diff -r 000000000000 -r 6474c204b198 layout/xul/nsMenuFrame.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/layout/xul/nsMenuFrame.h Wed Dec 31 06:09:35 2014 +0100
@@ -0,0 +1,286 @@
+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+//
+// nsMenuFrame
+//
+
+#ifndef nsMenuFrame_h__
+#define nsMenuFrame_h__
+
+#include "nsIAtom.h"
+#include "nsCOMPtr.h"
+
+#include "nsBoxFrame.h"
+#include "nsFrameList.h"
+#include "nsGkAtoms.h"
+#include "nsMenuParent.h"
+#include "nsXULPopupManager.h"
+#include "nsITimer.h"
+#include "mozilla/Attributes.h"
+
+nsIFrame* NS_NewMenuFrame(nsIPresShell* aPresShell, nsStyleContext* aContext);
+nsIFrame* NS_NewMenuItemFrame(nsIPresShell* aPresShell, nsStyleContext* aContext);
+
+class nsIContent;
+class nsMenuBarFrame;
+
+#define NS_STATE_ACCELTEXT_IS_DERIVED NS_STATE_BOX_CHILD_RESERVED
+
+// the type of menuitem
+enum nsMenuType {
+ // a normal menuitem where a command is carried out when activated
+ eMenuType_Normal = 0,
+ // a menuitem with a checkmark that toggles when activated
+ eMenuType_Checkbox = 1,
+ // a radio menuitem where only one of it and its siblings with the same
+ // name attribute can be checked at a time
+ eMenuType_Radio = 2
+};
+
+enum nsMenuListType {
+ eNotMenuList, // not a menulist
+ eReadonlyMenuList, //
+ eEditableMenuList //
+};
+
+class nsMenuFrame;
+
+/**
+ * nsMenuTimerMediator is a wrapper around an nsMenuFrame which can be safely
+ * passed to timers. The class is reference counted unlike the underlying
+ * nsMenuFrame, so that it will exist as long as the timer holds a reference
+ * to it. The callback is delegated to the contained nsMenuFrame as long as
+ * the contained nsMenuFrame has not been destroyed.
+ */
+class nsMenuTimerMediator MOZ_FINAL : public nsITimerCallback
+{
+public:
+ nsMenuTimerMediator(nsMenuFrame* aFrame);
+ ~nsMenuTimerMediator();
+
+ NS_DECL_ISUPPORTS
+ NS_DECL_NSITIMERCALLBACK
+
+ void ClearFrame();
+
+private:
+
+ // Pointer to the wrapped frame.
+ nsMenuFrame* mFrame;
+};
+
+class nsMenuFrame : public nsBoxFrame
+{
+public:
+ nsMenuFrame(nsIPresShell* aShell, nsStyleContext* aContext);
+
+ NS_DECL_QUERYFRAME_TARGET(nsMenuFrame)
+ NS_DECL_QUERYFRAME
+ NS_DECL_FRAMEARENA_HELPERS
+
+ NS_IMETHOD DoLayout(nsBoxLayoutState& aBoxLayoutState) MOZ_OVERRIDE;
+ virtual nsSize GetMinSize(nsBoxLayoutState& aBoxLayoutState) MOZ_OVERRIDE;
+ virtual nsSize GetPrefSize(nsBoxLayoutState& aBoxLayoutState) MOZ_OVERRIDE;
+
+ virtual void Init(nsIContent* aContent,
+ nsIFrame* aParent,
+ nsIFrame* aPrevInFlow) MOZ_OVERRIDE;
+
+#ifdef DEBUG_LAYOUT
+ virtual nsresult SetDebug(nsBoxLayoutState& aState, bool aDebug) MOZ_OVERRIDE;
+#endif
+
+ // The following methods are all overridden so that the menupopup
+ // can be stored in a separate list, so that it doesn't impact reflow of the
+ // actual menu item at all.
+ virtual const nsFrameList& GetChildList(ChildListID aList) const MOZ_OVERRIDE;
+ virtual void GetChildLists(nsTArray* aLists) const MOZ_OVERRIDE;
+ virtual nsresult SetInitialChildList(ChildListID aListID,
+ nsFrameList& aChildList) MOZ_OVERRIDE;
+ virtual void DestroyFrom(nsIFrame* aDestructRoot) MOZ_OVERRIDE;
+
+ // Overridden to prevent events from going to children of the menu.
+ virtual void BuildDisplayListForChildren(nsDisplayListBuilder* aBuilder,
+ const nsRect& aDirtyRect,
+ const nsDisplayListSet& aLists) MOZ_OVERRIDE;
+
+ // this method can destroy the frame
+ virtual nsresult HandleEvent(nsPresContext* aPresContext,
+ mozilla::WidgetGUIEvent* aEvent,
+ nsEventStatus* aEventStatus) MOZ_OVERRIDE;
+
+ virtual nsresult AppendFrames(ChildListID aListID,
+ nsFrameList& aFrameList) MOZ_OVERRIDE;
+
+ virtual nsresult InsertFrames(ChildListID aListID,
+ nsIFrame* aPrevFrame,
+ nsFrameList& aFrameList) MOZ_OVERRIDE;
+
+ virtual nsresult RemoveFrame(ChildListID aListID,
+ nsIFrame* aOldFrame) MOZ_OVERRIDE;
+
+ virtual nsIAtom* GetType() const MOZ_OVERRIDE { return nsGkAtoms::menuFrame; }
+
+ NS_IMETHOD SelectMenu(bool aActivateFlag);
+
+ virtual nsIScrollableFrame* GetScrollTargetFrame() MOZ_OVERRIDE;
+
+ // Retrieve the element that the menu should be anchored to. By default this is
+ // the menu itself. However, the anchor attribute may refer to the value of an
+ // anonid within the menu's binding, or, if not found, the id of an element in
+ // the document.
+ nsIContent* GetAnchor();
+
+ /**
+ * NOTE: OpenMenu will open the menu asynchronously.
+ */
+ void OpenMenu(bool aSelectFirstItem);
+ // CloseMenu closes the menu asynchronously
+ void CloseMenu(bool aDeselectMenu);
+
+ bool IsChecked() { return mChecked; }
+
+ NS_IMETHOD GetActiveChild(nsIDOMElement** aResult);
+ NS_IMETHOD SetActiveChild(nsIDOMElement* aChild);
+
+ // called when the Enter key is pressed while the menuitem is the current
+ // one in its parent popup. This will carry out the command attached to
+ // the menuitem. If the menu should be opened, this frame will be returned,
+ // otherwise null will be returned.
+ nsMenuFrame* Enter(mozilla::WidgetGUIEvent* aEvent);
+
+ virtual void SetParent(nsIFrame* aParent) MOZ_OVERRIDE;
+
+ virtual nsMenuParent *GetMenuParent() { return mMenuParent; }
+ const nsAString& GetRadioGroupName() { return mGroupName; }
+ nsMenuType GetMenuType() { return mType; }
+ nsMenuPopupFrame* GetPopup();
+
+ /**
+ * @return true if this frame has a popup child frame.
+ */
+ bool HasPopup() const
+ {
+ return (GetStateBits() & NS_STATE_MENU_HAS_POPUP_LIST) != 0;
+ }
+
+
+ // nsMenuFrame methods
+
+ bool IsOnMenuBar() { return mMenuParent && mMenuParent->IsMenuBar(); }
+ bool IsOnActiveMenuBar() { return IsOnMenuBar() && mMenuParent->IsActive(); }
+ virtual bool IsOpen();
+ virtual bool IsMenu();
+ nsMenuListType GetParentMenuListType();
+ bool IsDisabled();
+ void ToggleMenuState();
+
+ // indiciate that the menu's popup has just been opened, so that the menu
+ // can update its open state. This method modifies the open attribute on
+ // the menu, so the frames could be gone after this call.
+ void PopupOpened();
+ // indiciate that the menu's popup has just been closed, so that the menu
+ // can update its open state. The menu should be unhighlighted if
+ // aDeselectedMenu is true. This method modifies the open attribute on
+ // the menu, so the frames could be gone after this call.
+ void PopupClosed(bool aDeselectMenu);
+
+ // returns true if this is a menu on another menu popup. A menu is a submenu
+ // if it has a parent popup or menupopup.
+ bool IsOnMenu() { return mMenuParent && mMenuParent->IsMenu(); }
+ void SetIsMenu(bool aIsMenu) { mIsMenu = aIsMenu; }
+
+#ifdef DEBUG_FRAME_DUMP
+ virtual nsresult GetFrameName(nsAString& aResult) const MOZ_OVERRIDE
+ {
+ return MakeFrameName(NS_LITERAL_STRING("Menu"), aResult);
+ }
+#endif
+
+ static bool IsSizedToPopup(nsIContent* aContent, bool aRequireAlways);
+
+protected:
+ friend class nsMenuTimerMediator;
+ friend class nsASyncMenuInitialization;
+ friend class nsMenuAttributeChangedEvent;
+
+ /**
+ * Initialize the popup list to the first popup frame within
+ * aChildList. Removes the popup, if any, from aChildList.
+ */
+ void SetPopupFrame(nsFrameList& aChildList);
+
+ /**
+ * Get the popup frame list from the frame property.
+ * @return the property value if it exists, nullptr otherwise.
+ */
+ nsFrameList* GetPopupList() const;
+
+ /**
+ * Destroy the popup list property. The list must exist and be empty.
+ */
+ void DestroyPopupList();
+
+ // set mMenuParent to the nearest enclosing menu bar or menupopup frame of
+ // aParent (or aParent itself). This is called when initializing the frame,
+ // so aParent should be the expected parent of this frame.
+ void InitMenuParent(nsIFrame* aParent);
+
+ // Update the menu's type (normal, checkbox, radio).
+ // This method can destroy the frame.
+ void UpdateMenuType(nsPresContext* aPresContext);
+ // Update the checked state of the menu, and for radios, clear any other
+ // checked items. This method can destroy the frame.
+ void UpdateMenuSpecialState(nsPresContext* aPresContext);
+
+ // Examines the key node and builds the accelerator.
+ void BuildAcceleratorText(bool aNotify);
+
+ // Called to execute our command handler. This method can destroy the frame.
+ void Execute(mozilla::WidgetGUIEvent *aEvent);
+
+ // This method can destroy the frame
+ virtual nsresult AttributeChanged(int32_t aNameSpaceID,
+ nsIAtom* aAttribute,
+ int32_t aModType) MOZ_OVERRIDE;
+ virtual ~nsMenuFrame() { }
+
+ bool SizeToPopup(nsBoxLayoutState& aState, nsSize& aSize);
+
+ bool ShouldBlink();
+ void StartBlinking(mozilla::WidgetGUIEvent* aEvent, bool aFlipChecked);
+ void StopBlinking();
+ void CreateMenuCommandEvent(mozilla::WidgetGUIEvent* aEvent,
+ bool aFlipChecked);
+ void PassMenuCommandEventToPopupManager();
+
+protected:
+#ifdef DEBUG_LAYOUT
+ nsresult SetDebug(nsBoxLayoutState& aState, nsIFrame* aList, bool aDebug);
+#endif
+ NS_HIDDEN_(nsresult) Notify(nsITimer* aTimer);
+
+ bool mIsMenu; // Whether or not we can even have children or not.
+ bool mChecked; // are we checked?
+ bool mIgnoreAccelTextChange; // temporarily set while determining the accelerator key
+ nsMenuType mType;
+
+ nsMenuParent* mMenuParent; // Our parent menu.
+
+ // Reference to the mediator which wraps this frame.
+ nsRefPtr mTimerMediator;
+
+ nsCOMPtr mOpenTimer;
+ nsCOMPtr mBlinkTimer;
+
+ uint8_t mBlinkState; // 0: not blinking, 1: off, 2: on
+ nsRefPtr mDelayedMenuCommandEvent;
+
+ nsString mGroupName;
+
+}; // class nsMenuFrame
+
+#endif