diff -r 000000000000 -r 6474c204b198 layout/svg/nsSVGMaskFrame.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/layout/svg/nsSVGMaskFrame.h Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,102 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef __NS_SVGMASKFRAME_H__ +#define __NS_SVGMASKFRAME_H__ + +#include "mozilla/Attributes.h" +#include "gfxPattern.h" +#include "gfxMatrix.h" +#include "nsSVGContainerFrame.h" +#include "nsSVGUtils.h" + +class gfxContext; +class nsRenderingContext; + +typedef nsSVGContainerFrame nsSVGMaskFrameBase; + +class nsSVGMaskFrame : public nsSVGMaskFrameBase +{ + friend nsIFrame* + NS_NewSVGMaskFrame(nsIPresShell* aPresShell, nsStyleContext* aContext); +protected: + nsSVGMaskFrame(nsStyleContext* aContext) + : nsSVGMaskFrameBase(aContext) + , mInUse(false) + { + AddStateBits(NS_FRAME_IS_NONDISPLAY); + } + +public: + NS_DECL_FRAMEARENA_HELPERS + + // nsSVGMaskFrame method: + already_AddRefed ComputeMaskAlpha(nsRenderingContext *aContext, + nsIFrame* aParent, + const gfxMatrix &aMatrix, + float aOpacity = 1.0f); + + virtual nsresult AttributeChanged(int32_t aNameSpaceID, + nsIAtom* aAttribute, + int32_t aModType) MOZ_OVERRIDE; + +#ifdef DEBUG + virtual void Init(nsIContent* aContent, + nsIFrame* aParent, + nsIFrame* aPrevInFlow) MOZ_OVERRIDE; +#endif + + virtual void BuildDisplayList(nsDisplayListBuilder* aBuilder, + const nsRect& aDirtyRect, + const nsDisplayListSet& aLists) MOZ_OVERRIDE {} + + /** + * Get the "type" of the frame + * + * @see nsGkAtoms::svgMaskFrame + */ + virtual nsIAtom* GetType() const MOZ_OVERRIDE; + +#ifdef DEBUG_FRAME_DUMP + virtual nsresult GetFrameName(nsAString& aResult) const MOZ_OVERRIDE + { + return MakeFrameName(NS_LITERAL_STRING("SVGMask"), aResult); + } +#endif + +private: + // A helper class to allow us to paint masks safely. The helper + // automatically sets and clears the mInUse flag on the mask frame + // (to prevent nasty reference loops). It's easy to mess this up + // and break things, so this helper makes the code far more robust. + class MOZ_STACK_CLASS AutoMaskReferencer + { + public: + AutoMaskReferencer(nsSVGMaskFrame *aFrame + MOZ_GUARD_OBJECT_NOTIFIER_PARAM) + : mFrame(aFrame) { + MOZ_GUARD_OBJECT_NOTIFIER_INIT; + NS_ASSERTION(!mFrame->mInUse, "reference loop!"); + mFrame->mInUse = true; + } + ~AutoMaskReferencer() { + mFrame->mInUse = false; + } + private: + nsSVGMaskFrame *mFrame; + MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER + }; + + nsIFrame *mMaskParent; + nsAutoPtr mMaskParentMatrix; + // recursion prevention flag + bool mInUse; + + // nsSVGContainerFrame methods: + virtual gfxMatrix GetCanvasTM(uint32_t aFor, + nsIFrame* aTransformRoot = nullptr) MOZ_OVERRIDE; +}; + +#endif