diff -r 000000000000 -r 6474c204b198 layout/xul/nsMenuFrame.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/layout/xul/nsMenuFrame.h Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,286 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +// +// nsMenuFrame +// + +#ifndef nsMenuFrame_h__ +#define nsMenuFrame_h__ + +#include "nsIAtom.h" +#include "nsCOMPtr.h" + +#include "nsBoxFrame.h" +#include "nsFrameList.h" +#include "nsGkAtoms.h" +#include "nsMenuParent.h" +#include "nsXULPopupManager.h" +#include "nsITimer.h" +#include "mozilla/Attributes.h" + +nsIFrame* NS_NewMenuFrame(nsIPresShell* aPresShell, nsStyleContext* aContext); +nsIFrame* NS_NewMenuItemFrame(nsIPresShell* aPresShell, nsStyleContext* aContext); + +class nsIContent; +class nsMenuBarFrame; + +#define NS_STATE_ACCELTEXT_IS_DERIVED NS_STATE_BOX_CHILD_RESERVED + +// the type of menuitem +enum nsMenuType { + // a normal menuitem where a command is carried out when activated + eMenuType_Normal = 0, + // a menuitem with a checkmark that toggles when activated + eMenuType_Checkbox = 1, + // a radio menuitem where only one of it and its siblings with the same + // name attribute can be checked at a time + eMenuType_Radio = 2 +}; + +enum nsMenuListType { + eNotMenuList, // not a menulist + eReadonlyMenuList, // + eEditableMenuList // +}; + +class nsMenuFrame; + +/** + * nsMenuTimerMediator is a wrapper around an nsMenuFrame which can be safely + * passed to timers. The class is reference counted unlike the underlying + * nsMenuFrame, so that it will exist as long as the timer holds a reference + * to it. The callback is delegated to the contained nsMenuFrame as long as + * the contained nsMenuFrame has not been destroyed. + */ +class nsMenuTimerMediator MOZ_FINAL : public nsITimerCallback +{ +public: + nsMenuTimerMediator(nsMenuFrame* aFrame); + ~nsMenuTimerMediator(); + + NS_DECL_ISUPPORTS + NS_DECL_NSITIMERCALLBACK + + void ClearFrame(); + +private: + + // Pointer to the wrapped frame. + nsMenuFrame* mFrame; +}; + +class nsMenuFrame : public nsBoxFrame +{ +public: + nsMenuFrame(nsIPresShell* aShell, nsStyleContext* aContext); + + NS_DECL_QUERYFRAME_TARGET(nsMenuFrame) + NS_DECL_QUERYFRAME + NS_DECL_FRAMEARENA_HELPERS + + NS_IMETHOD DoLayout(nsBoxLayoutState& aBoxLayoutState) MOZ_OVERRIDE; + virtual nsSize GetMinSize(nsBoxLayoutState& aBoxLayoutState) MOZ_OVERRIDE; + virtual nsSize GetPrefSize(nsBoxLayoutState& aBoxLayoutState) MOZ_OVERRIDE; + + virtual void Init(nsIContent* aContent, + nsIFrame* aParent, + nsIFrame* aPrevInFlow) MOZ_OVERRIDE; + +#ifdef DEBUG_LAYOUT + virtual nsresult SetDebug(nsBoxLayoutState& aState, bool aDebug) MOZ_OVERRIDE; +#endif + + // The following methods are all overridden so that the menupopup + // can be stored in a separate list, so that it doesn't impact reflow of the + // actual menu item at all. + virtual const nsFrameList& GetChildList(ChildListID aList) const MOZ_OVERRIDE; + virtual void GetChildLists(nsTArray* aLists) const MOZ_OVERRIDE; + virtual nsresult SetInitialChildList(ChildListID aListID, + nsFrameList& aChildList) MOZ_OVERRIDE; + virtual void DestroyFrom(nsIFrame* aDestructRoot) MOZ_OVERRIDE; + + // Overridden to prevent events from going to children of the menu. + virtual void BuildDisplayListForChildren(nsDisplayListBuilder* aBuilder, + const nsRect& aDirtyRect, + const nsDisplayListSet& aLists) MOZ_OVERRIDE; + + // this method can destroy the frame + virtual nsresult HandleEvent(nsPresContext* aPresContext, + mozilla::WidgetGUIEvent* aEvent, + nsEventStatus* aEventStatus) MOZ_OVERRIDE; + + virtual nsresult AppendFrames(ChildListID aListID, + nsFrameList& aFrameList) MOZ_OVERRIDE; + + virtual nsresult InsertFrames(ChildListID aListID, + nsIFrame* aPrevFrame, + nsFrameList& aFrameList) MOZ_OVERRIDE; + + virtual nsresult RemoveFrame(ChildListID aListID, + nsIFrame* aOldFrame) MOZ_OVERRIDE; + + virtual nsIAtom* GetType() const MOZ_OVERRIDE { return nsGkAtoms::menuFrame; } + + NS_IMETHOD SelectMenu(bool aActivateFlag); + + virtual nsIScrollableFrame* GetScrollTargetFrame() MOZ_OVERRIDE; + + // Retrieve the element that the menu should be anchored to. By default this is + // the menu itself. However, the anchor attribute may refer to the value of an + // anonid within the menu's binding, or, if not found, the id of an element in + // the document. + nsIContent* GetAnchor(); + + /** + * NOTE: OpenMenu will open the menu asynchronously. + */ + void OpenMenu(bool aSelectFirstItem); + // CloseMenu closes the menu asynchronously + void CloseMenu(bool aDeselectMenu); + + bool IsChecked() { return mChecked; } + + NS_IMETHOD GetActiveChild(nsIDOMElement** aResult); + NS_IMETHOD SetActiveChild(nsIDOMElement* aChild); + + // called when the Enter key is pressed while the menuitem is the current + // one in its parent popup. This will carry out the command attached to + // the menuitem. If the menu should be opened, this frame will be returned, + // otherwise null will be returned. + nsMenuFrame* Enter(mozilla::WidgetGUIEvent* aEvent); + + virtual void SetParent(nsIFrame* aParent) MOZ_OVERRIDE; + + virtual nsMenuParent *GetMenuParent() { return mMenuParent; } + const nsAString& GetRadioGroupName() { return mGroupName; } + nsMenuType GetMenuType() { return mType; } + nsMenuPopupFrame* GetPopup(); + + /** + * @return true if this frame has a popup child frame. + */ + bool HasPopup() const + { + return (GetStateBits() & NS_STATE_MENU_HAS_POPUP_LIST) != 0; + } + + + // nsMenuFrame methods + + bool IsOnMenuBar() { return mMenuParent && mMenuParent->IsMenuBar(); } + bool IsOnActiveMenuBar() { return IsOnMenuBar() && mMenuParent->IsActive(); } + virtual bool IsOpen(); + virtual bool IsMenu(); + nsMenuListType GetParentMenuListType(); + bool IsDisabled(); + void ToggleMenuState(); + + // indiciate that the menu's popup has just been opened, so that the menu + // can update its open state. This method modifies the open attribute on + // the menu, so the frames could be gone after this call. + void PopupOpened(); + // indiciate that the menu's popup has just been closed, so that the menu + // can update its open state. The menu should be unhighlighted if + // aDeselectedMenu is true. This method modifies the open attribute on + // the menu, so the frames could be gone after this call. + void PopupClosed(bool aDeselectMenu); + + // returns true if this is a menu on another menu popup. A menu is a submenu + // if it has a parent popup or menupopup. + bool IsOnMenu() { return mMenuParent && mMenuParent->IsMenu(); } + void SetIsMenu(bool aIsMenu) { mIsMenu = aIsMenu; } + +#ifdef DEBUG_FRAME_DUMP + virtual nsresult GetFrameName(nsAString& aResult) const MOZ_OVERRIDE + { + return MakeFrameName(NS_LITERAL_STRING("Menu"), aResult); + } +#endif + + static bool IsSizedToPopup(nsIContent* aContent, bool aRequireAlways); + +protected: + friend class nsMenuTimerMediator; + friend class nsASyncMenuInitialization; + friend class nsMenuAttributeChangedEvent; + + /** + * Initialize the popup list to the first popup frame within + * aChildList. Removes the popup, if any, from aChildList. + */ + void SetPopupFrame(nsFrameList& aChildList); + + /** + * Get the popup frame list from the frame property. + * @return the property value if it exists, nullptr otherwise. + */ + nsFrameList* GetPopupList() const; + + /** + * Destroy the popup list property. The list must exist and be empty. + */ + void DestroyPopupList(); + + // set mMenuParent to the nearest enclosing menu bar or menupopup frame of + // aParent (or aParent itself). This is called when initializing the frame, + // so aParent should be the expected parent of this frame. + void InitMenuParent(nsIFrame* aParent); + + // Update the menu's type (normal, checkbox, radio). + // This method can destroy the frame. + void UpdateMenuType(nsPresContext* aPresContext); + // Update the checked state of the menu, and for radios, clear any other + // checked items. This method can destroy the frame. + void UpdateMenuSpecialState(nsPresContext* aPresContext); + + // Examines the key node and builds the accelerator. + void BuildAcceleratorText(bool aNotify); + + // Called to execute our command handler. This method can destroy the frame. + void Execute(mozilla::WidgetGUIEvent *aEvent); + + // This method can destroy the frame + virtual nsresult AttributeChanged(int32_t aNameSpaceID, + nsIAtom* aAttribute, + int32_t aModType) MOZ_OVERRIDE; + virtual ~nsMenuFrame() { } + + bool SizeToPopup(nsBoxLayoutState& aState, nsSize& aSize); + + bool ShouldBlink(); + void StartBlinking(mozilla::WidgetGUIEvent* aEvent, bool aFlipChecked); + void StopBlinking(); + void CreateMenuCommandEvent(mozilla::WidgetGUIEvent* aEvent, + bool aFlipChecked); + void PassMenuCommandEventToPopupManager(); + +protected: +#ifdef DEBUG_LAYOUT + nsresult SetDebug(nsBoxLayoutState& aState, nsIFrame* aList, bool aDebug); +#endif + NS_HIDDEN_(nsresult) Notify(nsITimer* aTimer); + + bool mIsMenu; // Whether or not we can even have children or not. + bool mChecked; // are we checked? + bool mIgnoreAccelTextChange; // temporarily set while determining the accelerator key + nsMenuType mType; + + nsMenuParent* mMenuParent; // Our parent menu. + + // Reference to the mediator which wraps this frame. + nsRefPtr mTimerMediator; + + nsCOMPtr mOpenTimer; + nsCOMPtr mBlinkTimer; + + uint8_t mBlinkState; // 0: not blinking, 1: off, 2: on + nsRefPtr mDelayedMenuCommandEvent; + + nsString mGroupName; + +}; // class nsMenuFrame + +#endif