diff -r 000000000000 -r 6474c204b198 layout/style/nsStyleTransformMatrix.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/layout/style/nsStyleTransformMatrix.h Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,71 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +/* + * A class representing three matrices that can be used for style transforms. + */ + +#ifndef nsStyleTransformMatrix_h_ +#define nsStyleTransformMatrix_h_ + +#include "nsCSSValue.h" +#include "gfx3DMatrix.h" + +class nsStyleContext; +class nsPresContext; +struct nsRect; + +/** + * A helper to generate gfxMatrixes from css transform functions. + */ +namespace nsStyleTransformMatrix { + + /** + * Return the transform function, as an nsCSSKeyword, for the given + * nsCSSValue::Array from a transform list. + */ + nsCSSKeyword TransformFunctionOf(const nsCSSValue::Array* aData); + + float ProcessTranslatePart(const nsCSSValue& aValue, + nsStyleContext* aContext, + nsPresContext* aPresContext, + bool& aCanStoreInRuleTree, + nscoord aSize, + float aAppUnitsPerMatrixUnit); + + void + ProcessInterpolateMatrix(gfx3DMatrix& aMatrix, + const nsCSSValue::Array* aData, + nsStyleContext* aContext, + nsPresContext* aPresContext, + bool& aCanStoreInRuleTree, + nsRect& aBounds, float aAppUnitsPerMatrixUnit); + + /** + * Given an nsCSSValueList containing -moz-transform functions, + * returns a matrix containing the value of those functions. + * + * @param aData The nsCSSValueList containing the transform functions + * @param aContext The style context, used for unit conversion. + * @param aPresContext The presentation context, used for unit conversion. + * @param aCanStoreInRuleTree Set to false if the result cannot be cached + * in the rule tree, otherwise untouched. + * @param aBounds The frame's bounding rectangle. + * @param aAppUnitsPerMatrixUnit The number of app units per device pixel. + * + * aContext and aPresContext may be null if all of the (non-percent) + * length values in aData are already known to have been converted to + * eCSSUnit_Pixel (as they are in an nsStyleAnimation::Value) + */ + gfx3DMatrix ReadTransforms(const nsCSSValueList* aList, + nsStyleContext* aContext, + nsPresContext* aPresContext, + bool &aCanStoreInRuleTree, + nsRect& aBounds, + float aAppUnitsPerMatrixUnit); + +} // namespace nsStyleTransformMatrix + +#endif