before this. + * This function is O(1). + * @see StartRemoveFrame + * @return true iff aFrame was removed from this list + * (this method is implemented in nsIFrame.h to be able to inline) + */ + inline bool ContinueRemoveFrame(nsIFrame* aFrame); + + /** + * Take aFrame out of the frame list and then destroy it. + * The frame must be non-null and present on this list. + */ + void DestroyFrame(nsIFrame* aFrame); + + /** + * Insert aFrame right after aPrevSibling, or prepend it to this + * list if aPrevSibling is null. If aParent is not null, also + * reparents newly-added frame. Note that this method always + * sets the frame's nextSibling pointer. + */ + void InsertFrame(nsIFrame* aParent, nsIFrame* aPrevSibling, + nsIFrame* aFrame) { + nsFrameList temp(aFrame, aFrame); + InsertFrames(aParent, aPrevSibling, temp); + } + + + /** + * Inserts aFrameList into this list after aPrevSibling (at the beginning if + * aPrevSibling is null). If aParent is not null, reparents the newly added + * frames. Clears out aFrameList and returns a list slice representing the + * newly-inserted frames. + */ + Slice InsertFrames(nsIFrame* aParent, nsIFrame* aPrevSibling, + nsFrameList& aFrameList); + + class FrameLinkEnumerator; + + /** + * Split this frame list such that all the frames before the link pointed to + * by aLink end up in the returned list, while the remaining frames stay in + * this list. After this call, aLink points to the beginning of this list. + */ + nsFrameList ExtractHead(FrameLinkEnumerator& aLink); + + /** + * Split this frame list such that all the frames coming after the link + * pointed to by aLink end up in the returned list, while the frames before + * that link stay in this list. After this call, aLink is at end. + */ + nsFrameList ExtractTail(FrameLinkEnumerator& aLink); + + nsIFrame* FirstChild() const { + return mFirstChild; + } + + nsIFrame* LastChild() const { + return mLastChild; + } + + nsIFrame* FrameAt(int32_t aIndex) const; + int32_t IndexOf(nsIFrame* aFrame) const; + + bool IsEmpty() const { + return nullptr == mFirstChild; + } + + bool NotEmpty() const { + return nullptr != mFirstChild; + } + + bool ContainsFrame(const nsIFrame* aFrame) const; + + int32_t GetLength() const; + + /** + * If this frame list has only one frame, return that frame. + * Otherwise, return null. + */ + nsIFrame* OnlyChild() const { + if (FirstChild() == LastChild()) { + return FirstChild(); + } + return nullptr; + } + + /** + * Call SetParent(aParent) for each frame in this list. + * @param aParent the new parent frame, must be non-null + */ + void ApplySetParent(nsIFrame* aParent) const; + + /** + * If this frame list is non-empty then append it to aLists as the + * aListID child list. + * (this method is implemented in FrameChildList.h for dependency reasons) + */ + inline void AppendIfNonempty(nsTArray* aLists, + mozilla::layout::FrameChildListID aListID) const; + + /** + * Return the frame before this frame in visual order (after Bidi reordering). + * If aFrame is null, return the last frame in visual order. + */ + nsIFrame* GetPrevVisualFor(nsIFrame* aFrame) const; + + /** + * Return the frame after this frame in visual order (after Bidi reordering). + * If aFrame is null, return the first frame in visual order. + */ + nsIFrame* GetNextVisualFor(nsIFrame* aFrame) const; + +#ifdef DEBUG_FRAME_DUMP + void List(FILE* out) const; +#endif + + static inline const nsFrameList& EmptyList(); + + class Enumerator; + + /** + * A class representing a slice of a frame list. + */ + class Slice { + friend class Enumerator; + + public: + // Implicit on purpose, so that we can easily create enumerators from + // nsFrameList via this impicit constructor. + Slice(const nsFrameList& aList) : +#ifdef DEBUG + mList(aList), +#endif + mStart(aList.FirstChild()), + mEnd(nullptr) + {} + + Slice(const nsFrameList& aList, nsIFrame* aStart, nsIFrame* aEnd) : +#ifdef DEBUG + mList(aList), +#endif + mStart(aStart), + mEnd(aEnd) + {} + + Slice(const Slice& aOther) : +#ifdef DEBUG + mList(aOther.mList), +#endif + mStart(aOther.mStart), + mEnd(aOther.mEnd) + {} + + private: +#ifdef DEBUG + const nsFrameList& mList; +#endif + nsIFrame* const mStart; // our starting frame + const nsIFrame* const mEnd; // The first frame that is NOT in the slice. + // May be null. + }; + + class Enumerator { + public: + Enumerator(const Slice& aSlice) : +#ifdef DEBUG + mSlice(aSlice), +#endif + mFrame(aSlice.mStart), + mEnd(aSlice.mEnd) + {} + + Enumerator(const Enumerator& aOther) : +#ifdef DEBUG + mSlice(aOther.mSlice), +#endif + mFrame(aOther.mFrame), + mEnd(aOther.mEnd) + {} + + bool AtEnd() const { + // Can't just check mEnd, because some table code goes and destroys the + // tail of the frame list (including mEnd!) while iterating over the + // frame list. + return !mFrame || mFrame == mEnd; + } + + /* Next() needs to know about nsIFrame, and nsIFrame will need to + know about nsFrameList methods, so in order to inline this put + the implementation in nsIFrame.h */ + inline void Next(); + + /** + * Get the current frame we're pointing to. Do not call this on an + * iterator that is at end! + */ + nsIFrame* get() const { + NS_PRECONDITION(!AtEnd(), "Enumerator is at end"); + return mFrame; + } + + /** + * Get an enumerator that is just like this one, but not limited in terms of + * the part of the list it will traverse. + */ + Enumerator GetUnlimitedEnumerator() const { + return Enumerator(*this, nullptr); + } + +#ifdef DEBUG + const nsFrameList& List() const { return mSlice.mList; } +#endif + + protected: + Enumerator(const Enumerator& aOther, const nsIFrame* const aNewEnd): +#ifdef DEBUG + mSlice(aOther.mSlice), +#endif + mFrame(aOther.mFrame), + mEnd(aNewEnd) + {} + +#ifdef DEBUG + /* Has to be an object, not a reference, since the slice could + well be a temporary constructed from an nsFrameList */ + const Slice mSlice; +#endif + nsIFrame* mFrame; // our current frame. + const nsIFrame* const mEnd; // The first frame we should NOT enumerate. + // May be null. + }; + + /** + * A class that can be used to enumerate links between frames. When created + * from an nsFrameList, it points to the "link" immediately before the first + * frame. It can then be advanced until it points to the "link" immediately + * after the last frame. At any position, PrevFrame() and NextFrame() are + * the frames before and after the given link. This means PrevFrame() is + * null when the enumerator is at the beginning of the list and NextFrame() + * is null when it's AtEnd(). + */ + class FrameLinkEnumerator : private Enumerator { + public: + friend class nsFrameList; + + FrameLinkEnumerator(const nsFrameList& aList) : + Enumerator(aList), + mPrev(nullptr) + {} + + FrameLinkEnumerator(const FrameLinkEnumerator& aOther) : + Enumerator(aOther), + mPrev(aOther.mPrev) + {} + + /* This constructor needs to know about nsIFrame, and nsIFrame will need to + know about nsFrameList methods, so in order to inline this put + the implementation in nsIFrame.h */ + inline FrameLinkEnumerator(const nsFrameList& aList, nsIFrame* aPrevFrame); + + void operator=(const FrameLinkEnumerator& aOther) { + NS_PRECONDITION(&List() == &aOther.List(), "Different lists?"); + mFrame = aOther.mFrame; + mPrev = aOther.mPrev; + } + + inline void Next(); + + bool AtEnd() const { return Enumerator::AtEnd(); } + + nsIFrame* PrevFrame() const { return mPrev; } + nsIFrame* NextFrame() const { return mFrame; } + + protected: + nsIFrame* mPrev; + }; + +private: + void operator delete(void*) MOZ_DELETE; + +#ifdef DEBUG_FRAME_LIST + void VerifyList() const; +#else + void VerifyList() const {} +#endif + +protected: + /** + * Disconnect aFrame from its siblings. This must only be called if aFrame + * is NOT the first or last sibling, because otherwise its nsFrameList will + * have a stale mFirst/LastChild pointer. This precondition is asserted. + * This function is O(1). + */ + static void UnhookFrameFromSiblings(nsIFrame* aFrame); + + nsIFrame* mFirstChild; + nsIFrame* mLastChild; +}; + +namespace mozilla { +namespace layout { + +/** + * Simple "auto_ptr" for nsFrameLists allocated from the shell arena. + * The frame list given to the constructor will be deallocated (if non-null) + * in the destructor. The frame list must then be empty. + */ +class AutoFrameListPtr { +public: + AutoFrameListPtr(nsPresContext* aPresContext, nsFrameList* aFrameList) + : mPresContext(aPresContext), mFrameList(aFrameList) {} + ~AutoFrameListPtr(); + operator nsFrameList*() const { return mFrameList; } + nsFrameList* operator->() const { return mFrameList; } +private: + nsPresContext* mPresContext; + nsFrameList* mFrameList; +}; + +namespace detail { +union AlignedFrameListBytes { + void* ptr; + char bytes[sizeof(nsFrameList)]; +}; +extern const AlignedFrameListBytes gEmptyFrameListBytes; +} +} +} + +/* static */ inline const nsFrameList& +nsFrameList::EmptyList() +{ + return *reinterpret_cast(&mozilla::layout::detail::gEmptyFrameListBytes); +} + +#endif /* nsFrameList_h___ */