diff -r 000000000000 -r 6474c204b198 mobile/android/base/ScrollAnimator.java --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/mobile/android/base/ScrollAnimator.java Wed Dec 31 06:09:35 2014 +0100 @@ -0,0 +1,84 @@ +/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*- +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this file, + * You can obtain one at http://mozilla.org/MPL/2.0/. */ + +package org.mozilla.gecko; + +import java.util.Timer; +import java.util.TimerTask; + +import org.mozilla.gecko.util.GamepadUtils; + +import android.view.InputDevice; +import android.view.MotionEvent; +import android.view.View; + +public class ScrollAnimator implements View.OnGenericMotionListener { + private Timer mScrollTimer; + private int mX; + private int mY; + + // Assuming 60fps, this will make the view scroll once per frame + static final long MS_PER_FRAME = 1000 / 60; + + // Maximum number of pixels that can be scrolled per frame + static final float MAX_SCROLL = 0.075f * GeckoAppShell.getDpi(); + + private class ScrollRunnable extends TimerTask { + private View mView; + + public ScrollRunnable(View view) { + mView = view; + } + + @Override + public final void run() { + mView.scrollBy(mX, mY); + } + } + + @Override + public boolean onGenericMotion(View view, MotionEvent event) { + if ((event.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) { + switch (event.getAction()) { + case MotionEvent.ACTION_MOVE: + // Cancel the animation if the joystick is in a neutral position + if (GamepadUtils.isValueInDeadZone(event, MotionEvent.AXIS_X) && + GamepadUtils.isValueInDeadZone(event, MotionEvent.AXIS_Y)) { + if (mScrollTimer != null) { + mScrollTimer.cancel(); + mScrollTimer = null; + } + return true; + } + + // Scroll with a velocity relative to the screen DPI + mX = (int) (event.getAxisValue(MotionEvent.AXIS_X) * MAX_SCROLL); + mY = (int) (event.getAxisValue(MotionEvent.AXIS_Y) * MAX_SCROLL); + + // Start the timer; the view will continue to scroll as long as + // the joystick is not in the deadzone. + if (mScrollTimer == null) { + mScrollTimer = new Timer(); + ScrollRunnable task = new ScrollRunnable(view); + mScrollTimer.scheduleAtFixedRate(task, 0, MS_PER_FRAME); + } + + return true; + } + } + + return false; + } + + /** + * Cancels the running scroll animation if it is in progress. + */ + public void cancel() { + if (mScrollTimer != null) { + mScrollTimer.cancel(); + mScrollTimer = null; + } + } +}