diff -r 000000000000 -r 6474c204b198 mobile/android/base/LightweightThemeDrawable.java --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/mobile/android/base/LightweightThemeDrawable.java Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,128 @@ +/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +package org.mozilla.gecko; + +import android.content.res.Resources; +import android.graphics.Bitmap; +import android.graphics.BitmapShader; +import android.graphics.Canvas; +import android.graphics.ColorFilter; +import android.graphics.ComposeShader; +import android.graphics.LinearGradient; +import android.graphics.Paint; +import android.graphics.PixelFormat; +import android.graphics.PorterDuff; +import android.graphics.PorterDuffColorFilter; +import android.graphics.Rect; +import android.graphics.Shader; +import android.graphics.drawable.Drawable; + +/** + * A special drawable used with lightweight themes. This draws a color + * (with an optional color-filter) and a bitmap (with a linear gradient + * to specify the alpha) in order. + */ +public class LightweightThemeDrawable extends Drawable { + private Paint mPaint; + private Paint mColorPaint; + + private Bitmap mBitmap; + private Resources mResources; + + private int mStartColor; + private int mEndColor; + + public LightweightThemeDrawable(Resources resources, Bitmap bitmap) { + mBitmap = bitmap; + mResources = resources; + + mPaint = new Paint(); + mPaint.setAntiAlias(true); + mPaint.setStrokeWidth(0.0f); + } + + @Override + protected void onBoundsChange(Rect bounds) { + super.onBoundsChange(bounds); + initializeBitmapShader(); + } + + @Override + public void draw(Canvas canvas) { + // Draw the colors, if available. + if (mColorPaint != null) + canvas.drawPaint(mColorPaint); + + // Draw the bitmap. + canvas.drawPaint(mPaint); + } + + @Override + public int getOpacity() { + return PixelFormat.TRANSLUCENT; + } + + @Override + public void setAlpha(int alpha) { + // A StateListDrawable will reset the alpha value with 255. + // We cannot use to be the bitmap alpha. + mPaint.setAlpha(alpha); + } + + @Override + public void setColorFilter(ColorFilter filter) { + mPaint.setColorFilter(filter); + } + + /** + * Creates a paint that paint a particular color. + * + * @param color The color to be painted. + */ + public void setColor(int color) { + mColorPaint = new Paint(mPaint); + mColorPaint.setColor(color); + } + + /** + * Creates a paint that paint a particular color, and a filter for the color. + * + * @param color The color to be painted. + * @param filter The filter color to be applied using SRC_OVER mode. + */ + public void setColorWithFilter(int color, int filter) { + mColorPaint = new Paint(mPaint); + mColorPaint.setColor(color); + mColorPaint.setColorFilter(new PorterDuffColorFilter(filter, PorterDuff.Mode.SRC_OVER)); + } + + /** + * Set the alpha for the linear gradient used with the bitmap's shader. + * + * @param startAlpha The starting alpha (0..255) value to be applied to the LinearGradient. + * @param startAlpha The ending alpha (0..255) value to be applied to the LinearGradient. + */ + public void setAlpha(int startAlpha, int endAlpha) { + mStartColor = startAlpha << 24; + mEndColor = endAlpha << 24; + initializeBitmapShader(); + } + + private void initializeBitmapShader() { + // A bitmap-shader to draw the bitmap. + // Clamp mode will repeat the last row of pixels. + // Hence its better to have an endAlpha of 0 for the linear-gradient. + BitmapShader bitmapShader = new BitmapShader(mBitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP); + + // A linear-gradient to specify the opacity of the bitmap. + LinearGradient gradient = new LinearGradient(0, 0, 0, mBitmap.getHeight(), mStartColor, mEndColor, Shader.TileMode.CLAMP); + + // Make a combined shader -- a performance win. + // The linear-gradient is the 'SRC' and the bitmap-shader is the 'DST'. + // Drawing the DST in the SRC will provide the opacity. + mPaint.setShader(new ComposeShader(bitmapShader, gradient, PorterDuff.Mode.DST_IN)); + } +}