diff -r 000000000000 -r 6474c204b198 layout/tables/nsTablePainter.cpp
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/layout/tables/nsTablePainter.cpp Wed Dec 31 06:09:35 2014 +0100
@@ -0,0 +1,647 @@
+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "nsTableFrame.h"
+#include "nsTableRowGroupFrame.h"
+#include "nsTableRowFrame.h"
+#include "nsTableColGroupFrame.h"
+#include "nsTableColFrame.h"
+#include "nsTableCellFrame.h"
+#include "nsTablePainter.h"
+#include "nsCSSRendering.h"
+#include "nsDisplayList.h"
+
+/* ~*~ Table Background Painting ~*~
+
+ Mozilla's Table Background painting follows CSS2.1:17.5.1
+ That section does not, however, describe the effect of
+ borders on background image positioning. What we do is:
+
+ - in separate borders, the borders are passed in so that
+ their width figures in image positioning, even for rows/cols, which
+ don't have visible borders. This is done to allow authors
+ to position row backgrounds by, for example, aligning the
+ top left corner with the top left padding corner of the
+ top left table cell in the row in cases where all cells
+ have consistent border widths. If we didn't honor these
+ invisible borders, there would be no way to align
+ backgrounds with the padding edges, and designs would be
+ lost underneath the border.
+
+ - in collapsing borders, because the borders collapse, we
+ use the -continuous border- width to synthesize a border
+ style and pass that in instead of using the element's
+ assigned style directly.
+
+ The continuous border on a given edge of an element is
+ the collapse of all borders guaranteed to be continuous
+ along that edge. Cell borders are ignored (because, for
+ example, setting a thick border on the leftmost cell
+ should not shift the row background over; this way a
+ striped background set on
will line up across rows
+ even if the cells are assigned arbitrary border widths.
+
+ For example, the continuous border on the top edge of a
+ row group is the collapse of any row group, row, and
+ table borders involved. (The first row group's top would
+ be [table-top + row group top + first row top]. It's bottom
+ would be [row group bottom + last row bottom + next row
+ top + next row group top].)
+ The top edge of a column group likewise includes the
+ table top, row group top, and first row top borders. However,
+ it *also* includes its own top border, since that is guaranteed
+ to be continuous. It does not include column borders because
+ those are not guaranteed to be continuous: there may be two
+ columns with different borders in a single column group.
+
+ An alternative would be to define the continuous border as
+ [table? + row group + row] for horizontal
+ [table? + col group + col] for vertical
+ This makes it easier to line up backgrounds across elements
+ despite varying border widths, but it does not give much
+ flexibility in aligning /to/ those border widths.
+*/
+
+
+/* ~*~ TableBackgroundPainter ~*~
+
+ The TableBackgroundPainter is created and destroyed in one painting call.
+ Its principal function is PaintTable, which paints all table element
+ backgrounds. The initial code in that method sets up an array of column
+ data that caches the background styles and the border sizes for the
+ columns and colgroups in TableBackgroundData structs in mCols. Data for
+ BC borders are calculated and stashed in a synthesized border style struct
+ in the data struct since collapsed borders aren't the same width as style-
+ assigned borders. The data struct optimizes by only doing this if there's
+ an image background; otherwise we don't care. //XXX should also check background-origin
+ The class then loops through the row groups, rows, and cells. It uses
+ the mRowGroup and mRow TableBackgroundData structs to cache data for
+ the current frame in the loop. At the cell level, it paints the backgrounds,
+ one over the other, inside the cell rect.
+
+ The exception to this pattern is when a table element creates a (pseudo)
+ stacking context. Elements with stacking contexts (e.g., 'opacity' applied)
+ are passed through, which means their data (and their
+ descendants' data) are not cached. The full loop is still executed, however,
+ so that underlying layers can get painted at the cell level.
+
+ The TableBackgroundPainter is then destroyed.
+
+ Elements with stacking contexts set up their own painter to finish the
+ painting process, since they were skipped. They call the appropriate
+ sub-part of the loop (e.g. PaintRow) which will paint the frame and
+ descendants. Note that it is permissible according to CSS2.1 to ignore'
+ 'position:relative' (and implicitly, 'opacity') on table parts so that
+ table parts can never create stacking contexts; if we want to, we can
+ implement that, and then we won't have to deal with TableBackgroundPainter
+ being used anywhere but from the nsTableFrame.
+
+ XXX views are going
+ */
+
+TableBackgroundPainter::TableBackgroundData::TableBackgroundData()
+ : mFrame(nullptr),
+ mVisible(false),
+ mBorder(nullptr),
+ mSynthBorder(nullptr)
+{
+ MOZ_COUNT_CTOR(TableBackgroundData);
+}
+
+TableBackgroundPainter::TableBackgroundData::~TableBackgroundData()
+{
+ NS_ASSERTION(!mSynthBorder, "must call Destroy before dtor");
+ MOZ_COUNT_DTOR(TableBackgroundData);
+}
+
+void
+TableBackgroundPainter::TableBackgroundData::Destroy(nsPresContext* aPresContext)
+{
+ NS_PRECONDITION(aPresContext, "null prescontext");
+ if (mSynthBorder) {
+ mSynthBorder->Destroy(aPresContext);
+ mSynthBorder = nullptr;
+ }
+}
+
+void
+TableBackgroundPainter::TableBackgroundData::Clear()
+{
+ mRect.SetEmpty();
+ mFrame = nullptr;
+ mBorder = nullptr;
+ mVisible = false;
+}
+
+void
+TableBackgroundPainter::TableBackgroundData::SetFrame(nsIFrame* aFrame)
+{
+ NS_PRECONDITION(aFrame, "null frame");
+ mFrame = aFrame;
+ mRect = aFrame->GetRect();
+}
+
+void
+TableBackgroundPainter::TableBackgroundData::SetData()
+{
+ NS_PRECONDITION(mFrame, "null frame");
+ if (mFrame->IsVisibleForPainting()) {
+ mVisible = true;
+ mBorder = mFrame->StyleBorder();
+ }
+}
+
+void
+TableBackgroundPainter::TableBackgroundData::SetFull(nsIFrame* aFrame)
+{
+ NS_PRECONDITION(aFrame, "null frame");
+ SetFrame(aFrame);
+ SetData();
+}
+
+inline bool
+TableBackgroundPainter::TableBackgroundData::ShouldSetBCBorder()
+{
+ /* we only need accurate border data when positioning background images*/
+ if (!mVisible) {
+ return false;
+ }
+
+ const nsStyleBackground *bg = mFrame->StyleBackground();
+ NS_FOR_VISIBLE_BACKGROUND_LAYERS_BACK_TO_FRONT(i, bg) {
+ if (!bg->mLayers[i].mImage.IsEmpty())
+ return true;
+ }
+ return false;
+}
+
+nsresult
+TableBackgroundPainter::TableBackgroundData::SetBCBorder(nsMargin& aBorder,
+ TableBackgroundPainter* aPainter)
+{
+ NS_PRECONDITION(aPainter, "null painter");
+ if (!mSynthBorder) {
+ mSynthBorder = new (aPainter->mPresContext)
+ nsStyleBorder(aPainter->mZeroBorder);
+ if (!mSynthBorder) return NS_ERROR_OUT_OF_MEMORY;
+ }
+
+ NS_FOR_CSS_SIDES(side) {
+ mSynthBorder->SetBorderWidth(side, aBorder.Side(side));
+ }
+
+ mBorder = mSynthBorder;
+ return NS_OK;
+}
+
+TableBackgroundPainter::TableBackgroundPainter(nsTableFrame* aTableFrame,
+ Origin aOrigin,
+ nsPresContext* aPresContext,
+ nsRenderingContext& aRenderingContext,
+ const nsRect& aDirtyRect,
+ const nsPoint& aRenderPt,
+ uint32_t aBGPaintFlags)
+ : mPresContext(aPresContext),
+ mRenderingContext(aRenderingContext),
+ mRenderPt(aRenderPt),
+ mDirtyRect(aDirtyRect),
+ mOrigin(aOrigin),
+ mCols(nullptr),
+ mZeroBorder(aPresContext),
+ mBGPaintFlags(aBGPaintFlags)
+{
+ MOZ_COUNT_CTOR(TableBackgroundPainter);
+
+ NS_FOR_CSS_SIDES(side) {
+ mZeroBorder.SetBorderStyle(side, NS_STYLE_BORDER_STYLE_SOLID);
+ mZeroBorder.SetBorderWidth(side, 0);
+ }
+
+ mIsBorderCollapse = aTableFrame->IsBorderCollapse();
+#ifdef DEBUG
+ mCompatMode = mPresContext->CompatibilityMode();
+#endif
+ mNumCols = aTableFrame->GetColCount();
+}
+
+TableBackgroundPainter::~TableBackgroundPainter()
+{
+ if (mCols) {
+ TableBackgroundData* lastColGroup = nullptr;
+ for (uint32_t i = 0; i < mNumCols; i++) {
+ if (mCols[i].mColGroup != lastColGroup) {
+ lastColGroup = mCols[i].mColGroup;
+ NS_ASSERTION(mCols[i].mColGroup, "colgroup data should not be null - bug 237421");
+ // we need to wallpaper a over zero pointer deref, bug 237421 will have the real fix
+ if(lastColGroup)
+ lastColGroup->Destroy(mPresContext);
+ delete lastColGroup;
+ }
+ mCols[i].mColGroup = nullptr;
+ mCols[i].mCol.Destroy(mPresContext);
+ }
+ delete [] mCols;
+ }
+ mRowGroup.Destroy(mPresContext);
+ mRow.Destroy(mPresContext);
+ MOZ_COUNT_DTOR(TableBackgroundPainter);
+}
+
+nsresult
+TableBackgroundPainter::PaintTableFrame(nsTableFrame* aTableFrame,
+ nsTableRowGroupFrame* aFirstRowGroup,
+ nsTableRowGroupFrame* aLastRowGroup,
+ const nsMargin& aDeflate)
+{
+ NS_PRECONDITION(aTableFrame, "null frame");
+ TableBackgroundData tableData;
+ tableData.SetFull(aTableFrame);
+ tableData.mRect.MoveTo(0,0); //using table's coords
+ tableData.mRect.Deflate(aDeflate);
+ if (mIsBorderCollapse && tableData.ShouldSetBCBorder()) {
+ if (aFirstRowGroup && aLastRowGroup && mNumCols > 0) {
+ //only handle non-degenerate tables; we need a more robust BC model
+ //to make degenerate tables' borders reasonable to deal with
+ nsMargin border, tempBorder;
+ nsTableColFrame* colFrame = aTableFrame->GetColFrame(mNumCols - 1);
+ if (colFrame) {
+ colFrame->GetContinuousBCBorderWidth(tempBorder);
+ }
+ border.right = tempBorder.right;
+
+ aLastRowGroup->GetContinuousBCBorderWidth(tempBorder);
+ border.bottom = tempBorder.bottom;
+
+ nsTableRowFrame* rowFrame = aFirstRowGroup->GetFirstRow();
+ if (rowFrame) {
+ rowFrame->GetContinuousBCBorderWidth(tempBorder);
+ border.top = tempBorder.top;
+ }
+
+ border.left = aTableFrame->GetContinuousLeftBCBorderWidth();
+
+ nsresult rv = tableData.SetBCBorder(border, this);
+ if (NS_FAILED(rv)) {
+ tableData.Destroy(mPresContext);
+ return rv;
+ }
+ }
+ }
+ if (tableData.IsVisible()) {
+ nsCSSRendering::PaintBackgroundWithSC(mPresContext, mRenderingContext,
+ tableData.mFrame, mDirtyRect,
+ tableData.mRect + mRenderPt,
+ tableData.mFrame->StyleContext(),
+ *tableData.mBorder,
+ mBGPaintFlags);
+ }
+ tableData.Destroy(mPresContext);
+ return NS_OK;
+}
+
+void
+TableBackgroundPainter::TranslateContext(nscoord aDX,
+ nscoord aDY)
+{
+ mRenderPt += nsPoint(aDX, aDY);
+ if (mCols) {
+ TableBackgroundData* lastColGroup = nullptr;
+ for (uint32_t i = 0; i < mNumCols; i++) {
+ mCols[i].mCol.mRect.MoveBy(-aDX, -aDY);
+ if (lastColGroup != mCols[i].mColGroup) {
+ NS_ASSERTION(mCols[i].mColGroup, "colgroup data should not be null - bug 237421");
+ // we need to wallpaper a over zero pointer deref, bug 237421 will have the real fix
+ if (!mCols[i].mColGroup)
+ return;
+ mCols[i].mColGroup->mRect.MoveBy(-aDX, -aDY);
+ lastColGroup = mCols[i].mColGroup;
+ }
+ }
+ }
+}
+
+nsresult
+TableBackgroundPainter::PaintTable(nsTableFrame* aTableFrame,
+ const nsMargin& aDeflate,
+ bool aPaintTableBackground)
+{
+ NS_PRECONDITION(aTableFrame, "null table frame");
+
+ nsTableFrame::RowGroupArray rowGroups;
+ aTableFrame->OrderRowGroups(rowGroups);
+
+ if (rowGroups.Length() < 1) { //degenerate case
+ if (aPaintTableBackground) {
+ PaintTableFrame(aTableFrame, nullptr, nullptr, nsMargin(0,0,0,0));
+ }
+ /* No cells; nothing else to paint */
+ return NS_OK;
+ }
+
+ if (aPaintTableBackground) {
+ PaintTableFrame(aTableFrame, rowGroups[0], rowGroups[rowGroups.Length() - 1],
+ aDeflate);
+ }
+
+ /*Set up column background/border data*/
+ if (mNumCols > 0) {
+ nsFrameList& colGroupList = aTableFrame->GetColGroups();
+ NS_ASSERTION(colGroupList.FirstChild(), "table should have at least one colgroup");
+
+ mCols = new ColData[mNumCols];
+ if (!mCols) return NS_ERROR_OUT_OF_MEMORY;
+
+ TableBackgroundData* cgData = nullptr;
+ nsMargin border;
+ /* BC left borders aren't stored on cols, but the previous column's
+ right border is the next one's left border.*/
+ //Start with table's left border.
+ nscoord lastLeftBorder = aTableFrame->GetContinuousLeftBCBorderWidth();
+ for (nsTableColGroupFrame* cgFrame = static_cast(colGroupList.FirstChild());
+ cgFrame; cgFrame = static_cast(cgFrame->GetNextSibling())) {
+
+ if (cgFrame->GetColCount() < 1) {
+ //No columns, no cells, so no need for data
+ continue;
+ }
+
+ /*Create data struct for column group*/
+ cgData = new TableBackgroundData;
+ if (!cgData) return NS_ERROR_OUT_OF_MEMORY;
+ cgData->SetFull(cgFrame);
+ if (mIsBorderCollapse && cgData->ShouldSetBCBorder()) {
+ border.left = lastLeftBorder;
+ cgFrame->GetContinuousBCBorderWidth(border);
+ nsresult rv = cgData->SetBCBorder(border, this);
+ if (NS_FAILED(rv)) {
+ cgData->Destroy(mPresContext);
+ delete cgData;
+ return rv;
+ }
+ }
+
+ // Boolean that indicates whether mCols took ownership of cgData
+ bool cgDataOwnershipTaken = false;
+
+ /*Loop over columns in this colgroup*/
+ for (nsTableColFrame* col = cgFrame->GetFirstColumn(); col;
+ col = static_cast(col->GetNextSibling())) {
+ /*Create data struct for column*/
+ uint32_t colIndex = col->GetColIndex();
+ NS_ASSERTION(colIndex < mNumCols, "prevent array boundary violation");
+ if (mNumCols <= colIndex)
+ break;
+ mCols[colIndex].mCol.SetFull(col);
+ //Bring column mRect into table's coord system
+ mCols[colIndex].mCol.mRect.MoveBy(cgData->mRect.x, cgData->mRect.y);
+ //link to parent colgroup's data
+ mCols[colIndex].mColGroup = cgData;
+ cgDataOwnershipTaken = true;
+ if (mIsBorderCollapse) {
+ border.left = lastLeftBorder;
+ lastLeftBorder = col->GetContinuousBCBorderWidth(border);
+ if (mCols[colIndex].mCol.ShouldSetBCBorder()) {
+ nsresult rv = mCols[colIndex].mCol.SetBCBorder(border, this);
+ if (NS_FAILED(rv)) return rv;
+ }
+ }
+ }
+
+ if (!cgDataOwnershipTaken) {
+ cgData->Destroy(mPresContext);
+ delete cgData;
+ }
+ }
+ }
+
+ for (uint32_t i = 0; i < rowGroups.Length(); i++) {
+ nsTableRowGroupFrame* rg = rowGroups[i];
+ mRowGroup.SetFrame(rg);
+ // Need to compute the right rect via GetOffsetTo, since the row
+ // group may not be a child of the table.
+ mRowGroup.mRect.MoveTo(rg->GetOffsetTo(aTableFrame));
+ if (mRowGroup.mRect.Intersects(mDirtyRect - mRenderPt)) {
+ nsresult rv = PaintRowGroup(rg, rg->IsPseudoStackingContextFromStyle());
+ if (NS_FAILED(rv)) return rv;
+ }
+ }
+ return NS_OK;
+}
+
+nsresult
+TableBackgroundPainter::PaintRowGroup(nsTableRowGroupFrame* aFrame,
+ bool aPassThrough)
+{
+ NS_PRECONDITION(aFrame, "null frame");
+
+ if (!mRowGroup.mFrame) {
+ mRowGroup.SetFrame(aFrame);
+ }
+
+ nsTableRowFrame* firstRow = aFrame->GetFirstRow();
+
+ /* Load row group data */
+ if (!aPassThrough) {
+ mRowGroup.SetData();
+ if (mIsBorderCollapse && mRowGroup.ShouldSetBCBorder()) {
+ nsMargin border;
+ if (firstRow) {
+ //pick up first row's top border (= rg top border)
+ firstRow->GetContinuousBCBorderWidth(border);
+ /* (row group doesn't store its top border) */
+ }
+ //overwrite sides+bottom borders with rg's own
+ aFrame->GetContinuousBCBorderWidth(border);
+ nsresult res = mRowGroup.SetBCBorder(border, this);
+ if (!NS_SUCCEEDED(res)) {
+ return res;
+ }
+ }
+ aPassThrough = !mRowGroup.IsVisible();
+ }
+
+ /* translate everything into row group coord system*/
+ if (eOrigin_TableRowGroup != mOrigin) {
+ TranslateContext(mRowGroup.mRect.x, mRowGroup.mRect.y);
+ }
+ nsRect rgRect = mRowGroup.mRect;
+ mRowGroup.mRect.MoveTo(0, 0);
+
+ /* Find the right row to start with */
+ nscoord ignored; // We don't care about overflow above, since what we really
+ // care about are backgrounds and overflow above doesn't
+ // correspond to backgrounds, since cells can't span up from
+ // their originating row. We do care about overflow below,
+ // however, since that can be due to rowspans.
+
+ // Note that mDirtyRect - mRenderPt is guaranteed to be in the row
+ // group's coordinate system here, so passing its .y to
+ // GetFirstRowContaining is ok.
+ nsIFrame* cursor = aFrame->GetFirstRowContaining(mDirtyRect.y - mRenderPt.y, &ignored);
+
+ // Sadly, it seems like there may be non-row frames in there... or something?
+ // There are certainly null-checks in GetFirstRow() and GetNextRow(). :(
+ while (cursor && cursor->GetType() != nsGkAtoms::tableRowFrame) {
+ cursor = cursor->GetNextSibling();
+ }
+
+ // It's OK if cursor is null here.
+ nsTableRowFrame* row = static_cast(cursor);
+ if (!row) {
+ // No useful cursor; just start at the top. Don't bother to set up a
+ // cursor; if we've gotten this far then we've already built the display
+ // list for the rowgroup, so not having a cursor means that there's some
+ // good reason we don't have a cursor and we shouldn't create one here.
+ row = firstRow;
+ }
+
+ /* Finally paint */
+ for (; row; row = row->GetNextRow()) {
+ mRow.SetFrame(row);
+ if (mDirtyRect.YMost() - mRenderPt.y < mRow.mRect.y) { // Intersect wouldn't handle
+ // rowspans.
+
+ // All done; cells originating in later rows can't intersect mDirtyRect.
+ break;
+ }
+
+ nsresult rv = PaintRow(row, aPassThrough || row->IsPseudoStackingContextFromStyle());
+ if (NS_FAILED(rv)) return rv;
+ }
+
+ /* translate back into table coord system */
+ if (eOrigin_TableRowGroup != mOrigin) {
+ TranslateContext(-rgRect.x, -rgRect.y);
+ }
+
+ /* unload rg data */
+ mRowGroup.Clear();
+
+ return NS_OK;
+}
+
+nsresult
+TableBackgroundPainter::PaintRow(nsTableRowFrame* aFrame,
+ bool aPassThrough)
+{
+ NS_PRECONDITION(aFrame, "null frame");
+
+ if (!mRow.mFrame) {
+ mRow.SetFrame(aFrame);
+ }
+
+ /* Load row data */
+ if (!aPassThrough) {
+ mRow.SetData();
+ if (mIsBorderCollapse && mRow.ShouldSetBCBorder()) {
+ nsMargin border;
+ nsTableRowFrame* nextRow = aFrame->GetNextRow();
+ if (nextRow) { //outer top below us is inner bottom for us
+ border.bottom = nextRow->GetOuterTopContBCBorderWidth();
+ }
+ else { //acquire rg's bottom border
+ nsTableRowGroupFrame* rowGroup = static_cast(aFrame->GetParent());
+ rowGroup->GetContinuousBCBorderWidth(border);
+ }
+ //get the rest of the borders; will overwrite all but bottom
+ aFrame->GetContinuousBCBorderWidth(border);
+
+ nsresult res = mRow.SetBCBorder(border, this);
+ if (!NS_SUCCEEDED(res)) {
+ return res;
+ }
+ }
+ aPassThrough = !mRow.IsVisible();
+ }
+
+ /* Translate */
+ if (eOrigin_TableRow == mOrigin) {
+ /* If we originate from the row, then make the row the origin. */
+ mRow.mRect.MoveTo(0, 0);
+ }
+ //else: Use row group's coord system -> no translation necessary
+
+ for (nsTableCellFrame* cell = aFrame->GetFirstCell(); cell; cell = cell->GetNextCell()) {
+ //Translate to use the same coord system as mRow.
+ mCellRect = cell->GetRect() + mRow.mRect.TopLeft() + mRenderPt;
+ if (mCellRect.Intersects(mDirtyRect)) {
+ nsresult rv = PaintCell(cell, aPassThrough || cell->IsPseudoStackingContextFromStyle());
+ if (NS_FAILED(rv)) return rv;
+ }
+ }
+
+ /* Unload row data */
+ mRow.Clear();
+ return NS_OK;
+}
+
+nsresult
+TableBackgroundPainter::PaintCell(nsTableCellFrame* aCell,
+ bool aPassSelf)
+{
+ NS_PRECONDITION(aCell, "null frame");
+
+ const nsStyleTableBorder* cellTableStyle;
+ cellTableStyle = aCell->StyleTableBorder();
+ if (!(NS_STYLE_TABLE_EMPTY_CELLS_SHOW == cellTableStyle->mEmptyCells ||
+ NS_STYLE_TABLE_EMPTY_CELLS_SHOW_BACKGROUND == cellTableStyle->mEmptyCells)
+ && aCell->GetContentEmpty() && !mIsBorderCollapse) {
+ return NS_OK;
+ }
+
+ int32_t colIndex;
+ aCell->GetColIndex(colIndex);
+ NS_ASSERTION(colIndex < int32_t(mNumCols), "prevent array boundary violation");
+ if (int32_t(mNumCols) <= colIndex)
+ return NS_OK;
+
+ //Paint column group background
+ if (mCols && mCols[colIndex].mColGroup && mCols[colIndex].mColGroup->IsVisible()) {
+ nsCSSRendering::PaintBackgroundWithSC(mPresContext, mRenderingContext,
+ mCols[colIndex].mColGroup->mFrame, mDirtyRect,
+ mCols[colIndex].mColGroup->mRect + mRenderPt,
+ mCols[colIndex].mColGroup->mFrame->StyleContext(),
+ *mCols[colIndex].mColGroup->mBorder,
+ mBGPaintFlags, &mCellRect);
+ }
+
+ //Paint column background
+ if (mCols && mCols[colIndex].mCol.IsVisible()) {
+ nsCSSRendering::PaintBackgroundWithSC(mPresContext, mRenderingContext,
+ mCols[colIndex].mCol.mFrame, mDirtyRect,
+ mCols[colIndex].mCol.mRect + mRenderPt,
+ mCols[colIndex].mCol.mFrame->StyleContext(),
+ *mCols[colIndex].mCol.mBorder,
+ mBGPaintFlags, &mCellRect);
+ }
+
+ //Paint row group background
+ if (mRowGroup.IsVisible()) {
+ nsCSSRendering::PaintBackgroundWithSC(mPresContext, mRenderingContext,
+ mRowGroup.mFrame, mDirtyRect,
+ mRowGroup.mRect + mRenderPt,
+ mRowGroup.mFrame->StyleContext(),
+ *mRowGroup.mBorder,
+ mBGPaintFlags, &mCellRect);
+ }
+
+ //Paint row background
+ if (mRow.IsVisible()) {
+ nsCSSRendering::PaintBackgroundWithSC(mPresContext, mRenderingContext,
+ mRow.mFrame, mDirtyRect,
+ mRow.mRect + mRenderPt,
+ mRow.mFrame->StyleContext(),
+ *mRow.mBorder,
+ mBGPaintFlags, &mCellRect);
+ }
+
+ //Paint cell background in border-collapse unless we're just passing
+ if (mIsBorderCollapse && !aPassSelf) {
+ aCell->PaintCellBackground(mRenderingContext, mDirtyRect,
+ mCellRect.TopLeft(), mBGPaintFlags);
+ }
+
+ return NS_OK;
+}